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Difference between revisions of "Baseball Bat"

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''[[Weapons|Go to full article 'Weapons']]''
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''[[Weapons|< Back to Weapons]]''
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The Baseball bat is a two handed, medium damage melee weapon.
  
 
==Overview==
 
==Overview==
{{Template:Weapon_Info|Baseball Bat||[[Weapons#Weapons|Melee]]|???|???|???|???|me_bat_metal}}
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{{Template:Weapon_Info
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|Baseball Bat
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|Baseball_bat.jpg|[[Weapons#Weapons|Melee]]
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|Common
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|Moderate to High
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|Moderate
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|No
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|me_bat_metal}}
  
Baseball Bats are very common all throughout the United States. They come in all shapes and sizes from wood to metal in all different colors and styles.  
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A baseball bat is a smooth wooden or metal club used in the game of baseball to hit the ball after the ball is thrown by the pitcher. Baseball Bats are very common all throughout the United States. They come in all shapes and sizes from wood to metal in all different colors and styles.  
  
The Baseball Bat in NMRiH is an aluminum medium-high speed, two-handed weapon that deals medium-high damage.
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In <i>No More Room in Hell</i>, the Baseball bat is of an aluminum variety and is a two handed weapon. A semi-lightweight weapon, it uses a moderate amount of stamina and delivers moderate to high damage when swung at opponents, with possibly the highest knockback chance available to any melee weapon.  
  
The Baseball Bat ''cannot'' be used in conjunction with a [[Maglite|maglite]].
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It is a medium speed weapon so light attacks, while certainly not slow, are not exactly fast either. The baseball bat is capable of a moderate side swing or an overhead charged swing. As it is a two handed weapon, it cannot be wielded with a [[Maglite | flashlight]].
  
 
== Strategy ==
 
== Strategy ==
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Since the Baseball bat possesses a high knockback chance, it is recommended to remain at a short distance and wait for a zombie come to you. Charge up a heavy swing and release when it comes within a comfortable range, but follow up with a light swing or two to ensure a successful kill.
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Repeated light swings are effective on small groups of two or three as the high knockback chance can allow a player to follow up with additional strikes. However, be careful when engaging larger groups, as the high knockback chance can push a zombie into a horde, preventing the player from killing it without risking a grab. In this case, it is best to retreat and thin out the horde so they are not as bunched up, making them easier to take down.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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Pros:
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*Moderately common
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*Decent attack damage
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*High knockback chance
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*Moderate stamina usage: 20~ swings before exhaustion
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*Low weight
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Cons:
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*Cannot be paired up with a flashlight
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*High knockback chance can be troublesome with very large groups
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*Short range for a two handed weapon
  
 
== Trivia ==
 
== Trivia ==
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==Gallery==
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[[File:Baseball_bat.jpg|500px|thumb|left|The Baseball Bat]]
  
 
[[Category: Weapons]]
 
[[Category: Weapons]]

Latest revision as of 23:16, 12 July 2014

< Back to Weapons

The Baseball bat is a two handed, medium damage melee weapon.

Overview

Baseball Bat
Baseball bat.jpg
Weapon type: Melee
Rarity: Common
Damage: Moderate to High
Stamina Usage: Moderate
Mag Lite: No
Class Name: me_bat_metal


A baseball bat is a smooth wooden or metal club used in the game of baseball to hit the ball after the ball is thrown by the pitcher. Baseball Bats are very common all throughout the United States. They come in all shapes and sizes from wood to metal in all different colors and styles.

In No More Room in Hell, the Baseball bat is of an aluminum variety and is a two handed weapon. A semi-lightweight weapon, it uses a moderate amount of stamina and delivers moderate to high damage when swung at opponents, with possibly the highest knockback chance available to any melee weapon.

It is a medium speed weapon so light attacks, while certainly not slow, are not exactly fast either. The baseball bat is capable of a moderate side swing or an overhead charged swing. As it is a two handed weapon, it cannot be wielded with a flashlight.

Strategy

Since the Baseball bat possesses a high knockback chance, it is recommended to remain at a short distance and wait for a zombie come to you. Charge up a heavy swing and release when it comes within a comfortable range, but follow up with a light swing or two to ensure a successful kill.

Repeated light swings are effective on small groups of two or three as the high knockback chance can allow a player to follow up with additional strikes. However, be careful when engaging larger groups, as the high knockback chance can push a zombie into a horde, preventing the player from killing it without risking a grab. In this case, it is best to retreat and thin out the horde so they are not as bunched up, making them easier to take down.

Pros and Cons

Pros:

  • Moderately common
  • Decent attack damage
  • High knockback chance
  • Moderate stamina usage: 20~ swings before exhaustion
  • Low weight

Cons:

  • Cannot be paired up with a flashlight
  • High knockback chance can be troublesome with very large groups
  • Short range for a two handed weapon

Trivia

Gallery

The Baseball Bat