<?xml version="1.0"?>
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		<id>https://wiki.nomoreroominhell.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stefe</id>
		<title>No More Room in Hell - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.nomoreroominhell.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stefe"/>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/Special:Contributions/Stefe"/>
		<updated>2026-05-03T21:36:47Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.3</generator>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Fuel&amp;diff=1161</id>
		<title>Fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Fuel&amp;diff=1161"/>
				<updated>2014-03-12T23:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|&amp;lt; Back to Ammunition]]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:fuel.jpg|thumb|alt=Fuel|A fuel can used as ammunition.]]&lt;br /&gt;
Fuel is used to power the [[Chainsaw|chainsaw]]. It is drained while the weapon idles or when not attacking. &lt;br /&gt;
One fuel canister refills the chainsaw to 100% capacity.&lt;br /&gt;
Fuel has no consistent damage output, and is used in melee weapons with no extending range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
Fuel is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
[[Chainsaw]] - a full tank at 100% capacity.&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=7.62x39mm&amp;diff=1160</id>
		<title>7.62x39mm</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=7.62x39mm&amp;diff=1160"/>
				<updated>2014-03-12T23:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|&amp;lt; Back to Ammunition]]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:sks ammo.png|thumb|alt=7.62x39x39mm Soviet|A box of military surplus 7.62x39mm Soviet ammunition.]]&lt;br /&gt;
7.62x39mm Soviet is one of, if not the most common military rifle cartridge in the world. Developed by the Soviets after World War 2, it was first widely used in the Simonov SKS rifle and two years later the AK-47 assault rifle, the latter guaranteeing its place in firearms history.&lt;br /&gt;
In &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;, 7.62x39mm Soviet comes in boxes at a minimum of 1 and a maximum of 20 rounds per box.&lt;br /&gt;
As a cartridge 7.62x39mm Soviet ammunition has a high damage output and medium-high range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
7.62x39mm Soviet ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
* [[SKS 7.62mm|Simonov SKS]] - a maximum of 10 rounds per magazine.&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=22_LR&amp;diff=1159</id>
		<title>22 LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=22_LR&amp;diff=1159"/>
				<updated>2014-03-12T23:02:23Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|&amp;lt; Back to Ammunition]]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:22 ammo.png|thumb|alt=.22 Long Rifle|A box of .22 Long Rifle ammunition.]]&lt;br /&gt;
.22 Long Rifle is a sport and practice caliber used by millions of beginners and lifetime shooters alike. Hundreds of plinking rifles, varmint guns, and target pistols come chambered for the rimfire cartridge. It is incredibly cheap and available in large quantities almost everywhere in North America.&lt;br /&gt;
In &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;, .22 LR comes in boxes at a minimum of 1 and a maximum of 20 rounds per box.&lt;br /&gt;
As a cartridge .22 LR ammunition has a very low damage output and low range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
.22 LR ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
* [[Ruger Mark III|Ruger Mk. III]] - a maximum of 10 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
* [[Ruger 10/22|Ruger 10/22]] - a maximum of 10 rounds per magazine.&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=22_LR&amp;diff=1158</id>
		<title>22 LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=22_LR&amp;diff=1158"/>
				<updated>2014-03-12T23:00:15Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|&amp;lt; Back to Ammunition]]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:22 ammo.png|thumb|alt=.22 Long Rifle|A box of .22 Long Rifle ammunition.]]&lt;br /&gt;
.22 Long Rifle is a sport and practice caliber used by millions of beginners and lifetime shooters alike. Hundreds of plinking rifles, varmint guns, and target pistols come chambered for the rimfire cartridge. It is incredibly cheap and available in large quantities almost everywhere in North America.&lt;br /&gt;
