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Player Spawning Setup

From No More Room in Hell
Revision as of 18:31, 23 August 2012 by Riley (Talk | contribs) (Created page with "Category:EntitySetup ==Main== No More Room in Hell uses the '''info_player_nmrih''' entity as the player spawn point. Key tips to think about when placing player spawn p...")

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No More Room in Hell uses the info_player_nmrih entity as the player spawn point.

Key tips to think about when placing player spawn points:


  • There must be at least 8 player spawn points per map. The more the merrier!
  • Spawn points don't need to be far apart from one another but keep them a reasonable distance apart (> 64 units)
  • Leave at least 32 units of space around each spawn point to avoid the player getting stuck


- The info_player_nmrih entity contains inputs to enable or disable itself. Use these to allow the players to spawn further into a map as the game progresses.

- The info_player_nmrih entity has a spawn flag called Default Spawn. Spawn points marked with this are the ones that are enabled at the start of a given round / map.