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Difference between revisions of "Ammunition"
(→As a Gameplay Mechanic) |
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! align="center" colspan=4 | Weapons | ! align="center" colspan=4 | Weapons | ||
|- | |- | ||
− | ! align="center" | [[Image:22 ammo.png|70px|link= | + | ! align="center" | [[Image:22 ammo.png|70px|link=22 LR]]<br />[[.22 LR]] |
| align="center" colspan=2 | [[Image:mkIII.png|70px|link=Ruger Mark III]]<br />[[Ruger Mark III]] | | align="center" colspan=2 | [[Image:mkIII.png|70px|link=Ruger Mark III]]<br />[[Ruger Mark III]] | ||
| align="center" colspan=2 | [[Image:Ruger1022.png|70px|link=Ruger 10/22]]<br />[[Ruger 10/22]] | | align="center" colspan=2 | [[Image:Ruger1022.png|70px|link=Ruger 10/22]]<br />[[Ruger 10/22]] | ||
|- | |- | ||
− | ! align="center" | [[Image:308 ammo.png|70px|link= | + | ! align="center" | [[Image:308 ammo.png|70px|link=308]]<br />[[.308]] |
| align="center" | [[Image:Sako.png|70px|link=Sako 85]]<br />[[Sako 85]] | | align="center" | [[Image:Sako.png|70px|link=Sako 85]]<br />[[Sako 85]] | ||
| align="center" | [[Image:Jae.png|70px|link=JAE-700]]<br />[[JAE-700]] | | align="center" | [[Image:Jae.png|70px|link=JAE-700]]<br />[[JAE-700]] | ||
| align="center" colspan=2 | [[Image:Fal.png|70px|link=FN FAL]]<br />[[FN FAL]] | | align="center" colspan=2 | [[Image:Fal.png|70px|link=FN FAL]]<br />[[FN FAL]] | ||
|- | |- | ||
− | ! align="center" | [[Image:Mag_ammo.png|70px|link= | + | ! align="center" | [[Image:Mag_ammo.png|70px|link=357]]<br />[[.357 Magnum]] |
| align="center" colspan=2 | [[Image:Sw686.png|70px|link=Smith & Wesson 686]]<br />[[Smith & Wesson 686]] | | align="center" colspan=2 | [[Image:Sw686.png|70px|link=Smith & Wesson 686]]<br />[[Smith & Wesson 686]] | ||
| align="center" colspan=2 | [[Image:Winchester 1892.png|70px|link=Winchester 1892]]<br />[[Winchester 1892]] | | align="center" colspan=2 | [[Image:Winchester 1892.png|70px|link=Winchester 1892]]<br />[[Winchester 1892]] | ||
|- | |- | ||
− | ! align="center" | [[Image:Acp45.png|70px|link= | + | ! align="center" | [[Image:Acp45.png|70px|link=45 ACP]]<br />[[.45 ACP]] |
| align="center" colspan=2 | [[Image:1911.png|70px|link=Colt 1911]]<br />[[Colt 1911]] | | align="center" colspan=2 | [[Image:1911.png|70px|link=Colt 1911]]<br />[[Colt 1911]] | ||
| align="center" colspan=2 | [[Image:Mac10.png|70px|link=Ingram Mac-10]]<br />[[Ingram Mac-10]] | | align="center" colspan=2 | [[Image:Mac10.png|70px|link=Ingram Mac-10]]<br />[[Ingram Mac-10]] |
Revision as of 10:27, 18 March 2018
Overview
No More Room in Hell features a unique mix of civilian, law enforcement and military firearms that all employ their real-world ammunition counterparts. Ammunition is a scarce resource compared to many other games, but it is generally abound enough to keep the pace of the gameplay intense with just enough action to satisfy.
Ammunition is usually hidden around levels on shelves, tables, cabinets, benches, and in areas once garrisoned by survivors or soldiers. Boxes of ammunition do not glow or radiate in any way to stand out to players. It is up to the player to keep an eye out for ammunition of any kind.
As a Gameplay Mechanic
Players have the ability to collect ammo for weapons that they do not currently have. Using the "Drop Ammo" radial menu players can drop a full box of ammo or all available ammo of that type, whichever comes first. Ammo sharing with other players is a key component to surviving in No More Room in Hell.