https://wiki.nomoreroominhell.com/api.php?action=feedcontributions&user=Satire&feedformat=atomNo More Room in Hell - User contributions [en]2024-03-29T13:24:48ZUser contributionsMediaWiki 1.26.3https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&diff=1699Beginner's Guide2017-01-03T04:58:06Z<p>Satire: </p>
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{| class="wikitable grid" style="background-color:#CBE5E7"<br />
| [[Beginner's_Guide/ru|'''Русский''']]<br />
| [[Beginner's_Guide/ja|'''日本語''']]<br />
| [[Beginner's_Guide/zh-cn|'''简体中文''']]<br />
|}<br />
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<br><br />
==Introduction==<br />
{{TOC right}}<br />
Welcome to the No More Room in Hell Beginner's Guide!<br />
<br />
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].<br />
<br />
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!<br />
<br />
Conserve ammo & supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.<br />
<br />
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.<br />
<br />
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.<br />
<br />
==Requirements==<br />
<br />
In order to play No More Room in Hell, you need to have these items:<br />
<br />
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&cc=US Steam Account]<br />
* 8+ gigabytes of free hard disk space as of 1.07 update.<br />
<br />
Graphical requirements ('''Minimum'''):<br />
<br />
Intel Pentium 4 3.0GHz or higher<br />
<br />
512MB of RAM <br />
<br />
DirectX 8.1 Graphics Card ('''requires support for SSE''') <br />
<br />
Windows XP/Vista/7/8/8.1 ('''32/64-bit''')<br />
<br />
A decent Internet connection<br />
<br />
Graphical requirements ('''Recommended'''):<br />
<br />
Intel i5 processor or better ('''multi-core rendering capable''')<br />
<br />
4GB of RAM or higher<br />
<br />
DirectX 9 or higher Graphics Card<br />
<br />
==How to Install==<br />
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].<br />
<br />
==Controls==<br />
<br />
{| class="wikitable" align="left" style="margin-right:15px;"<br />
!colspan="2"| Movement Controls<br />
|-<br />
! Key<br />
! Action<br />
|-<br />
| W<br />
| Move forward<br />
|-<br />
| S<br />
| Move backward<br />
|-<br />
| A<br />
| Move left (strafe)<br />
|-<br />
| D<br />
| Move right (strafe)<br />
|-<br />
| Left Ctrl<br />
| Duck<br />
|-<br />
| Left Shift<br />
| Sprint<br />
|-<br />
| Spacebar<br />
| Jump<br />
|}<br />
<br />
{| class="wikitable" align="left" style="margin-right:15px;"<br />
!colspan="2"| Combat Controls<br />
|-<br />
! Key<br />
! Action<br />
|-<br />
| Mouse1<br />
| Primary Attack/Fire<br />
|-<br />
| Hold Mouse1<br />
| (with Melee) Charged Attack<br />
|-<br />
| Mouse2<br />
| Secondary Attack/Ironsights<br />
|-<br />
| V<br />
| Bash/Shove Zombie<br />
|-<br />
| Tap R<br />
| Reload<br />
|-<br />
| Hold R<br />
| Check/Show Ammo<br />
|-<br />
| F (If Maglite is equipped)<br />
| Turn on/Switch to Maglite (Flashlight)<br />
|-<br />
| F (If Maglite is not equipped)<br />
| Switch to Zippo<br />
|-<br />
| Hold F (If Maglite is equipped)<br />
| Switch to Zippo<br />
|-<br />
| U<br />
| Unload firearm<br />
|-<br />
| K<br />
| Suicide (firarms only)<br />
|-<br />
| H<br />
| Holster weapon (Switch to fists)<br />
|-<br />
| Tap G<br />
| Drop weapon<br />
|-<br />
| Hold G<br />
| Throw weapon<br />
|-<br />
| 1<br />
| Weapon Inventory<br />
|-<br />
| 2<br />
| Ammo Inventory Inventory<br />
|-<br />
| Q<br />
| Last Used Weapon<br />
|-<br />
| MouseWheelUp<br />
| Next Weapon<br />
|-<br />
| MouseWheelDown<br />
| Previous Weapon<br />
|}<br />
<br />
{| class="wikitable" align="left" style="margin-right:15px;"<br />
!colspan="2"|Default communication controls:<br />
|-<br />
! Key<br />
! Action<br />
|-<br />
| T<br />
| Team message<br />
|-<br />
| Y<br />
| Chat message<br />
|-<br />
| Mouse3<br />
| Voice communication (headset, etc)<br />
|-<br />
| 3<br />
| Voice Command<br />
|}<br />
<br />
{| class="wikitable" align="left"<br />
!colspan="2"|Defalt misc. controls:<br />
|-<br />
! Key<br />
! Action<br />
|-<br />
| TAB<br />
| Display scoreboard<br />
|-<br />
| C<br />
| Display Compass/Current Objective<br />
|-<br />
| E<br />
| Use item<br />
|-<br />
| F5<br />
| Take Screenshot<br />
|}<br />
<br />
<br style="clear:both" /><br />
<br />
==Gametypes==<br />
<br />
===Objective===<br />
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''<br />
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.<br />
<br />
<br />
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.<br />
<br />
====Realism Mode====<br />
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!<br />
<br />
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]<br />
===Survival===<br />
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''<br />
