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Difference between revisions of "Baseball Bat"

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(Pros and Cons)
(Pros and Cons)
Line 24: Line 24:
* *Decent Attack damage and Range
* *Decent Attack damage and Range
* *High Knockback Chance
* *High Knockback Chance
* *Moderate Stamina Usage
* *Moderate Stamina Usage= 20~ swings before exhaustion
* Small space in inventory
* Small space in inventory

Revision as of 02:00, 11 November 2012

Go to full article 'Weapons'

The Baseball Bat

The Baseball bat is a two handed medium damage melee weapon that is available as a Melee weapon in No More Room in Hell.


Baseball Bat
Baseball bat.jpg
Weapon type: Melee
Rarity: Common
Damage: Moderate to High
Stamina Usage: Moderate
Mag Lite: No
Class Name: me_bat_metal

A baseball bat is a smooth wooden or metal club used in the game of baseball to hit the ball after the ball is thrown by the pitcher. Baseball Bats are very common all throughout the United States. They come in all shapes and sizes from wood to metal in all different colors and styles.

In No More Room in Hell, the Baseball bat is of an aluminum variety and is a two handed weapon. A semi-lightweight weapon, it uses a moderate amount of stamina and delivers moderate to high damage when swung at opponents, with possibly the highest knockback chance available to any melee weapon.

It is a medium speed weapon so light attacks while certainly not slow are not exactly fast either. The baseball bat is capable of a moderate side swing or an overhead charged swing. As it is a two handed weapon, you cannot pair a flashlight with the baseball bat.


As the Baseball bat possess a high knockback chance, it is recommended to remain at a short distance and let the Zombies come to you, charge up a heavy swing and release when it comes within a comfortable range, but follow up with a light swing or two to ensure a successful kill.

Repeated Light swings are effective on small groups of two or three as the high knockback chance can push a Zombie back to almost immediatly attack again with a light swing or charged heavy attack. Be warned however, engaging larger groups, the high knockback can causes Zombies to "Merge" together making it difficult to strike a single zombie and instead hit a completely different one. It is best to retreat and thin out a horde so they are not as bunch up and make them easier to take down.

Pros and Cons


  • *Moderately Common
  • *Decent Attack damage and Range
  • *High Knockback Chance
  • *Moderate Stamina Usage= 20~ swings before exhaustion
  • Small space in inventory


  • Cannot pair up with a flashlight
  • High Knockback Chance can be troublesome with very large groups