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Levels
From No More Room in Hell
Revision as of 18:31, 4 February 2014 by Herpderpem (Talk | contribs)
The map list is incomplete, more will be added as they become known.
Official Maps
Broadway
- Objective
- This small strip of metropolis looms in the shadow of a central New York railway. And in those shadows are countless numbers of the infected. A light sheet of rain blankets the streets as helicopters roar in the heights. Sirens from multiple sources are wailing in the distance as if the world hasn't yet ended. The military has come and gone leaving survivors trapped in Broadway. Held up in an abandoned building across from an aged and fabled theater, the survivors wait in bleak anticipation while dead hands claw at the doors of their safe house. When it becomes clear that help is not coming, the group is faced with the terrible notion that rescue is solely up to them.
Chinatown
- Objective
- Welcome to Manhattan's Chinatown. A bustling web of city streets that inspires tourism with the charming wonders of multiculturalism. Congested in nature, the shop laden streets quickly fell to the outbreak. What little survivors made it out alive were rescued in the Wallabout Bay by the remnants of the Coast Guard. Now the dead writhe along the streets; crowds that once had a taste for the oriental now feast upon human flesh. The neon signs and paper lanterns of Chinatown give off an enchanting glow that is almost beautiful among the debris and gore. A small group of survivors in the deepest part of Chinatown took refuge in the subway. Their only chance is to leave their dank sanctuary and reach the bay in hopes of finding rescue.
Cabin
- Survival
- On the outskirts of the city lies a cabin, home to many a drunken college party. However, instead of laughter and good times, there are now cries of pain and death. Those that have resided in the cabin before the outbreak have now barricaded themselves up onto the attic. Sooner or later, as supplies dwindle, they must make the tough call of remaining in the attic (and dying from potential starvation) or leaving their gilded cage and risking their lives in an attempt to call for help.
Favela
- Survival
- A slum like area in Brazil, Favela is a survival map with a maze like layout. Since this map reminds Maxx of his terrible tenure on Max Payne 3, he automatically hates it.
Flooded
- Survival
- Survivors are trapped in a flooded area.
Isolated
- Survival
- A homage to Night of the Living Dead (1990).
Night of the Living Dead
- Survival
- An homage to the original Night of the Living Dead (1968).
Northway
- Survival
- An indoor mall, located somewhere in the Northeastern United States.
Ransack
- Survival
- A looted convenience store located somewhere inside an infected city.
Silence
- Survival
- A somewhat-fortified chapel surrounded by a foggy graveyard.
Toxteth
- Objective
- An inner city area of Liverpool, England that includes a sewer, a church, a graveyard, and a convenience store.
Community Maps
- NOTE: Only maps that function well enough to actually be played to the end will be included on this list.
Breach
- Survival
- Created by Carl
Bunker Defense
- Survival
- Created by jdufault
Cabin in the Woods
- Survival
- Created by Marvin2106
Chamber
- Survival
- Created by Chernobyllitate
Cinema
- Survival
- Created by AcelinH
- You are in the midst of a town that is being overrun by the undead. Your best chance of survival is using the town's Movie Theater as refuge from the onslaught of zombies. Barricade the premises and protect your buddies while you take on waves of zombies.
Cold Black
- Objective
- Created by Zen
Dark Forest
- Survival
- Created by Carl
Dead Chapel
- Survival
- Created by Porkchops4lunch
Dead End
- Survival
- Created by dark_st3alth
Dead Labs
- Objective
- Created by Porkchops4lunch
- You find your self in an abandoned lab. Follow the instructions to escape.
End of the Line
- Survival
- Created by Fathomless
- As the city evacuates, you and a group of survivors are holding up in the main train station trying to take the last train out. Hold off hoards of zombies for long enough until you can safely escape.
Flowing Disaster
- Objective
- Created by MrNyet
Frostbite
- Objective
- Original Created by Notary
- Ported by MrNyet
- A port of zm_frostbite also known as ttt_thething_b4
Gas Station
- Survival
- Created by Krackman
Genocide
- Survival
- Created by Fathomless
- You are holding out in an abandoned medical clinic in the middle of the city. It is only a matter of time before the wave of zombies will overtake the installation.