: Survival mode focuses on two things: Area Defense and Survival. <br />
<br />
<br />
: The National Guard designated certain areas as "safe zones" for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the "safe zones" are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).<br />
<br />
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as "Zones") may differ across each map but generally, they're relatively safe to return to and regroup. <br />
<br />
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.<br />
<br />
==Weapons==<br />
<br />
===Firearms===<br />
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''<br />
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. <br />
<br />
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). <br />
<br />
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!<br />
<br />
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.<br />
<br />
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.<br />
<br />
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.<br />
<br />
: Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).<br />
<br />
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can go to Options > Multiplayer > Advanced and un-check "Enable togglable ironsights".<br />
<br />
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}<br />
<br />
====Skillshot Mode====<br />
<br />
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and accuracy and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. This allows you to one shot kill any zombie with any of the pistols, if you head shot them while in Skillshot mode saving you ammunition and time.<br />
<br />
===Ammo===<br />
''[[Ammunition|Go to full article 'Ammunition']]''<br />
<br />
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.<br />
:<br />
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.<br />
: <br />
<br /><br />
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}<br />
<br />
===Melee===<br />
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''<br />
<br />
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. <br />
<br />
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!<br />
<br />
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.<br />
<br />
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}<br />
<br />
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.<br />
<br />
: In order to switch melee weapons, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop.<br />
<br />
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.<br />
<br />
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}<br />
<br />
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).<br />
)}}<br />
: Melee weapons can be thrown by holding down G, however it is usually better to hit a zombie with a melee weapon instead of throwing it.<br />
====Tools====<br />
<br />
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.<br />
<br />
===Maglite===<br />
<br />
: The [[maglite]] is your flashlight, which is found around the map quite commonly. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon, but it's usually better to run, or even use fists! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.<br />
<br />
===Zippo===<br />
: Introduced in a recent update, the Zippo is the player's lighter, which can be held out by pressing F without a flashlight, or holding down F if you do have one. The Zippo is automatically given to the player and is not required to find it, After pressing primary attack a few times, the lighter lights up and projects a small flame, which can be used to illuminate an area, but it deals no damage to zombies,if you hold out your lighter for 90 seconds the flame goes out! Further updates will give the Zippo more functionality.<br />
<br />
==Zombies==<br />
<br />
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:<br />
<br />
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode when not killed with a headshot / melee attack to the head. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}<br />
<br />
===Shamblers===<br />
<br />
: Shamblers are your slow zombies, they absorb a lot of damage unless it's directed at the head and can claw the player to harm them. In addition, they can grab a player (immobilizing them) and deliver bite attacks, which will cause infection and possible bleeding.<br />
<br />
===Runners===<br />
<br />
: Unlike the shamblers, runners can sprint towards players, and when a player becomes infected and dies, they turn into a runner. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down, and only one or two hits to the head are needed to kill them. Newly killed infected survivors will also become a runner<br />
<br />
===Children===<br />
<br />
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a single bullet or a swing of a melee weapon.<br />
<br />
