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		<id>https://wiki.nomoreroominhell.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vertigoomg</id>
		<title>No More Room in Hell - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.nomoreroominhell.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vertigoomg"/>
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		<updated>2026-05-03T21:36:45Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Crowbar&amp;diff=1269</id>
		<title>Crowbar</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Crowbar&amp;diff=1269"/>
				<updated>2014-07-13T03:18:47Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
The Crowbar is a medium-high speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Crowbar|Crowbar.png|[[Weapons#Weapons|Melee]]|Semi Common|Light to Medium|Light|yes|me_crowbar}}&lt;br /&gt;
&lt;br /&gt;
Sometimes called a prybar or jimmy bar, the crowbar is a long steel beam with a prying blade on the bottom and a curved neck with two teeth for grasping bolts, nails, and more. Crowbars can be found in many sizes and have practical uses in many maintenance, engineering, construction, warehouse, and sanitation work.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Relatively fast compared to two-handed weapons&lt;br /&gt;
* Easy on stamina usage&lt;br /&gt;
* Can hold a flash light in the other hand&lt;br /&gt;
* Charged attacks are very effective when aimed at the head&lt;br /&gt;
* Unlike other flashlight-compatible weapons, when performing a charged attack, the flashlight does not move&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
* Almost as heavy as a two-handed weapon&lt;br /&gt;
* Range is iffy&lt;br /&gt;
* One-hit kills with quick attack quite rare&lt;br /&gt;
* Knock back not common despite being a &amp;quot;blunt&amp;quot; weapon&lt;br /&gt;
* Two-hit kills not guaranteed&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[File:Crowbar.png|500px|thumb|left|alt=Crowbar|A DHARMA Initiative issue Crowbar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Crowbar&amp;diff=1268</id>
		<title>Crowbar</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Crowbar&amp;diff=1268"/>
				<updated>2014-07-13T03:17:27Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
The Crowbar is a medium-high speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Crowbar|Crowbar.png|[[Weapons#Weapons|Melee]]|Semi Common|Light to Medium|Light|yes|me_crowbar}}&lt;br /&gt;
&lt;br /&gt;
Sometimes called a prybar or jimmy bar, the crowbar is a long steel beam with a prying blade on the bottom and a curved neck with two teeth for grasping bolts, nails, and more. Crowbars can be found in many sizes and have practical uses in many maintenance, engineering, construction, warehouse, and sanitation work.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Relatively fast compared to two-handed weapons&lt;br /&gt;
* Can hold a flash light in the other hand&lt;br /&gt;
* Charged attacks are very effective when aimed at the head&lt;br /&gt;
* Can knock back zombies effectively&lt;br /&gt;
* Unlike other flashlight-compatible weapons, when performing a charged attack, the flashlight does not move&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
* Almost as heavy as a two-handed weapon&lt;br /&gt;
* Somewhat exhausting to use&lt;br /&gt;
* One-hit kills with quick attack quite rare&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[File:Crowbar.png|500px|thumb|left|alt=Crowbar|A DHARMA Initiative issue Crowbar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Baseball_Bat&amp;diff=1267</id>
		<title>Baseball Bat</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Baseball_Bat&amp;diff=1267"/>
				<updated>2014-07-13T03:16:08Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
The Baseball bat is a two handed, medium damage melee weapon.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info&lt;br /&gt;
|Baseball Bat&lt;br /&gt;
|Baseball_bat.jpg|[[Weapons#Weapons|Melee]]&lt;br /&gt;
|Common&lt;br /&gt;
|Moderate to High&lt;br /&gt;
|Moderate&lt;br /&gt;
|No&lt;br /&gt;
|me_bat_metal}}&lt;br /&gt;
&lt;br /&gt;
A baseball bat is a smooth wooden or metal club used in the game of baseball to hit the ball after the ball is thrown by the pitcher. Baseball Bats are very common all throughout the United States. They come in all shapes and sizes from wood to metal in all different colors and styles. &lt;br /&gt;
&lt;br /&gt;
In &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;, the Baseball bat is of an aluminum variety and is a two handed weapon. A semi-lightweight weapon, it uses a moderate amount of stamina and delivers moderate to high damage when swung at opponents, with possibly the highest knockback chance available to any melee weapon. &lt;br /&gt;
&lt;br /&gt;
It is a medium speed weapon so light attacks, while certainly not slow, are not exactly fast either. The baseball bat is capable of a moderate side swing or an overhead charged swing. As it is a two handed weapon, it cannot be wielded with a [[Maglite | flashlight]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Since the Baseball bat possesses a high knockback chance, it is recommended to remain at a short distance and wait for a zombie come to you. Charge up a heavy swing and release when it comes within a comfortable range, but follow up with a light swing or two to ensure a successful kill. &lt;br /&gt;
&lt;br /&gt;
Repeated light swings are effective on small groups of two or three as the high knockback chance can allow a player to follow up with additional strikes. However, be careful when engaging larger groups, as the high knockback chance can push a zombie into a horde, preventing the player from killing it without risking a grab. In this case, it is best to retreat and thin out the horde so they are not as bunched up, making them easier to take down.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
*Moderately common&lt;br /&gt;
*Decent attack damage&lt;br /&gt;
*High knockback chance&lt;br /&gt;
*Moderate stamina usage: 20~ swings before exhaustion&lt;br /&gt;
*Low weight&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
*Cannot be paired up with a flashlight&lt;br /&gt;
*High knockback chance can be troublesome with very large groups&lt;br /&gt;
*Short range for a two handed weapon&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball_bat.jpg|500px|thumb|left|The Baseball Bat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=1266</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=1266"/>
				<updated>2014-07-13T03:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Machete|Machete.png|[[Weapons#Weapons|Melee]]|Rare|Medium-High|Medium|Yes|me_machete}}&lt;br /&gt;
&lt;br /&gt;
Machetes are common tools for landscaping and forestry. They resemble a giant knife or sword, with a synthetic handle and a long, tempered steel blade meant to chop through large and thick tree branches and foliage. As a weapon it is capable of splitting bone with relative ease and it encounters very little air resistance resulting in fast swings.&lt;br /&gt;
&lt;br /&gt;
The Machete in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a high speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The machete is extremely light, allows for flashlight usage, and produces one-hit kills to the head with a great degree of reliability. Thus, a player with a machete becomes almost a one-man army of sorts when wielding this weapon. Unfortunately, since it's relatively rare compared to other weapons, acquiring this weapon on objective maps can be a little tricky.&lt;br /&gt;
&lt;br /&gt;
A machete/flashlight combo allows a player to become an explorer of sorts, since both hardly slow the player down. The ability to dodge zombies easily, sprint quickly, and take out the walking dead with ease allows the player to explore parts of the map a two-handed weapon- or at least a heavier one-handed weapon- might not permit.&lt;br /&gt;
&lt;br /&gt;
On a defensive or offensive standpoint, the machete is almost as effective as the fire axe in terms of sheer destruction. While it does drain the stamina to a greater degree than other weapons, specifically the hatchet and the baseball bat, it can kill a great degree of zombies in a short period of time. Unfortunately, it sometimes fails to kill a zombie with one hit and instead requires several follow-up blows to finish them off. This can swiftly drain stamina, leaving the player to retreat to regain energy.&lt;br /&gt;
&lt;br /&gt;
Perhaps this weapon's drawbacks are few but significant: it's rare, players seeing a machete-wielding player assume they will take the front in fighting zombies, it can be a little exhausting to use, and it doesn't knock back zombies as effectively as a blunt weapon. Nevertheless, it's a fantastic weapon in the right hands for scouts, fighters, and defenders alike.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* High damage and likelihood of one-hit headkills&lt;br /&gt;
* Decent range&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Somewhat slow attack speed&lt;br /&gt;
* Moderate to heavy stamina usage- 9 to 12 swings before exhaustion&lt;br /&gt;
* Somewhat rare&lt;br /&gt;
* Not likely to knock back zombies&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1265</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1265"/>
				<updated>2014-07-13T03:14:39Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage (head hits to kill)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || 4 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 10 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || 2 || 1 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || 3 || 2 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || 1 || 1 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || 3 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 25 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| 30 || - || 3 || 2 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 20 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 20 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:E-Tool_icon.png|70px|link=E-Tool]]&amp;lt;br /&amp;gt;[[E-Tool]]&lt;br /&gt;
| 20 || - || 3 || 2 || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Barricade Hammer]]&lt;br /&gt;
| 10 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Focus Mode====&lt;br /&gt;
&lt;br /&gt;
Handguns will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Handgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Headshots to Kill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 15+1 || 2 || Semi-automatic || ~3 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| [[.45 ACP]] || 7+1 || 1 || Single || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:glock17.png|70px|link=Glock]]&amp;lt;br /&amp;gt;[[Glock]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 17+1 || 2 || Semi-automatic || ~3 sec. || 15&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| [[.22 LR]] || 10+1 || 2 || Semi-automatic || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| [[.357 Magnum ]] || 6 || 1 || Revolver || ~5 sec. || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Shotgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity !! Initial !! Full&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| [[12 Gauge]] || 2 || Semi-automatic ||  || ~7 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Pump || ~4 sec. || ~9 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| [[12 Gauge]] || 8+1 || Pump || ~4 sec. || ~12 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Semi-automatic || ~6 sec. || ~10 sec. || 35&lt;br /&gt;
|}&lt;br /&gt;
[[Beretta Perennia SV10]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500a]] - The Mossberg 500a is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500a denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm|Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br /&amp;gt;[[JAE-700]]&lt;br /&gt;
| ? || 10+1 || - || [[.308|.308 Winchester]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M16A4.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Heckler &amp;amp; Koch MP5A3.png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ingram Mac-10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
