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Difference between revisions of "Levels"

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(Northway)
Line 6: Line 6:
 
===Broadway===
 
===Broadway===
 
::<i>Objective</i>
 
::<i>Objective</i>
:This small strip of metropolis looms in the shadow of a central New York railway. And in those shadows are countless numbers of the infected. A light sheet of rain blankets the streets as helicopters roar in the heights. Sirens from multiple sources are wailing in the distance as if the world hasn't yet ended. The military has come and gone leaving survivors trapped in Broadway. Held up in an abandoned building across from an aged and fabled theater, the survivors wait in bleak anticipation while dead hands claw at the doors of their safe house. When it becomes clear that help is not coming, the group is faced with the terrible notion that rescue is solely up to them.
+
<code>This small strip of metropolis looms in the shadow of a central New York railway. And in those shadows are countless numbers of the infected. A light sheet of rain blankets the streets as helicopters roar in the heights. Sirens from multiple sources are wailing in the distance as if the world hasn't yet ended. The military has come and gone leaving survivors trapped in Broadway. Held up in an abandoned building across from an aged and fabled theater, the survivors wait in bleak anticipation while dead hands claw at the doors of their safe house. When it becomes clear that help is not coming, the group is faced with the terrible notion that rescue is solely up to them.</code>
  
 
===Chinatown===
 
===Chinatown===
 
::<i>Objective</i>
 
::<i>Objective</i>
:Welcome to Manhattan's Chinatown. A bustling web of city streets that inspires tourism with the charming wonders of multiculturalism. Congested in nature, the shop laden streets quickly fell to the outbreak. What little survivors made it out alive were rescued in the Wallabout Bay by the remnants of the Coast Guard. Now the dead writhe along the streets; crowds that once had a taste for the oriental now feast upon human flesh. The neon signs and paper lanterns of Chinatown give off an enchanting glow that is almost beautiful among the debris and gore. A small group of survivors in the deepest part of Chinatown took refuge in the subway. Their only chance is to leave their dank sanctuary and reach the bay in hopes of finding rescue.
+
<code>Welcome to Manhattan's Chinatown. A bustling web of city streets that inspires tourism with the charming wonders of multiculturalism. Congested in nature, the shop laden streets quickly fell to the outbreak. What little survivors made it out alive were rescued in the Wallabout Bay by the remnants of the Coast Guard. Now the dead writhe along the streets; crowds that once had a taste for the oriental now feast upon human flesh. The neon signs and paper lanterns of Chinatown give off an enchanting glow that is almost beautiful among the debris and gore. A small group of survivors in the deepest part of Chinatown took refuge in the subway. Their only chance is to leave their dank sanctuary and reach the bay in hopes of finding rescue.</code>
  
 
===Cabin===
 
===Cabin===
 
::<i>Objective</i>
 
::<i>Objective</i>
:On the outskirts of the city lies a cabin, home to many a drunken college party. However, instead of laughter and good times, there are now cries of pain and death. Those that have resided in the cabin before the outbreak have now barricaded themselves up onto the attic. Sooner or later, as supplies dwindle, they must make the tough call of remaining in the attic (and dying from potential starvation) or leaving their gilded cage and risking their lives in an attempt to call for help.
+
<code>On the outskirts of the city lies a cabin, home to many a drunken college party. However, instead of laughter and good times, there are now cries of pain and death. Those that have resided in the cabin before the outbreak have now barricaded themselves up onto the attic. Sooner or later, as supplies dwindle, they must make the tough call of remaining in the attic (and dying from potential starvation) or leaving their gilded cage and risking their lives in an attempt to call for help.</code>
  
 
===Favela===
 
===Favela===
 
::<i>Survival</i>
 
::<i>Survival</i>
:A slum like area in Brazil, Favela is a survival map with a maze like layout. Since this map reminds Maxx of his terrible tenure on Max Payne 3, he automatically hates it.
 
 
:This map lasts 18 waves, the evac point is outside zone B, at the radio.
 
:This map lasts 18 waves, the evac point is outside zone B, at the radio.
 +
<code>A slum like area in Brazil, Favela is a survival map with a maze like layout. Since this map reminds Maxx of his terrible tenure on Max Payne 3, he automatically hates it.</code>
  
 
===Flooded===
 
===Flooded===
 
::<i>Survival</i>
 
::<i>Survival</i>
:Survivors are trapped in a flooded area.
 
 
:This map lasts 10 waves, the evac point is behind the truck.
 