===Burning Zombies===<br />
<br />
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.<br />
<br />
==Infection and Death==<br />
<br />
===Death===<br />
<br />
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.<br />
<br />
===Infection===<br />
<br />
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out, a strange sound effect will play once in a while, a special vision effect appears at the edges of the screen, and your breathing gets frantic. Eventually when you die (even if you're killed by a non-zombie related source like fall damage), you will fall down to the ground in a special death animation and after a predetermined time (usually a few moments), you will reanimate as a member of the undead, and as a runner, too! You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!<br />
<br />
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}<br />
: {{New In|1.07.2|Zombies now only infect when eating.}}<br />
<br />
==Communication==<br />
<br />
===Voice===<br />
<br />
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.<br />
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}<br />
<br />
===Text===<br />
<br />
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!<br />
<br />
===Voice Commands===<br />
<br />
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).</div>Satirehttps://wiki.nomoreroominhell.com/index.php?title=Items&diff=1698Items2017-01-03T04:32:49Z<p>Satire: /* Inventory Items */</p>
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{| class="wikitable grid" style="background-color:#CBE5E7"<br />
| [[Items/ru|'''Русский''']]<br />
|}<br />
</div><br />
<br><br />
==Overview==<br />
There are a handful of items in <i>No More Room in Hell</i> which are essential to player unity, teamwork and survival. These items are not highlighted or noted in the game and players must actively and vigorously search for them in any given level. They can be picked up using "E" by [[Beginner's Guide#Controls|default]].<br />
<br />
: {{New In|1.05|If your inventory is at least half full, you will suffer a speed penalty.}}<br />
<br />
== Tools ==<br />
<br />
Tools in <i>No More Room in Hell</i> are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flare gun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain role that is unique for each tool. <br />
<br />
=== [[Welder]] ===<br />
<br />
Can be used to weld shut or cut through specific metal objects.<br />
<br />
=== [[Fire Extinguisher]] ===<br />
<br />
Aside from being a heavy-hitting melee weapon, the extinguisher can be used to put out flames to clear paths to certain items or objectives.<br />
<br />
=== [[Flare Gun]] ===<br />
<br />
Not only a weapon for igniting zombies into flailing bags of flesh, but can be used to fire a signal flare for a helicopter to drop off a supply crate or even signal a rescue vehicle in some maps.<br />
<br />
=== [[Barricade Hammer]] ===<br />
<br />
A quick-hitting melee weapon that also allows the user to barricade doors, windows or other points (as chosen by the level designer) if they have wooden planks in their ammunition inventory.<br />
<br />
=== [[Maglite]] ===<br />
<br />
A crucially important tool used to illuminate the path for yourself and other players. Sometimes it flickers, but don't worry. It is an LED Maglite with batteries that essentially last forever. A future update might remove the infinite batteries in the Maglite.<br />
<br />
=== Zippo ===<br />
A lighter that can provide a small flame for the player to see with, but provides no other purpose (not even as a weapon). The flame produced by the zippo barely lights up the path in front of the player and only provides a false sense of security.<br />
<br />
== Inventory Items ==<br />
<br />
These items can be carried in the player's inventory and can be used but opening the radial inventory and hovering the mouse over it. An exception can be made with the walkie talkie because the player uses it everytime they press the transmit voice button.<br />
<br />
===Walkie Talkie===<br />
<br />
Survivors who want to be able to communicate with each other across large distances should seek out the walkie talkie. When picked up, it provides the user a passive and easy way to communicate with other walkie talkie users who are in a different area of the current level they're in.<br />
<br />
=== Phalanx ===<br />
''[[Phalanx|Go to full article 'Phalanx']]''<br />
<br />
This item is the [[Phalanx]] anti-infection drug. It is equipped from the Radial Inventory and consumed quickly after use. It will be removed from the inventory and will cure infection temporarily for 3 minutes, at which point it will slowly start to set back in and resume its deadly course.<br />
<br />
=== Gene Therapy ===<br />
<br />
