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Difference between revisions of "E-Tool"

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(Overview)
(Pros and Cons)
Line 13: Line 13:
 
Pros
 
Pros
 
* ... Slightly longer range than other weapons?
 
* ... Slightly longer range than other weapons?
 +
* Shovel Mode has a decent chance to knock back zombies
 +
* Pick Mode comparable to machete or fire ax in power
  
 
Cons
 
Cons
 
* Heavy
 
* Heavy
 
* High stamina usage - 7 swings tops before exhaustion
 
* High stamina usage - 7 swings tops before exhaustion
* Poor damage compared to the other two handed weapons - even spade and baseball bat seem more capable
 
 
* Cannot use maglite with it
 
* Cannot use maglite with it
 
* Charged attack does not always kill with a hit to the head
 
* Charged attack does not always kill with a hit to the head
 +
* Shovel Mode weaker than most other weapons - frequently needs three hits
 +
* Pick Mode has such short range, push doesn't reach outside of zombie's reach

Revision as of 20:34, 11 July 2014


The E-Tool is a two-handed weapon in No More Room in Hell

Overview

E-Tool
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Weapon type: Melee
Rarity: Medium Rare
Damage: Low to Medium
Stamina Usage: Medium
Mag Lite: No
Class Name: me_etool


The E-Tool, also known as an entrenching tool, is a commonly collapsible tool used for a variety of military applications. It is utilized by survivalists and other outdoor groups in the field. The device is similar to a spade but differentiates in that the shovel part of the tool can be collapsed rather than being fixed in position.

The E-tool, much like the spade, is a medium speed as well as a medium powered two-handed weapon.

Pros and Cons

Pros

  • ... Slightly longer range than other weapons?
  • Shovel Mode has a decent chance to knock back zombies
  • Pick Mode comparable to machete or fire ax in power

Cons

  • Heavy
  • High stamina usage - 7 swings tops before exhaustion
  • Cannot use maglite with it
  • Charged attack does not always kill with a hit to the head
  • Shovel Mode weaker than most other weapons - frequently needs three hits
  • Pick Mode has such short range, push doesn't reach outside of zombie's reach