In &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;, .22 LR comes in boxes at a minimum of 1 and a maximum of 20 rounds per box.&lt;br /&gt;
As a cartridge .22 LR ammunition has a very low damage output and low range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
.22 LR ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
* [[Ruger Mark III|Ruger Mk. III]]&lt;br /&gt;
&lt;br /&gt;
* [[Ruger 10/22|Ruger 10/22]] - a maximum of 10 rounds per magazine.&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=45_ACP&amp;diff=1157</id>
		<title>45 ACP</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=45_ACP&amp;diff=1157"/>
				<updated>2014-03-12T22:59:03Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|&amp;lt; Back to Ammunition]]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Acp45.png|thumb|alt=.45 ACP|A box of .45 ACP ammunition.]]&lt;br /&gt;
.45 Automatic Colt Pistol is a somewhat common though arguably obsolete high-powered military caliber once upon a time used in submachine guns though still a moderately common handgun cartridge. &lt;br /&gt;
In &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;, .45 ACP comes in boxes at a minimum of 1 and a maximum of 21 rounds per box.&lt;br /&gt;
As a cartridge .45 ACP ammunition has medium-to-high damage output and medium range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
.45 ACP ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Handguns:&lt;br /&gt;
* [[Colt 1911|Colt 1911 National Match]] - a maximum of 7 rounds per magazine&lt;br /&gt;
&lt;br /&gt;
* [[Ingram_Mac-10|MAC-10]] - a maximum of 30 rounds per magazine&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=45_ACP&amp;diff=1156</id>
		<title>45 ACP</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=45_ACP&amp;diff=1156"/>
				<updated>2014-03-12T22:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Acp45.png|thumb|alt=.45 ACP|A box of .45 ACP ammunition.]]&lt;br /&gt;
.45 Automatic Colt Pistol is a somewhat common though arguably obsolete high-powered military caliber once upon a time used in submachine guns though still a moderately common handgun cartridge. &lt;br /&gt;
In &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;, .45 ACP comes in boxes at a minimum of 1 and a maximum of 21 rounds per box.&lt;br /&gt;
As a cartridge .45 ACP ammunition has medium-to-high damage output and medium range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
.45 ACP ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Handguns:&lt;br /&gt;
* [[Colt 1911|Colt 1911 National Match]] - a maximum of 7 rounds per magazine&lt;br /&gt;
&lt;br /&gt;
* [[Ingram_Mac-10|MAC-10]] - a maximum of 30 rounds per magazine&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Glock&amp;diff=1155</id>
		<title>Glock</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Glock&amp;diff=1155"/>
				<updated>2014-03-12T22:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Glock&lt;br /&gt;
|Glock.png|&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Handgun]]&lt;br /&gt;
|[[9mm Luger|9mm]]&lt;br /&gt;
|17+1&lt;br /&gt;
|Semi-auto&lt;br /&gt;
|~3 sec.&lt;br /&gt;
|???&lt;br /&gt;
|15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=9mm_Luger&amp;diff=1154</id>
		<title>9mm Luger</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=9mm_Luger&amp;diff=1154"/>
				<updated>2014-03-12T22:57:08Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|&amp;lt; Back to Ammunition]]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:9mm ammo.png|thumb|alt=9mm Luger|A box of 9mmx19 Luger ammunition.]]&lt;br /&gt;
9x19mm Luger ammunition is a very common caliber in both the real world and in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;. It is used in police and civilian handguns, carbines, and in submachine guns by hundreds of manufacturers from all over the world. First used by the Germans in 1902 it gained worldwide popularity after World Wars 1 and 2 with showing no signs of slowing down.&lt;br /&gt;
9mm Luger ammunition comes in boxes at a minimum of 1 and a maximum of 20 rounds per box.&lt;br /&gt;
9mm Luger ammunition has low-to-medium damage output and low range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
9mm Luger ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
* [[Beretta M9]] - a maximum of 15 rounds per magazine&lt;br /&gt;
* [[Glock]] - a maximum of 17 rounds per magazine&lt;br /&gt;