A very rare item that stops infection completely and stops any further infection from bites - Side effects may include temporary blindness. Available from supply crates on survival maps and only available in some objective maps.<br />
<br />
=== First-aid kit ===<br />
<br />
The first-aid kit, when used by the player will regain 40% of the player's health that has been lost. Note that the first-aid kit doesn't slow down infection if used after getting bit. It is advised to not use the first-aid kit unless the player's vision has turned completely black and white to avoid wastage.<br />
<br />
=== Bandages ===<br />
<br />
This item is used to stop bleeding inflicted by zombies occasionally. It is equipped from the Radial Inventory and consumed immediately. It will be removed and stop your bleeding, putting your health back to rights. It should be noted that if you do not use one in time you can in fact bleed out and die.<br />
<br />
== Non-Inventory Items ==<br />
<br />
=== Gas Tank ===<br />
<br />
A good crowd control item, use it to wipe out entire packs of zombies. Beware though as the flames can sometimes allow shamblers to turn into runners! The only downside is that in order to avoid taking explosive damage from the blast, players have to use a firearm to ignite the tank. If not, hitting it with a melee weapon will potentially kill the player.<br />
<br />
=== FEMA Duffel Bag ===<br />
<br />
A zone repair item only available in ''Survival'' maps. FEMA Duffel Bags are found in special boxes marked with yellow glow sticks. In order to use it, the player must bring the bag to a zone that has less than 90% health left. The bag will disappear and grant a 25% health boost to any sufficiently damaged zone that it is dropped in. The FEMA Duffel Bag's only function is to repair zones.<br />
<br />
=== First-aid box ===<br />
<br />
A somewhat bulkier version of the first-aid kit, this item is only available in ''Survival'' maps. The first-aid box holds 150% of a player's health - enough for an entire team, if it is rationed properly. Unfortunately, the first-aid box is often stashed in places far from the player's reach, usually near the zombie spawning areas. This makes it difficult to retrieve, especially during an ongoing horde attack. It is advised to retrieve the first-aid box '''AFTER''' a horde attack to avoid complications and loss of lives.</div>Satirehttps://wiki.nomoreroominhell.com/index.php?title=Phalanx&diff=1697Phalanx2017-01-03T04:32:10Z<p>Satire: /* Gene Therapy */</p>
<hr />
<div>== Overview ==<br />
{{TOC right}}<br />
[[File:Pills.png|thumb|right|alt=Pills|A bottle of Phalanx (pill form).]]<br />
Phalanx is a prescription drug developed in the in-game universe of <i>No More Room in Hell</i> by real-life pharmaceutical giant Pfizer. It was intended to treat those infected with 732-ZH Encephalitis Lethargica. It was a commercial success but a clinical failure. The world collapsed before Pfizer could complete research in to an effective drug treatment, but players can find bottles of Phalanx scattered around in rare places in most maps and can use it to stem off infection in themselves or others for a short time.<br />
<br />
== In-Game Use ==<br />
Players can pick up found bottles of Phalanx with "E" ([[Beginner's Guide#Controls|default]]), and they can consume the drug while infected by opening the Radial Inventory and left-clicking on the item. It will be immediately consumed and take effect. It lasts for approximately three minutes before it wears off and infection sets back in from the start.<br />
<br />
<br />
== Origins ==<br />
As there is quite evidently no cure for the 732-ZH Encephalitis Lethargica virus, that doesn't mean that pharmaceutical laboratories and world governments haven't been working vigorously to find a treatment, cure, or a vaccine. The closest thing to a treatment is a prescription drug known as Phalanx, developed by pharmaceutical giant Pfizer. <br />
<br />
Over a two year period since the discovery of the virus Pfizer was engaged in an exchange of confidential and top secret knowledge of how lethal the virus could be with the government of the United States as well as the World Health Organization. The United States government officially invested $2 billion in to Pfizer's R&D process, with the UN and WHO investing another $500 million and Pfizer itself spending a record $4 billion of its own cash. <br />
<br />
==== Research & Development ====<br />
Over a grueling and hectic research process, many dead-ends and non-starters were encountered. The research team was also stonewalled numerous times by intrusive management from the Pfizer board of directors and shareholders who were concerned the research was going to eventually cost more than the company could recoup in the first year of sales. On top of that, mismanagement by the Centers for Disease Control and Prevention in Atlanta caused numerous headaches and slowdowns of development. Namely the Deputy Director of Preparedness, Detection & Control of Infection Diseases at the CDC, a man named Dr. William Frank, was accused (although not publicly) of stonewalling research being done at Atlanta as well as information sharing with Pfizer and other pharmaceutical companies for personal reasons. He was later fired from the CDC in February 2010 but the damage had already been done.<br />
