We are currently updating the articles for 1.09.0. Translated articles will need to be updated by their respective authors.
Difference between revisions of "Levels"
Herpderpem (Talk | contribs) |
|||
(45 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
The map list is incomplete, more will be added as they become known. | The map list is incomplete, more will be added as they become known. | ||
+ | |||
{{TOC right}} | {{TOC right}} | ||
+ | =Official Maps= | ||
− | == | + | ==Objective== |
+ | |||
+ | ===Boardwalk=== | ||
+ | ::<i>Objective</i> | ||
+ | <code></code> | ||
===Broadway=== | ===Broadway=== | ||
Line 8: | Line 14: | ||
<code>This small strip of metropolis looms in the shadow of a central New York railway. And in those shadows are countless numbers of the infected. A light sheet of rain blankets the streets as helicopters roar in the heights. Sirens from multiple sources are wailing in the distance as if the world hasn't yet ended. The military has come and gone leaving survivors trapped in Broadway. Held up in an abandoned building across from an aged and fabled theater, the survivors wait in bleak anticipation while dead hands claw at the doors of their safe house. When it becomes clear that help is not coming, the group is faced with the terrible notion that rescue is solely up to them.</code> | <code>This small strip of metropolis looms in the shadow of a central New York railway. And in those shadows are countless numbers of the infected. A light sheet of rain blankets the streets as helicopters roar in the heights. Sirens from multiple sources are wailing in the distance as if the world hasn't yet ended. The military has come and gone leaving survivors trapped in Broadway. Held up in an abandoned building across from an aged and fabled theater, the survivors wait in bleak anticipation while dead hands claw at the doors of their safe house. When it becomes clear that help is not coming, the group is faced with the terrible notion that rescue is solely up to them.</code> | ||
− | === | + | ===Broadway 2=== |
::<i>Objective</i> | ::<i>Objective</i> | ||
− | <code> | + | <code></code> |
+ | |||
+ | ===Brooklyn=== | ||
+ | ::<i>Objective</i> | ||
+ | <code></code> | ||
===Cabin=== | ===Cabin=== | ||
::<i>Objective</i> | ::<i>Objective</i> | ||
<code>On the outskirts of the city lies a cabin, home to many a drunken college party. However, instead of laughter and good times, there are now cries of pain and death. Those that have resided in the cabin before the outbreak have now barricaded themselves up onto the attic. Sooner or later, as supplies dwindle, they must make the tough call of remaining in the attic (and dying from potential starvation) or leaving their gilded cage and risking their lives in an attempt to call for help.</code> | <code>On the outskirts of the city lies a cabin, home to many a drunken college party. However, instead of laughter and good times, there are now cries of pain and death. Those that have resided in the cabin before the outbreak have now barricaded themselves up onto the attic. Sooner or later, as supplies dwindle, they must make the tough call of remaining in the attic (and dying from potential starvation) or leaving their gilded cage and risking their lives in an attempt to call for help.</code> | ||
+ | |||
+ | ===Chinatown=== | ||
+ | ::<i>Objective</i> | ||
+ | <code>Welcome to Manhattan's Chinatown. A bustling web of city streets that inspires tourism with the charming wonders of multiculturalism. Congested in nature, the shop laden streets quickly fell to the outbreak. What little survivors made it out alive were rescued in the Wallabout Bay by the remnants of the Coast Guard. Now the dead writhe along the streets; crowds that once had a taste for the oriental now feast upon human flesh. The neon signs and paper lanterns of Chinatown give off an enchanting glow that is almost beautiful among the debris and gore. A small group of survivors in the deepest part of Chinatown took refuge in the subway. Their only chance is to leave their dank sanctuary and reach the bay in hopes of finding rescue.</code> | ||
+ | |||
+ | ===Cleopas=== | ||
+ | ::<i>Objective</i> | ||
+ | <code></code> | ||
+ | |||
+ | ===FEMA=== | ||
+ | ::<i>Objective</i> | ||
+ | <code></code> | ||
+ | |||
+ | ===Junction=== | ||
+ | ::<i>Objective</i> | ||
+ | <code>An amazing new objective map with an exciting ending made possible by ThroughT's excellent music composition and Hypnosis' level design.</code> | ||
+ | |||
+ | ===Lakeside=== | ||
+ | ::<i>Objective</i> | ||
+ | <code></code> | ||
+ | |||
+ | ===Quarantine=== | ||
+ | ::<i>Objective</i> | ||
+ | <code></code> | ||
+ | |||
+ | ===Shelter=== | ||
+ | ::<i>Objective</i> | ||
+ | <code></code> | ||
+ | |||
+ | ===Suzhou=== | ||
+ | ::<i>Objective</i> | ||
+ | <code></code> | ||
+ | |||
+ | ===Toxteth=== | ||
+ | ::<i>Objective</i> | ||
+ | <code>An inner city area of Liverpool, England that includes a sewer, a church, a graveyard, and a convenience store.</code> | ||
+ | |||
+ | ===Underground=== | ||
+ | ::<i>Objective</i> | ||
+ | <code></code> | ||
+ | |||
+ | ===Zephyr=== | ||
+ | ::<i>Objective</i> | ||
+ | <code>"This roof had sheltered us for a week, even with the added distance from the zombies, danger still lurks among us...Supplies are running low and tensions are high. Just as all hope seems lost, a distant horn pierces the night. A slim chance of survival, but a chance at it nonetheless. With the undead stirring underneath and the wind carrying the sound of an incoming horde, our choice is clear. Gear up, let's see where this zephyr takes us."</code> | ||