Grave Encounters
- Survival
- Created by Marvin2106
Gun Store
- Survival
- Created by Porkchops4lunch
Gymnasium
- Survival
- Created by chadlol
Hershel's Farm
- Survival
- Created by Thegregster101
Highway
- Survival
- Created by Chernobyllitate
- In the first few weeks of the outbreak, the National Guard set up Safezones in major city centerss. Part of the Redeker initiative, these population centers would be heavily fortified by the military and be given enough supplies to last through the war with the zombies. As expected,everyone from all over the country fled to these "Safezones". Checkpoints were deployed at roads leading to the cities and each individual was screened for infection before they were allowed through. Low on supplies, your group has decided to travel to the city to seek protection. Your good luck soon came to an end. The highway seems to have piled up and nobody is moving through the checkpoint. It seems like the military has denied all entry to these "Safezones" and will shoot on sight at anyone who tries to cross their roadblock. Cursing your bad luck, you have no choice but to hold out as long as you can.
Horror
- Survival
- Created by HeadshoT
Hospitality
- Objective
- Created by Abilities
- After weeks of holding up in a hotel room on what was supposed to be business, you must fight your way through grueling alleyways and ghetto apartments to survive. Supplies are already running dangerously scarce, the streets and buildings now cluttered by lifeless corpses and the lingering smell of rot fills the air. Caged in, weeks of hearing nothing but lifeless moans you finally hear a rejuvinating voice on a loudspeaker. Realizing it may be your last chance for help, it's time to act. Fight your way out of a dreary hotel through Looming city alleyways and apartments to the Military checkpoint in hopes of salvation.
Hotel
- Survival
- Creator Currently Unknown
Insanity
- Survival
- Created by AcelinH
- You find yourself trapped in an insane asylum during a zombie viral outbreak. Your only chance of survival is to withstand the horde of zombies taking over the hospital.
Intersection
- Survival
- Created by Reynard Hartmann
Lakeside
- Objective
- Created by thegregster101
The Last Day
- Survival
- Created by Hardy506
Last Stand
- Survival
- Created by Marvin2106
Lila Panic
- Survival
- Original Created by Lila
- Ported by Marvin2106
- A port of zm_lila_panic.
Mayan Temple
- Survival
- Created by Chernobyllitate
- Digging around, a group of archaeologists uncovered a cursed relic that unleashed upon a horde of flesh eating undead. With limited supplies, how long can they last?
Motel
- Survival
- Created by Billionlioe
Nacht Der Untoten
- Survival
- Created by Modestyiswimpy
- Rescaled, Edited, and Optimized by thegregster101
- A recreation of Nacht der Untoten from Call of Duty: World at War.
Office Suite
- Survival
- Created by CalebMichal
Outpost
- Survival
- Created by umutfsx9
Party Cabin
- Survival
- Created by HeadshoT
Ring
- Survival
- Creator Currently Unknown
Shopping Central
- Survival
- Creator Currently Unknown
Small City
- Survival
- Creator Currently Unknown
Torn
- Survival
- Created by Fathomless
Trainstation
- Survival
- Created by Krackman
Subway
- Survival
- Created by Marvin2106
Sweden (A Swedish Midsummer) [Part 1]
- Objective
- Created by Socialstyrelsen
- Some called it a zombie apocalypse, but Björn did not believe it. His neigbours were just as dumb and mindless as always. Therefore he decided to invite you to come and celebrate midsummer as usual. Little did he know that opening cans of delious surströmmning (rotten fish) would attract the neigbours (and upon closer inspection they actually seemed a bit sickly). Having taken one too many "snaps", and in no shape to handle such a problem, Björn brilliantly suggested you should all go hide in the wine cellar while sobering up. Somehow, the plan did not work. The zombies are still outside, and the wine cellar smells bad since Björn pissed in the corner.
