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		<id>https://wiki.nomoreroominhell.com/index.php?action=history&amp;feed=atom&amp;title=Player_Spawning_Setup</id>
		<title>Player Spawning Setup - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.nomoreroominhell.com/index.php?action=history&amp;feed=atom&amp;title=Player_Spawning_Setup"/>
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		<updated>2026-04-04T06:25:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.26.3</generator>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Player_Spawning_Setup&amp;diff=1174&amp;oldid=prev</id>
		<title>Svellack: /* Main */</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Player_Spawning_Setup&amp;diff=1174&amp;oldid=prev"/>
				<updated>2014-03-27T20:57:34Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Main&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:57, 27 March 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There must be at least 8 player spawn points per map.&amp;#160; The more the merrier!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There must be at least 8 player spawn points per map.&amp;#160; The more the merrier!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Spawn points don't need to be far apart from one another but keep them a reasonable distance apart (&amp;gt; 64 units)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Spawn points don't need to be far apart from one another but keep them a reasonable distance apart (&amp;gt; 64 units)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Leave at least 32 units of space around each spawn point to avoid the player getting stuck&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Leave at least 32 units of space around each spawn point to avoid the player getting stuck&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. '''NOTE''': If your spawn points are perfectly level with the ground, they will&amp;#160;  not be recognized, and may cause your game to be stuck at &amp;quot;Waiting for spawn...&amp;quot; when you load your map!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Svellack</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Player_Spawning_Setup&amp;diff=27&amp;oldid=prev</id>
		<title>Riley: Created page with &quot;Category:EntitySetup  ==Main== No More Room in Hell uses the '''info_player_nmrih''' entity as the player spawn point.  Key tips to think about when placing player spawn p...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Player_Spawning_Setup&amp;diff=27&amp;oldid=prev"/>
				<updated>2012-08-23T23:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/Category:EntitySetup&quot; title=&quot;Category:EntitySetup&quot;&gt;Category:EntitySetup&lt;/a&gt;  ==Main== No More Room in Hell uses the &amp;#039;&amp;#039;&amp;#039;info_player_nmrih&amp;#039;&amp;#039;&amp;#039; entity as the player spawn point.  Key tips to think about when placing player spawn p...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
==Main==&lt;br /&gt;
No More Room in Hell uses the '''info_player_nmrih''' entity as the player spawn point.&lt;br /&gt;
&lt;br /&gt;
Key tips to think about when placing player spawn points:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There must be at least 8 player spawn points per map.  The more the merrier!&lt;br /&gt;
* Spawn points don't need to be far apart from one another but keep them a reasonable distance apart (&amp;gt; 64 units)&lt;br /&gt;
* Leave at least 32 units of space around each spawn point to avoid the player getting stuck&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- The ''info_player_nmrih'' entity contains inputs to enable or disable itself. Use these to allow the players to spawn further into a map as the game progresses.&lt;br /&gt;
&lt;br /&gt;
- The ''info_player_nmrih'' entity has a spawn flag called '''Default Spawn'''.  Spawn points marked with this are the ones that are enabled at the start of a given round / map.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

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