+ | |||
+ | ==Survival== | ||
+ | |||
+ | ===Arpley=== | ||
+ | ::<i>Survival</i> | ||
+ | <code></code> | ||
+ | |||
+ | ===Camilla=== | ||
+ | ::<i>Survival</i> | ||
+ | <code></code> | ||
===Camp Blood=== | ===Camp Blood=== | ||
Line 23: | Line 87: | ||
===Favela=== | ===Favela=== | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
− | :This map lasts | + | :This map lasts 10 waves, the evac point is outside zone B, at the radio. |
<code>A slum like area in Brazil, Favela is a survival map with a maze like layout. Since this map reminds Maxx of his terrible tenure on Max Payne 3, he automatically hates it.</code> | <code>A slum like area in Brazil, Favela is a survival map with a maze like layout. Since this map reminds Maxx of his terrible tenure on Max Payne 3, he automatically hates it.</code> | ||
Line 38: | Line 102: | ||
<code>A homage to Night of the Living Dead (1990).</code> | <code>A homage to Night of the Living Dead (1990).</code> | ||
− | === | + | ===Midwest=== |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
− | <code> | + | <code></code> |
===Northway=== | ===Northway=== | ||
Line 53: | Line 113: | ||
<!-- Temp new lines --> | <!-- Temp new lines --> | ||
<br /><br /><br /><br /><br /><br /><br /><br /> | <br /><br /><br /><br /><br /><br /><br /><br /> | ||
+ | |||
+ | ===Night of the Living Dead (NotLD) === | ||
+ | ::<i>Survival</i> | ||
+ | <code>An homage to the original Night of the Living Dead (1968).</code> | ||
===Ransack=== | ===Ransack=== | ||
Line 62: | Line 126: | ||
<code>A somewhat-fortified chapel surrounded by a foggy graveyard.</code> | <code>A somewhat-fortified chapel surrounded by a foggy graveyard.</code> | ||
− | == | + | =Community Maps= |
− | + | ||
− | + | ||
− | == | + | ==Working Maps== |
:: '''NOTE: Only maps that function well enough to actually be played to the end will be included on this list.''' | :: '''NOTE: Only maps that function well enough to actually be played to the end will be included on this list.''' | ||
+ | |||
+ | ===Assault=== | ||
+ | ::<i>Survival</i> | ||
+ | *Original CS Map Created by CryptR | ||
+ | *Recreation by Valve Corporation | ||
+ | *Ported by muammar.a.thangkhiew | ||
+ | :Port of [http://counterstrike.wikia.com/wiki/Assault cs_assault] from Counter Strike: Source. | ||
+ | |||
+ | ===Asylum Halloween=== | ||
+ | ::<i>Objective</i> | ||
+ | *Created by | ||
+ | : | ||
+ | |||
+ | ===Bar=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by RockxMaxx | ||
+ | : | ||
+ | |||
+ | ===Big Ring=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Hunk790 | ||
+ | *Modified by Mr. Halt | ||
+ | : | ||
+ | |||
+ | ===Biohazard=== | ||
+ | ::<i>Objective</i> | ||
+ | *Created by | ||
+ | : | ||
===Boardwalk=== | ===Boardwalk=== | ||
::<i>Objective</i> | ::<i>Objective</i> | ||
*Created by DrHammer | *Created by DrHammer | ||
+ | <code>"The air is thick with the smell of sea-salt, wet sand and ash, permeated only by a certain sickly-sweet stench that has grown all-so commonplace in the past few months. | ||
+ | |||
+ | You've fought your way to what is now a derelict tourist-trap. | ||
+ | On one side, a murky sea, forever poisoned by the bloated beings that lurk just below the surface. | ||
+ | On the other, a dead town, vaguely hidden behind a thick wall of fog and smoke, that heralds both the coming storm, and the coming horde. | ||
+ | This place has become a husk of itself, abandoned by all but the roving dead. Remnants of what it was before are now only blood-stained memories, glimpses of life that has long since petered out. | ||
+ | But there lies a spark of hope in this place, an old radio, that promises a final chance at salvation. | ||
+ | And all that stands between that salvation and you is a thousand soulless monsters, | ||
+ | and a lonely stretch of boardwalk."</code> | ||
: | : | ||
===Boatwalk=== | ===Boatwalk=== | ||
− | ::<i> | + | ::<i>Objective</i> |
− | *Created by DrHammer | + | *Joke Map Created by DrHammer |
: | : | ||
Line 83: | Line 182: | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
*Created by Carl | *Created by Carl | ||
+ | *Modified by yomox9 | ||
: | : | ||
Line 93: | Line 193: | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
*Created by Marvin2106 | *Created by Marvin2106 | ||
+ | : | ||
+ | |||
+ | ===Camilla=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Extragamer | ||
+ | : | ||
+ | |||
+ | ===Campfire=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Nokex | ||
+ | : | ||
+ | |||
+ | ===Canal=== | ||
+ | ::<i>Objective</i> | ||
+ | *Created by kungfufighter | ||
: | : | ||
Line 120: | Line 235: | ||
: | : | ||
− | ===Dead | + | ===Dead End=== |
::<i>Survival</i> | ::<i>Survival</i> | ||
− | *Created by | + | *Created by dark_st3alth |
+ | *Modified by Mr. Halt | ||
: | : | ||
− | ===Dead | + | ===Dead Chapel=== |
::<i>Survival</i> | ::<i>Survival</i> | ||
− | * | + | *Created by Porkchops4lunch |
: | : | ||
Line 134: | Line 250: | ||
*Created by Porkchops4lunch | *Created by Porkchops4lunch | ||
<code>You find yourself in an abandoned lab. Follow the instructions to escape.</code> | <code>You find yourself in an abandoned lab. Follow the instructions to escape.</code> | ||
+ | |||
+ | ===Dead Rock=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by pinzdesign | ||
+ | : | ||