Sweden (A Swedish Midsummer) [Part 2]
- Survival
- Created by Socialstyrelsen
Sweden (A Swedish Midsummer) [Part 3]
- Deathmatch
- Created by Socialstyrelsen
- Björn is dead and without going into details, let's just say he deserved it. It's been rumoured though that his research team at the hospital where he worked was close to finding a cure for the zombie disease. Sadly the results got dispersed as society crumbled. At his death bed Björn claimed to have the answer, and then he died with a smug grin on this face. Now you're at his house searching for clues, but so are a lot of other people. Who can you trust? Who is already infected and spreading the disease? Better be safe than sorry... KILL EVERYONE!!
Townhouse
- Survival
- Created by Lanix
Townsquare
- Survival
- Created by Dan22
- You are a survivor who has found an overrun army outpost in a townsquare. Zombies are heading your way. How long can you survive?
West Georgia Correctional Facility (Walking Dead Prison)
- Survival
- Created by Porkchops4lunch
- Your are traveling with a group of survivors and have found yourself holding up in a prison. Your job is to clear the prison infested zombies before it is too late.
White House
- Survival
- Created by Alexander1253
Zephyr
- Objective
- Created by Billionlioe
- "This roof had sheltered us for a week, even with the added distance from the zombies, danger still lurks among us...Supplies are running low and tensions are high. Just as all hope seems lost, a distant horn pierces the night. A slim chance of survival, but a chance at it nonetheless. With the undead stirring underneath and the wind carrying the sound of an incoming horde, our choice is clear. Gear up, let's see where this zephyr takes us."
"Unique" Maps
Achievement
- Created by C17
- A map used in order to whore achievements.
Broken Maps
30 Minute Survival
- Survival
- Created by SWEGTA
Area 51
- Objective
- Created by SWEGTA
Armory
- Survival
- Created by HeadshoT
Big Ring
- Survival
- Created by Hunk790
Factory
- Survival
- Created by Dan22
Greenzones
- Survival
- Creator Currently Unknown
Kaisatsu
- Survival
- Created by C17
Keystone IV
- Survival
- Created by CartraxWolf
- Its the year 2061, mankind finally.... Oh wait! No its not. Decades passed since you left earth to colonize the earth like planet Kepler-22b. As expected the management of the mission split up the crew in multiple units which are maintaining, controlling the ships systems for some time until swapping with the next unit and returning to the cryo cells. You already did some cycles and the mission actually worked fine, but the unit to wake you up again never actually came. Why? Its up to you to find out. The last thing that you remember is that you have been woken up by the board computer, luckily your unit made it to the Vacation Sector B-1 while loosing only one person. Something is out there, waiting for you.... be careful. Story of the virus on-board: Some of the cryo enzymes, which were given to the crew to maintain a stable status in cryo and to prevent brain damage due to long cryo phases (temporal loss of memory may still occur), reacted with a common flu viron and mutated to a highly infective virus affecting the brain and cell regeneration rate. While brain cells slowly die and cognitive abilities are decreased, the cell regeneration in the rest of the infected individual actually increases. Due to that the result is a quite strong, stupid mutant, that hungers for flesh, which you can actually consider a "Zombie".
The Last Defense
- Survival
- Created by FenixBlade
- -Has No Extraction
Museum
- Survival
- Original CS:S Map Created by David Board
- Recreation by Theropod-X
- Redistributed by CoCoNUT
- Ported and Edited by harryhoot1
- An edited port of Museum:Source.
Nightmall Z
- Survival
- Created by Zombie_Expert
Orange Castle Defense
- Survival
- Creator Currently Unknown
Pedroxaz's House
- Survival
- Created by Pedroxaz
Real Estate Firm
- Survival
- Created by Hypnosis
Shopping Mall
- Survival
- Created by SWEGTA
Stir
- Survival
- Created by Hunk790
Storestand
- Survival
- Created by Zombie_Expert
Town
- Survival
- Created by TwilightSparkle
Zombo Armory
- Survival
- Created by The Maddog
ZPS Asylum
- Survival
- Created by RPDSurvivor
ZPS Silence
- Survival
- Created by RPDSurvivor