<br />
==== Infection Spreads ====<br />
As infection spread and quarantines weakened, the epidemic quickly became a pandemic. As Pfizer was by far the furthest ahead of any competition in researching a treatment, they were pressured publicly and behind closed doors from both Republican and Democratic leaders to push the drug to the market well before it was ready. The Food and Drug Administration guaranteed an "expedited" trial process to get the drug on the market as soon as possible. This was to achieve two goals at once. The first and primary was to calm the public and give the illusion that the situation was under control. The second, and this is where the drug really fell flat on its face, was the effective treatment of 732-ZH Encephalitis Lethargica. <br />
<br />
==== Phalanx Hits the Market ====<br />
The drug was a commercial success and the board of directors fears of a narrowing profit margin were skillfully avoided. Unfortunately the same could not be said for the actual effectiveness of Phalanx. Many of those afflicted who were treated professionally or self-medicated with Phalanx had reports of dizziness, loss of consciousness, heart palpitations, lowered blood pressure, and in rare cases it caused internal bleeding in those with preexisting liver or kidney issues. Though on the whole, the drug seemed almost immediately effective. This grace period was nothing more than a honeymoon phase for Phalanx, as many who had felt recovered after treatment quickly relapsed, even while still on the intense regimen of medication. <br />
<br />
The drug was shown to effectively fight off 732-ZH EL, albeit for a very short time before the virus inexplicably "overcomes" the treatment and resumes business as usual. The result is 100% fatal.<br />
<br />
== Gene Therapy ==<br />
<br />
====Gene Therapy ====<br />
<br />
This small needle is an rare experimental antiretroviral vaccine developed by the CDC, NIH and WHO. It can both CURE and IMMUNIZE against Infection.... BUT it has a slight chance of a side effect! You may go temporarily, partially blind for 10 seconds after use! So be careful! But you'll never be infected again ;)</div>Satirehttps://wiki.nomoreroominhell.com/index.php?title=Phalanx&diff=1696Phalanx2017-01-03T04:31:40Z<p>Satire: </p>
<hr />
<div>== Overview ==<br />
{{TOC right}}<br />
[[File:Pills.png|thumb|right|alt=Pills|A bottle of Phalanx (pill form).]]<br />
Phalanx is a prescription drug developed in the in-game universe of <i>No More Room in Hell</i> by real-life pharmaceutical giant Pfizer. It was intended to treat those infected with 732-ZH Encephalitis Lethargica. It was a commercial success but a clinical failure. The world collapsed before Pfizer could complete research in to an effective drug treatment, but players can find bottles of Phalanx scattered around in rare places in most maps and can use it to stem off infection in themselves or others for a short time.<br />
<br />
== In-Game Use ==<br />
Players can pick up found bottles of Phalanx with "E" ([[Beginner's Guide#Controls|default]]), and they can consume the drug while infected by opening the Radial Inventory and left-clicking on the item. It will be immediately consumed and take effect. It lasts for approximately three minutes before it wears off and infection sets back in from the start.<br />
<br />
<br />
== Origins ==<br />
As there is quite evidently no cure for the 732-ZH Encephalitis Lethargica virus, that doesn't mean that pharmaceutical laboratories and world governments haven't been working vigorously to find a treatment, cure, or a vaccine. The closest thing to a treatment is a prescription drug known as Phalanx, developed by pharmaceutical giant Pfizer. <br />
<br />
Over a two year period since the discovery of the virus Pfizer was engaged in an exchange of confidential and top secret knowledge of how lethal the virus could be with the government of the United States as well as the World Health Organization. The United States government officially invested $2 billion in to Pfizer's R&D process, with the UN and WHO investing another $500 million and Pfizer itself spending a record $4 billion of its own cash. <br />
<br />
==== Research & Development ====<br />