+ | |||
+ | ===Dust 2=== | ||
+ | ::<i>Survival</i> | ||
+ | *Original CS Map Created by David Johnston | ||
+ | *Recreation by Valve Corporation | ||
+ | *Ported by Mr. Halt | ||
+ | :Port of [http://counterstrike.wikia.com/wiki/Dust2 de_dust2] from Counter Strike: Source. | ||
+ | |||
+ | ===Fading Light=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by RhymeOfRime | ||
+ | : | ||
===Frostbite=== | ===Frostbite=== | ||
Line 140: | Line 273: | ||
*Ported by MrNyet | *Ported by MrNyet | ||
:A port of [http://cs.gamebanana.com/maps/161770 zm_frostbite] also known as [http://www.zombiemaster.org/smf/index.php?topic=9127.0 ttt_thething_b4] | :A port of [http://cs.gamebanana.com/maps/161770 zm_frostbite] also known as [http://www.zombiemaster.org/smf/index.php?topic=9127.0 ttt_thething_b4] | ||
+ | |||
+ | ===Gas Station=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Krackman | ||
+ | *Modified by yomox9 | ||
+ | : | ||
+ | |||
+ | ===Genex=== | ||
+ | ::<i>Objective</i> | ||
+ | *Created by Porkchops4Lunch | ||
+ | :Remake of Dead Labs | ||
+ | |||
+ | ===Genocide=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Hypnosis | ||
+ | *Modified by Mr. Halt | ||
+ | *Modified by yomox9 | ||
+ | <code>You are holding out in an abandoned medical clinic in the middle of the city. It is only a matter of time before the wave of zombies will overtake the installation.</code> | ||
===Grave Encounters=== | ===Grave Encounters=== | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
*Created by Marvin2106 | *Created by Marvin2106 | ||
+ | : | ||
+ | |||
+ | ===Green=== | ||
+ | ::<i>Objective</i> | ||
+ | *Created by | ||
: | : | ||
Line 159: | Line 315: | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
*Created by chadlol | *Created by chadlol | ||
+ | : | ||
+ | |||
+ | ===Harvest=== | ||
+ | ::<i>Objective</i> | ||
+ | *Created by | ||
: | : | ||
Line 192: | Line 353: | ||
<code>After weeks of holding up in a hotel room on what was supposed to be business, you must fight your way through grueling alleyways and ghetto apartments to survive. Supplies are already running dangerously scarce, the streets and buildings now cluttered by lifeless corpses and the lingering smell of rot fills the air. Caged in, weeks of hearing nothing but lifeless moans you finally hear a rejuvinating voice on a loudspeaker. Realizing it may be your last chance for help, it's time to act. Fight your way out of a dreary hotel through Looming city alleyways and apartments to the Military checkpoint in hopes of salvation.</code> | <code>After weeks of holding up in a hotel room on what was supposed to be business, you must fight your way through grueling alleyways and ghetto apartments to survive. Supplies are already running dangerously scarce, the streets and buildings now cluttered by lifeless corpses and the lingering smell of rot fills the air. Caged in, weeks of hearing nothing but lifeless moans you finally hear a rejuvinating voice on a loudspeaker. Realizing it may be your last chance for help, it's time to act. Fight your way out of a dreary hotel through Looming city alleyways and apartments to the Military checkpoint in hopes of salvation.</code> | ||
− | === | + | ===Hotel=== |
+ | ::<i>Survival</i> | ||
+ | *Creator Currently Unknown | ||
+ | *Modified by yomox9 | ||
+ | *Modified by Mr. Halt | ||
+ | : | ||
+ | |||
+ | ===House of Forrester=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Drunk_Steep | ||
+ | : | ||
+ | |||
+ | ===Iceworld=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Anjion | ||
+ | : | ||
+ | |||
+ | ===Insanity=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by AcelinH | ||
+ | *Modified by yomox9 | ||
+ | <code>You find yourself trapped in an insane asylum during a zombie viral outbreak. Your only chance of survival is to withstand the horde of zombies taking over the hospital.</code> | ||
+ | |||
+ | ===Intersection=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Reynard Hartmann | ||
+ | *Modified by yomox9 | ||
+ | : | ||
+ | |||
+ | ===Kaisatsu=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by C17 | ||
+ | *Modified by yomox9 | ||
+ | : | ||
+ | |||
+ | ===Keystone IV=== | ||
::<i>Objective</i> | ::<i>Objective</i> | ||
− | *Created by | + | *Created by CartraxWolf |
+ | *Modified by yomox9 | ||
+ | <code>Its the year 2061, mankind finally.... Oh wait! No its not. Decades passed since you left earth to colonize the earth like planet Kepler-22b. As expected the management of the mission split up the crew in multiple units which are maintaining, controlling the ships systems for some time until swapping with the next unit and returning to the cryo cells. You already did some cycles and the mission actually worked fine, but the unit to wake you up again never actually came. Why? Its up to you to find out. The last thing that you remember is that you have been woken up by the board computer, luckily your unit made it to the Vacation Sector B-1 while loosing only one person. Something is out there, waiting for you.... be careful. Story of the virus on-board: Some of the cryo enzymes, which were given to the crew to maintain a stable status in cryo and to prevent brain damage due to long cryo phases (temporal loss of memory may still occur), reacted with a common flu viron and mutated to a highly infective virus affecting the brain and cell regeneration rate. While brain cells slowly die and cognitive abilities are decreased, the cell regeneration in the rest of the infected individual actually increases. Due to that the result is a quite strong, stupid mutant, that hungers for flesh, which you can actually consider a "Zombie".</code> | ||
