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| [[Beginner's_Guide/ru|'''Русский''']]
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| [[Beginner's_Guide/zh-cn|'''简体中文''']]
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<br>
 
==Introduction==
 
==Introduction==
 +
{{TOC right}}
 +
Welcome to the No More Room in Hell Beginner's Guide!
  
Welcome to the No More Room in Hell Beginner's Guide! If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of gamemode it falls under.
+
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].
  
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra ammo or weapons however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important objective item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.
+
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!
  
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!
+
Conserve ammo & supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.
 +
 
 +
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.
 +
 
 +
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.
  
 
==Requirements==
 
==Requirements==
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In order to play No More Room in Hell, you need to have these items:
 
In order to play No More Room in Hell, you need to have these items:
  
* [http://store.steampowered.com/app/440/ Team Fortress 2]
+
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&cc=US Steam Account]
* [http://www.steampowered.com/v/index.php?area=getsteamnow&cc=US Steam Account]
+
* 8+ gigabytes of free hard disk space as of 1.07 update.
* 2.8 gigabytes of free space for the mod installation itself
+
  
If you already have a paid Valve game (Left 4 Dead, Half-Life 2, etc.) then you already have a Steam account and a game to run NMRiH off of!
+
Graphical requirements ('''Minimum'''):
  
==How to Install==
+
Intel Pentium 4 3.0GHz or higher
  
Go to our download page for download instructions.
+
512MB of RAM
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]
+
 
 +
DirectX 8.1 Graphics Card ('''requires support for SSE''')
 +
 
 +
Windows XP/Vista/7/8/8.1 ('''32/64-bit''')
 +
 
 +
A decent Internet connection
 +
 
 +
Graphical requirements ('''Recommended'''):
 +
 
 +
Intel i5 processor or better ('''multi-core rendering capable''')
 +
 
 +
4GB of RAM or higher
 +
 
 +
DirectX 9 or higher Graphics Card
 +
 
 +
==How to Install==
 +
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].
  
 
==Controls==
 
==Controls==
  
===Movement===
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{| class="wikitable" align="left" style="margin-right:15px;"
Default movement controls:
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!colspan="2"| Movement Controls
 
+
{| class="wikitable"
+
 
|-
 
|-
 
! Key
 
! Key
 
! Action
 
! Action
 
|-
 
|-
| w
+
| W
 
| Move forward
 
| Move forward
 
|-
 
|-
| s
+
| S
 
| Move backward
 
| Move backward
 
|-
 
|-
| a
+
| A
 
| Move left (strafe)
 
| Move left (strafe)
 
|-
 
|-
| d
+
| D
 
| Move right (strafe)
 
| Move right (strafe)
 
|-
 
|-
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|}
 
|}
  
===Combat===
+
{| class="wikitable" align="left" style="margin-right:15px;"
Default combat controls:
+
!colspan="2"| Combat Controls
 
+
{| class="wikitable"
+
 
|-
 
|-
 
! Key
 
! Key
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|-
 
|-
 
| Mouse1
 
| Mouse1
| Primary Attack
+
| Primary Attack/Fire
 +
|-
 +
| Hold Mouse1
 +
| (with Melee) Charged Attack
 
|-
 
|-
 
| Mouse2
 
| Mouse2
 
| Secondary Attack/Ironsights
 
| Secondary Attack/Ironsights
 
|-
 
|-
| R
+
| V
 +
| Bash/Shove Zombie
 +
|-
 +
| Tap R
 
| Reload
 
| Reload
 
|-
 
|-
|Hold R
+
| Hold R
|Show Ammo
+
| Check/Show Ammo
 
|-
 
|-
| Q
+
| F (If Maglite is equipped)
| Last Used Weapon
+
| Turn on/Switch to Maglite (Flashlight)
 
|-
 
|-
| G
+
| F (If Maglite is not equipped)
 +
| Switch to Zippo
 +
|-
 +
| Hold F (If Maglite is equipped)
 +
| Switch to Zippo
 +
|-
 +
| U
 +
| Unload firearm
 +
|-
 +
| K
 +
| Suicide (firarms only)
 +
|-
 +
| H
 +
| Holster weapon (Switch to fists)
 +
|-
 +
| Tap G
 
| Drop weapon
 
| Drop weapon
 +
|-
 +
| Hold G
 +
| Throw weapon
 
|-
 
|-
 
| 1
 
| 1
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| Ammo Inventory Inventory
 
| Ammo Inventory Inventory
 
|-
 
|-
| F
+
| Q
| Turn Maglite on (if using one handed firearm)
+
| Last Used Weapon
|-
+
| V
+
| Bash
+
|-
+
|H
+
|Holster
+
|-
+
| Left Shift
+
| Sprint
+
|-
+
| Spacebar
+
| Jump
+
 
|-
 
|-
 
| MouseWheelUp
 
| MouseWheelUp
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|}
 
|}
  
===Communication===
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{| class="wikitable" align="left" style="margin-right:15px;"
 