:This map lasts 10 waves, the evac point is behind the truck.
 +
<code>Survivors are trapped in a flooded area.</code>
 
: [[File:flooded map.png|left|350px|alt=test]]
 
: [[File:flooded map.png|left|350px|alt=test]]
 
<!-- Temp new lines -->
 
<!-- Temp new lines -->
Line 31: Line 31:
 
===Isolated===
 
===Isolated===
 
::<i>Survival</i>
 
::<i>Survival</i>
:A homage to Night of the Living Dead (1990).
+
<code>A homage to Night of the Living Dead (1990).</code>
  
 
===Night of the Living Dead===
 
===Night of the Living Dead===
 
::<i>Survival</i>
 
::<i>Survival</i>
:An homage to the original Night of the Living Dead (1968).
+
<code>An homage to the original Night of the Living Dead (1968).</code>
  
 
===Northway===
 
===Northway===
 
::<i>Survival</i>
 
::<i>Survival</i>
:An indoor mall, located somewhere in the Northeastern United States.
 
 
:This map lasts 8 waves, although there is no evac point, instead, after the 8th wave you will be required to close the 6 entrances into the mall. The map will continue onto the 9th wave, making this more difficult.
 
:This map lasts 8 waves, although there is no evac point, instead, after the 8th wave you will be required to close the 6 entrances into the mall. The map will continue onto the 9th wave, making this more difficult.
 +
<code>An indoor mall, located somewhere in the Northeastern United States.</code>
 
: [[File:Northway map.png|left|350px|alt=test]]
 
: [[File:Northway map.png|left|350px|alt=test]]
 
<!-- Temp new lines -->
 
<!-- Temp new lines -->
Line 47: Line 47:
 
===Ransack===
 
===Ransack===
 
::<i>Survival</i>
 
::<i>Survival</i>
:A looted convenience store located somewhere inside an infected city.
+
<code>A looted convenience store located somewhere inside an infected city.</code>
  
 
===Silence===
 
===Silence===
 
::<i>Survival</i>
 
::<i>Survival</i>
:A somewhat-fortified chapel surrounded by a foggy graveyard.
+
<code>A somewhat-fortified chapel surrounded by a foggy graveyard.</code>
  
 
===Toxteth===
 
===Toxteth===
 
::<i>Objective</i>
 
::<i>Objective</i>
:An inner city area of Liverpool, England that includes a sewer, a church, a graveyard, and a convenience store.
+
<code>An inner city area of Liverpool, England that includes a sewer, a church, a graveyard, and a convenience store.</code>
  
 
==Community Maps==
 
==Community Maps==
  
 
::    '''NOTE: Only maps that function well enough to actually be played to the end will be included on this list.'''
 
::    '''NOTE: Only maps that function well enough to actually be played to the end will be included on this list.'''
 +
 +
===Boardwalk===
 +
::<i>Objective</i>
 +
*Created by DrHammer
 +
:
  
 
===Boatwalk===
 
===Boatwalk===
Line 89: Line 94:
 
::<i>Survival</i>
 
::<i>Survival</i>
 
*Created by AcelinH
 
*Created by AcelinH
:You are in the midst of a town that is being overrun by the undead.  Your best chance of survival is using the town's Movie Theater as refuge from the onslaught of zombies.  Barricade the premises and protect your buddies while you take on waves of zombies.
+
<code>You are in the midst of a town that is being overrun by the undead.  Your best chance of survival is using the town's Movie Theater as refuge from the onslaught of zombies.  Barricade the premises and protect your buddies while you take on waves of zombies.</code>
  
 
===Dark Forest===
 
===Dark Forest===
Line 104: Line 109:
 
::<i>Objective</i>
 
::<i>Objective</i>
 
*Created by Porkchops4lunch
 
*Created by Porkchops4lunch
:You find your self in an abandoned lab.  Follow the instructions to escape.
+
<code>You find yourself in an abandoned lab.  Follow the instructions to escape.</code>
 
+
  
 
===Flowing Disaster===
 
===Flowing Disaster===
Line 141: Line 145:
 