| 30 || 30 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram Mac-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Explosive&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Damage&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Radius&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Grenade]]&amp;lt;br /&amp;gt;[[Grenade]]&lt;br /&gt;
| ???&lt;br /&gt;
| 265&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:molotov.png|70px|link=Molotov]]&amp;lt;br /&amp;gt;[[Molotov]]&lt;br /&gt;
| 30+burn&lt;br /&gt;
| ???&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:tnt.png|70px|link=TNT]]&amp;lt;br /&amp;gt;[[TNT]]&lt;br /&gt;
| ???&lt;br /&gt;
| 512&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area and are very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=1264</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=1264"/>
				<updated>2014-07-13T03:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Light-Medium|Light-Medium|Yes|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a medium speed, one-handed weapon that deals low-medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The pipe wrench is relatively light (almost as light as the hatchet), and its swings are fast and the charged attack is enough to bring down a zombie if the head is struck; it is also a very common weapon. However, being only a pipe wrench, the wrench requires the user to be much closer to a zombie that with the other weapons (like the sledgehammer and fire axe) without the high damage that weapons like the hatchet and machete can offer. Being a blunt weapon, it does have a greater knock back chance, but zombies are usually killed before it comes into effect. This can also be paired with the flashlight, making a good weapon in dark places compared to the two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Somewhat quick&lt;br /&gt;
* Somewhat frugal on energy - 20 to 25 swings before exhaustion&lt;br /&gt;
* Very common&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
* Somewhat light for a blunt weapon&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Short-ish range&lt;br /&gt;
* Weak compared with the other one-handed weapons&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=1263</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=1263"/>
				<updated>2014-07-13T03:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Light-Medium|Light-Medium|Yes|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a medium speed, one-handed weapon that deals low-medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The pipe wrench is relatively heavy (almost as heavy as the lead pipe), but its swings are fast and the charged attack is enough to bring down a zombie if the head is struck; it is also a very common weapon. However, being only a pipe wrench, the wrench requires the user to be much closer to a zombie that with the other weapons (like the sledgehammer and fire axe) without the high damage that weapons like the kitchen knife and machete can offer. Being a blunt weapon, it does have a greater knock back chance, but zombies are usually killed before it comes into effect. This can also be paired with the flashlight, making a good weapon in dark places compared to the two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Somewhat quick&lt;br /&gt;
* Somewhat frugal on energy - 20 to 25 swings before exhaustion&lt;br /&gt;
* Very common&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
* Somewhat light for a blunt weapon&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Short-ish range&lt;br /&gt;
* Weak compared with the other one-handed weapons&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=1262</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=1262"/>
				<updated>2014-07-13T03:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Medium|Light-Medium|Yes|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a medium speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The pipe wrench is relatively heavy (almost as heavy as the lead pipe), but its swings are fast and the charged attack is enough to bring down a zombie if the head is struck; it is also a very common weapon. However, being only a pipe wrench, the wrench requires the user to be much closer to a zombie that with the other weapons (like the sledgehammer and fire axe) without the high damage that weapons like the kitchen knife and machete can offer. Being a blunt weapon, it does have a greater knock back chance, but zombies are usually killed before it comes into effect. This can also be paired with the flashlight, making a good weapon in dark places compared to the two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Somewhat quick&lt;br /&gt;
* Somewhat frugal on energy - 20 to 25 swings before exhaustion&lt;br /&gt;
* Very common&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
* Somewhat light for a blunt weapon&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Short-ish range&lt;br /&gt;
* Weak compared with the other one-handed weapons&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=1261</id>
		<title>Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=1261"/>
				<updated>2014-07-13T03:09:35Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Sledgehammer||[[Weapons#Weapons|Melee]]|Uncommon|Medium-High|High|No|me_sledge}}&lt;br /&gt;
&lt;br /&gt;
Sledgehammers are common construction tools used in the cracking of ground, aggregate, pavement or concrete. They are large with long handles acting as a lever and a solid and heavy steel head. They are able to apply an extreme amount of physical impulse and massive force on to a direct area inflicting incredible damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a slow speed, two-handed weapon that deals very high damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer ''cannot'' be used in conjunction with a [[Maglite|maglite]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The sledgehammer is a weapon that is a combination of defense (high knockback chance) and offense (high chance to crack skulls). Despite being slow and cumbersome, a player with a lot of experience behind this weapon can clear out a room, part of a street, or a long line of zombies with little effort. However, players unfamiliar with this weapon or the game should remain away from the front of the group and instead utilizing charged attacks against zombies.&lt;br /&gt;
&lt;br /&gt;
One method of using this weapon is to used the charged attack against zombies, and this is pretty effective. Move towards a zombie, let loose a fully charged attack and watch it fly. Move back, allow another survivor to let loose a few hits, then move forward again and kill the next zombie. If it fails to kill, it'll more than likely send the zombie back regardless. &lt;br /&gt;
&lt;br /&gt;
Another take would be to simply utilize quick attacks to swiftly dispatch numerous zombies in order to either advance a group or clear a path for oneself. More zombies can be killed in this hammer, but the chance to miss a one hit kill is greater. In any case, brief rests are required from time to time to allow stamina to build back up.&lt;br /&gt;
&lt;br /&gt;
Either way, be prepared to have space so you can recover stamina. This is especially true on a defensive matter, as you might find yourself being swarmed by zombies or worse, running out of stamina while cornered. The sledgehammer is difficult to use against runners or kids, so be careful with them.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Heavy quick attack damage - frequent one-hit kills to the head&lt;br /&gt;
* Charged attack almost guaranteed to either kill with a headshot or knock back the zombie&lt;br /&gt;
* Amusing to watch zombies go flying back after a charged attack&lt;br /&gt;
* Long range for a melee weapon&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Somewhat uncommon&lt;br /&gt;
* Heavy&lt;br /&gt;
* Slow attack speed&lt;br /&gt;
* Uses up a LOT of stamina&lt;br /&gt;
* Not quite as effective as fire axe with quick attack - less zombies killed before exhaustion&lt;br /&gt;
* Cannot use a maglite with this weapon&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Fire_Axe&amp;diff=1260</id>
		<title>Fire Axe</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Fire_Axe&amp;diff=1260"/>
				<updated>2014-07-13T03:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Fire Axe|Fireaxe.jpg|[[Weapons#Weapons|Melee]]|Uncommon|High|Moderate|No|me_axe_fire}}&lt;br /&gt;
&lt;br /&gt;
The Fire Axe, also known as a Firefighter's Axe, is a tool commonly stored in public areas secured until the event of an emergency. Commonly placed in visible areas along with fire hoses or [[Fire Extinguisher|fire extinguishers]], fire axes are used for breaking through obstacles and clearing a path to safety for rescue operations by first responders.&lt;br /&gt;
&lt;br /&gt;
The Fire Axe in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a slow-medium speed, two-handed weapon that deals high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Fire Axe in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is an uncommon weapon that can be used to wipe out a large group of enemies, even though it consumes a high amount of stamina. Its range is larger than the [[Hatchet]]'s and has a high knockback chance on zombies, but has a lower attack rate.&lt;br /&gt;
&lt;br /&gt;
A good strategy to deal with zombies is simply using the default swipe attack aiming at the targets head, and moving backwards or to the side. This saves valuable stamina to be used to escape a slowly growing horde or when facing runners.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
'''Pros'''&lt;br /&gt;
* Long range swings.&lt;br /&gt;
* Somewhat reliable one-hit kills.&lt;br /&gt;
* Highly damaging light attacks.&lt;br /&gt;
* Somewhat common on some maps.&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
* Light attack does not always kill in one shot.&lt;br /&gt;
* Attacks consume a lot of stamina.&lt;br /&gt;
* Occupies a large amount of space in the inventory.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[File:Fireaxe.jpg|500px|thumb|right|Fire Axe]]&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
* The Fire Axe is suspiciously similar to TF2 Pyro's Fire Axe.&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Hatchet&amp;diff=1259</id>
		<title>Hatchet</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Hatchet&amp;diff=1259"/>
				<updated>2014-07-13T03:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
The Hatchet is a melee weapon added in the 1.03 Patch and is a small, hand held axe used for cutting and splitting wood. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Weapon_Info|Hatchet|V_me_hatchet01_large.jpg|[[Weapons#Weapons|Melee]]|Common|Medium-High|Low|Yes|me_hatchet}}&lt;br /&gt;
&lt;br /&gt;
The Hatchet is a small hand held axe that is predominately used to chop and split wood. It is a common tool frequently used by outdoorsmen as a portable axe that is small enough to be carried in a backpack for use when camping and travelling.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Hatchet in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is one of the few one handed melee weapons with a low stamina consumption but a relatively high damage per hit. It possesses a short range compared to its bigger brother the [[Fire Axe]] but compensates with a higher rate of attack, a somewhat larger availability and overall more compact size and lighter weight. But, as it is a one handed weapon, it has a relatively low knockback chance. &lt;br /&gt;
&lt;br /&gt;
It is capable of a quick but a moderately high damaging light attack. Charged attacks will inflict more damage but are slower, use up more stamina and don't always offer a higher chance of a successful one hit kill. As it is a one handed weapon, with a compact size and light weight, it gives a player a wider choice in the equipment they may carry. &lt;br /&gt;
&lt;br /&gt;
Light attacks with the Hatchet uses up only small amounts of stamina with each swing and saving what stamina you have for that all important shove or sprint to safety. An ideal strategy to deal with small groups is to slowly back up while striking the head of each zombie, making sure to keep a firm distance between the player and them and only shove when appropriate. &lt;br /&gt;