+ | : | ||
+ | |||
+ | ===Labyrinth=== | ||
+ | ::<i></i> | ||
+ | *Created by | ||
+ | : | ||
+ | |||
+ | ===The Last Day=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Hardy506 | ||
+ | *Modified by yomox9 | ||
+ | : | ||
+ | |||
+ | ===The Last Defense=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by FenixBlade | ||
+ | *Modified by Mr. Halt | ||
: | : | ||
Line 201: | Line 416: | ||
*Created by Marvin2106 | *Created by Marvin2106 | ||
: | : | ||
+ | |||
+ | ===Last Survivor=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by L4D ☺ | ||
+ | : | ||
+ | |||
+ | ===League=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by eternalsins_420 | ||
+ | <code>Battle for your lives on this psychadelic symmetrical bridge level. | ||
+ | As clusters of zombies threaten to take over the playing field, | ||
+ | you are charged with helping to defend your team's remaining resources. | ||
+ | Find items and weapons at spawn zones, atop sniper towers and at | ||
+ | the center of the bridge. Secure reconnaissance and gain enough health | ||
+ | crates and supplies to hopefully, defend your side's power nodes | ||
+ | before overtime.</code> | ||
===Lila Panic=== | ===Lila Panic=== | ||
Line 207: | Line 438: | ||
*Ported by Marvin2106 | *Ported by Marvin2106 | ||
:A port of [http://css.gamebanana.com/maps/14278 zm_lila_panic]. | :A port of [http://css.gamebanana.com/maps/14278 zm_lila_panic]. | ||
+ | |||
+ | ===Line=== | ||
+ | ::<i>Objective</i> | ||
+ | *Created by | ||
+ | : | ||
===Mall of Decay=== | ===Mall of Decay=== | ||
Line 223: | Line 459: | ||
<code>The survivors have been on the move, running from the zombies hoping to find help. They found extraction, but it's through a locked gate at the other side of a hedge maze crawling with fast zombies. The key is somewhere randomly throughout the maze. Will the survivors fight off the zombies, find the key, and finally find safety?</code> | <code>The survivors have been on the move, running from the zombies hoping to find help. They found extraction, but it's through a locked gate at the other side of a hedge maze crawling with fast zombies. The key is somewhere randomly throughout the maze. Will the survivors fight off the zombies, find the key, and finally find safety?</code> | ||
− | === | + | ===Motel=== |
::<i>Survival</i> | ::<i>Survival</i> | ||
*Created by billionlioe | *Created by billionlioe | ||
: | : | ||
− | === | + | ===Museum=== |
::<i>Survival</i> | ::<i>Survival</i> | ||
− | *Created by | + | *Original CS:S Map Created by David Board |
− | : | + | *Recreation by Theropod-X |
+ | *Redistributed by CoCoNUT | ||
+ | *Ported and Edited by harryhoot1 | ||
+ | *Modified by Mr. Halt | ||
+ | :An edited port of [http://museumsource.blogspot.fi/ Museum:Source]. | ||
===Nacht Der Untoten=== | ===Nacht Der Untoten=== | ||
Line 239: | Line 479: | ||
:A recreation of [http://callofduty.wikia.com/wiki/Nacht_der_Untoten Nacht der Untoten] from Call of Duty: World at War. | :A recreation of [http://callofduty.wikia.com/wiki/Nacht_der_Untoten Nacht der Untoten] from Call of Duty: World at War. | ||
− | ===OCWD=== | + | ===Nightmall Z=== |
+ | ::<i>Survival</i> | ||
+ | *Created by Zombie_Expert | ||
+ | *Modified by Mr. Halt | ||
+ | : | ||
+ | |||
+ | ===Obsidian Conflict: Walking Dead (OCWD)=== | ||
::<i>Objective</i> | ::<i>Objective</i> | ||
*Created by DaMaN | *Created by DaMaN | ||
Line 263: | Line 509: | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
*Created by HeadshoT | *Created by HeadshoT | ||
+ | : | ||
+ | |||
+ | ===Pedroxaz's Home=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Pedroxaz | ||
+ | : | ||
+ | |||
+ | ===Rigor Mortis=== | ||
+ | :<i>Objective</i> | ||
+ | *Created by pinzdesign | ||
+ | <code>Trapped in a local store, a group of survivors knows (somehow) there is a boat deep in the sewers, with exit to a river. Survivors must team up to scavenge enough fuel, while bearing a gruesome thought that there's only one seat on a boat...</code> | ||
+ | |||
+ | ===ROHouse=== | ||
+ | :<i>Survival</i> | ||
+ | *Created by darcadarca | ||
: | : | ||
Line 268: | Line 529: | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
*Created by Ödman | *Created by Ödman | ||
+ | : | ||
+ | |||
+ | ===Shipyard=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by RevenantGhost | ||
: | : | ||
Line 275: | Line 541: | ||
: | : | ||
− | === | + | ===Storestand=== |
::<i>Survival</i> | ::<i>Survival</i> | ||
− | *Created by | + | *Created by Zombie_Expert |
+ | *Modified by Mr. Halt | ||
: | : | ||
− | === | + | ===Suburbs=== |
− | ::<i> | + | ::<i>Objective</i> |
− | *Created by | + | *Created by |
: | : | ||
Line 303: | Line 570: | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
*Created by pinzdesign | *Created by pinzdesign | ||
+ | : | ||
+ | |||
+ | ===Torn=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Hypnosis | ||
: | : | ||
Line 309: | Line 581: | ||
*Created by Dan22 | *Created by Dan22 | ||
<code>You are a survivor who has found an overrun army outpost in a townsquare. Zombies are heading your way. How long can you survive?</code> | <code>You are a survivor who has found an overrun army outpost in a townsquare. Zombies are heading your way. How long can you survive?</code> | ||