::<i>Survival</i>
 
::<i>Survival</i>
 
*Created by Chernobyllitate
 
*Created by Chernobyllitate
: In the first few weeks of the outbreak, the National Guard set up Safezones in major city centerss. Part of the Redeker initiative, these population centers would be heavily fortified by the military and be given enough supplies to last through the war with the zombies. As expected,everyone from all over the country fled to these "Safezones". Checkpoints were deployed at roads leading to the cities and each individual was screened for infection before they were allowed through. Low on supplies, your group has decided to travel to the city to seek protection. Your good luck soon came to an end. The highway seems to have piled up and nobody is moving through the checkpoint. It seems like the military has denied all entry to these "Safezones" and will shoot on sight at anyone who tries to cross their roadblock. Cursing your bad luck, you have no choice but to hold out as long as you can.
+
<code>In the first few weeks of the outbreak, the National Guard set up Safezones in major city centerss. Part of the Redeker initiative, these population centers would be heavily fortified by the military and be given enough supplies to last through the war with the zombies. As expected,everyone from all over the country fled to these "Safezones". Checkpoints were deployed at roads leading to the cities and each individual was screened for infection before they were allowed through. Low on supplies, your group has decided to travel to the city to seek protection. Your good luck soon came to an end. The highway seems to have piled up and nobody is moving through the checkpoint. It seems like the military has denied all entry to these "Safezones" and will shoot on sight at anyone who tries to cross their roadblock. Cursing your bad luck, you have no choice but to hold out as long as you can.</code>
 +
 
 +
===Horrid Mansion===
 +
::<i>Survival</i>
 +
*Created by pinzdesign
 +
:<code>James A. Horrid was a sociopathic lawyer with disgusting manners - he lived with his conservative family reclusively from the rest of the world in a manor in the middle of dense woods. Now with zombie hell breaking loose, some survivors can  consider the grotesque mansion a new home, at least for a brief period.</code>
  
 
===Horror===
 
===Horror===
Line 151: Line 160:
 
::<i>Objective</i>
 
::<i>Objective</i>
 
*Created by Abilities
 
*Created by Abilities
:After weeks of holding up in a hotel room on what was supposed to be business, you must fight your way through grueling alleyways and ghetto apartments to survive. Supplies are already running dangerously scarce, the streets and buildings now cluttered by lifeless corpses and the lingering smell of rot fills the air. Caged in, weeks of hearing nothing but lifeless moans you finally hear a rejuvinating voice on a loudspeaker. Realizing it may be your last chance for help, it's time to act. Fight your way out of a dreary hotel through Looming city alleyways and apartments to the Military checkpoint in hopes of salvation.
+
<code>After weeks of holding up in a hotel room on what was supposed to be business, you must fight your way through grueling alleyways and ghetto apartments to survive. Supplies are already running dangerously scarce, the streets and buildings now cluttered by lifeless corpses and the lingering smell of rot fills the air. Caged in, weeks of hearing nothing but lifeless moans you finally hear a rejuvinating voice on a loudspeaker. Realizing it may be your last chance for help, it's time to act. Fight your way out of a dreary hotel through Looming city alleyways and apartments to the Military checkpoint in hopes of salvation.</code>
  
 
===Lakeside===
 
===Lakeside===
Line 168: Line 177:
 
*Ported by Marvin2106
 
*Ported by Marvin2106
 
:A port of [http://css.gamebanana.com/maps/14278 zm_lila_panic].
 
:A port of [http://css.gamebanana.com/maps/14278 zm_lila_panic].
 +
 +
===Mall of Decay===
 +
::<i>Survival</i>
 +
*Created by Zombie_Expert
 +
<code>The survivors take shelter in a small shopping center in the hopes of using the mass building with the variety of supplies to fend off the dead. Little did they know that the mall wasn't safe, nor was it fully unlocked. They must work together to clean up the place and unlock the sections of the mall while fending off incoming hordes from outside. With the building's size, can the small group really defend it?</code>
  
 
===Mayan Temple===
 
===Mayan Temple===
 
::<i>Survival</i>
 
::<i>Survival</i>
 
*Created by Chernobyllitate
 
*Created by Chernobyllitate
: Digging around, a group of archaeologists uncovered a cursed relic that unleashed upon a horde of flesh eating undead. With limited supplies, how long can they last?
+
<code>Digging around, a group of archaeologists uncovered a cursed relic that unleashed upon a horde of flesh eating undead. With limited supplies, how long can they last?</code>
  
 
===Motel===
 
===Motel===
Line 228: Line 242:
 