&lt;br /&gt;
An experienced player who has practiced enough can easily handle large hordes with only a hatchet in hand. However, it is recommended that new players focus on small groups no larger than 5 zombies of the regular variety. Hatchets are also one of the few weapons that are most effective against Fast Zombies, its high damaging light attacks coupled with its high rate of attack being a perfect counter to the speedy undead.&lt;br /&gt;
&lt;br /&gt;
Here is a rough guide for how many hits to the head it takes to kill with a Hatchet:&lt;br /&gt;
&lt;br /&gt;
* Regular Zombies take 2 or 3 hits to the head with Light Attacks or 1 or 2 Hits with Charged Attacks&lt;br /&gt;
* Running Zombies take 1 or 2 hits to the head with Light Attacks or 1 or 2 hits with Charged Attacks&lt;br /&gt;
* Children Zombies take 1 hit to the head with Light Attacks or 1 Hit with Charged Attacks&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
'''Pros'''&lt;br /&gt;
&lt;br /&gt;
* Light and compact&lt;br /&gt;
* Fast attack speed&lt;br /&gt;
* Moderately high damaging light attacks&lt;br /&gt;
* Relatively common&lt;br /&gt;
* Low stamina usage - 30+ swings before exhaustion&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
&lt;br /&gt;
* Unreliable one hit kills&lt;br /&gt;
* Quite short range&lt;br /&gt;
* Charged attacks having inconsistent one hit kill chance&lt;br /&gt;
* Charged attacks are overall less effective than light attacks&lt;br /&gt;
* Low knock back chance&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Hatchet handle logo and writing have ''Dharma Initiative Survival Equipment'' on the side. It is an Easter egg and reference to the television show, [http://en.wikipedia.org/wiki/Lost_%28TV_series%29 Lost].&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1258</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1258"/>
				<updated>2014-07-13T03:05:08Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage (head hits to kill)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || 4 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 10 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || 2 || 1 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || 3 || 2 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || 1 || 1 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || 3 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 25 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| 30 || - || 3 || 2 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 20 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 10 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:E-Tool_icon.png|70px|link=E-Tool]]&amp;lt;br /&amp;gt;[[E-Tool]]&lt;br /&gt;
| 20 || - || 3 || 2 || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Barricade Hammer]]&lt;br /&gt;
| 10 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Focus Mode====&lt;br /&gt;
&lt;br /&gt;
Handguns will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Handgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Headshots to Kill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 15+1 || 2 || Semi-automatic || ~3 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| [[.45 ACP]] || 7+1 || 1 || Single || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:glock17.png|70px|link=Glock]]&amp;lt;br /&amp;gt;[[Glock]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 17+1 || 2 || Semi-automatic || ~3 sec. || 15&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| [[.22 LR]] || 10+1 || 2 || Semi-automatic || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| [[.357 Magnum ]] || 6 || 1 || Revolver || ~5 sec. || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Shotgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity !! Initial !! Full&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| [[12 Gauge]] || 2 || Semi-automatic ||  || ~7 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Pump || ~4 sec. || ~9 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| [[12 Gauge]] || 8+1 || Pump || ~4 sec. || ~12 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Semi-automatic || ~6 sec. || ~10 sec. || 35&lt;br /&gt;
|}&lt;br /&gt;
[[Beretta Perennia SV10]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500a]] - The Mossberg 500a is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500a denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm|Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br /&amp;gt;[[JAE-700]]&lt;br /&gt;
| ? || 10+1 || - || [[.308|.308 Winchester]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M16A4.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Heckler &amp;amp; Koch MP5A3.png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ingram Mac-10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
| 30 || 30 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram Mac-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Explosive&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Damage&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Radius&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Grenade]]&amp;lt;br /&amp;gt;[[Grenade]]&lt;br /&gt;
| ???&lt;br /&gt;
| 265&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:molotov.png|70px|link=Molotov]]&amp;lt;br /&amp;gt;[[Molotov]]&lt;br /&gt;
| 30+burn&lt;br /&gt;
| ???&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:tnt.png|70px|link=TNT]]&amp;lt;br /&amp;gt;[[TNT]]&lt;br /&gt;
| ???&lt;br /&gt;
| 512&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area and are very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Kitchen_Knife&amp;diff=1257</id>
		<title>Kitchen Knife</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Kitchen_Knife&amp;diff=1257"/>
				<updated>2014-07-13T03:03:36Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pro's and Con's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
The Kitchen Knife was released in the 1.06 Patch. It is a common household tool used to slice or chop food items.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Weapon_Info|Kitchen Knife|Knife_105.jpg|[[Weapons#Weapons|Melee]]|Common|Low|Low|Yes|me_kitknife}}&lt;br /&gt;
&lt;br /&gt;
A Kitchen Knife is a general term for any knife used for food preparation. They can appear in all different sizes, finishes, materials and shapes. The version featured in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is of a large chef knife variety with a wooden riveted handle. Chef Knives are usually fairly large with 14 inches of overall length with a blade length of 8 inches. Most common kitchen brand knives are typically of a stainless steel variety.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Kitchen knife is a short ranged bladed weapon that is both light and easy to handle while providing a decent amount of damage. It is somewhat comparable to the [[Hatchet|Hatchet]], sharing a similar range and damage profile, with an equally similar attack rate. It is a perfect backup weapon, taking only a small space in the inventory while still dishing out decent damage. &lt;br /&gt;
&lt;br /&gt;
Keep your distance and attack with light attacks. Two or three attacks are ample in killing a regular zombie, but its short range is its main downfall. Child zombies can be taken care of with a single charged attack, but the damage increase is negligible.&lt;br /&gt;
&lt;br /&gt;
== Pro's and Con's ==&lt;br /&gt;
&lt;br /&gt;
''Pros''&lt;br /&gt;
&lt;br /&gt;
*Able to use maglite&lt;br /&gt;
*Very Lightweight; carrying two large weapons along with knife is possible&lt;br /&gt;
*Fairly common&lt;br /&gt;
*Quite fast&lt;br /&gt;
&lt;br /&gt;
''Cons''&lt;br /&gt;
&lt;br /&gt;
* Short reach&lt;br /&gt;
* Charged Attack is no different from light lttack&lt;br /&gt;
* Very Weak; three, even four blows may be required to down a zombie&lt;br /&gt;
* Knock back chance very slim&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Knife 105.jpg|300px|thumb|none|A render of the No More Room in Hell Kitchen Knife]][[File:Chef's_Knife.jpg|300px|thumb|none|A typical Kitchen Knife]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Kitchen Knife was slated for release in the 1.05 Patch, but was cut to fine tune animations and correct texture glitches and is said to be released alongside Patch 1.06&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1256</id>
		<title>E-Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1256"/>
				<updated>2014-07-13T03:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC left}}&lt;br /&gt;
&lt;br /&gt;
The E-Tool is a two-handed weapon in No More Room in Hell&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|E-Tool||[[Weapons#Weapons|Melee]]|Medium Rare|Low to Medium|Medium|No|me_etool}}&lt;br /&gt;
The E-Tool, also known as an entrenching tool, is a commonly collapsible tool used for a variety of military applications. It is utilized by survivalists and other outdoor groups in the field. The device is similar to a spade but differentiates in that the shovel part of the tool can be collapsed rather than being fixed in position. &lt;br /&gt;
&lt;br /&gt;
The E-tool, much like the spade, is a medium speed as well as a low to medium powered two-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Slightly longer range in Shovel Mode&lt;br /&gt;
* Shovel Mode has a decent chance to knock back zombies&lt;br /&gt;
* Pick Mode comparable to machete or fire ax in power&lt;br /&gt;
* Fairly light for a two-handed weapon&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* High stamina usage - 7 swings tops before exhaustion&lt;br /&gt;
* Cannot use maglite with it&lt;br /&gt;
* Charged attack does not always kill with a hit to the head in Shovel Mode&lt;br /&gt;
* Shovel Mode weaker than most other weapons - frequently needs three hits unless charged&lt;br /&gt;
* Pick Mode has such short range, push doesn't reach outside of zombie's reach&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1255</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1255"/>
				<updated>2014-07-13T02:59:12Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage (head hits to kill)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || 3 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 10 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || 2 || 1 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || 3 || 2 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || 1 || 1 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || 3 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 25 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| 30 || - || 3 || 2 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 20 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 10 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:E-Tool_icon.png|70px|link=E-Tool]]&amp;lt;br /&amp;gt;[[E-Tool]]&lt;br /&gt;
| 20 || - || 3 || 2 || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Barricade Hammer]]&lt;br /&gt;
| 10 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Focus Mode====&lt;br /&gt;
&lt;br /&gt;
Handguns will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Handgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Headshots to Kill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 15+1 || 2 || Semi-automatic || ~3 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| [[.45 ACP]] || 7+1 || 1 || Single || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:glock17.png|70px|link=Glock]]&amp;lt;br /&amp;gt;[[Glock]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 17+1 || 2 || Semi-automatic || ~3 sec. || 15&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| [[.22 LR]] || 10+1 || 2 || Semi-automatic || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| [[.357 Magnum ]] || 6 || 1 || Revolver || ~5 sec. || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Shotgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity !! Initial !! Full&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| [[12 Gauge]] || 2 || Semi-automatic ||  || ~7 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Pump || ~4 sec. || ~9 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| [[12 Gauge]] || 8+1 || Pump || ~4 sec. || ~12 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Semi-automatic || ~6 sec. || ~10 sec. || 35&lt;br /&gt;