Over a grueling and hectic research process, many dead-ends and non-starters were encountered. The research team was also stonewalled numerous times by intrusive management from the Pfizer board of directors and shareholders who were concerned the research was going to eventually cost more than the company could recoup in the first year of sales. On top of that, mismanagement by the Centers for Disease Control and Prevention in Atlanta caused numerous headaches and slowdowns of development. Namely the Deputy Director of Preparedness, Detection & Control of Infection Diseases at the CDC, a man named Dr. William Frank, was accused (although not publicly) of stonewalling research being done at Atlanta as well as information sharing with Pfizer and other pharmaceutical companies for personal reasons. He was later fired from the CDC in February 2010 but the damage had already been done.<br />
<br />
==== Infection Spreads ====<br />
As infection spread and quarantines weakened, the epidemic quickly became a pandemic. As Pfizer was by far the furthest ahead of any competition in researching a treatment, they were pressured publicly and behind closed doors from both Republican and Democratic leaders to push the drug to the market well before it was ready. The Food and Drug Administration guaranteed an "expedited" trial process to get the drug on the market as soon as possible. This was to achieve two goals at once. The first and primary was to calm the public and give the illusion that the situation was under control. The second, and this is where the drug really fell flat on its face, was the effective treatment of 732-ZH Encephalitis Lethargica. <br />
<br />
==== Phalanx Hits the Market ====<br />
The drug was a commercial success and the board of directors fears of a narrowing profit margin were skillfully avoided. Unfortunately the same could not be said for the actual effectiveness of Phalanx. Many of those afflicted who were treated professionally or self-medicated with Phalanx had reports of dizziness, loss of consciousness, heart palpitations, lowered blood pressure, and in rare cases it caused internal bleeding in those with preexisting liver or kidney issues. Though on the whole, the drug seemed almost immediately effective. This grace period was nothing more than a honeymoon phase for Phalanx, as many who had felt recovered after treatment quickly relapsed, even while still on the intense regimen of medication. <br />
<br />
The drug was shown to effectively fight off 732-ZH EL, albeit for a very short time before the virus inexplicably "overcomes" the treatment and resumes business as usual. The result is 100% fatal.<br />
<br />
== Gene Therapy ==<br />
<br />
"Gene Therapy" - This item is an experimental antiretroviral vaccine developed by the CDC, NIH and WHO. It can both CURE and IMMUNIZE against Infection.... BUT it has a slight chance of a side effect! You may go temporarily, partially blind for 10 seconds after use! So be careful! But you'll never be infected again ;)</div>Satirehttps://wiki.nomoreroominhell.com/index.php?title=Items&diff=1695Items2017-01-03T04:29:21Z<p>Satire: /* Inventory Items */</p>
<hr />
<div><div style="position:relative;top:-32px;margin-bottom: -40px;float:right;text-align:right;padding:4px;"><br />
{| class="wikitable grid" style="background-color:#CBE5E7"<br />
| [[Items/ru|'''Русский''']]<br />
|}<br />
</div><br />
<br><br />
==Overview==<br />
There are a handful of items in <i>No More Room in Hell</i> which are essential to player unity, teamwork and survival. These items are not highlighted or noted in the game and players must actively and vigorously search for them in any given level. They can be picked up using "E" by [[Beginner's Guide#Controls|default]].<br />
<br />
: {{New In|1.05|If your inventory is at least half full, you will suffer a speed penalty.}}<br />
<br />
== Tools ==<br />
<br />
Tools in <i>No More Room in Hell</i> are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flare gun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain role that is unique for each tool. <br />
<br />
=== [[Welder]] ===<br />
<br />
Can be used to weld shut or cut through specific metal objects.<br />
<br />
=== [[Fire Extinguisher]] ===<br />
<br />
Aside from being a heavy-hitting melee weapon, the extinguisher can be used to put out flames to clear paths to certain items or objectives.<br />
<br />
=== [[Flare Gun]] ===<br />
<br />
Not only a weapon for igniting zombies into flailing bags of flesh, but can be used to fire a signal flare for a helicopter to drop off a supply crate or even signal a rescue vehicle in some maps.<br />
<br />
=== [[Barricade Hammer]] ===<br />
<br />
A quick-hitting melee weapon that also allows the user to barricade doors, windows or other points (as chosen by the level designer) if they have wooden planks in their ammunition inventory.<br />
<br />
=== [[Maglite]] ===<br />
<br />