::<i>Objective</i>
 
::<i>Objective</i>
 
*Created by Socialstyrelsen
 
*Created by Socialstyrelsen
: Some called it a zombie apocalypse, but Björn did not believe it. His neigbours were just as dumb and mindless as always. Therefore he decided to invite you to come and celebrate midsummer as usual. Little did he know that opening cans of delious surströmmning (rotten fish) would attract the neigbours (and upon closer inspection they actually seemed a bit sickly). Having taken one too many "snaps", and in no shape to handle such a problem, Björn brilliantly suggested you should all go hide in the wine cellar while sobering up. Somehow, the plan did not work. The zombies are still outside, and the wine cellar smells bad since Björn pissed in the corner.
+
<code>Some called it a zombie apocalypse, but Björn did not believe it. His neighbors were just as dumb and mindless as always. Therefore he decided to invite you to come and celebrate midsummer as usual. Little did he know that opening cans of delicious surströmmning (rotten fish) would attract the neighbors (and upon closer inspection they actually seemed a bit sickly). Having taken one too many "snaps", and in no shape to handle such a problem, Björn brilliantly suggested you should all go hide in the wine cellar while sobering up. Somehow, the plan did not work. The zombies are still outside, and the wine cellar smells bad since Björn pissed in the corner.</code>
  
 
===Sweden (A Swedish Midsummer) [Part 2]===
 
===Sweden (A Swedish Midsummer) [Part 2]===
 
::<i>Survival</i>
 
::<i>Survival</i>
 
*Created by Socialstyrelsen
 
*Created by Socialstyrelsen
 +
:
 +
 +
===Test One [Working Title]===
 +
::<i>Survival</i>
 +
*Created by pinzdesign
 
:
 
:
  
Line 238: Line 257:
 
::<i>Survival</i>
 
::<i>Survival</i>
 
*Created by Dan22
 
*Created by Dan22
:You are a survivor who has found an overrun army outpost in a townsquare. Zombies are heading your way. How long can you survive?
+
<code>You are a survivor who has found an overrun army outpost in a townsquare. Zombies are heading your way. How long can you survive?</code>
  
 
===West Georgia Correctional Facility (Walking Dead Prison)===
 
===West Georgia Correctional Facility (Walking Dead Prison)===
 
::<i>Survival</i>
 
::<i>Survival</i>
 
*Created by Porkchops4lunch
 
*Created by Porkchops4lunch
:Your are traveling with a group of survivors and have found yourself holding up in a prison. Your job is to clear the prison infested zombies before it is too late.
+
<code>You are traveling with a group of survivors and have found yourself holding up in a prison. Your job is to clear the prison infested zombies before it is too late.</code>
  
 
===White House===
 
===White House===
Line 253: Line 272:
 
::<i>Objective</i>
 
::<i>Objective</i>
 
*Created by Billionlioe
 
*Created by Billionlioe
:"This roof had sheltered us for a week, even with the added distance from the zombies, danger still lurks among us...Supplies are running low and tensions are high. Just as all hope seems lost, a distant horn pierces the night. A slim chance of survival, but a chance at it nonetheless. With the undead stirring underneath and the wind carrying the sound of an incoming horde, our choice is clear. Gear up, let's see where this zephyr takes us."
+
<code>"This roof had sheltered us for a week, even with the added distance from the zombies, danger still lurks among us...Supplies are running low and tensions are high. Just as all hope seems lost, a distant horn pierces the night. A slim chance of survival, but a chance at it nonetheless. With the undead stirring underneath and the wind carrying the sound of an incoming horde, our choice is clear. Gear up, let's see where this zephyr takes us."</code>
  
 
=="Unique" Maps==
 
=="Unique" Maps==
Line 274: Line 293:
 
::<i>Deathmatch</i>
 
::<i>Deathmatch</i>
 
*Created by Socialstyrelsen
 
*Created by Socialstyrelsen
:Björn is dead and without going into details, let's just say he deserved it. It's been rumoured though that his research team at the hospital where he worked was close to finding a cure for the zombie disease. Sadly the results got dispersed as society crumbled. At his death bed Björn claimed to have the answer, and then he died with a smug grin on this face. Now you're at his house searching for clues, but so are a lot of other people. Who can you trust? Who is already infected and spreading the disease? Better be safe than sorry... KILL EVERYONE!!
+
<code>Björn is dead and without going into details, let's just say he deserved it. It's been rumored though that his research team at the hospital where he worked was close to finding a cure for the zombie disease. Sadly the results got dispersed as society crumbled. At his death bed Björn claimed to have the answer, and then he died with a smug grin on this face. Now you're at his house searching for clues, but so are a lot of other people. Who can you trust? Who is already infected and spreading the disease? Better be safe than sorry... KILL EVERYONE!!</code>
  
 
==Broken Maps==
 
==Broken Maps==
Line 317: Line 336:
 
