We are currently updating the articles for 1.09.0. Translated articles will need to be updated by their respective authors.
Difference between revisions of "Baseball Bat"
Line 41: | Line 41: | ||
[[File:Baseball_bat.jpg|500px|thumb|left|The Baseball Bat]] | [[File:Baseball_bat.jpg|500px|thumb|left|The Baseball Bat]] | ||
+ | |||
+ | |||
== Trivia == | == Trivia == | ||
[[Category: Weapons]] | [[Category: Weapons]] |
Revision as of 10:59, 9 March 2014
The Baseball bat is a two handed, medium damage melee weapon.
Contents
Overview
Baseball Bat | |
---|---|
Weapon type: | Melee |
Rarity: | Common |
Damage: | Moderate to High |
Stamina Usage: | Moderate |
Mag Lite: | No |
Class Name: | me_bat_metal |
A baseball bat is a smooth wooden or metal club used in the game of baseball to hit the ball after the ball is thrown by the pitcher. Baseball Bats are very common all throughout the United States. They come in all shapes and sizes from wood to metal in all different colors and styles.
In No More Room in Hell, the Baseball bat is of an aluminum variety and is a two handed weapon. A semi-lightweight weapon, it uses a moderate amount of stamina and delivers moderate to high damage when swung at opponents, with possibly the highest knockback chance available to any melee weapon.
It is a medium speed weapon so light attacks, while certainly not slow, are not exactly fast either. The baseball bat is capable of a moderate side swing or an overhead charged swing. As it is a two handed weapon, it cannot be wielded with a flashlight.
Strategy
Since the Baseball bat possesses a high knockback chance, it is recommended to remain at a short distance and wait for a zombie come to you. Charge up a heavy swing and release when it comes within a comfortable range, but follow up with a light swing or two to ensure a successful kill.
Repeated light swings are effective on small groups of two or three as the high knockback chance can allow a player to follow up with additional strikes. However, be careful when engaging larger groups, as the high knockback chance can push a zombie into a horde, preventing the player from killing it without risking a grab. In this case, it is best to retreat and thin out the horde so they are not as bunched up, making them easier to take down.
Pros and Cons
Pros:
- Moderately common
- Decent attack damage and range
- High knockback chance
- Moderate stamina usage: 20~ swings before exhaustion
- Low weight
Cons:
- Cannot be paired up with a flashlight
- High knockback chance can be troublesome with very large groups
Gallery