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(Created page with "__NOTOC__ This is the jump page for mapping NMRiH. Here you can find various guides and helpful topics regarding mapping and level design. <!-- TODAY'S FEATURED CONTE...")
 
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This is the jump page for mapping NMRiH. Here you can find various guides and helpful topics regarding mapping and level design.
 
This is the jump page for mapping NMRiH. Here you can find various guides and helpful topics regarding mapping and level design.
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<center>
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== Table of Contents ==
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<table width="50%" border="0" cellspacing="1" cellpadding="0">
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  <tr>
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    <td>'''Level Design Concepts/Technicals'''</td>
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    <td>'''NMRiH Specific Entities'''</td>
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    <td>'''Gamemode Related'''</td>
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  </tr>
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  <tr>
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    <td>Visibility</td>
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    <td>[[Zombie_Spawning_Setup|Zombie Spawning]]</td>
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    <td>[[Survival_Setup|Survival Gamemode Setup]]</td>
 +
  </tr>
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  <tr>
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    <td></td>
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    <td>[[Player_Spawning_Setup|Player Spawning]]</td>
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    <td>[[Objectives_Setup|Objectives Gamemode Setup]]</td>
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  </tr>
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  <tr>
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    <td></td>
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    <td>[[Nav_Blocker_Setup|Nav Blocker]]</td>
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    <td>[[Extraction_Setup|Extraction]]</td>
 +
  </tr>
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  <tr>
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    <td></td>
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    <td></td>
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    <td>[[Barricading_Setup|Barricades]]</td>
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  </tr>
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  <tr>
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    <td> </td>
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    <td></td>
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    <td>[[Item_Spawning_Setup|Item Spawning]]</td>
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  </tr>
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</table>
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</center>
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-----
  
<!--        TODAY'S FEATURED CONTENT        -->
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== Level Design Concepts/Technicals ==
{| id="mp-upper" style="width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;"
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<!--        TODAY'S FEATURED ARTICLE; DID YOU KNOW        -->
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| class="MainPageBG" style="width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;" |
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{| id="mp-left" style="vertical-align:top; background:#f5fffa;"
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! style="padding:2px;" | <h2 id="mp-tfa-h2" style="margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">Entity Setup</h2>
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|-
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| style="color:#000;" | <div id="mp-tfa" style="padding:2px 5px">
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* Test
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</div>
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|-
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! style="padding:2px;" | <h2 id="mp-dyk-h2" style="margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">Did you know...</h2>
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|-
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| style="color:#000; padding:2px 5px 5px;" | <div id="mp-dyk">
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* Test 2
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</div>
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|}
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| style="border:1px solid transparent;" |
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<!--        IN THE NEWS      -->
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| class="MainPageBG" style="width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;"|
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{| id="mp-right" style="width:100%; vertical-align:top; background:#f5faff;"
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! style="padding:2px;" | <h2 id="mp-itn-h2" style="margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">Popular Content</h2>
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|-
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| style="color:#000; padding:2px 5px;" | <div id="mp-itn">
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* [[Beginner's Guide]]
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* [[Weapons]]
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* [[Ammunition]]
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* [[Items]]
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* [[Levels]]
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* [[Gamemodes]]
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* [[VoteKick/VoteBan VoteKick and VoteBan Systems|VoteKick and VoteBan Systems]]
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</div><br /><div style="text-align: right;" class="noprint">'''[[Wikipedia:Recent additions|Archive]]''' &ndash; '''[[Wikipedia:Your first article|Start a new article]]'''</div>
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|-
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! style="padding:2px;" | <h2 id="mp-otd-h2" style="margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">Wiki Statistics</h2>
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|-
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| style="color:#000; padding:2px 5px 5px;" | <div id="mp-otd">There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles written by [[Special:Statistics|{{NUMBEROFUSERS}}]] users ([[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] of which are active).</div><br /><div style="text-align: right;" class="noprint">'''[[Wikipedia:Recent additions|Archive]]''' &ndash; '''[[Wikipedia:Your first article|Start a new article]]'''</div>
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|}
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|}
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 +
=== Visability ===
 +
''Jump to the article: ''[[Visability]]
  
 +
This is some text to go here. Please fill it up with meaningful text that supports the title of the article. Lorum Ipsum lorumipsum.
  