+
!colspan="2"|Default communication controls:
Default communication controls:
+
 
+
{| class="wikitable"
+
 
|-
 
|-
 
! Key
 
! Key
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|}
 
|}
  
===Miscellaneous===
+
{| class="wikitable" align="left"
Defalt misc. controls:
+
!colspan="2"|Defalt misc. controls:
 
+
{| class="wikitable"
+
 
|-
 
|-
 
! Key
 
! Key
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|}
 
|}
  
==Gametypes==
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<br style="clear:both" />
  
 +
==Gametypes==
  
 
===Objective===
 
===Objective===
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in. Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to randomly decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.
+
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''
 +
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.
  
: The objectives range from simple item collecting to say, firing a nuclear ICBM. Most of these objectives will have a glow outline which will highlight its importance to the player. You, the player, can also use the compass to help locate these areas or items (default key is C). By default, grey dots point you to the current objective you need to go to, and red dots point you to important objects that you need to carry or pick up and bring to the current objective (grey dot on the compass).
 
  
: If you are unaware on what to do, you can also bring up the current objective on your screen which also provides the compass (default C).
+
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.
  
 
====Realism Mode====
 
====Realism Mode====
 
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!
 
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!
  
 +
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]
 
===Survival===
 
===Survival===
 
+
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''
 
: Survival mode focuses on two things: Area Defense and Survival.  
 
: Survival mode focuses on two things: Area Defense and Survival.  
 +
  
 
: The National Guard designated certain areas as "safe zones" for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the "safe zones" are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).
 
: The National Guard designated certain areas as "safe zones" for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the "safe zones" are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).
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: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as "Zones")  may differ across each map but generally, they're relatively safe to return to and regroup.  
 
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as "Zones")  may differ across each map but generally, they're relatively safe to return to and regroup.  
  
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.
+
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.
 
+
: After each few waves, the National Guard will send in a UH-60 Blackhawk to deliver your group supplies in the form of a supply crate. (determined by each individual map/level). The crate contains various weapons, items, and ammo. Dead/late-joining players will also respawn in this phase. You can call for more supply drops by shooting a flare gun out into the open sky. However, the chopper will only appear if you used up the pre-existing supply crate that was dropped earlier (the National Guard wants you to make every bullet count before they hand over more supplies from their own dwindling pool!)
+
 
+
: If zombies enter the predefined areas that you need to defend, they will start attacking/vandalizing/destroying the place. If you allow the areas to fall, the National Guard will consider you a lost cause and discontinue their supply drops, leaving you with no help and no shelter, surrounded by an angry horde of undead... However, if you manage to keep onto those predefined areas long enough, the National Guard may send in a form of extraction! (decided by map/level)
+
 
+
:  Players can repair these areas by finding duffel bags with glow sticks on them, and dropping them into the safe zone. These bags are located inside specially marked crates (long, narrow yellowish crates with FEMA marked on them). They will replenish 10% health to the safe zone.
+
 
+
: Players can also set up health stations in the safe zone, they'll need to find specially marked red crates (big, red crates with some FEMA markings on them). Once you've found one, just place the crate into the predetermined spot that you need to put it into (meaning, place the crate into a transparent looking health supply crate boundary). Each crate can heal up to 200 health.
+
 
+
: You have two ways of respawning in survival mode; waiting till the next wave starts, or using up your earned respawn tickets. You earn a respawn ticket by killing at least 20 zombies in the current wave. If unused, these tickets will be removed at the start of the next wave. If you use a respawn ticket, you will spawn in with 100% health. Otherwise, you will respawn with 50% health.
+
  
 
==Weapons==
 
==Weapons==
  
 
===Firearms===
 
===Firearms===
 
+
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''
 
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here.  
 
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here.  
  
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: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.
 
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.
  
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.
+
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.
  
: Some guns are heavier than others and can take up more space in your inventory.
+
: Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).
  
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)
+
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can go to Options > Multiplayer > Advanced and un-check "Enable togglable ironsights".
  
: For 1.05, there's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)
+
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}
  
 
====Skillshot Mode====
 
====Skillshot Mode====
  
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.
+
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and accuracy and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. This allows you to one shot kill any zombie with any of the pistols, if you head shot them while in Skillshot mode saving you ammunition and time.
  