|}&lt;br /&gt;
[[Beretta Perennia SV10]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500a]] - The Mossberg 500a is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500a denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm|Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br /&amp;gt;[[JAE-700]]&lt;br /&gt;
| ? || 10+1 || - || [[.308|.308 Winchester]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M16A4.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Heckler &amp;amp; Koch MP5A3.png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ingram Mac-10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
| 30 || 30 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram Mac-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Explosive&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Damage&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Radius&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Grenade]]&amp;lt;br /&amp;gt;[[Grenade]]&lt;br /&gt;
| ???&lt;br /&gt;
| 265&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:molotov.png|70px|link=Molotov]]&amp;lt;br /&amp;gt;[[Molotov]]&lt;br /&gt;
| 30+burn&lt;br /&gt;
| ???&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:tnt.png|70px|link=TNT]]&amp;lt;br /&amp;gt;[[TNT]]&lt;br /&gt;
| ???&lt;br /&gt;
| 512&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area and are very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Lead_Pipe&amp;diff=1254</id>
		<title>Lead Pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Lead_Pipe&amp;diff=1254"/>
				<updated>2014-07-12T01:35:46Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Lead Pipe|lead_pipe.png|[[Weapons#Weapons|Melee]]|Common|Low to Medium|Low|Yes|me_pipe_lead}}&lt;br /&gt;
&lt;br /&gt;
Lead Piping is used often in older structures, common in many places in the United States. It has long since fallen out of favor and is prohibited for use in new structures in many places due to its toxicity. A disconnected section of lead pipe can be used as a brutal blunt weapon.&lt;br /&gt;
&lt;br /&gt;
As a weapon, the lead pipe is a slow-medium speed, one-handed weapon that deals medium damage.&lt;br /&gt;
&lt;br /&gt;
The lead pipe can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Easy on energy&lt;br /&gt;
* Quite common&lt;br /&gt;
* Good chance to knock back zombies&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* A little on the slow side&lt;br /&gt;
* Heavy for a one-handed weapon&lt;br /&gt;
* Range isn't great&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1253</id>
		<title>E-Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1253"/>
				<updated>2014-07-12T01:34:41Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC left}}&lt;br /&gt;
&lt;br /&gt;
The E-Tool is a two-handed weapon in No More Room in Hell&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|E-Tool||[[Weapons#Weapons|Melee]]|Medium Rare|Low to Medium|Medium|No|me_etool}}&lt;br /&gt;
The E-Tool, also known as an entrenching tool, is a commonly collapsible tool used for a variety of military applications. It is utilized by survivalists and other outdoor groups in the field. The device is similar to a spade but differentiates in that the shovel part of the tool can be collapsed rather than being fixed in position. &lt;br /&gt;
&lt;br /&gt;
The E-tool, much like the spade, is a medium speed as well as a low to medium powered two-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* ... Slightly longer range than other weapons?&lt;br /&gt;
* Shovel Mode has a decent chance to knock back zombies&lt;br /&gt;
* Pick Mode comparable to machete or fire ax in power&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* High stamina usage - 7 swings tops before exhaustion&lt;br /&gt;
* Cannot use maglite with it&lt;br /&gt;
* Charged attack does not always kill with a hit to the head&lt;br /&gt;
* Shovel Mode weaker than most other weapons - frequently needs three hits&lt;br /&gt;
* Pick Mode has such short range, push doesn't reach outside of zombie's reach&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1252</id>
		<title>E-Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1252"/>
				<updated>2014-07-12T01:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC left}}&lt;br /&gt;
&lt;br /&gt;
The E-Tool is a two-handed weapon in No More Room in Hell&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|E-Tool||[[Weapons#Weapons|Melee]]|Medium Rare|Low to Medium|Medium|No|me_etool}}&lt;br /&gt;
The E-Tool, also known as an entrenching tool, is a commonly collapsible tool used for a variety of military applications. It is utilized by survivalists and other outdoor groups in the field. The device is similar to a spade but differentiates in that the shovel part of the tool can be collapsed rather than being fixed in position. &lt;br /&gt;
&lt;br /&gt;
The E-tool, much like the spade, is a medium speed as well as a medium powered two-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* ... Slightly longer range than other weapons?&lt;br /&gt;
* Shovel Mode has a decent chance to knock back zombies&lt;br /&gt;
* Pick Mode comparable to machete or fire ax in power&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* High stamina usage - 7 swings tops before exhaustion&lt;br /&gt;
* Cannot use maglite with it&lt;br /&gt;
* Charged attack does not always kill with a hit to the head&lt;br /&gt;
* Shovel Mode weaker than most other weapons - frequently needs three hits&lt;br /&gt;
* Pick Mode has such short range, push doesn't reach outside of zombie's reach&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1251</id>
		<title>E-Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1251"/>
				<updated>2014-07-12T01:32:21Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC left}}&lt;br /&gt;
&lt;br /&gt;
The E-Tool is a two-handed weapon in No More Room in Hell&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|E-Tool||[[Weapons#Weapons|Melee]]|Medium Rare|Low to Medium|Medium|No|me_etool}}&lt;br /&gt;
The E-Tool, also known as an entrenching tool, is a commonly collapsible tool used for a variety of military applications. It is utilized by survivalists and other outdoor groups in the field. The device is similar to a spade but differentiates in that the shovel part of the tool can be collapsed rather than being fixed in position. &lt;br /&gt;
&lt;br /&gt;
The E-tool, much like the spade, is a medium speed as well as a medium powered two-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* ... Slightly longer range than other weapons?&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* High stamina usage - 7 swings tops before exhaustion&lt;br /&gt;
* Poor damage compared to the other two handed weapons - even spade and baseball bat seem more capable&lt;br /&gt;
* Cannot use maglite with it&lt;br /&gt;
* Charged attack does not always kill with a hit to the head&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1250</id>
		<title>E-Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1250"/>
				<updated>2014-07-11T00:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC left}}&lt;br /&gt;
&lt;br /&gt;
The E-Tool is a two-handed weapon in No More Room in Hell&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|E-Tool||[[Weapons#Weapons|Melee]]|Medium Rare|Medium|Medium|No|me_etool}}&lt;br /&gt;
The E-Tool, also known as an entrenching tool, is a commonly collapsible tool used for a variety of military applications. It is utilized by survivalists and other outdoor groups in the field. The device is similar to a spade but differentiates in that the shovel part of the tool can be collapsed rather than being fixed in position. &lt;br /&gt;
&lt;br /&gt;
The E-tool, much like the spade, is a medium speed as well as a medium powered two-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* ... Slightly longer range than other weapons?&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* High stamina usage - 7 swings tops before exhaustion&lt;br /&gt;
* Poor damage compared to the other two handed weapons - even spade and baseball bat seem more capable&lt;br /&gt;
* Cannot use maglite with it&lt;br /&gt;
* Charged attack does not always kill with a hit to the head&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1249</id>
		<title>E-Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1249"/>
				<updated>2014-07-11T00:44:18Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
The E-Tool is a two-handed weapon in [i]No More Room in Hell[/i]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|E-Tool||[[Weapons#Weapons|Melee]]|Medium Rare|Medium|Medium|No|me_etool}}&lt;br /&gt;
The E-Tool, also known as an entrenching tool, is a commonly collapsible tool used for a variety of military applications. It is utilized by survivalists and other outdoor groups in the field. The device is similar to a spade but differentiates in that the shovel part of the tool can be collapsed rather than being fixed in position. &lt;br /&gt;
&lt;br /&gt;
The E-tool, much like the spade, is a medium speed as well as a medium powered two-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* ... Slightly longer range than other weapons?&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* High stamina usage - 7 swings tops before exhaustion&lt;br /&gt;
* Poor damage compared to the other two handed weapons - even spade and baseball bat seem more capable&lt;br /&gt;
* Cannot use maglite with it&lt;br /&gt;
* Charged attack does not always kill with a hit to the head&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1248</id>
		<title>E-Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1248"/>
				<updated>2014-07-11T00:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|E-Tool||[[Weapons#Weapons|Melee]]|Medium Rare|Medium|Medium|No|me_etool}}&lt;br /&gt;
The E-Tool, also known as an entrenching tool, is a commonly collapsible tool used for a variety of military applications. It is utilized by survivalists and other outdoor groups in the field. The device is similar to a spade but differentiates in that the shovel part of the tool can be collapsed rather than being fixed in position. &lt;br /&gt;
&lt;br /&gt;
The E-tool, much like the spade, is a medium speed as well as a medium powered two-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* ... Slightly longer range than other weapons?&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* High stamina usage - 7 swings tops before exhaustion&lt;br /&gt;
* Poor damage compared to the other two handed weapons - even spade and baseball bat seem more capable&lt;br /&gt;
* Cannot use maglite with it&lt;br /&gt;
* Charged attack does not always kill with a hit to the head&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1247</id>
		<title>E-Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1247"/>
				<updated>2014-07-11T00:42:56Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{Template:Weapon_Info|E-Tool||[[Weapons#Weapons|Melee]]|Medium Rare|Medium|Medium|No|me_etool}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The E-Tool, also known as an entrenching tool, is a commonly collapsible tool used for a variety of military applications. It is utilized by survivalists and other outdoor groups in the field. The device is similar to a spade but differentiates in that the shovel part of the tool can be collapsed rather than being fixed in position. &lt;br /&gt;
&lt;br /&gt;
The E-tool, much like the spade, is a medium speed as well as a medium powered two-handed weapon.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* ... Slightly longer range than other weapons?&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* High stamina usage - 7 swings tops before exhaustion&lt;br /&gt;
* Poor damage compared to the other two handed weapons - even spade and baseball bat seem more capable&lt;br /&gt;
* Cannot use maglite with it&lt;br /&gt;
* Charged attack does not always kill with a hit to the head&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1246</id>
		<title>E-Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1246"/>