+ | |||
+ | ===Trainstation=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by Krackman | ||
+ | : | ||
+ | |||
+ | ===Underground=== | ||
+ | ::<i>Objective</i> | ||
+ | *Created by Extragamer | ||
+ | : | ||
===West Georgia Correctional Facility (Walking Dead Prison)=== | ===West Georgia Correctional Facility (Walking Dead Prison)=== | ||
Line 320: | Line 602: | ||
: | : | ||
− | === | + | ===ZPS Asylum=== |
− | ::<i> | + | ::<i>Survival</i> |
− | *Created by | + | *Created by RPDSurvivor |
− | < | + | *Modified by Mr. Halt |
+ | : | ||
+ | |||
+ | ===ZPS Silence=== | ||
+ | ::<i>Survival</i> | ||
+ | *Created by RPDSurvivor | ||
+ | *Modified by Mr. Halt | ||
+ | : | ||
=="Unique" Maps== | =="Unique" Maps== | ||
Line 370: | Line 659: | ||
: | : | ||
-<b>Round System / Zombie Spawning Broken</b> | -<b>Round System / Zombie Spawning Broken</b> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===End of the Line=== | ===End of the Line=== | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
*Created by Hypnosis | *Created by Hypnosis | ||
+ | *Modified by | ||
<code>As the city evacuates, you and a group of survivors are holding up in the main train station trying to take the last train out. Hold off hoards of zombies for long enough until you can safely escape.</code><br> | <code>As the city evacuates, you and a group of survivors are holding up in the main train station trying to take the last train out. Hold off hoards of zombies for long enough until you can safely escape.</code><br> | ||
<b>-Large Amount of Missing Textures/Models</b> | <b>-Large Amount of Missing Textures/Models</b> | ||
Line 399: | Line 677: | ||
: | : | ||
<b>-Progress Through Map Blocked By Broken Door Opening Sequence</b> | <b>-Progress Through Map Blocked By Broken Door Opening Sequence</b> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Greenzones=== | ===Greenzones=== | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
*Creator Currently Unknown | *Creator Currently Unknown | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
: | : | ||
Line 477: | Line 687: | ||
*Creator Currently Unknown | *Creator Currently Unknown | ||
: | : | ||
− | <b>-Beta Map [Dev Textures] | | + | <b>-Beta Map [Dev Textures] | Unfinished/Broken Lighting</b> |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
===Real Estate Firm=== | ===Real Estate Firm=== | ||
Line 493: | Line 697: | ||
===Ring=== | ===Ring=== | ||
::<i>Survival</i> | ::<i>Survival</i> | ||
− | * | + | *Created by Light And Dark |
: | : | ||
− | <b>- | + | <b>-Unfinished/Broken Lighting</b> |
===Shopping Mall=== | ===Shopping Mall=== | ||
Line 506: | Line 710: | ||
*Created by Hunk790 | *Created by Hunk790 | ||
: | : | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Town=== | ===Town=== | ||
Line 529: | Line 727: | ||
*Created by The Maddog | *Created by The Maddog | ||
: | : | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 19:41, 18 March 2021
The map list is incomplete, more will be added as they become known.
Official Maps
Objective
Boardwalk
- Objective
Broadway
- Objective
This small strip of metropolis looms in the shadow of a central New York railway. And in those shadows are countless numbers of the infected. A light sheet of rain blankets the streets as helicopters roar in the heights. Sirens from multiple sources are wailing in the distance as if the world hasn't yet ended. The military has come and gone leaving survivors trapped in Broadway. Held up in an abandoned building across from an aged and fabled theater, the survivors wait in bleak anticipation while dead hands claw at the doors of their safe house. When it becomes clear that help is not coming, the group is faced with the terrible notion that rescue is solely up to them.
Broadway 2
- Objective
Brooklyn
- Objective
Cabin
- Objective
On the outskirts of the city lies a cabin, home to many a drunken college party. However, instead of laughter and good times, there are now cries of pain and death. Those that have resided in the cabin before the outbreak have now barricaded themselves up onto the attic. Sooner or later, as supplies dwindle, they must make the tough call of remaining in the attic (and dying from potential starvation) or leaving their gilded cage and risking their lives in an attempt to call for help.
Chinatown
- Objective
Welcome to Manhattan's Chinatown. A bustling web of city streets that inspires tourism with the charming wonders of multiculturalism. Congested in nature, the shop laden streets quickly fell to the outbreak. What little survivors made it out alive were rescued in the Wallabout Bay by the remnants of the Coast Guard. Now the dead writhe along the streets; crowds that once had a taste for the oriental now feast upon human flesh. The neon signs and paper lanterns of Chinatown give off an enchanting glow that is almost beautiful among the debris and gore. A small group of survivors in the deepest part of Chinatown took refuge in the subway. Their only chance is to leave their dank sanctuary and reach the bay in hopes of finding rescue.
Cleopas
- Objective
FEMA
- Objective
Junction
- Objective
An amazing new objective map with an exciting ending made possible by ThroughT's excellent music composition and Hypnosis' level design.
Lakeside
- Objective
Quarantine
- Objective
Shelter
- Objective
Suzhou
- Objective
Toxteth
- Objective
An inner city area of Liverpool, England that includes a sewer, a church, a graveyard, and a convenience store.