* [[Heckler &amp;amp; Koch MP5A3]] - a maximum of 30 rounds per magazine&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=1144</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=1144"/>
				<updated>2014-03-10T00:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Machete|Machete.png|[[Weapons#Weapons|Melee]]|Rare|Medium-High|Medium|Yes|me_machete}}&lt;br /&gt;
&lt;br /&gt;
Machetes are common tools for landscaping and forestry. They resemble a giant knife or sword, with a synthetic handle and a long, tempered steel blade meant to chop through large and thick tree branches and foliage. As a weapon it is capable of splitting bone with relative ease and it encounters very little air resistance resulting in fast swings.&lt;br /&gt;
&lt;br /&gt;
The Machete in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a high speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The machete is extremely light, allows for flashlight usage, and produces one-hit kills to the head with a great degree of reliability. Thus, a player with a machete becomes almost a one-man army of sorts when wielding this weapon. Unfortunately, since it's relatively rare compared to other weapons, acquiring this weapon on objective maps can be a little tricky.&lt;br /&gt;
&lt;br /&gt;
A machete/flashlight combo allows a player to become an explorer of sorts, since both hardly slow the player down. The ability to dodge zombies easily, sprint quickly, and take out the walking dead with ease allows the player to explore parts of the map a two-handed weapon- or at least a heavier one-handed weapon- might not permit.&lt;br /&gt;
&lt;br /&gt;
On a defensive or offensive standpoint, the machete is almost as effective as the fire axe in terms of sheer destruction. While it does drain the stamina to a greater degree than other weapons, specifically the hatchet and the baseball bat, it can kill a great degree of zombies in a short period of time. Unfortunately, it sometimes fails to kill a zombie with one hit and instead requires several follow-up blows to finish them off. This can swiftly drain stamina, leaving the player to retreat to regain energy.&lt;br /&gt;
&lt;br /&gt;
Perhaps this weapon's drawbacks are few but significant: it's rare, players seeing a machete-wielding player assume they will take the front in fighting zombies, it can be a little exhausting to use, and it doesn't knock back zombies as effectively as a blunt weapon. Nevertheless, it's a fantastic weapon in the right hands for scouts, fighters, and defenders alike.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* High damage and high likelihood of one-hit headkills&lt;br /&gt;
* Very light&lt;br /&gt;
* Decent range&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Somewhat slow attack speed&lt;br /&gt;
* Moderate to heavy stamina usage- 9 to 12 swings before exhaustion&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=1143</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=1143"/>
				<updated>2014-03-10T00:43:09Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Machete|Machete.png|[[Weapons#Weapons|Melee]]|Rare|Mediun-High|Medium|Yes|me_machete}}&lt;br /&gt;
&lt;br /&gt;
Machetes are common tools for landscaping and forestry. They resemble a giant knife or sword, with a synthetic handle and a long, tempered steel blade meant to chop through large and thick tree branches and foliage. As a weapon it is capable of splitting bone with relative ease and it encounters very little air resistance resulting in fast swings.&lt;br /&gt;
&lt;br /&gt;
The Machete in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a high speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The machete is extremely light, allows for flashlight usage, and produces one-hit kills to the head with a great degree of reliability. Thus, a player with a machete becomes almost a one-man army of sorts when wielding this weapon. Unfortunately, since it's relatively rare compared to other weapons, acquiring this weapon on objective maps can be a little tricky.&lt;br /&gt;
&lt;br /&gt;
A machete/flashlight combo allows a player to become an explorer of sorts, since both hardly slow the player down. The ability to dodge zombies easily, sprint quickly, and take out the walking dead with ease allows the player to explore parts of the map a two-handed weapon- or at least a heavier one-handed weapon- might not permit.&lt;br /&gt;
&lt;br /&gt;