				<updated>2014-07-11T00:38:09Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{Template:Weapon_Info|E-Tool||[[Weapons#Weapons|Melee]]|Medium Rare|Medium|Medium|No|me_etool}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The E-Tool, also known as an entrenching tool, is a commonly collapsible tool used for a variety of military applications. It is utilized by survivalists and other outdoor groups in the field. The device is similar to a spade but differentiates in that the shovel part of the tool can be collapsed rather than being fixed in position. &lt;br /&gt;
&lt;br /&gt;
The E-tool, much like the spade, is a medium speed as well as a medium powered two-handed weapon.&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1245</id>
		<title>E-Tool</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=E-Tool&amp;diff=1245"/>
				<updated>2014-07-11T00:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: Created page with &amp;quot;==Overview== {{Template:Weapon_Info|E-Tool||Melee|Medium Rare|Medium|Medium|No|me_chainsaw}} {{TOC right}} The E-Tool, also known as an entrenching tool, i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{Template:Weapon_Info|E-Tool||[[Weapons#Weapons|Melee]]|Medium Rare|Medium|Medium|No|me_chainsaw}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The E-Tool, also known as an entrenching tool, is a commonly collapsible tool used for a variety of military applications. It is utilized by survivalists and other outdoor groups in the field. The device is similar to a spade but differentiates in that the shovel part of the tool can be collapsed rather than being fixed in position. &lt;br /&gt;
&lt;br /&gt;
The E-tool, much like the spade, is a medium speed as well as a medium powered two-handed weapon.&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1244</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1244"/>
				<updated>2014-07-11T00:32:53Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage (head hits to kill)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || 3 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 10 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || 2 || 1 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || 3 || 2 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || 1 || 1 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || 3 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 25 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| 30 || - || 3 || 2 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 20 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 10 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:E-Tool_icon.png|70px|link=E-Tool]]&amp;lt;br /&amp;gt;[[E-Tool]]&lt;br /&gt;
| 40 || - || 3 || 2 || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Barricade Hammer]]&lt;br /&gt;
| 10 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Focus Mode====&lt;br /&gt;
&lt;br /&gt;
Handguns will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Handgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Headshots to Kill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 15+1 || 2 || Semi-automatic || ~3 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| [[.45 ACP]] || 7+1 || 1 || Single || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:glock17.png|70px|link=Glock]]&amp;lt;br /&amp;gt;[[Glock]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 17+1 || 2 || Semi-automatic || ~3 sec. || 15&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| [[.22 LR]] || 10+1 || 2 || Semi-automatic || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| [[.357 Magnum ]] || 6 || 1 || Revolver || ~5 sec. || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Shotgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity !! Initial !! Full&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| [[12 Gauge]] || 2 || Semi-automatic ||  || ~7 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Pump || ~4 sec. || ~9 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| [[12 Gauge]] || 8+1 || Pump || ~4 sec. || ~12 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Semi-automatic || ~6 sec. || ~10 sec. || 35&lt;br /&gt;
|}&lt;br /&gt;
[[Beretta Perennia SV10]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500a]] - The Mossberg 500a is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500a denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm|Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br /&amp;gt;[[JAE-700]]&lt;br /&gt;
| ? || 10+1 || - || [[.308|.308 Winchester]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M16A4.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Heckler &amp;amp; Koch MP5A3.png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ingram Mac-10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
| 30 || 30 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram Mac-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Explosive&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Damage&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Radius&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Grenade]]&amp;lt;br /&amp;gt;[[Grenade]]&lt;br /&gt;
| ???&lt;br /&gt;
| 265&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:molotov.png|70px|link=Molotov]]&amp;lt;br /&amp;gt;[[Molotov]]&lt;br /&gt;
| 30+burn&lt;br /&gt;
| ???&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:tnt.png|70px|link=TNT]]&amp;lt;br /&amp;gt;[[TNT]]&lt;br /&gt;
| ???&lt;br /&gt;
| 512&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area and are very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1243</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1243"/>
				<updated>2014-07-11T00:32:14Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage (head hits to kill)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || 3 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 10 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || 2 || 1 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || 3 || 2 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || 1 || 1 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || 3 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 25 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| 30 || - || 3 || 2 || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 20 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 10 || - || 2 || 2 || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
! [[Image:E-Tool_icon.png|70px|link=E-Tool]]&amp;lt;br /&amp;gt;[[E-Tool]]&lt;br /&gt;
| 40 || - || 3 || 2 || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Barricade Hammer]]&lt;br /&gt;
| 10 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Focus Mode====&lt;br /&gt;
&lt;br /&gt;
Handguns will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Handgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Headshots to Kill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 15+1 || 2 || Semi-automatic || ~3 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| [[.45 ACP]] || 7+1 || 1 || Single || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:glock17.png|70px|link=Glock]]&amp;lt;br /&amp;gt;[[Glock]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 17+1 || 2 || Semi-automatic || ~3 sec. || 15&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| [[.22 LR]] || 10+1 || 2 || Semi-automatic || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| [[.357 Magnum ]] || 6 || 1 || Revolver || ~5 sec. || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Shotgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity !! Initial !! Full&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| [[12 Gauge]] || 2 || Semi-automatic ||  || ~7 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Pump || ~4 sec. || ~9 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| [[12 Gauge]] || 8+1 || Pump || ~4 sec. || ~12 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Semi-automatic || ~6 sec. || ~10 sec. || 35&lt;br /&gt;
|}&lt;br /&gt;
[[Beretta Perennia SV10]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500a]] - The Mossberg 500a is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500a denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm|Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;br /&amp;gt;[[JAE-700]]&lt;br /&gt;
| ? || 10+1 || - || [[.308|.308 Winchester]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M16A4.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Heckler &amp;amp; Koch MP5A3.png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ingram Mac-10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
| 30 || 30 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram Mac-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Explosive&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Damage&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Radius&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Grenade]]&amp;lt;br /&amp;gt;[[Grenade]]&lt;br /&gt;
| ???&lt;br /&gt;
| 265&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:molotov.png|70px|link=Molotov]]&amp;lt;br /&amp;gt;[[Molotov]]&lt;br /&gt;
| 30+burn&lt;br /&gt;
| ???&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:tnt.png|70px|link=TNT]]&amp;lt;br /&amp;gt;[[TNT]]&lt;br /&gt;
| ???&lt;br /&gt;
| 512&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area and are very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Chainsaw&amp;diff=447</id>
		<title>Chainsaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Chainsaw&amp;diff=447"/>
				<updated>2012-11-11T12:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Chainsaw||[[Weapons#Weapons|Melee]]|Very Rare|Medium-Very High|None-Medium|No|me_chainsaw}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Chainsaws are tools used in the lumber industry and in landscaping. They are usually powered with gasoline two-stroke motors and pull a bladed chain along a steel guide bar at very high speeds. The Chainsaw is a unique weapon in NMRiH in that it can behave like a standard melee weapon as well as an ammmunition-consuming melee weapon. If the player uses Alt Fire (Mouse 2, [[Beginner's Guide#Controls|default]]), the engine will be turned on and fuel will be slowly consumed as it idles. Emitting sound, it will also attract zombies. When the player attacks, the chainsaw will be revved and held outward to cut through anything in the way of the blade.&lt;br /&gt;
&lt;br /&gt;
The Chainsaw in NMRiH is a slow-medium speed (off) and high speed (on), two-handed weapon that deals low-medium (off) to very high (on) damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Damage while on is stupid high- can clear out 10, 20, even 30 zombies or more!&lt;br /&gt;
* Kills runners and kids with no problem&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* SUPER rare&lt;br /&gt;
* HEAVY&lt;br /&gt;
* Damage without being on is bad&lt;br /&gt;
* Needs fuel like a firearm&lt;br /&gt;
* Cannot be used with a maglite&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Chainsaw&amp;diff=446</id>
		<title>Chainsaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Chainsaw&amp;diff=446"/>
				<updated>2012-11-11T12:31:06Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Chainsaw||[[Weapons#Weapons|Melee]]|???|???|???|???|me_chainsaw}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Chainsaws are tools used in the lumber industry and in landscaping. They are usually powered with gasoline two-stroke motors and pull a bladed chain along a steel guide bar at very high speeds. The Chainsaw is a unique weapon in NMRiH in that it can behave like a standard melee weapon as well as an ammmunition-consuming melee weapon. If the player uses Alt Fire (Mouse 2, [[Beginner's Guide#Controls|default]]), the engine will be turned on and fuel will be slowly consumed as it idles. Emitting sound, it will also attract zombies. When the player attacks, the chainsaw will be revved and held outward to cut through anything in the way of the blade.&lt;br /&gt;
&lt;br /&gt;
The Chainsaw in NMRiH is a slow-medium speed (off) and high speed (on), two-handed weapon that deals low-medium (off) to very high (on) damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Damage while on is stupid high- can clear out 10, 20, even 30 zombies or more!&lt;br /&gt;
* Kills runners and kids with no problem&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* SUPER rare&lt;br /&gt;
* HEAVY&lt;br /&gt;
* Damage without being on is bad&lt;br /&gt;