::<i>Survival</i>
 
::<i>Survival</i>
 
*Created by Fathomless
 
*Created by Fathomless
:As the city evacuates, you and a group of survivors are holding up in the main train station trying to take the last train out. Hold off hoards of zombies for long enough until you can safely escape.
+
<code>As the city evacuates, you and a group of survivors are holding up in the main train station trying to take the last train out. Hold off hoards of zombies for long enough until you can safely escape.</code>
 
<b>-Large Amount of Missing Textures/Models</b>
 
<b>-Large Amount of Missing Textures/Models</b>
  
Line 334: Line 353:
 
::<i>Survival</i>
 
::<i>Survival</i>
 
*Created by Fathomless
 
*Created by Fathomless
:You are holding out in an abandoned medical clinic in the middle of the city.  It is only a matter of time before the wave of zombies will overtake the installation.
+
<code>You are holding out in an abandoned medical clinic in the middle of the city.  It is only a matter of time before the wave of zombies will overtake the installation.</code>
 
<b>-Missing Textures/Models</b>
 
<b>-Missing Textures/Models</b>
  
Line 351: Line 370:
 
::<i>Survival</i>
 
::<i>Survival</i>
 
*Created by AcelinH
 
*Created by AcelinH
:You find yourself trapped in an insane asylum during a zombie viral outbreak. Your only chance of survival is to withstand the horde of zombies taking over the hospital.
+
<code>You find yourself trapped in an insane asylum during a zombie viral outbreak. Your only chance of survival is to withstand the horde of zombies taking over the hospital.</code>
 
<b>-Missing Textures/Models</b>
 
<b>-Missing Textures/Models</b>
  
Line 369: Line 388:
 
::<i>Survival</i>
 
::<i>Survival</i>
 
*Created by CartraxWolf
 
*Created by CartraxWolf
:Its the year 2061, mankind finally.... Oh wait! No its not. Decades passed since you left earth to colonize the earth like planet Kepler-22b. As expected the management of the mission split up the crew in multiple units which are maintaining, controlling the ships systems for some time until swapping with the next unit and returning to the cryo cells. You already did some cycles and the mission actually worked fine, but the unit to wake you up again never actually came. Why? Its up to you to find out. The last thing that you remember is that you have been woken up by the board computer, luckily your unit made it to the Vacation Sector B-1 while loosing only one person. Something is out there, waiting for you.... be careful.  Story of the virus on-board: Some of the cryo enzymes, which were given to the crew to maintain a stable status in cryo and to prevent brain damage due to long cryo phases (temporal loss of memory may still occur), reacted with a common flu viron and mutated to a highly infective virus affecting the brain and cell regeneration rate. While brain cells slowly die and cognitive abilities are decreased, the cell regeneration in the rest of the infected individual actually increases. Due to that the result is a quite strong, stupid mutant, that hungers for flesh, which you can actually consider a "Zombie".
+
<code>Its the year 2061, mankind finally.... Oh wait! No its not. Decades passed since you left earth to colonize the earth like planet Kepler-22b. As expected the management of the mission split up the crew in multiple units which are maintaining, controlling the ships systems for some time until swapping with the next unit and returning to the cryo cells. You already did some cycles and the mission actually worked fine, but the unit to wake you up again never actually came. Why? Its up to you to find out. The last thing that you remember is that you have been woken up by the board computer, luckily your unit made it to the Vacation Sector B-1 while loosing only one person. Something is out there, waiting for you.... be careful.  Story of the virus on-board: Some of the cryo enzymes, which were given to the crew to maintain a stable status in cryo and to prevent brain damage due to long cryo phases (temporal loss of memory may still occur), reacted with a common flu viron and mutated to a highly infective virus affecting the brain and cell regeneration rate. While brain cells slowly die and cognitive abilities are decreased, the cell regeneration in the rest of the infected individual actually increases. Due to that the result is a quite strong, stupid mutant, that hungers for flesh, which you can actually consider a "Zombie".</code>
 
<b>-Crashes Game After Pre-Round</b>
 
<b>-Crashes Game After Pre-Round</b>
  

Revision as of 16:38, 17 February 2014

The map list is incomplete, more will be added as they become known.

Contents

Official Maps

Broadway

Objective

This small strip of metropolis looms in the shadow of a central New York railway. And in those shadows are countless numbers of the infected. A light sheet of rain blankets the streets as helicopters roar in the heights. Sirens from multiple sources are wailing in the distance as if the world hasn't yet ended. The military has come and gone leaving survivors trapped in Broadway. Held up in an abandoned building across from an aged and fabled theater, the survivors wait in bleak anticipation while dead hands claw at the doors of their safe house. When it becomes clear that help is not coming, the group is faced with the terrible notion that rescue is solely up to them.