On a defensive or offensive standpoint, the machete is almost as effective as the fire axe in terms of sheer destruction. While it does drain the stamina to a greater degree than other weapons, specifically the hatchet and the baseball bat, it can kill a great degree of zombies in a short period of time. Unfortunately, it sometimes fails to kill a zombie with one hit and instead requires several follow-up blows to finish them off. This can swiftly drain stamina, leaving the player to retreat to regain energy.&lt;br /&gt;
&lt;br /&gt;
Perhaps this weapon's drawbacks are few but significant: it's rare, players seeing a machete-wielding player assume they will take the front in fighting zombies, it can be a little exhausting to use, and it doesn't knock back zombies as effectively as a blunt weapon. Nevertheless, it's a fantastic weapon in the right hands for scouts, fighters, and defenders alike.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* High damage and high likelihood of one-hit headkills&lt;br /&gt;
* Very light&lt;br /&gt;
* Decent range&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Somewhat slow attack speed&lt;br /&gt;
* Moderate to heavy stamina usage- 9 to 12 swings before exhaustion&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=1142</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=1142"/>
				<updated>2014-03-10T00:42:55Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
[[File:Machete.png|500px|thumb|alt=Machete|A Machete]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Machete|Machete.png|[[Weapons#Weapons|Melee]]|Rare|Mediun-High|Medium|Yes|me_machete}}&lt;br /&gt;
&lt;br /&gt;
Machetes are common tools for landscaping and forestry. They resemble a giant knife or sword, with a synthetic handle and a long, tempered steel blade meant to chop through large and thick tree branches and foliage. As a weapon it is capable of splitting bone with relative ease and it encounters very little air resistance resulting in fast swings.&lt;br /&gt;
&lt;br /&gt;
The Machete in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a high speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The machete is extremely light, allows for flashlight usage, and produces one-hit kills to the head with a great degree of reliability. Thus, a player with a machete becomes almost a one-man army of sorts when wielding this weapon. Unfortunately, since it's relatively rare compared to other weapons, acquiring this weapon on objective maps can be a little tricky.&lt;br /&gt;
&lt;br /&gt;
A machete/flashlight combo allows a player to become an explorer of sorts, since both hardly slow the player down. The ability to dodge zombies easily, sprint quickly, and take out the walking dead with ease allows the player to explore parts of the map a two-handed weapon- or at least a heavier one-handed weapon- might not permit.&lt;br /&gt;
&lt;br /&gt;
On a defensive or offensive standpoint, the machete is almost as effective as the fire axe in terms of sheer destruction. While it does drain the stamina to a greater degree than other weapons, specifically the hatchet and the baseball bat, it can kill a great degree of zombies in a short period of time. Unfortunately, it sometimes fails to kill a zombie with one hit and instead requires several follow-up blows to finish them off. This can swiftly drain stamina, leaving the player to retreat to regain energy.&lt;br /&gt;
&lt;br /&gt;
Perhaps this weapon's drawbacks are few but significant: it's rare, players seeing a machete-wielding player assume they will take the front in fighting zombies, it can be a little exhausting to use, and it doesn't knock back zombies as effectively as a blunt weapon. Nevertheless, it's a fantastic weapon in the right hands for scouts, fighters, and defenders alike.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* High damage and high likelihood of one-hit headkills&lt;br /&gt;
* Very light&lt;br /&gt;
* Decent range&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Somewhat slow attack speed&lt;br /&gt;
* Moderate to heavy stamina usage- 9 to 12 swings before exhaustion&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ruger_Mark_III&amp;diff=1141</id>
		<title>Ruger Mark III</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ruger_Mark_III&amp;diff=1141"/>