  
 +
== NMRiH Specific Entities ==
  
 +
=== Zombie Spawning ===
 +
''Jump to the article: ''[[Zombie_Spawning_Setup|Zombie Spawning Setup]]
  
 +
You need to complete this section of spawn brush setup for both Objective and Survival game modes. A requirement for the spawn system is to have a overlord_zombie_helper entity within the map.
  
 +
=== Player Spawning ===
 +
''Jump to the article: ''[[Player_Spawning_Setup|Player Spawning Setup]]
  
<!--        MAIN PAGE BANNER        -->
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No More Room in Hell uses the info_player_nmrih entity as the player spawn point.
{{#if:{{Main Page banner}}|
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<table id="mp-banner" style="width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;">
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<tr><td class="MainPageBG" style="text-align:center; padding:0.2em; background-color:#fffaf5; border:1px solid #f2e0ce; color:#000; font-size:100%;">{{Main Page banner}}
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== Gamemode Related ==
</td></tr>
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</table>
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=== Survival Gamemode Setup ===
}}
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''Jump to the article: ''[[Survival_Setup|Survival Setup]]
<!--        TODAY'S FEATURED CONTENT        -->
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{| id="mp-upper" style="width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;"
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Introduced in patch 1.03, Survival is a wave-based game mode where the survivors try to hold out against waves of the zombie horde while defending up to six separate "safe zones". Survival maps use the NMS_ prefix.  
<!--        TODAY'S FEATURED ARTICLE; DID YOU KNOW        -->
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| class="MainPageBG" style="width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;" |
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=== Objectives Gamemode Setup ===
{| id="mp-left" style="vertical-align:top; background:#f5fffa;"
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''Jump to the article: ''[[Objectives_Setup|Objectives Gamemode Setup]]
! style="padding:2px;" | <h2 id="mp-tfa-h2" style="margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">{{#ifexpr:{{formatnum:{{PAGESIZE:Wikipedia:Today's featured article/{{#time:F j, Y}}}}|R}}>150|Today's featured article|Featured article <span style="font-size:85%; font-weight:normal;">(Check back later for today's.)</span>}}</h2>
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|-
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No More Room in Hell uses a slightly unique system for having objective gameplay in its maps. The system may seem a little complex at first but is quite flexible.
| style="color:#000;" | <div id="mp-tfa" style="padding:2px 5px">{{#ifexpr:{{formatnum:{{PAGESIZE:Wikipedia:Today's featured article/{{#time:F j, Y}}}}|R}}>150|{{Wikipedia:Today's featured article/{{#time:F j, Y}}}}|{{Wikipedia:Today's featured article/{{#time:F j, Y|-1 day}}}}}}</div>
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|-
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=== Extraction ===
! style="padding:2px;" | <h2 id="mp-dyk-h2" style="margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;">Did you know...</h2>
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''Jump to the article: ''[[Extraction_Setup|Extraction Setup]]
|-
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| style="color:#000; padding:2px 5px 5px;" | <div id="mp-dyk">{{Did you know}}</div>
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At each of your chosen extraction points, place a nmrih_extract_point entity.
|}
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| style="border:1px solid transparent;" |
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=== Barricades ===
<!--        IN THE NEWS; ON THIS DAY        -->
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''Jump to the article: ''[[Barricading_Setup|Barricading Setup]]
| class="MainPageBG" style="width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;"|
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{| id="mp-right" style="width:100%; vertical-align:top; background:#f5faff;"
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No More Room in Hell uses an external system for barricade points. However, the process for this is quite simple. In order for your map to use barricading, you need to place nmrih_barricade_point entities
! style="padding:2px;" | <h2 id="mp-itn-h2" style="margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">In the news</h2>
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|-
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=== Item Spawning ===
| style="color:#000; padding:2px 5px;" | <div id="mp-itn">{{In the news}}</div>
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''Jump to the article: ''[[Item_Spawning_Setup|Item Spawning Setup]]
|-
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! style="padding:2px;" | <h2 id="mp-otd-h2" style="margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">On this day...</h2>
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No More Room in Hell has a customized system of spawning items, weapons, and ammo. There are two ways of spawning items: directly (via classname), and randomly.
|-
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| style="color:#000; padding:2px 5px 5px;" | <div id="mp-otd">{{Wikipedia:Selected anniversaries/{{#time:F j}}}}</div>
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|}
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|}
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<table id="mp-middle" style="margin:4px 0 0 0; width:100%; background:none; border-spacing: 0px;">
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<tr>
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<td class="MainPageBG" style="width:100%; border:1px solid #f2cedd; background:#fff5fa; vertical-align:top; color:#000;">
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<table id="mp-center" style="vertical-align:top; background:#fff5fa; color:#000; width:100%">
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<tr>
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{{anchor|Today's featured list}}<th style="padding:2px;"><h2 id="mp-tfl-h2" style="margin:3px; background:#f2cedd; font-size:120%; font-weight:bold; border:1px solid #bfa3af; text-align:left; color:#000; padding:0.2em 0.4em">Today's featured list</h2></th>
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</tr><tr>
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<td style="color:#000;"><div id="mp-tfl" style="padding:2px 5px;">{{#ifexist:Wikipedia:Today's featured list/{{#time:F j, Y}}|{{Wikipedia:Today's featured list/{{#time:F j, Y}}}}|{{TFLempty}}}}</div></td>
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</tr>
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</table>
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</td>
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<!--        END TODAY'S FEATURED LIST        --><!-- CONDITIONAL: SHOW/HIDE TO HERE -->|}}
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<!--        TODAY'S FEATURED PICTURE        -->
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{| id="mp-lower" style="margin:4px 0 0 0; width:100%; background:none; border-spacing: 0px;"
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| class="MainPageBG" style="width:100%; border:1px solid #ddcef2; background:#faf5ff; vertical-align:top; color:#000;"|
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{| id="mp-bottom" style="vertical-align:top; background:#faf5ff; color:#000; width:100%"
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! style="padding:2px;" | <h2 id="mp-tfp-h2" style="margin:3px; background:#ddcef2; font-size:120%; font-weight:bold; border:1px solid #afa3bf; text-align:left; color:#000; padding:0.2em 0.4em">{{#ifexist:Template:POTD protected/{{#time:Y-m-d}}|Today's featured picture|Featured picture&ensp;<span style="font-size:85%; font-weight:normal;">(Check back later for today's.)</span>}}</h2>
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|-
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| style="color:#000; padding:2px;" | <div id="mp-tfp">{{#ifexist:Template:POTD protected/{{#time:Y-m-d}}|{{POTD protected/{{#time:Y-m-d}}}}|{{POTD protected/{{#time:Y-m-d|-1 day}}}}}}</div>
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|}
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|}
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Latest revision as of 22:59, 7 March 2014