Chinatown

Objective

Welcome to Manhattan's Chinatown. A bustling web of city streets that inspires tourism with the charming wonders of multiculturalism. Congested in nature, the shop laden streets quickly fell to the outbreak. What little survivors made it out alive were rescued in the Wallabout Bay by the remnants of the Coast Guard. Now the dead writhe along the streets; crowds that once had a taste for the oriental now feast upon human flesh. The neon signs and paper lanterns of Chinatown give off an enchanting glow that is almost beautiful among the debris and gore. A small group of survivors in the deepest part of Chinatown took refuge in the subway. Their only chance is to leave their dank sanctuary and reach the bay in hopes of finding rescue.

Cabin

Objective

On the outskirts of the city lies a cabin, home to many a drunken college party. However, instead of laughter and good times, there are now cries of pain and death. Those that have resided in the cabin before the outbreak have now barricaded themselves up onto the attic. Sooner or later, as supplies dwindle, they must make the tough call of remaining in the attic (and dying from potential starvation) or leaving their gilded cage and risking their lives in an attempt to call for help.

Favela

Survival
This map lasts 18 waves, the evac point is outside zone B, at the radio.

A slum like area in Brazil, Favela is a survival map with a maze like layout. Since this map reminds Maxx of his terrible tenure on Max Payne 3, he automatically hates it.

Flooded

Survival
This map lasts 10 waves, the evac point is behind the truck.

Survivors are trapped in a flooded area.

test










Isolated

Survival

A homage to Night of the Living Dead (1990).

Night of the Living Dead

Survival

An homage to the original Night of the Living Dead (1968).

Northway

Survival
This map lasts 8 waves, although there is no evac point, instead, after the 8th wave you will be required to close the 6 entrances into the mall. The map will continue onto the 9th wave, making this more difficult.

An indoor mall, located somewhere in the Northeastern United States.

test









Ransack

Survival

A looted convenience store located somewhere inside an infected city.

Silence

Survival

A somewhat-fortified chapel surrounded by a foggy graveyard.

Toxteth

Objective

An inner city area of Liverpool, England that includes a sewer, a church, a graveyard, and a convenience store.

Community Maps

NOTE: Only maps that function well enough to actually be played to the end will be included on this list.

Boardwalk

Objective
  • Created by DrHammer

Boatwalk

Survival
  • Created by DrHammer

Breach

Survival
  • Created by Carl

Bunker Defense

Survival
  • Created by jdufault

Cabin in the Woods

Survival
  • Created by Marvin2106

Chamber

Survival
  • Created by Chernobyllitate

Cinema

Survival
  • Created by AcelinH

You are in the midst of a town that is being overrun by the undead. Your best chance of survival is using the town's Movie Theater as refuge from the onslaught of zombies. Barricade the premises and protect your buddies while you take on waves of zombies.

Dark Forest

Survival
  • Created by Carl

Dead Chapel

Survival
  • Created by Porkchops4lunch

Dead Labs

Objective
  • Created by Porkchops4lunch

You find yourself in an abandoned lab. Follow the instructions to escape.

Flowing Disaster

Objective
  • Created by MrNyet

Frostbite

Objective
  • Original Created by Notary
  • Ported by MrNyet
A port of zm_frostbite also known as ttt_thething_b4

Grave Encounters

Survival
  • Created by Marvin2106

Gun Store

Survival
  • Created by Porkchops4lunch

Gymnasium

Survival
  • Created by chadlol

Hershel's Farm

Survival
  • Created by Thegregster101

Highway

Survival
  • Created by Chernobyllitate

In the first few weeks of the outbreak, the National Guard set up Safezones in major city centerss. Part of the Redeker initiative, these population centers would be heavily fortified by the military and be given enough supplies to last through the war with the zombies. As expected,everyone from all over the country fled to these "Safezones". Checkpoints were deployed at roads leading to the cities and each individual was screened for infection before they were allowed through. Low on supplies, your group has decided to travel to the city to seek protection. Your good luck soon came to an end. The highway seems to have piled up and nobody is moving through the checkpoint. It seems like the military has denied all entry to these "Safezones" and will shoot on sight at anyone who tries to cross their roadblock. Cursing your bad luck, you have no choice but to hold out as long as you can.