				<updated>2014-03-10T00:39:54Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info|Ruger Mark III|V_fa_mkiii_04.jpg|fa_mkiii|[[Firearm]]|[[Firearm#Handgun|Handgun]]|[[.22 LR]]|10+1|Semi-auto|~3 sec.|?|10}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Items&amp;diff=1140</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Items&amp;diff=1140"/>
				<updated>2014-03-10T00:38:07Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are a handful of items in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; which are essential to player unity, teamwork and survival. These items are not highlighted or noted in the game and players must actively and vigorously search for them in any given level. They can be picked up using &amp;quot;E&amp;quot; by [[Beginner's Guide#Controls|default]].&lt;br /&gt;
&lt;br /&gt;
As of 1.05, if your inventory is at least half full, you will suffer a speed penalty.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flare gun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain role that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
=== [[Welder]] ===&lt;br /&gt;
&lt;br /&gt;
Can be used to weld shut or cut through specific metal objects.&lt;br /&gt;
&lt;br /&gt;
=== [[Fire Extinguisher]] ===&lt;br /&gt;
&lt;br /&gt;
Aside from being a heavy-hitting melee weapon, the extinguisher can be used to put out flames to clear paths to certain items or objectives.&lt;br /&gt;
&lt;br /&gt;
=== [[Flare Gun]] ===&lt;br /&gt;
&lt;br /&gt;
Not only a weapon for igniting zombies into flailing bags of flesh, but can be used to fire a signal flare for a helicopter to drop off a supply crate or even signal a rescue vehicle in some maps.&lt;br /&gt;
&lt;br /&gt;
=== [[Barricade Hammer]] ===&lt;br /&gt;
&lt;br /&gt;
A quick-hitting melee weapon that also allows the user to barricade doors, windows or other points (as chosen by the level designer) if they have wooden planks in their ammunition inventory.&lt;br /&gt;
&lt;br /&gt;
=== [[Maglite]] ===&lt;br /&gt;
&lt;br /&gt;
A crucially important tool used to illuminate the path for yourself and other players. Sometimes it flickers, but don't worry. It is an LED Maglite with batteries that essentially last forever. A future update might remove the infinite batteries in the Maglite.&lt;br /&gt;
&lt;br /&gt;
=== Zippo ===&lt;br /&gt;
A lighter that can provide a small flame for the player to see with, but provides no other purpose (not even as a weapon). The flame produced by the zippo barely lights up the path in front of the player and only provides a false sense of security.&lt;br /&gt;
&lt;br /&gt;
== Inventory Items ==&lt;br /&gt;
&lt;br /&gt;
These items can be carried in the player's inventory and can be used but opening the radial inventory and hovering the mouse over it. An exception can be made with the walkie talkie because the player uses it everytime they press the transmit voice button.&lt;br /&gt;
&lt;br /&gt;
===Walkie Talkie===&lt;br /&gt;
&lt;br /&gt;
Survivors who want to be able to communicate with each other across large distances should seek out the walkie talkie. When picked up, it provides the user a passive and easy way to communicate with other walkie talkie users who are in a different area of the current level they're in.&lt;br /&gt;
&lt;br /&gt;
=== Phalanx ===&lt;br /&gt;
''[[Phalanx|Go to full article 'Phalanx']]''&lt;br /&gt;
&lt;br /&gt;
This item is the [[Phalanx]] anti-infection drug. It is equipped from the Radial Inventory and consumed immediately. It will be removed from the inventory and will cure infection temporarily for 3 minutes, at which point it will slowly start to set back in and resume its deadly course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First-aid kit ===&lt;br /&gt;
&lt;br /&gt;
The first-aid kit, when used by the player will regain 40% of the player's health that has been lost. Note that the first-aid kit doesn't slow down infection if used after getting bit. It is advised to not use the first-aid kit unless the player's vision has turned completely black and white to avoid wastage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bandages ===&lt;br /&gt;
&lt;br /&gt;
This item is used to stop bleeding inflicted by zombies occasionally. It is equipped from the Radial Inventory and consumed immediately. It will be removed and stop your bleeding, putting your health back to rights. It should be noted that if you do not use one in time you can in fact bleed out and die.&lt;br /&gt;
&lt;br /&gt;
== Non-Inventory Items ==&lt;br /&gt;
&lt;br /&gt;
=== Gas Tank ===&lt;br /&gt;
&lt;br /&gt;