 
===Ammo===
 
===Ammo===
 +
''[[Ammunition|Go to full article 'Ammunition']]''
  
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes. For more information click on [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Ammunition this link].
+
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.
 
+
:
 
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.
 
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.
 +
:
 +
<br />
 +
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}
  
 
===Melee===
 
===Melee===
 +
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''
  
 
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here.  
 
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here.  
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: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.
 
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.
  
: Like the firearms, aim for the head! Head damage is considerably higher compared to torso damage.
+
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}
  
 
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.
 
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.
  
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.
+
: In order to switch melee weapons, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop.
  
 
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.
 
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.
  
: Since 1.05, melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged)
+
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}
 
+
: Since 1.05, melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks)
+
  
 +
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).
 +
)}}
 +
: Melee weapons can be thrown by holding down G, however it is usually better to hit a zombie with a melee weapon instead of throwing it.
 
====Tools====
 
====Tools====
  
: Some melee weapons also double as tools. The barricade hammer and welder fall into this category. The welder can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the welder, hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the barricade hammer can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.
+
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.
  
 
===Maglite===
 
===Maglite===
  
: The maglite is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.
+
: The [[maglite]] is your flashlight, which is found around the map quite commonly. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon, but it's usually better to run, or even use fists! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.
 +
 
 +
===Zippo===
 +
: Introduced in a recent update, the Zippo is the player's lighter, which can be held out by pressing F without a flashlight, or holding down F if you do have one. The Zippo is automatically given to the player and is not required to find it, After pressing primary attack a few times, the lighter lights up and projects a small flame, which can be used to illuminate an area, but it deals no damage to zombies,if you hold out your lighter for 90 seconds the flame goes out! Further updates will give the Zippo more functionality.
  
 
==Zombies==
 
==Zombies==
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No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:
 
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:
  
: As of 1.05, there's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.
+
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode when not killed with a headshot / melee attack to the head. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}
  
 
===Shamblers===
 
===Shamblers===
  
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.
+
: Shamblers are your slow zombies, they absorb a lot of damage unless it's directed at the head and can claw the player to harm them. In addition, they can grab a player (immobilizing them) and deliver bite attacks, which will cause infection and possible bleeding.
  
 
===Runners===
 
===Runners===
  
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.
+
: Unlike the shamblers, runners can sprint towards players, and when a player becomes infected and dies, they turn into a runner. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down, and only one or two hits to the head are needed to kill them. Newly killed infected survivors will also become a runner
  
 
===Children===
 
===Children===
  
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.
+
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a single bullet or a swing of a melee weapon.
  
 
===Burning Zombies===
 
===Burning Zombies===
  
 
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.
 
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.
 
  
 
==Infection and Death==
 
==Infection and Death==
Line 275: Line 308:
 
===Infection===
 
===Infection===
  
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the pills item. Pills are represented as a small pill bottle item. They won't last long however, so you have to make the best of your life before you succumb to your death!
+
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out, a strange sound effect will play once in a while, a special vision effect appears at the edges of the screen, and your breathing gets frantic. Eventually when you die (even if you're killed by a non-zombie related source like fall damage), you will fall down to the ground in a special death animation and after a predetermined time (usually a few moments), you will reanimate as a member of the undead, and as a runner, too! You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!
  
: As of 1.05, the time it takes for you to become a zombie has been extended to two minutes.
+
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}
 +
: {{New In|1.07.2|Zombies now only infect when eating.}}
  
 
==Communication==
 
==Communication==
Line 284: Line 318:
  
 
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.
 
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.
 +
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}
  
 
===Text===
 
===Text===

Latest revision as of 23:58, 2 January 2017

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Introduction

Welcome to the No More Room in Hell Beginner's Guide!

Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's gamemode.

Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!

Conserve ammo & supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded ammo or weapons, share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important objective item if you look around carelessly.

Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.

If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.

Requirements

In order to play No More Room in Hell, you need to have these items:

  • A free Steam Account
  • 8+ gigabytes of free hard disk space as of 1.07 update.

Graphical requirements (Minimum):

Intel Pentium 4 3.0GHz or higher

512MB of RAM

DirectX 8.1 Graphics Card (requires support for SSE)

Windows XP/Vista/7/8/8.1 (32/64-bit)

A decent Internet connection

Graphical requirements (Recommended):

Intel i5 processor or better (multi-core rendering capable)

4GB of RAM or higher

DirectX 9 or higher Graphics Card

How to Install

Download No More Room in Hell from our download page or jump right to the steam store page now.