* Needs fuel like a firearm&lt;br /&gt;
* Cannot be used with a maglite&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Lead_Pipe&amp;diff=445</id>
		<title>Lead Pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Lead_Pipe&amp;diff=445"/>
				<updated>2012-11-11T12:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:lead_pipe.png|500px|thumb|alt=Lead Pipe|A section of lead pipe]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Lead Pipe|lead_pipe.png|[[Weapons#Weapons|Melee]]|Common|Low to Medium|Low|Yes|me_pipe_lead}}&lt;br /&gt;
&lt;br /&gt;
Lead Piping is used often in older structures, common in many places in the United States. It has long since fallen out of favor and is prohibited for use in new structures in many places due to its toxicity. A disconnected section of lead pipe can be used as a brutal blunt weapon.&lt;br /&gt;
&lt;br /&gt;
The Lead Pipe in NMRiH is a slow-medium speed, one-handed weapon that deals medium damage.&lt;br /&gt;
&lt;br /&gt;
The Lead Pipe can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Easy on energy&lt;br /&gt;
* Quite common&lt;br /&gt;
* Decent range&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* A little on the slow side&lt;br /&gt;
* Heavy for a one-handed weapon&lt;br /&gt;
* Not terribly great in damage&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=444</id>
		<title>Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=444"/>
				<updated>2012-11-11T12:27:33Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Sledgehammer||[[Weapons#Weapons|Melee]]|Uncommon|Medium-High|High|No|me_sledge}}&lt;br /&gt;
&lt;br /&gt;
Sledgehammers are common construction tools used in the cracking of ground, aggregate, pavement or concrete. They are large with long handles acting as a lever and a solid and heavy steel head. They are able to apply an extreme amount of physical impulse and massive force on to a direct area inflicting incredible damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer in NMRiH is a slow speed, two-handed weapon that deals very high damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer ''cannot'' be used in conjunction with a [[Maglite|maglite]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The sledgehammer in a player's possession gives them a weapon that is a combination defensive weapon (high knockback chance) and offensive weapon (high one-hit headkill chance). Despite being slow and exhausting to use, a player with a lot of experience behind this weapon can clear out a room, part of a street, or a long line of zombies with little effort. However, players unfamiliar with this weapon or the game should remain away from the front of the group and instead utilizing charged attacks against zombies.&lt;br /&gt;
&lt;br /&gt;
One method of using this weapon is to used the charged attack against zombies, and this is pretty effective. Moving forward against a zombie, let loose of a fully charged attack and watch the zombie go flying. Move back, allow another survivor to let loose a few hits, then move forward again and kill the next zombie. If it fails to kill, it'll more than likely send the zombie back regardless. &lt;br /&gt;
&lt;br /&gt;
Another take would be to simply utilize quick attacks to swiftly dispatch numerous zombies in order to either advance a group or clear a path for oneself. More zombies can be killed in this hammer, but the chance to miss a one hit kill is greater. In any case, brief rests are required from time to time to allow stamina to build back up.&lt;br /&gt;
&lt;br /&gt;
Either way, be prepared to have space so you can recover stamina. This is especially true on a defensive matter, as finding yourself with zombies swarming a zone and lacking stamina to clear them out- or, worse, running out of stamina while in a corner. The sledgehammer is difficult to use against runners or kids, so be careful with them.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Heavy quick attack damage- frequent one-hit kills to the head&lt;br /&gt;
* Charged attack almost guaranteed to either kill with a headshot or knock back the zombie&lt;br /&gt;
* Amusing to watch zombies go flying back after a charged attack&lt;br /&gt;
* Long range for a melee weapon&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Somewhat uncommon&lt;br /&gt;
* Heavy&lt;br /&gt;
* Slow attack speed&lt;br /&gt;
* Uses up a LOT of stamina&lt;br /&gt;
* Not quite as effective as fire ax with quick attack&lt;br /&gt;
* Cannot use a maglite with this weapon&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=443</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=443"/>
				<updated>2012-11-11T06:05:31Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Medium|Light-Medium|No|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in NMRiH is a medium speed, two-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is a generally avoided weapon- and for good reason. Perhaps its sole virtue could be that it is a common enough weapon; it can be picked up on the tool bench in Broadway next to the FastEx van, for example. Beyond that, however, it's heavy, packs a punch relative to the lead pipe, cannot be wielded with a maglite, it's charge attack obscures one view, and it lacks the range of other two-handed melee weapons.&lt;br /&gt;
&lt;br /&gt;
It is, generally speaking, less exhausting and quicker than other two-handed weapons. A series of rapid blows can and will defeat a zombie, and one good blow to the head with this weapon after fully charged still has a good chance to take down a zombie with one hit. Beyond this, however, the sledgehammer and fire ax will both take down zombies with greater frequency, and both the baseball bat and spade have the comfort of range to make up for their weaker power. Even the lead pipe has the virtue of allowing the use of a maglite, leaving the pipe wrench as simply a mediocre weapon.&lt;br /&gt;
&lt;br /&gt;
If and when one is desperate enough to wield up, simply aim for the head and swing with absolute desperation; a series of rapid swings can continually knock back zombies while players with better weapons show up; if not this, one might kill a few zombies and simply dodge the rest.&lt;br /&gt;
&lt;br /&gt;
In the very least, it is a better option than just fists.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Somewhat quick&lt;br /&gt;
* Somewhat frugal on energy- 20 to 25 swings before exhaustion&lt;br /&gt;
* Very common&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* Shortish range&lt;br /&gt;
* Weak for a two-handed weapon- and perhaps even for a one-handed weapon&lt;br /&gt;
* Does not allow for wielding a maglite along with it&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Spade&amp;diff=442</id>
		<title>Spade</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Spade&amp;diff=442"/>
				<updated>2012-11-11T06:03:22Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Spade||[[Weapons#Weapons|Melee]]|Common|Medium|High|No|me_shovel}}&lt;br /&gt;
&lt;br /&gt;
Spades are a very common form of shovel used for breaking ground and soil. They are used for everything from home gardening, agriculture, construction and other engineering uses. They have perpendicular grips at the top of the handle and and a thin steel blade at the bottom. &lt;br /&gt;
&lt;br /&gt;
The Spade in NMRiH is a medium speed, two-handed weapon that deals medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* LONG range&lt;br /&gt;
* Slightly faster than sledgehammer or fixe ax&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* HEAVY stamina usage- 7 swings tops before exhaustion&lt;br /&gt;
* Poor damage compared to the other two heavyweights- Sledgehammer and Fireax, barely superior to baseball bat&lt;br /&gt;
* Cannot use maglite with it&lt;br /&gt;
* Charged attack does not always one-hit headkill&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Spade&amp;diff=441</id>
		<title>Spade</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Spade&amp;diff=441"/>
				<updated>2012-11-11T06:01:52Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Spade||[[Weapons#Weapons|Melee]]|Common|Medium|High|No|me_shovel}}&lt;br /&gt;
&lt;br /&gt;
Spades are a very common form of shovel used for breaking ground and soil. They are used for everything from home gardening, agriculture, construction and other engineering uses. They have perpendicular grips at the top of the handle and and a thin steel blade at the bottom. &lt;br /&gt;
&lt;br /&gt;
The Spade in NMRiH is a medium speed, two-handed weapon that deals medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Hatchet&amp;diff=440</id>
		<title>Hatchet</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Hatchet&amp;diff=440"/>
				<updated>2012-11-11T06:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:V_me_hatchet01_large.jpg|400px|thumb|right|Woodsman Hatchet]]&lt;br /&gt;
The Hatchet is a melee weapon added in the 1.03 Patch and is a smaller, hand held axe used for cutting and splitting wood. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Weapon_Info|Hatchet|V_me_hatchet01_large.jpg|[[Weapons#Weapons|Melee]]|Common|Medium-High|Low|Yes|me_hatchet}}&lt;br /&gt;
&lt;br /&gt;
The Hatchet is a small hand held axe that is predominately used to chop and split wood, it is a common tool frequently used by outdoorsmen as a portable axe that is small enough to be carried in a backpack for use for camping and travelling.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Hatchet in No More Room in Hell is one of the few one handed melee weapons with a low stamina consumption but a relatively high damage per hit. It possess a short range compared to its bigger brother the [[Fire Axe]] but compensates with a higher rate of attack, a somewhat larger availability and overall more compact size and lighter weight. But, as it is a one handed weapon, it has a relatively low knockback chance. &lt;br /&gt;
&lt;br /&gt;
It is capable of a quick but a moderately high damaging light attack. Charged attacks will inflict more damage but are slower, use up more stamina and don't always offer a higher chance of a successful one hit kill. As it is a one handed weapon, with a compact size and light weight, it gives a player a wider choice in the equipment they may carry. &lt;br /&gt;
&lt;br /&gt;
Light attacks with the Hatchet use up only small amounts of stamina with each swing and saving what stamina you have for that all important shove or sprint to safety. An ideal strategy to deal with small groups is to slowly back up while striking the head of each Zombie, making sure to keep a firm distance between the player and them and only shove when appropriate. &lt;br /&gt;
&lt;br /&gt;
An experienced player who has practiced enough can easily handle large hordes with only a hatchet in hand however it is recommended that new players focus on small groups no larger than 5 zombies of the regular variety. Hatchets are also one of the few weapons that are most effective against Fast Zombies, its high damaging light attacks coupled with its high rate of attack being a perfect counter to the speedy undead.&lt;br /&gt;
&lt;br /&gt;
Here is a rough guide for how many hits to the head it takes to kill with a Hatchet:&lt;br /&gt;
&lt;br /&gt;
* Regular Zombies take 2 or 3 hits to the head with Light Attacks or 1 or 2 Hits with Charged Attacks&lt;br /&gt;
* Running Zombies take 1 or 2 hits to the head with Light Attacks or 1 or 2 hits with Charged Attacks&lt;br /&gt;
* Children Zombies take 1 hit to the head with Light Attacks or 1 Hit with Charged Attacks&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
'''Pro's'''&lt;br /&gt;
&lt;br /&gt;
* Light and Compact&lt;br /&gt;
* Fast Attack Speed&lt;br /&gt;
* Moderately High Damaging Light Attacks&lt;br /&gt;
* Relatively Common&lt;br /&gt;
* Low stamina usage- 30+ swings before exhaustion&lt;br /&gt;
&lt;br /&gt;
'''Con's'''&lt;br /&gt;
&lt;br /&gt;
* Unreliable one hit kills&lt;br /&gt;
* Sometimes takes a great deal of hits to the head to kill&lt;br /&gt;
* Charged Attacks having inconsistent one hit kill chance&lt;br /&gt;
* Charged Attacks are overall less effective than light attacks&lt;br /&gt;
* Low Knock Back chance&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Hatchet Handle logo and writing have ''Dharma Initiative Survival Equipment'' on the side. It is an easter-egg and references to the Television show LOST.&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Baseball_Bat&amp;diff=439</id>