A good crowd control item, use it to wipe out entire packs of zombies. Beware though as the flames can sometimes allow shamblers to turn into runners! The only downside is that in order to avoid taking explosive damage from the blast, players have to use a firearm to ignite the tank. If not, hitting it with a melee weapon will potentially kill the player.&lt;br /&gt;
&lt;br /&gt;
=== FEMA Duffel Bag ===&lt;br /&gt;
&lt;br /&gt;
A zone repair item, only available in ''Survival'' maps and in special boxes marked with yellow  glow sticks strewn all across the map. In order to use it, the player has to bring the bag to a zone that has less than 90% health left. If used correctly, the bag will disappear as soon as the player drops it in a damaged zone and an extra 25% health will be added to the zone that the player drops the bag in. Other than zone repair, the bag does not provide any sort of assistance to the players.&lt;br /&gt;
&lt;br /&gt;
=== First-aid box ===&lt;br /&gt;
&lt;br /&gt;
A somewhat bulkier version of the first-aid kit, this item is only available in ''Survival'' maps. The first-aid box holds a 150% of health and is able to heal an entire team. Unfortunately, the first-aid box can be found stashed in places far from the player's reach, usually near the zombie spawning areas making it incredibly hard to get especially during an ongoing horde attack. It is advised to retrieve the first-aid box '''AFTER''' a horde attack during the cool down stage to avoid complications and lost of lives.&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Items&amp;diff=1139</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Items&amp;diff=1139"/>
				<updated>2014-03-10T00:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are a handful of items in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; which are essential to player unity, teamwork and survival. These items are not highlighted or noted in the game and players must actively and vigorously search for them in any given level. They can be picked up using &amp;quot;E&amp;quot; by [[Beginner's Guide#Controls|default]].&lt;br /&gt;
&lt;br /&gt;
As of 1.05, if your inventory is at least half full, you will suffer a speed penalty.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain role that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
=== [[Welder]] ===&lt;br /&gt;
&lt;br /&gt;
Can be used to weld shut or cut through specific metal objects.&lt;br /&gt;
&lt;br /&gt;
=== [[Fire Extinguisher]] ===&lt;br /&gt;
&lt;br /&gt;
Aside from being a heavy-hitting melee weapon, the extinguisher can be used to put out flames to clear paths to certain items or objectives.&lt;br /&gt;
&lt;br /&gt;
=== [[Flare Gun]] ===&lt;br /&gt;
&lt;br /&gt;
Not only a weapon for igniting zombies into flailing bags of flesh, but can be used to fire a signal flare for a helicopter to drop off a supply crate or even signal a rescue vehicle in some maps.&lt;br /&gt;
&lt;br /&gt;
=== [[Barricade Hammer]] ===&lt;br /&gt;
&lt;br /&gt;
A quick-hitting melee weapon that also allows the user to barricade doors, windows or other points (as chosen by the level designer) if they have wooden planks in their ammunition inventory.&lt;br /&gt;
&lt;br /&gt;
=== [[Maglite]] ===&lt;br /&gt;
&lt;br /&gt;
A crucially important tool used to illuminate the path for yourself and other players. Sometimes it flickers, but don't worry. It is an LED Maglite with batteries that essentially last forever. A future update might remove the infinite batteries in the Maglite.&lt;br /&gt;
&lt;br /&gt;
=== Zippo ===&lt;br /&gt;
A lighter that can provide a small flame for the player to see with, but provides no other purpose (not even as a weapon). The flame produced by the zippo barely lights up the path in front of the player and only provides a false sense of security.&lt;br /&gt;
&lt;br /&gt;
== Inventory Items ==&lt;br /&gt;
&lt;br /&gt;
These items can be carried in the player's inventory and can be used but opening the radial inventory and hovering the mouse over it. An exception can be made with the walkie talkie because the player uses it everytime they press the transmit voice button.&lt;br /&gt;
&lt;br /&gt;
===Walkie Talkie===&lt;br /&gt;
&lt;br /&gt;
Survivors who want to be able to communicate with each other across large distances should seek out the walkie talkie. When picked up, it provides the user a passive and easy way to communicate with other walkie talkie users who are in a different area of the current level they're in.&lt;br /&gt;