A crucially important tool used to illuminate the path for yourself and other players. Sometimes it flickers, but don't worry. It is an LED Maglite with batteries that essentially last forever. A future update might remove the infinite batteries in the Maglite.<br />
<br />
=== Zippo ===<br />
A lighter that can provide a small flame for the player to see with, but provides no other purpose (not even as a weapon). The flame produced by the zippo barely lights up the path in front of the player and only provides a false sense of security.<br />
<br />
== Inventory Items ==<br />
<br />
These items can be carried in the player's inventory and can be used but opening the radial inventory and hovering the mouse over it. An exception can be made with the walkie talkie because the player uses it everytime they press the transmit voice button.<br />
<br />
===Walkie Talkie===<br />
<br />
Survivors who want to be able to communicate with each other across large distances should seek out the walkie talkie. When picked up, it provides the user a passive and easy way to communicate with other walkie talkie users who are in a different area of the current level they're in.<br />
<br />
=== Phalanx ===<br />
''[[Phalanx|Go to full article 'Phalanx']]''<br />
<br />
This item is the [[Phalanx]] anti-infection drug. It is equipped from the Radial Inventory and consumed quickly after use. It will be removed from the inventory and will cure infection temporarily for 3 minutes, at which point it will slowly start to set back in and resume its deadly course.<br />
<br />
=== Gene Thearpy ===<br />
<br />
A very rare item that stops infection completely and stops any further infection from bites - Available from supply crates on survival maps and only available in some objective maps.<br />
<br />
=== First-aid kit ===<br />
<br />
The first-aid kit, when used by the player will regain 40% of the player's health that has been lost. Note that the first-aid kit doesn't slow down infection if used after getting bit. It is advised to not use the first-aid kit unless the player's vision has turned completely black and white to avoid wastage.<br />
<br />
<br />
=== Bandages ===<br />
<br />
This item is used to stop bleeding inflicted by zombies occasionally. It is equipped from the Radial Inventory and consumed immediately. It will be removed and stop your bleeding, putting your health back to rights. It should be noted that if you do not use one in time you can in fact bleed out and die.<br />
<br />
== Non-Inventory Items ==<br />
<br />
=== Gas Tank ===<br />
<br />
A good crowd control item, use it to wipe out entire packs of zombies. Beware though as the flames can sometimes allow shamblers to turn into runners! The only downside is that in order to avoid taking explosive damage from the blast, players have to use a firearm to ignite the tank. If not, hitting it with a melee weapon will potentially kill the player.<br />
<br />
=== FEMA Duffel Bag ===<br />
<br />
A zone repair item only available in ''Survival'' maps. FEMA Duffel Bags are found in special boxes marked with yellow glow sticks. In order to use it, the player must bring the bag to a zone that has less than 90% health left. The bag will disappear and grant a 25% health boost to any sufficiently damaged zone that it is dropped in. The FEMA Duffel Bag's only function is to repair zones.<br />
<br />
=== First-aid box ===<br />
<br />
A somewhat bulkier version of the first-aid kit, this item is only available in ''Survival'' maps. The first-aid box holds 150% of a player's health - enough for an entire team, if it is rationed properly. Unfortunately, the first-aid box is often stashed in places far from the player's reach, usually near the zombie spawning areas. This makes it difficult to retrieve, especially during an ongoing horde attack. It is advised to retrieve the first-aid box '''AFTER''' a horde attack to avoid complications and loss of lives.</div>Satirehttps://wiki.nomoreroominhell.com/index.php?title=Items&diff=1694Items2017-01-03T04:28:37Z<p>Satire: </p>
<hr />
<div><div style="position:relative;top:-32px;margin-bottom: -40px;float:right;text-align:right;padding:4px;"><br />
{| class="wikitable grid" style="background-color:#CBE5E7"<br />
| [[Items/ru|'''Русский''']]<br />
|}<br />
</div><br />
<br><br />
==Overview==<br />
There are a handful of items in <i>No More Room in Hell</i> which are essential to player unity, teamwork and survival. These items are not highlighted or noted in the game and players must actively and vigorously search for them in any given level. They can be picked up using "E" by [[Beginner's Guide#Controls|default]].<br />
<br />
: {{New In|1.05|If your inventory is at least half full, you will suffer a speed penalty.}}<br />
<br />
== Tools ==<br />
<br />
Tools in <i>No More Room in Hell</i> are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flare gun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain role that is unique for each tool. <br />
