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Difference between revisions of "SKS 7.62mm"
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|[[Firearm]] | |[[Firearm]] | ||
|[[Rifle]] | |[[Rifle]] | ||
− | |[[7. | + | |[[7.62x39mm]] |
|10 | |10 | ||
|??? | |??? | ||
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|40 | |40 | ||
}} | }} | ||
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+ | == Bayonet Damage Mechanics == | ||
+ | Damage dealt with the bayonet ranges from 100-240 to the body or 500-1200 when the head is struck. The amount of damage the "shove" deals is retrieved by the formula '''''y''=20''n'''''—or '''''y''=20''n''*(5)''' in the event of a head shot—where ''n'' is a randomly selected value no less than 5, and no greater than 12, ''y'' of course being the total damage dealt. | ||
+ | |||
+ | This means that one is, in theory, always able to kill a standard shambler in a single thrust to the head on casual or classic difficulty, as they have a maximum of 500 health, though this is often precluded by the finicky nature of "ray" based attacks against zombie hit boxes (e.g. attacks colliding with a zombie's arms or shoulder, even though it appeared as though it hit its head), as well as the general need to evade pursuant undead. | ||
== Strategy == | == Strategy == | ||
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''Under Construction'' | ''Under Construction'' | ||
− | == | + | == Pros and Cons == |
''Under Construction'' | ''Under Construction'' |
Latest revision as of 22:30, 22 September 2019
Overview
SKS 7.62mm | |
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[[File:SKS 7.62mm.png |x120px]] | |
fa_sks | |
Weapon Type: | Firearm |
Firearm Type: | Rifle |
Ammunition: | 7.62x39mm |
Clip Size: | 10 |
Fire Rate: | ??? |
Reload Time: | ??? |
Accuracy: | ??? |
Weight: | 40 |
Bayonet Damage Mechanics
Damage dealt with the bayonet ranges from 100-240 to the body or 500-1200 when the head is struck. The amount of damage the "shove" deals is retrieved by the formula y=20n—or y=20n*(5) in the event of a head shot—where n is a randomly selected value no less than 5, and no greater than 12, y of course being the total damage dealt.
This means that one is, in theory, always able to kill a standard shambler in a single thrust to the head on casual or classic difficulty, as they have a maximum of 500 health, though this is often precluded by the finicky nature of "ray" based attacks against zombie hit boxes (e.g. attacks colliding with a zombie's arms or shoulder, even though it appeared as though it hit its head), as well as the general need to evade pursuant undead.
Strategy
Under Construction
Pros and Cons
Under Construction