&lt;br /&gt;
=== Phalanx ===&lt;br /&gt;
''[[Phalanx|Go to full article 'Phalanx']]''&lt;br /&gt;
&lt;br /&gt;
This item is the [[Phalanx]] anti-infection drug. It is equipped from the Radial Inventory and consumed immediately. It will be removed from the inventory and will cure infection temporarily for 3 minutes, at which point it will slowly start to set back in and resume its deadly course.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== First-aid kit ===&lt;br /&gt;
&lt;br /&gt;
The first-aid kit, when used by the player will regain 40% of the player's health that has been lost. Note that the first-aid kit doesn't slow down infection if used after getting bit. It is advised to not use the first-aid kit unless the player's vision has turned completely black and white to avoid wastage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bandages ===&lt;br /&gt;
&lt;br /&gt;
This item is used to stop bleeding inflicted by zombies occasionally. It is equipped from the Radial Inventory and consumed immediately. It will be removed and stop your bleeding, putting your health back to rights. It should be noted that if you do not use one in time you can in fact bleed out and die.&lt;br /&gt;
&lt;br /&gt;
== Non-Inventory Items ==&lt;br /&gt;
&lt;br /&gt;
=== Gas Tank ===&lt;br /&gt;
&lt;br /&gt;
A good crowd control item, use it to wipe out entire packs of zombies. Beware though as the flames can sometimes allow shamblers to turn into runners! The only downside is that in order to avoid taking explosive damage from the blast, players have to use a firearm to ignite the tank. If not, hitting it with a melee weapon will potentially kill the player.&lt;br /&gt;
&lt;br /&gt;
=== FEMA Duffel Bag ===&lt;br /&gt;
&lt;br /&gt;
A zone repair item, only available in ''Survival'' maps and in special boxes marked with yellow  glow sticks strewn all across the map. In order to use it, the player has to bring the bag to a zone that has less than 90% health left. If used correctly, the bag will disappear as soon as the player drops it in a damaged zone and an extra 25% health will be added to the zone that the player drops the bag in. Other than zone repair, the bag does not provide any sort of assistance to the players.&lt;br /&gt;
&lt;br /&gt;
=== First-aid box ===&lt;br /&gt;
&lt;br /&gt;
A somewhat bulkier version of the first-aid kit, this item is only available in ''Survival'' maps. The first-aid box holds a 150% of health and is able to heal an entire team. Unfortunately, the first-aid box can be found stashed in places far from the player's reach, usually near the zombie spawning areas making it incredibly hard to get especially during an ongoing horde attack. It is advised to retrieve the first-aid box '''AFTER''' a horde attack during the cool down stage to avoid complications and lost of lives.&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Winchester_Super_X3&amp;diff=1138</id>
		<title>Winchester Super X3</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Winchester_Super_X3&amp;diff=1138"/>
				<updated>2014-03-09T17:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Winchester Super X3&lt;br /&gt;
|Winchester Super X3.png&lt;br /&gt;
|fa_superx3&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Shotgun]]&lt;br /&gt;
|[[12 Gauge]]&lt;br /&gt;
|5+1&lt;br /&gt;
|Semi-auto&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Winchester_1892&amp;diff=1137</id>
		<title>Winchester 1892</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Winchester_1892&amp;diff=1137"/>
				<updated>2014-03-09T17:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Winchester 1892|Winchester_1892.png|fa_winchester1892|[[Firearm]]|[[Shotgun]]|[[.357 Magnum|.357]]|15+1|Lever action|???|???|30}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Winchester_1892&amp;diff=1136</id>
		<title>Winchester 1892</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Winchester_1892&amp;diff=1136"/>
				<updated>2014-03-09T17:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Winchester 1892|Winchester_1892.png|fa_winchester1892|[[Firearm]]|[[Shotgun]]|[[.357 Magnum|.357]]|15+1|???|???|???|30}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Winchester_1892&amp;diff=1135</id>
		<title>Winchester 1892</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Winchester_1892&amp;diff=1135"/>