Horrid Mansion

Survival
  • Created by pinzdesign
James A. Horrid was a sociopathic lawyer with disgusting manners - he lived with his conservative family reclusively from the rest of the world in a manor in the middle of dense woods. Now with zombie hell breaking loose, some survivors can consider the grotesque mansion a new home, at least for a brief period.

Horror

Survival
  • Created by HeadshoT

Hospitality

Objective
  • Created by Abilities

After weeks of holding up in a hotel room on what was supposed to be business, you must fight your way through grueling alleyways and ghetto apartments to survive. Supplies are already running dangerously scarce, the streets and buildings now cluttered by lifeless corpses and the lingering smell of rot fills the air. Caged in, weeks of hearing nothing but lifeless moans you finally hear a rejuvinating voice on a loudspeaker. Realizing it may be your last chance for help, it's time to act. Fight your way out of a dreary hotel through Looming city alleyways and apartments to the Military checkpoint in hopes of salvation.

Lakeside

Objective
  • Created by thegregster101

Last Stand

Survival
  • Created by Marvin2106

Lila Panic

Survival
  • Original Created by Lila
  • Ported by Marvin2106
A port of zm_lila_panic.

Mall of Decay

Survival
  • Created by Zombie_Expert

The survivors take shelter in a small shopping center in the hopes of using the mass building with the variety of supplies to fend off the dead. Little did they know that the mall wasn't safe, nor was it fully unlocked. They must work together to clean up the place and unlock the sections of the mall while fending off incoming hordes from outside. With the building's size, can the small group really defend it?

Mayan Temple

Survival
  • Created by Chernobyllitate

Digging around, a group of archaeologists uncovered a cursed relic that unleashed upon a horde of flesh eating undead. With limited supplies, how long can they last?

Motel

Survival
  • Created by Billionlioe

Nacht Der Untoten

Survival
  • Created by Modestyiswimpy
  • Rescaled, Edited, and Optimized by thegregster101
A recreation of Nacht der Untoten from Call of Duty: World at War.

Office Suite

Survival
  • Created by CalebMichal

Outpost

Survival
  • Created by umutfsx9

Paradise Falls

Survival
  • Created by colascoelho

Party Cabin

Survival
  • Created by HeadshoT

Shopping Central

Survival
  • Creator Currently Unknown

Torn

Survival
  • Created by Fathomless

Trainstation

Survival
  • Created by Krackman

Subway

Survival
  • Created by Marvin2106

Sweden (A Swedish Midsummer) [Part 1]

Objective
  • Created by Socialstyrelsen

Some called it a zombie apocalypse, but Björn did not believe it. His neighbors were just as dumb and mindless as always. Therefore he decided to invite you to come and celebrate midsummer as usual. Little did he know that opening cans of delicious surströmmning (rotten fish) would attract the neighbors (and upon closer inspection they actually seemed a bit sickly). Having taken one too many "snaps", and in no shape to handle such a problem, Björn brilliantly suggested you should all go hide in the wine cellar while sobering up. Somehow, the plan did not work. The zombies are still outside, and the wine cellar smells bad since Björn pissed in the corner.

Sweden (A Swedish Midsummer) [Part 2]

Survival
  • Created by Socialstyrelsen

Test One [Working Title]

Survival
  • Created by pinzdesign

Townsquare

Survival
  • Created by Dan22

You are a survivor who has found an overrun army outpost in a townsquare. Zombies are heading your way. How long can you survive?

West Georgia Correctional Facility (Walking Dead Prison)

Survival
  • Created by Porkchops4lunch

You are traveling with a group of survivors and have found yourself holding up in a prison. Your job is to clear the prison infested zombies before it is too late.

White House

Survival
  • Created by Alexander1253

Zephyr

Objective
  • Created by Billionlioe

"This roof had sheltered us for a week, even with the added distance from the zombies, danger still lurks among us...Supplies are running low and tensions are high. Just as all hope seems lost, a distant horn pierces the night. A slim chance of survival, but a chance at it nonetheless. With the undead stirring underneath and the wind carrying the sound of an incoming horde, our choice is clear. Gear up, let's see where this zephyr takes us."

"Unique" Maps

Achievement

  • Created by C17
A map used in order to whore achievements.

NMC (Dev, Portal 2, Wall)

Dodgeball
  • Creators Currently Unknown

Overwatch

Deathmatch
  • Creator Currently Unknown

Sweden (A Swedish Midsummer) [Part 3]

Deathmatch
  • Created by Socialstyrelsen

Björn is dead and without going into details, let's just say he deserved it. It's been rumored though that his research team at the hospital where he worked was close to finding a cure for the zombie disease. Sadly the results got dispersed as society crumbled. At his death bed Björn claimed to have the answer, and then he died with a smug grin on this face. Now you're at his house searching for clues, but so are a lot of other people. Who can you trust? Who is already infected and spreading the disease? Better be safe than sorry... KILL EVERYONE!!