Controls

Movement Controls
Key Action
W Move forward
S Move backward
A Move left (strafe)
D Move right (strafe)
Left Ctrl Duck
Left Shift Sprint
Spacebar Jump
Combat Controls
Key Action
Mouse1 Primary Attack/Fire
Hold Mouse1 (with Melee) Charged Attack
Mouse2 Secondary Attack/Ironsights
V Bash/Shove Zombie
Tap R Reload
Hold R Check/Show Ammo
F (If Maglite is equipped) Turn on/Switch to Maglite (Flashlight)
F (If Maglite is not equipped) Switch to Zippo
Hold F (If Maglite is equipped) Switch to Zippo
U Unload firearm
K Suicide (firarms only)
H Holster weapon (Switch to fists)
Tap G Drop weapon
Hold G Throw weapon
1 Weapon Inventory
2 Ammo Inventory Inventory
Q Last Used Weapon
MouseWheelUp Next Weapon
MouseWheelDown Previous Weapon
Default communication controls:
Key Action
T Team message
Y Chat message
Mouse3 Voice communication (headset, etc)
3 Voice Command
Defalt misc. controls:
Key Action
TAB Display scoreboard
C Display Compass/Current Objective
E Use item
F5 Take Screenshot


Gametypes

Objective

Go to full article 'Gamemodes - Objective'

Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.


Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to randomly decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.

Realism Mode

This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!
duffel bags
A duffel bag that is used to repair zones.

Survival

Go to full article 'Gamemodes - Survival'

Survival mode focuses on two things: Area Defense and Survival.


The National Guard designated certain areas as "safe zones" for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the "safe zones" are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).
Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as "Zones") may differ across each map but generally, they're relatively safe to return to and regroup.
Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.

Weapons

Firearms

Go to full article 'Weapons - Firearms'

No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in this article, but for now we can give you the overall summary on them here.
In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2).
If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!
Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.
Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.
In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.
Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).
By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can go to Options > Multiplayer > Advanced and un-check "Enable togglable ironsights".


New in 1.05:There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)


Skillshot Mode

Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and accuracy and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. This allows you to one shot kill any zombie with any of the pistols, if you head shot them while in Skillshot mode saving you ammunition and time.

Ammo

Go to full article 'Ammunition'

Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.
In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.


Note:Ammo can be hard to find, so be accurate and only take shots you really need to take!


Melee

Go to full article 'Weapons - Melee Weapons'

No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here.
Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!
Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.
Note:Like firearms, you should aim for the head! Head damage is considerably higher compared to torso damage.


Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.
In order to switch melee weapons, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop.
Like firearms, some melees are heavier than others so you have to be careful on what you carry.
New in 1.05:Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).


New in 1.05:Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks). )
Melee weapons can be thrown by holding down G, however it is usually better to hit a zombie with a melee weapon instead of throwing it.

Tools

Some melee weapons also double as tools. The barricade hammer and welder fall into this category. The welder can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the welder, hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the barricade hammer can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.

Maglite

The maglite is your flashlight, which is found around the map quite commonly. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon, but it's usually better to run, or even use fists! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.

Zippo

Introduced in a recent update, the Zippo is the player's lighter, which can be held out by pressing F without a flashlight, or holding down F if you do have one. The Zippo is automatically given to the player and is not required to find it, After pressing primary attack a few times, the lighter lights up and projects a small flame, which can be used to illuminate an area, but it deals no damage to zombies,if you hold out your lighter for 90 seconds the flame goes out! Further updates will give the Zippo more functionality.

Zombies

No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:

New in 1.05:There's a 25% chance that a Shambler/Runner can enter a fake death mode when not killed with a headshot / melee attack to the head. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.


Shamblers

Shamblers are your slow zombies, they absorb a lot of damage unless it's directed at the head and can claw the player to harm them. In addition, they can grab a player (immobilizing them) and deliver bite attacks, which will cause infection and possible bleeding.

Runners

Unlike the shamblers, runners can sprint towards players, and when a player becomes infected and dies, they turn into a runner. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down, and only one or two hits to the head are needed to kill them. Newly killed infected survivors will also become a runner

Children

Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a single bullet or a swing of a melee weapon.

Burning Zombies

Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.

Infection and Death

Death

Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.

Infection

Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out, a strange sound effect will play once in a while, a special vision effect appears at the edges of the screen, and your breathing gets frantic. Eventually when you die (even if you're killed by a non-zombie related source like fall damage), you will fall down to the ground in a special death animation and after a predetermined time (usually a few moments), you will reanimate as a member of the undead, and as a runner, too! You can temporarily stop the infection though, if you use the Phalanx item. Phalanx (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!
New in 1.05:The time it takes for you to become a zombie has been extended to two minutes.
New in 1.07.2:Zombies now only infect when eating.


Communication

Voice

Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.
Note:Many new players don't know voice chat degrades (gets quieter) with distance.


Text

The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!

Voice Commands

No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).