This is the jump page for mapping NMRiH. Here you can find various guides and helpful topics regarding mapping and level design.

Table of Contents

Level Design Concepts/Technicals NMRiH Specific Entities Gamemode Related
Visibility Zombie Spawning Survival Gamemode Setup
Player Spawning Objectives Gamemode Setup
Nav Blocker Extraction
Barricades
Item Spawning

Level Design Concepts/Technicals

Visability

Jump to the article: Visability

This is some text to go here. Please fill it up with meaningful text that supports the title of the article. Lorum Ipsum lorumipsum.


NMRiH Specific Entities

Zombie Spawning

Jump to the article: Zombie Spawning Setup

You need to complete this section of spawn brush setup for both Objective and Survival game modes. A requirement for the spawn system is to have a overlord_zombie_helper entity within the map.

Player Spawning

Jump to the article: Player Spawning Setup

No More Room in Hell uses the info_player_nmrih entity as the player spawn point.


Gamemode Related

Survival Gamemode Setup

Jump to the article: Survival Setup

Introduced in patch 1.03, Survival is a wave-based game mode where the survivors try to hold out against waves of the zombie horde while defending up to six separate "safe zones". Survival maps use the NMS_ prefix.

Objectives Gamemode Setup

Jump to the article: Objectives Gamemode Setup

No More Room in Hell uses a slightly unique system for having objective gameplay in its maps. The system may seem a little complex at first but is quite flexible.

Extraction

Jump to the article: Extraction Setup

At each of your chosen extraction points, place a nmrih_extract_point entity.

Barricades

Jump to the article: Barricading Setup

No More Room in Hell uses an external system for barricade points. However, the process for this is quite simple. In order for your map to use barricading, you need to place nmrih_barricade_point entities

Item Spawning

Jump to the article: Item Spawning Setup

No More Room in Hell has a customized system of spawning items, weapons, and ammo. There are two ways of spawning items: directly (via classname), and randomly.