Underground
- Objective
Zephyr
- Objective
"This roof had sheltered us for a week, even with the added distance from the zombies, danger still lurks among us...Supplies are running low and tensions are high. Just as all hope seems lost, a distant horn pierces the night. A slim chance of survival, but a chance at it nonetheless. With the undead stirring underneath and the wind carrying the sound of an incoming horde, our choice is clear. Gear up, let's see where this zephyr takes us."
Survival
Arpley
- Survival
Camilla
- Survival
Camp Blood
- Survival
- This map last 9 waves, you get rescued on the 10th via boat near the shore.
A lakeside camping trip gone wrong, you're the only survivors left and there are rumors of a horde of zombies coming your way. Fight your way to an interesting (and sometimes hilarious) ending.
Favela
- Survival
- This map lasts 10 waves, the evac point is outside zone B, at the radio.
A slum like area in Brazil, Favela is a survival map with a maze like layout. Since this map reminds Maxx of his terrible tenure on Max Payne 3, he automatically hates it.
Flooded
- Survival
- This map lasts 10 waves, the evac point is behind the truck.
Survivors are trapped in a flooded area.
Isolated
- Survival
A homage to Night of the Living Dead (1990).
Midwest
- Survival
Northway
- Survival
- This map lasts 8 waves, although there is no evac point, instead, after the 8th wave you will be required to close the 6 entrances into the mall. The map will continue onto the 9th wave, making this more difficult.
An indoor mall, located somewhere in the Northeastern United States.
Night of the Living Dead (NotLD)
- Survival
An homage to the original Night of the Living Dead (1968).
Ransack
- Survival
A looted convenience store located somewhere inside an infected city.
Silence
- Survival
A somewhat-fortified chapel surrounded by a foggy graveyard.
Community Maps
Working Maps
- NOTE: Only maps that function well enough to actually be played to the end will be included on this list.
Assault
- Survival
- Original CS Map Created by CryptR
- Recreation by Valve Corporation
- Ported by muammar.a.thangkhiew
- Port of cs_assault from Counter Strike: Source.
Asylum Halloween
- Objective
- Created by
Bar
- Survival
- Created by RockxMaxx
Big Ring
- Survival
- Created by Hunk790
- Modified by Mr. Halt
Biohazard
- Objective
- Created by
Boardwalk
- Objective
- Created by DrHammer
"The air is thick with the smell of sea-salt, wet sand and ash, permeated only by a certain sickly-sweet stench that has grown all-so commonplace in the past few months.
You've fought your way to what is now a derelict tourist-trap. On one side, a murky sea, forever poisoned by the bloated beings that lurk just below the surface. On the other, a dead town, vaguely hidden behind a thick wall of fog and smoke, that heralds both the coming storm, and the coming horde. This place has become a husk of itself, abandoned by all but the roving dead. Remnants of what it was before are now only blood-stained memories, glimpses of life that has long since petered out. But there lies a spark of hope in this place, an old radio, that promises a final chance at salvation. And all that stands between that salvation and you is a thousand soulless monsters, and a lonely stretch of boardwalk."
Boatwalk
- Objective
- Joke Map Created by DrHammer
Breach
- Survival
- Created by Carl
- Modified by yomox9
Bunker Defense
- Survival
- Created by jdufault
Cabin in the Woods
- Survival
- Created by Marvin2106
Camilla
- Survival
- Created by Extragamer
Campfire
- Survival
- Created by Nokex
Canal
- Objective
- Created by kungfufighter
Chamber
- Survival
- Created by Chernobyllitate
Cinema
- Survival
- Created by AcelinH
You are in the midst of a town that is being overrun by the undead. Your best chance of survival is using the town's Movie Theater as refuge from the onslaught of zombies. Barricade the premises and protect your buddies while you take on waves of zombies.
Cold Black
- Objective
- Created by Zen
Crashed
- Survival
- Created by sabo❀さぼり
Dark Forest
- Survival
- Created by Carl
Dead End
- Survival
- Created by dark_st3alth
- Modified by Mr. Halt
Dead Chapel
- Survival
- Created by Porkchops4lunch
Dead Labs
- Objective
- Created by Porkchops4lunch
You find yourself in an abandoned lab. Follow the instructions to escape.
Dead Rock
- Survival
- Created by pinzdesign
Dust 2
- Survival
- Original CS Map Created by David Johnston
- Recreation by Valve Corporation
- Ported by Mr. Halt
- Port of de_dust2 from Counter Strike: Source.
Fading Light
- Survival
- Created by RhymeOfRime
Frostbite
- Objective
- Original Created by Notary
- Ported by MrNyet
- A port of zm_frostbite also known as ttt_thething_b4
Gas Station
- Survival
- Created by Krackman
- Modified by yomox9
Genex
- Objective
- Created by Porkchops4Lunch
- Remake of Dead Labs
Genocide
- Survival
- Created by Hypnosis
- Modified by Mr. Halt
- Modified by yomox9
You are holding out in an abandoned medical clinic in the middle of the city. It is only a matter of time before the wave of zombies will overtake the installation.
Grave Encounters
- Survival
- Created by Marvin2106
Green
- Objective
- Created by
Greendale
- Objective
- Created by Socialstyrelsen
Early in the morning you enter the suburb Greendale in search of supplies. You will have to find what you need and escape back out to the highway before the zombies surrounds you. Can you make it?
Gun Store
- Survival
- Created by Porkchops4lunch
Gymnasium
- Survival
- Created by chadlol
Harvest
- Objective
- Created by
Hellgate
- Objective
- Created by durkhaz~
As more and more hellgates open all over the world, the quiet village of Oakhampton suddenly comes to the shocking realization that even their rural idyll isn't safe from the undead menace. A hellgate is slowly forming in the undergrounds of the small village.