Broken Maps

30 Minute Survival

Survival
  • Created by SWEGTA

-Unfinished Ending [No Extraction]

Area 51

Objective
  • Created by SWEGTA

-Crashes Game

Armory

Survival
  • Created by HeadshoT

-Round System / Zombie Spawning Broken

Big Ring

Survival
  • Created by Hunk790

-Crashes Game

Cold Black

Objective
  • Created by Zen

-Objectives Broken

Dead End

Survival
  • Created by dark_st3alth

-Large Amount of Missing Textures/Models

End of the Line

Survival
  • Created by Fathomless

As the city evacuates, you and a group of survivors are holding up in the main train station trying to take the last train out. Hold off hoards of zombies for long enough until you can safely escape. -Large Amount of Missing Textures/Models

Factory

Survival
  • Created by Dan22

Gas Station

Survival
  • Created by Krackman

-Large Amount of Missing Textures/Models

Genocide

Survival
  • Created by Fathomless

You are holding out in an abandoned medical clinic in the middle of the city. It is only a matter of time before the wave of zombies will overtake the installation. -Missing Textures/Models

Greenzones

Survival
  • Creator Currently Unknown

Hotel

Survival
  • Creator Currently Unknown

-Missing Textures/Models

Insanity

Survival
  • Created by AcelinH

You find yourself trapped in an insane asylum during a zombie viral outbreak. Your only chance of survival is to withstand the horde of zombies taking over the hospital. -Missing Textures/Models

Intersection

Survival
  • Created by Reynard Hartmann

-Missing Textures/Models

Kaisatsu

Survival
  • Created by C17

-Crashes Game

Keystone IV

Survival
  • Created by CartraxWolf

Its the year 2061, mankind finally.... Oh wait! No its not. Decades passed since you left earth to colonize the earth like planet Kepler-22b. As expected the management of the mission split up the crew in multiple units which are maintaining, controlling the ships systems for some time until swapping with the next unit and returning to the cryo cells. You already did some cycles and the mission actually worked fine, but the unit to wake you up again never actually came. Why? Its up to you to find out. The last thing that you remember is that you have been woken up by the board computer, luckily your unit made it to the Vacation Sector B-1 while loosing only one person. Something is out there, waiting for you.... be careful. Story of the virus on-board: Some of the cryo enzymes, which were given to the crew to maintain a stable status in cryo and to prevent brain damage due to long cryo phases (temporal loss of memory may still occur), reacted with a common flu viron and mutated to a highly infective virus affecting the brain and cell regeneration rate. While brain cells slowly die and cognitive abilities are decreased, the cell regeneration in the rest of the infected individual actually increases. Due to that the result is a quite strong, stupid mutant, that hungers for flesh, which you can actually consider a "Zombie". -Crashes Game After Pre-Round

The Last Day

Survival
  • Created by Hardy506

-Missing Textures/Models

The Last Defense

Survival
  • Created by FenixBlade

-No Extraction

Museum

Survival
  • Original CS:S Map Created by David Board
  • Recreation by Theropod-X
  • Redistributed by CoCoNUT
  • Ported and Edited by harryhoot1
An edited port of Museum:Source.

-Spawning Broken

Nightmall Z

Survival
  • Created by Zombie_Expert

Orange Castle Defense

Survival
  • Creator Currently Unknown

-Beta Map [Dev Textures] | Fullbright

Pedroxaz's Home

Survival
  • Created by Pedroxaz

-Fullbright

Real Estate Firm

Survival
  • Created by Hypnosis

-Large Amount of Missing Textures/Models

Ring

Survival
  • Creator Currently Unknown

-Fullbright

Shopping Mall

Survival
  • Created by SWEGTA

Stir

Survival
  • Created by Hunk790

Storestand

Survival
  • Created by Zombie_Expert

-Crashes Game

Town

Survival
  • Created by TwilightSparkle

-Crashes Game

Townhouse

Survival
  • Created by Lanix

-Large Amount of Missing Textures/Models

Zombo Armory

Survival
  • Created by The Maddog

ZPS Asylum

Survival
  • Created by RPDSurvivor

-Crashes Game

ZPS Silence

Survival
  • Created by RPDSurvivor

-Crashes Game