		<title>Baseball Bat</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Baseball_Bat&amp;diff=439"/>
				<updated>2012-11-11T06:00:29Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Baseball_bat.jpg|500px|thumb|right|The Baseball Bat]]&lt;br /&gt;
The Baseball bat is a two handed medium damage melee weapon that is available as a Melee weapon in No More Room in Hell.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Baseball Bat|Baseball_bat.jpg|[[Weapons#Weapons|Melee]]|Common|Moderate to High|Moderate|No|me_bat_metal}}&lt;br /&gt;
&lt;br /&gt;
A baseball bat is a smooth wooden or metal club used in the game of baseball to hit the ball after the ball is thrown by the pitcher. Baseball Bats are very common all throughout the United States. They come in all shapes and sizes from wood to metal in all different colors and styles. &lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, the Baseball bat is of an aluminum variety and is a two handed weapon. A semi-lightweight weapon, it uses a moderate amount of stamina and delivers moderate to high damage when swung at opponents, with possibly the highest knockback chance available to any melee weapon. &lt;br /&gt;
&lt;br /&gt;
It is a medium speed weapon so light attacks while certainly not slow are not exactly fast either. The baseball bat is capable of a moderate side swing or an overhead charged swing. As it is a two handed weapon, you cannot pair a flashlight with the baseball bat.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
As the Baseball bat possess a high knockback chance, it is recommended to remain at a short distance and let the Zombies come to you, charge up a heavy swing and release when it comes within a comfortable range, but follow up with a light swing or two to ensure a successful kill. &lt;br /&gt;
&lt;br /&gt;
Repeated Light swings are effective on small groups of two or three as the high knockback chance can push a Zombie back to almost immediatly attack again with a light swing or charged heavy attack. Be warned however, engaging larger groups, the high knockback can causes Zombies to &amp;quot;Merge&amp;quot; together making it difficult to strike a single zombie and instead hit a completely different one. It is best to retreat and thin out a horde so they are not as bunch up and make them easier to take down.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pro's:&lt;br /&gt;
* *Moderately Common&lt;br /&gt;
* *Decent Attack damage and Range&lt;br /&gt;
* *High Knockback Chance&lt;br /&gt;
* *Moderate Stamina Usage= 20~ swings before exhaustion&lt;br /&gt;
* Small space in inventory&lt;br /&gt;
&lt;br /&gt;
Con's:&lt;br /&gt;
*Cannot pair up with a flashlight&lt;br /&gt;
*High Knockback Chance can be troublesome with very large groups&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=438</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=438"/>
				<updated>2012-11-11T05:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Medium|Light-Medium|No|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in NMRiH is a medium speed, two-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is a generally avoided weapon- and for good reason. Perhaps its sole virtue could be that it is a common enough weapon; it can be picked up on the tool bench in Broadway next to the FastEx van, for example. Beyond that, however, it's heavy, packs a punch relative to the lead pipe, cannot be wielded with a maglite, it's charge attack obscures one view, and it lacks the range of other two-handed melee weapons.&lt;br /&gt;
&lt;br /&gt;
It is, generally speaking, less exhausting and quicker than other two-handed weapons. A series of rapid blows can and will defeat a zombie, and one good blow to the head with this weapon after fully charged still has a good chance to take down a zombie with one hit. Beyond this, however, the sledgehammer and fire ax will both take down zombies with greater frequency, and both the baseball bat and spade have the comfort of range to make up for their weaker power. Even the lead pipe has the virtue of allowing the use of a maglite, leaving the pipe wrench as simply a mediocre weapon.&lt;br /&gt;
&lt;br /&gt;
If and when one is desperate enough to wield up, simply avoid tackling large groups of zombies and simply take on zombies attempting to attack players- a series of attacks is bound to eventually knock the zombie back. In other words, destroying a few stragglers rather than a larger number of zombies is preferable with this type of weapon.&lt;br /&gt;
&lt;br /&gt;
In the very least, it is a better option than just fists.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Somewhat quick&lt;br /&gt;
* Somewhat frugal on energy- 20 to 25 swings before exhaustion&lt;br /&gt;
* Very common&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* Shortish range&lt;br /&gt;
* Weak for a two-handed weapon- and perhaps even for a one-handed weapon&lt;br /&gt;
* Does not allow for wielding a maglite along with it&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Lead_Pipe&amp;diff=437</id>
		<title>Lead Pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Lead_Pipe&amp;diff=437"/>
				<updated>2012-11-11T05:58:56Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:lead_pipe.png|500px|thumb|alt=Lead Pipe|A section of lead pipe]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Lead Pipe|lead_pipe.png|[[Weapons#Weapons|Melee]]|Common|Low to Medium|Low|Yes|me_pipe_lead}}&lt;br /&gt;
&lt;br /&gt;
Lead Piping is used often in older structures, common in many places in the United States. It has long since fallen out of favor and is prohibited for use in new structures in many places due to its toxicity. A disconnected section of lead pipe can be used as a brutal blunt weapon.&lt;br /&gt;
&lt;br /&gt;
The Lead Pipe in NMRiH is a slow-medium speed, one-handed weapon that deals medium damage.&lt;br /&gt;
&lt;br /&gt;
The Lead Pipe can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=436</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=436"/>
				<updated>2012-11-11T05:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Machete.png|500px|thumb|alt=Machete|A Machete]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Machete|Machete.png|[[Weapons#Weapons|Melee]]|Rare|Mediun-High|Medium|Yes|me_machete}}&lt;br /&gt;
&lt;br /&gt;
Machetes are common tools for landscaping and forestry. They resemble a giant knife or sword, with a synthetic handle and a long, tempered steel blade meant to chop through large and thick tree branches and foliage. As a weapon it is capable of splitting bone with relative ease and it encounters very little air resistance resulting in fast swings.&lt;br /&gt;
&lt;br /&gt;
The Machete in NMRiH is a high speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The machete is extremely light, allows for flashlight usage, and produces one-hit kills to the head with a great degree of reliability. Thus, a player with a machete becomes almost a one-man army of sorts when wielding this weapon. Unfortunately, since it's relatively rare compared to other weapons, acquiring this weapon on objective maps can be a little tricky.&lt;br /&gt;
&lt;br /&gt;
A machete/flashlight combo allows a player to become an explorer of sorts, since both hardly slow the player down. The ability to dodge zombies easily, sprint quickly, and take out the walking dead with ease allows the player to explore parts of the map a two-handed weapon- or at least a heavier one-handed weapon- might not permit.&lt;br /&gt;
&lt;br /&gt;
On a defensive or offensive standpoint, the machete is almost as effective as the fire ax in terms of sheer destruction. While it does drain the stamina to a greater degree than other weapons, specifically the hatchet and the baseball bat, it can kill a great degree of zombies in a short period of time. Unfortunately, it sometimes fails to kill a zombie with one hit and instead requires several follow-up blows to finish them off. This can swiftly drain stamina, leaving the player to retreat to regain energy.&lt;br /&gt;
&lt;br /&gt;
Perhaps this weapon's drawbacks are few but significant: it's rare, players seeing a machete-wielding player assume they will take the front in fighting zombies, it can be a little exhausting to use, and it doesn't knock back zombies as effectively as a blunt weapon. Nevertheless, it's a fantastic weapon in the right hands for scouts, fighters, and defenders alike.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* High damage and high likelihood of one-hit headkills&lt;br /&gt;
* Very light&lt;br /&gt;
* Decent range&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Somewhat slow attack speed&lt;br /&gt;
* Moderate to heavy stamina usage- 9 to 12 swings before exhaustion&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Lead_Pipe&amp;diff=435</id>
		<title>Lead Pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Lead_Pipe&amp;diff=435"/>
				<updated>2012-11-11T05:08:42Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:lead_pipe.png|500px|thumb|alt=Lead Pipe|A section of lead pipe]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Lead Pipe|lead_pipe.png|[[Weapons#Weapons|Melee]]|Common|Low to Medium|Medium|Yes|me_pipe_lead}}&lt;br /&gt;
&lt;br /&gt;
Lead Piping is used often in older structures, common in many places in the United States. It has long since fallen out of favor and is prohibited for use in new structures in many places due to its toxicity. A disconnected section of lead pipe can be used as a brutal blunt weapon.&lt;br /&gt;
&lt;br /&gt;
The Lead Pipe in NMRiH is a slow-medium speed, one-handed weapon that deals medium damage.&lt;br /&gt;
&lt;br /&gt;
The Lead Pipe can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=434</id>
		<title>Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=434"/>
				<updated>2012-11-11T05:08:01Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Sledgehammer||[[Weapons#Weapons|Melee]]|Uncommon|Medium-High|High|No|me_sledge}}&lt;br /&gt;
&lt;br /&gt;
Sledgehammers are common construction tools used in the cracking of ground, aggregate, pavement or concrete. They are large with long handles acting as a lever and a solid and heavy steel head. They are able to apply an extreme amount of physical impulse and massive force on to a direct area inflicting incredible damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer in NMRiH is a slow speed, two-handed weapon that deals very high damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer ''cannot'' be used in conjunction with a [[Maglite|maglite]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Heavy quick attack damage- frequent one-hit kills to the head&lt;br /&gt;
* Charged attack almost guaranteed to either kill with a headshot or knock back the zombie&lt;br /&gt;
* Amusing to watch zombies go flying back after a charged attack&lt;br /&gt;
* Long range for a melee weapon&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Somewhat uncommon&lt;br /&gt;
* Heavy&lt;br /&gt;
* Slow attack speed&lt;br /&gt;
* Uses up a LOT of stamina&lt;br /&gt;
* Not quite as effective as fire ax with quick attack&lt;br /&gt;
* Cannot use a maglite with this weapon&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=433</id>
		<title>Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=433"/>
				<updated>2012-11-11T05:07:30Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Sledgehammer||[[Weapons#Weapons|Melee]]|Uncommon|Medium-High|High|No|me_sledge}}&lt;br /&gt;
&lt;br /&gt;
Sledgehammers are common construction tools used in the cracking of ground, aggregate, pavement or concrete. They are large with long handles acting as a lever and a solid and heavy steel head. They are able to apply an extreme amount of physical impulse and massive force on to a direct area inflicting incredible damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer in NMRiH is a slow speed, two-handed weapon that deals very high damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer ''cannot'' be used in conjunction with a [[Maglite|maglite]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Heavy quick attack damage- frequent one-hit kills to the head&lt;br /&gt;