In an attempt to prevent the undead horde from reaching the surface, a group consisting only of the manliest of men (mostly members of the Oakhampton neighborhood watch) is being dispatched into the underground. This is where your story begins.
Hershel's Farm
- Survival
- Created by Thegregster101
Highway
- Survival
- Created by Chernobyllitate
In the first few weeks of the outbreak, the National Guard set up Safezones in major city centerss. Part of the Redeker initiative, these population centers would be heavily fortified by the military and be given enough supplies to last through the war with the zombies. As expected,everyone from all over the country fled to these "Safezones". Checkpoints were deployed at roads leading to the cities and each individual was screened for infection before they were allowed through. Low on supplies, your group has decided to travel to the city to seek protection. Your good luck soon came to an end. The highway seems to have piled up and nobody is moving through the checkpoint. It seems like the military has denied all entry to these "Safezones" and will shoot on sight at anyone who tries to cross their roadblock. Cursing your bad luck, you have no choice but to hold out as long as you can.
Horrid Mansion
- Survival
- Created by pinzdesign
James A. Horrid was a sociopathic lawyer with disgusting manners - he lived with his conservative family reclusively from the rest of the world in a manor in the middle of dense woods. Now with zombie hell breaking loose, some survivors can consider the grotesque mansion a new home, at least for a brief period.
Horror
- Survival
- Created by HeadshoT
Hospitality
- Objective
- Created by Abilities
After weeks of holding up in a hotel room on what was supposed to be business, you must fight your way through grueling alleyways and ghetto apartments to survive. Supplies are already running dangerously scarce, the streets and buildings now cluttered by lifeless corpses and the lingering smell of rot fills the air. Caged in, weeks of hearing nothing but lifeless moans you finally hear a rejuvinating voice on a loudspeaker. Realizing it may be your last chance for help, it's time to act. Fight your way out of a dreary hotel through Looming city alleyways and apartments to the Military checkpoint in hopes of salvation.
Hotel
- Survival
- Creator Currently Unknown
- Modified by yomox9
- Modified by Mr. Halt
House of Forrester
- Survival
- Created by Drunk_Steep
Iceworld
- Survival
- Created by Anjion
Insanity
- Survival
- Created by AcelinH
- Modified by yomox9
You find yourself trapped in an insane asylum during a zombie viral outbreak. Your only chance of survival is to withstand the horde of zombies taking over the hospital.
Intersection
- Survival
- Created by Reynard Hartmann
- Modified by yomox9
Kaisatsu
- Survival
- Created by C17
- Modified by yomox9
Keystone IV
- Objective
- Created by CartraxWolf
- Modified by yomox9
Its the year 2061, mankind finally.... Oh wait! No its not. Decades passed since you left earth to colonize the earth like planet Kepler-22b. As expected the management of the mission split up the crew in multiple units which are maintaining, controlling the ships systems for some time until swapping with the next unit and returning to the cryo cells. You already did some cycles and the mission actually worked fine, but the unit to wake you up again never actually came. Why? Its up to you to find out. The last thing that you remember is that you have been woken up by the board computer, luckily your unit made it to the Vacation Sector B-1 while loosing only one person. Something is out there, waiting for you.... be careful. Story of the virus on-board: Some of the cryo enzymes, which were given to the crew to maintain a stable status in cryo and to prevent brain damage due to long cryo phases (temporal loss of memory may still occur), reacted with a common flu viron and mutated to a highly infective virus affecting the brain and cell regeneration rate. While brain cells slowly die and cognitive abilities are decreased, the cell regeneration in the rest of the infected individual actually increases. Due to that the result is a quite strong, stupid mutant, that hungers for flesh, which you can actually consider a "Zombie".
Labyrinth
- Created by
The Last Day
- Survival
- Created by Hardy506
- Modified by yomox9
The Last Defense
- Survival
- Created by FenixBlade
- Modified by Mr. Halt
Last Stand
- Survival
- Created by Marvin2106
Last Survivor
- Survival
- Created by L4D ☺
League
- Survival
- Created by eternalsins_420
Battle for your lives on this psychadelic symmetrical bridge level.
As clusters of zombies threaten to take over the playing field,
you are charged with helping to defend your team's remaining resources.
Find items and weapons at spawn zones, atop sniper towers and at
the center of the bridge. Secure reconnaissance and gain enough health
crates and supplies to hopefully, defend your side's power nodes
before overtime.
Lila Panic
- Survival
- Original Created by Lila
- Ported by Marvin2106
- A port of zm_lila_panic.
Line
- Objective
- Created by
Mall of Decay
- Survival
- Created by Zombie_Expert
The survivors take shelter in a small shopping center in the hopes of using the mass building with the variety of supplies to fend off the dead. Little did they know that the mall wasn't safe, nor was it fully unlocked. They must work together to clean up the place and unlock the sections of the mall while fending off incoming hordes from outside. With the building's size, can the small group really defend it?
Mayan Temple
- Survival
- Created by Chernobyllitate
Digging around, a group of archaeologists uncovered a cursed relic that unleashed upon a horde of flesh eating undead. With limited supplies, how long can they last?
Maze of Death
- Survival
- Created by the_animus
The survivors have been on the move, running from the zombies hoping to find help. They found extraction, but it's through a locked gate at the other side of a hedge maze crawling with fast zombies. The key is somewhere randomly throughout the maze. Will the survivors fight off the zombies, find the key, and finally find safety?