<br />
=== [[Welder]] ===<br />
<br />
Can be used to weld shut or cut through specific metal objects.<br />
<br />
=== [[Fire Extinguisher]] ===<br />
<br />
Aside from being a heavy-hitting melee weapon, the extinguisher can be used to put out flames to clear paths to certain items or objectives.<br />
<br />
=== [[Flare Gun]] ===<br />
<br />
Not only a weapon for igniting zombies into flailing bags of flesh, but can be used to fire a signal flare for a helicopter to drop off a supply crate or even signal a rescue vehicle in some maps.<br />
<br />
=== [[Barricade Hammer]] ===<br />
<br />
A quick-hitting melee weapon that also allows the user to barricade doors, windows or other points (as chosen by the level designer) if they have wooden planks in their ammunition inventory.<br />
<br />
=== [[Maglite]] ===<br />
<br />
A crucially important tool used to illuminate the path for yourself and other players. Sometimes it flickers, but don't worry. It is an LED Maglite with batteries that essentially last forever. A future update might remove the infinite batteries in the Maglite.<br />
<br />
=== Zippo ===<br />
A lighter that can provide a small flame for the player to see with, but provides no other purpose (not even as a weapon). The flame produced by the zippo barely lights up the path in front of the player and only provides a false sense of security.<br />
<br />
== Inventory Items ==<br />
<br />
These items can be carried in the player's inventory and can be used but opening the radial inventory and hovering the mouse over it. An exception can be made with the walkie talkie because the player uses it everytime they press the transmit voice button.<br />
<br />
===Walkie Talkie===<br />
<br />
Survivors who want to be able to communicate with each other across large distances should seek out the walkie talkie. When picked up, it provides the user a passive and easy way to communicate with other walkie talkie users who are in a different area of the current level they're in.<br />
<br />
=== Phalanx ===<br />
''[[Phalanx|Go to full article 'Phalanx']]''<br />
<br />
This item is the [[Phalanx]] anti-infection drug. It is equipped from the Radial Inventory and consumed immediately. It will be removed from the inventory and will cure infection temporarily for 3 minutes, at which point it will slowly start to set back in and resume its deadly course.<br />
<br />
=== Gene Thearpy ===<br />
<br />
A very rare item that stops infection completely and stops any further infection from bites - Available from supply crates on survival maps and only available in some objective maps.<br />
<br />
=== First-aid kit ===<br />
<br />
The first-aid kit, when used by the player will regain 40% of the player's health that has been lost. Note that the first-aid kit doesn't slow down infection if used after getting bit. It is advised to not use the first-aid kit unless the player's vision has turned completely black and white to avoid wastage.<br />
<br />
<br />
=== Bandages ===<br />
<br />
This item is used to stop bleeding inflicted by zombies occasionally. It is equipped from the Radial Inventory and consumed immediately. It will be removed and stop your bleeding, putting your health back to rights. It should be noted that if you do not use one in time you can in fact bleed out and die.<br />
<br />
== Non-Inventory Items ==<br />
<br />
=== Gas Tank ===<br />
<br />
A good crowd control item, use it to wipe out entire packs of zombies. Beware though as the flames can sometimes allow shamblers to turn into runners! The only downside is that in order to avoid taking explosive damage from the blast, players have to use a firearm to ignite the tank. If not, hitting it with a melee weapon will potentially kill the player.<br />
<br />
=== FEMA Duffel Bag ===<br />
<br />
A zone repair item only available in ''Survival'' maps. FEMA Duffel Bags are found in special boxes marked with yellow glow sticks. In order to use it, the player must bring the bag to a zone that has less than 90% health left. The bag will disappear and grant a 25% health boost to any sufficiently damaged zone that it is dropped in. The FEMA Duffel Bag's only function is to repair zones.<br />
<br />
=== First-aid box ===<br />
<br />
A somewhat bulkier version of the first-aid kit, this item is only available in ''Survival'' maps. The first-aid box holds 150% of a player's health - enough for an entire team, if it is rationed properly. Unfortunately, the first-aid box is often stashed in places far from the player's reach, usually near the zombie spawning areas. This makes it difficult to retrieve, especially during an ongoing horde attack. It is advised to retrieve the first-aid box '''AFTER''' a horde attack to avoid complications and loss of lives.</div>Satire