* Charged attack almost guaranteed to either kill with a headshot or knock back the zombie&lt;br /&gt;
* Amusing to watch zombies go flying back after a charged attack&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Somewhat uncommon&lt;br /&gt;
* Heavy&lt;br /&gt;
* Slow attack speed&lt;br /&gt;
* Uses up a LOT of stamina&lt;br /&gt;
* Not quite as effective as fire ax with quick attack&lt;br /&gt;
* Cannot use a maglite with this weapon&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=432</id>
		<title>Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=432"/>
				<updated>2012-11-11T05:05:43Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Sledgehammer||[[Weapons#Weapons|Melee]]|Uncommon|Medium-High|High|No|me_sledge}}&lt;br /&gt;
&lt;br /&gt;
Sledgehammers are common construction tools used in the cracking of ground, aggregate, pavement or concrete. They are large with long handles acting as a lever and a solid and heavy steel head. They are able to apply an extreme amount of physical impulse and massive force on to a direct area inflicting incredible damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer in NMRiH is a slow speed, two-handed weapon that deals very high damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer ''cannot'' be used in conjunction with a [[Maglite|maglite]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=431</id>
		<title>Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=431"/>
				<updated>2012-11-11T05:05:07Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Sledgehammer||[[Weapons#Weapons|Melee]]|Uncommon|Heavy|Medium-High|No|me_sledge}}&lt;br /&gt;
&lt;br /&gt;
Sledgehammers are common construction tools used in the cracking of ground, aggregate, pavement or concrete. They are large with long handles acting as a lever and a solid and heavy steel head. They are able to apply an extreme amount of physical impulse and massive force on to a direct area inflicting incredible damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer in NMRiH is a slow speed, two-handed weapon that deals very high damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer ''cannot'' be used in conjunction with a [[Maglite|maglite]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=430</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=430"/>
				<updated>2012-11-11T05:01:36Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Medium|Light-Medium|No|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in NMRiH is a medium speed, two-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is a generally avoided weapon- and for good reason. Perhaps its sole virtue could be that it is a common enough weapon; it can be picked up on the tool bench in Broadway next to the FastEx van, for example. Beyond that, however, it's heavy, packs a punch relative to the lead pipe, cannot be wielded with a maglite, it's charge attack obscures one view, and it lacks the range of other two-handed melee weapons.&lt;br /&gt;
&lt;br /&gt;
It is, generally speaking, less exhausting and quicker than other two-handed weapons. A series of rapid blows can and will defeat a zombie, and one good blow to the head with this weapon after fully charged still has a good chance to take down a zombie with one hit. Beyond this, however, the sledgehammer and fire ax will both take down zombies with greater frequency, and both the baseball bat and spade have the comfort of range to make up for their weaker power. Even the lead pipe has the virtue of allowing the use of a maglite, leaving the pipe wrench as simply a mediocre weapon.&lt;br /&gt;
&lt;br /&gt;
If and when one is desperate enough to wield up, simply avoid tackling large groups of zombies and simply take on zombies attempting to attack players- a series of attacks is bound to eventually knock the zombie back. In other words, destroying a few stragglers rather than a larger number of zombies is preferable with this type of weapon.&lt;br /&gt;
&lt;br /&gt;
In the very least, it is a better option than just fists.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Somewhat quick&lt;br /&gt;
* Somewhat frugal on energy&lt;br /&gt;
* Very common&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* Shortish range&lt;br /&gt;
* Weak for a two-handed weapon- and perhaps even for a one-handed weapon&lt;br /&gt;
* Does not allow for wielding a maglite along with it&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=429</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=429"/>
				<updated>2012-11-11T05:00:13Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Medium|Light-Medium|No|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in NMRiH is a medium speed, two-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is a generally avoided weapon- and for good reason. Perhaps its sole virtue could be that it is a common enough weapon; it can be picked up on the tool bench in Broadway next to the FastEx van, for example. Beyond that, however, it's heavy, packs a punch relative to the lead pipe, cannot be wielded with a maglite, it's charge attack obscures one view, and it lacks the range of other two-handed melee weapons.&lt;br /&gt;
&lt;br /&gt;
It is, generally speaking, less exhausting and quicker than other two-handed weapons. A series of rapid blows can and will defeat a zombie, and one good blow to the head with this weapon after fully charged still has a good chance to take down a zombie with one hit. Beyond this, however, the sledgehammer and fire ax will both take down zombies with greater frequency, and both the baseball bat and spade have the comfort of range to make up for their weaker power. Even the lead pipe has the virtue of allowing the use of a maglite, leaving the pipe wrench as simply a mediocre weapon.&lt;br /&gt;
&lt;br /&gt;
If and when one is desperate enough to wield up, simply avoid tackling large groups of zombies and simply take on zombies attempting to attack players- a series of attacks is bound to eventually knock the zombie back. In other words, destroying a few stragglers rather than a larger number of zombies is preferable with this type of weapon.&lt;br /&gt;
&lt;br /&gt;
In the very least, it is a better option than just fists.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=428</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=428"/>
				<updated>2012-11-11T04:52:23Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Medium|Light-Medium|No|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in NMRiH is a medium speed, two-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=427</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=427"/>
				<updated>2012-11-11T04:52:05Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Medium|???|No|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in NMRiH is a medium speed, two-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Baseball_Bat&amp;diff=426</id>
		<title>Baseball Bat</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Baseball_Bat&amp;diff=426"/>
				<updated>2012-11-11T04:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Baseball_bat.jpg|500px|thumb|right|The Baseball Bat]]&lt;br /&gt;
The Baseball bat is a two handed medium damage melee weapon that is available as a Melee weapon in No More Room in Hell.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Baseball Bat|Baseball_bat.jpg|[[Weapons#Weapons|Melee]]|Common|Moderate to High|Moderate|No|me_bat_metal}}&lt;br /&gt;
&lt;br /&gt;
A baseball bat is a smooth wooden or metal club used in the game of baseball to hit the ball after the ball is thrown by the pitcher. Baseball Bats are very common all throughout the United States. They come in all shapes and sizes from wood to metal in all different colors and styles. &lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, the Baseball bat is of an aluminum variety and is a two handed weapon. A semi-lightweight weapon, it uses a moderate amount of stamina and delivers moderate to high damage when swung at opponents, with possibly the highest knockback chance available to any melee weapon. &lt;br /&gt;
&lt;br /&gt;
It is a medium speed weapon so light attacks while certainly not slow are not exactly fast either. The baseball bat is capable of a moderate side swing or an overhead charged swing. As it is a two handed weapon, you cannot pair a flashlight with the baseball bat.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
As the Baseball bat possess a high knockback chance, it is recommended to remain at a short distance and let the Zombies come to you, charge up a heavy swing and release when it comes within a comfortable range, but follow up with a light swing or two to ensure a successful kill. &lt;br /&gt;
&lt;br /&gt;
Repeated Light swings are effective on small groups of two or three as the high knockback chance can push a Zombie back to almost immediatly attack again with a light swing or charged heavy attack. Be warned however, engaging larger groups, the high knockback can causes Zombies to &amp;quot;Merge&amp;quot; together making it difficult to strike a single zombie and instead hit a completely different one. It is best to retreat and thin out a horde so they are not as bunch up and make them easier to take down.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pro's:&lt;br /&gt;
* *Moderately Common&lt;br /&gt;
* *Decent Attack damage and Range&lt;br /&gt;
* *High Knockback Chance&lt;br /&gt;
* *Moderate Stamina Usage&lt;br /&gt;
* Small space in inventory&lt;br /&gt;
&lt;br /&gt;
Con's:&lt;br /&gt;
*Cannot pair up with a flashlight&lt;br /&gt;
*High Knockback Chance can be troublesome with very large groups&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=425</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=425"/>
				<updated>2012-11-10T17:45:11Z</updated>
		
		<summary type="html">&lt;p&gt;Vertigoomg: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Machete.png|500px|thumb|alt=Machete|A Machete]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Machete|Machete.png|[[Weapons#Weapons|Melee]]|Rare|Mediun-High|Medium|Yes|me_machete}}&lt;br /&gt;
&lt;br /&gt;
Machetes are common tools for landscaping and forestry. They resemble a giant knife or sword, with a synthetic handle and a long, tempered steel blade meant to chop through large and thick tree branches and foliage. As a weapon it is capable of splitting bone with relative ease and it encounters very little air resistance resulting in fast swings.&lt;br /&gt;
&lt;br /&gt;
The Machete in NMRiH is a high speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The machete is extremely light, allows for flashlight usage, and produces one-hit kills to the head with a great degree of reliability. Thus, a player with a machete becomes almost a one-man army of sorts when wielding this weapon. Unfortunately, since it's relatively rare compared to other weapons, acquiring this weapon on objective maps can be a little tricky.&lt;br /&gt;
&lt;br /&gt;
A machete/flashlight combo allows a player to become an explorer of sorts, since both hardly slow the player down. The ability to dodge zombies easily, sprint quickly, and take out the walking dead with ease allows the player to explore parts of the map a two-handed weapon- or at least a heavier one-handed weapon- might not permit.&lt;br /&gt;
&lt;br /&gt;
On a defensive or offensive standpoint, the machete is almost as effective as the fire ax in terms of sheer destruction. While it does drain the stamina to a greater degree than other weapons, specifically the hatchet and the baseball bat, it can kill a great degree of zombies in a short period of time. Unfortunately, it sometimes fails to kill a zombie with one hit and instead requires several follow-up blows to finish them off. This can swiftly drain stamina, leaving the player to retreat to regain energy.&lt;br /&gt;
&lt;br /&gt;
Perhaps this weapon's drawbacks are few but significant: it's rare, players seeing a machete-wielding player assume they will take the front in fighting zombies, it can be a little exhausting to use, and it doesn't knock back zombies as effectively as a blunt weapon. Nevertheless, it's a fantastic weapon in the right hands for scouts, fighters, and defenders alike.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Vertigoomg</name></author>	</entry>

	</feed>