Motel
- Survival
- Created by billionlioe
Museum
- Survival
- Original CS:S Map Created by David Board
- Recreation by Theropod-X
- Redistributed by CoCoNUT
- Ported and Edited by harryhoot1
- Modified by Mr. Halt
- An edited port of Museum:Source.
Nacht Der Untoten
- Survival
- Created by Modestyiswimpy
- Rescaled, Edited, and Optimized by thegregster101
- A recreation of Nacht der Untoten from Call of Duty: World at War.
Nightmall Z
- Survival
- Created by Zombie_Expert
- Modified by Mr. Halt
Obsidian Conflict: Walking Dead (OCWD)
- Objective
- Created by DaMaN
- Ported by sabo❀さぼり
- A port of Walking Dead from the HL2 Mod Obsidian Conflict
Office Suite
- Survival
- Created by CalebMichal
Outpost
- Survival
- Created by umutfsx9
Paradise Falls
- Survival
- Created by colascoelho
Party Cabin
- Survival
- Created by HeadshoT
Pedroxaz's Home
- Survival
- Created by Pedroxaz
Rigor Mortis
- Objective
- Created by pinzdesign
Trapped in a local store, a group of survivors knows (somehow) there is a boat deep in the sewers, with exit to a river. Survivors must team up to scavenge enough fuel, while bearing a gruesome thought that there's only one seat on a boat...
ROHouse
- Survival
- Created by darcadarca
Rooftop
- Survival
- Created by Ödman
Shipyard
- Survival
- Created by RevenantGhost
Shopping Central
- Survival
- Creator Currently Unknown
Storestand
- Survival
- Created by Zombie_Expert
- Modified by Mr. Halt
Suburbs
- Objective
- Created by
Subway
- Survival
- Created by Marvin2106
Sweden (A Swedish Midsummer) [Part 1]
- Objective
- Created by Socialstyrelsen
Some called it a zombie apocalypse, but Björn did not believe it. His neighbors were just as dumb and mindless as always. Therefore he decided to invite you to come and celebrate midsummer as usual. Little did he know that opening cans of delicious surströmmning (rotten fish) would attract the neighbors (and upon closer inspection they actually seemed a bit sickly). Having taken one too many "snaps", and in no shape to handle such a problem, Björn brilliantly suggested you should all go hide in the wine cellar while sobering up. Somehow, the plan did not work. The zombies are still outside, and the wine cellar smells bad since Björn pissed in the corner.
Sweden (A Swedish Midsummer) [Part 2]
- Survival
- Created by Socialstyrelsen
Test One [Working Title]
- Survival
- Created by pinzdesign
Torn
- Survival
- Created by Hypnosis
Townsquare
- Survival
- Created by Dan22
You are a survivor who has found an overrun army outpost in a townsquare. Zombies are heading your way. How long can you survive?
Trainstation
- Survival
- Created by Krackman
Underground
- Objective
- Created by Extragamer
West Georgia Correctional Facility (Walking Dead Prison)
- Survival
- Created by Porkchops4lunch
You are traveling with a group of survivors and have found yourself holding up in a prison. Your job is to clear the prison infested zombies before it is too late.
White House
- Survival
- Created by Alexander1253
ZPS Asylum
- Survival
- Created by RPDSurvivor
- Modified by Mr. Halt
ZPS Silence
- Survival
- Created by RPDSurvivor
- Modified by Mr. Halt
"Unique" Maps
Achievement
- Created by C17
- A map used in order to whore achievements.
Dodgeball
- Dodgeball
- Created by Socialstyrelsen and durkhaz
NMC (Dev, Portal 2, Wall)
- Dodgeball
- Creators Currently Unknown
Overwatch
- Deathmatch
- Creator Currently Unknown
Sweden (A Swedish Midsummer) [Part 3]
- Deathmatch
- Created by Socialstyrelsen
Björn is dead and without going into details, let's just say he deserved it. It's been rumored though that his research team at the hospital where he worked was close to finding a cure for the zombie disease. Sadly the results got dispersed as society crumbled. At his death bed Björn claimed to have the answer, and then he died with a smug grin on this face. Now you're at his house searching for clues, but so are a lot of other people. Who can you trust? Who is already infected and spreading the disease? Better be safe than sorry... KILL EVERYONE!!
Broken Maps
30 Minute Survival
- Survival
- Created by SWEGTA
-Unfinished Ending [No Extraction]
Area 51
- Objective
- Created by SWEGTA
-Crashes Game
Armory
- Survival
- Created by HeadshoT
-Round System / Zombie Spawning Broken
End of the Line
- Survival
- Created by Hypnosis
- Modified by
As the city evacuates, you and a group of survivors are holding up in the main train station trying to take the last train out. Hold off hoards of zombies for long enough until you can safely escape.
-Large Amount of Missing Textures/Models
Factory
- Survival
- Created by Dan22
Flowing Disaster
- Objective
- Created by MrNyet
-Progress Through Map Blocked By Broken Door Opening Sequence
Greenzones
- Survival
- Creator Currently Unknown
Orange Castle Defense
- Survival
- Creator Currently Unknown
-Beta Map [Dev Textures] | Unfinished/Broken Lighting
Real Estate Firm
- Survival
- Created by Hypnosis
-Large Amount of Missing Textures/Models
Ring
- Survival
- Created by Light And Dark
-Unfinished/Broken Lighting
Shopping Mall
- Survival
- Created by SWEGTA
Stir
- Survival
- Created by Hunk790
Town
- Survival
- Created by TwilightSparkle
-Crashes Game
Townhouse
- Survival
- Created by Lanix
-Large Amount of Missing Textures/Models
Zombo Armory
- Survival
- Created by The Maddog