				<updated>2014-03-09T17:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Winchester 1892|Winchester_1892.png|fa_winchester1892|[[Firearm]]|[[Shotgun]]|[[.357]]|15+1|???|???|???|30}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=1134</id>
		<title>Welder</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=1134"/>
				<updated>2014-03-09T17:12:16Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Welder|welder.png|[[Weapons#Weapons|Melee]]|Uncommon|Low to Moderate|Moderate|No|tool_welder}}&lt;br /&gt;
&lt;br /&gt;
The Torch-It portable welding torch can both weld shut and cut open metal doors, gates, and more. It is a gun-like body with a removable and replaceable oxy-acetylene canister. It can be used as a melee weapon with a quick and charged attack. Alternate fire will turn on the gas and pilot and burn through any lock, door or gate.&lt;br /&gt;
&lt;br /&gt;
As a tool it can be utilized as a somewhat crude improvised weapon for which the Welder is a medium speed, two-handed weapon that deals low-medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Welder is purely and simply used in maps where areas are blocked off due to a padlock, switch or door. They can be used to destroy padlocks and unweld doors. Some examples in Objective game-modes include the Padlocked gate on Chinatown or the Kitchen Door in Cabin. In Survival Maps, Welders are featured to destroy padlocks blocking access to secret caches of supplies which will be invaluable to Survivors in later rounds. These examples include the Tool Shed on isolated and the Gunshop and Pharmacy on Northway.&lt;br /&gt;
&lt;br /&gt;
As a weapon, it is generally sub-par, it is moderately slow, delivers fairly low damage compared to other more, proficient melee weapons and can use up alot of stamina with charged attacks. It isn't very effective in killing Zombies and thus it is better to find a more suitable weapon after its use has been achieved.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Pros''&lt;br /&gt;
&lt;br /&gt;
* Lightweight&lt;br /&gt;
* Can be used to gain access to inaccessible areas in Survival Map&lt;br /&gt;
&lt;br /&gt;
''Cons''&lt;br /&gt;
&lt;br /&gt;
* Relatively low damage&lt;br /&gt;
* Short range&lt;br /&gt;
* Slow&lt;br /&gt;
* Can be glitchy/buggy when attempting to unweld doors and padlocks&lt;br /&gt;
* Often a critical objective item in Objective Maps&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Talk:Smith&amp;diff=1133</id>
		<title>Talk:Smith</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Talk:Smith&amp;diff=1133"/>
				<updated>2014-03-09T17:09:40Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: Created page with &amp;quot;==Page Duplicate==  Moved all relevant information from this article to Smith &amp;amp; Wesson 686.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Page Duplicate==&lt;br /&gt;
&lt;br /&gt;
Moved all relevant information from this article to [[Smith &amp;amp; Wesson 686]].&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Spade&amp;diff=1132</id>
		<title>Spade</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Spade&amp;diff=1132"/>
				<updated>2014-03-09T17:08:15Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Spade||[[Weapons#Weapons|Melee]]|Common|Medium|High|No|me_shovel}}&lt;br /&gt;
&lt;br /&gt;
Spades are a very common form of shovel used for breaking ground and soil. They are used for everything from home gardening, agriculture, construction and other engineering uses. They have perpendicular grips at the top of the handle and and a thin steel blade at the bottom. &lt;br /&gt;
&lt;br /&gt;
The Spade in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a medium speed, two-handed weapon that deals medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Long range&lt;br /&gt;
* Slightly faster than sledgehammer or fire&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* High stamina usage - 7 swings tops before exhaustion&lt;br /&gt;
* Poor damage compared to the other two heavyweights - sledgehammer and fire axe, barely superior to baseball bat&lt;br /&gt;
* Cannot use maglite with it&lt;br /&gt;
* Charged attack does not always kill with a hit to the head&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Smith_%26_Wesson_686&amp;diff=1131</id>
		<title>Smith &amp; Wesson 686</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Smith_%26_Wesson_686&amp;diff=1131"/>
				<updated>2014-03-09T17:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Smith &amp;amp; Wesson 686&lt;br /&gt;
|sw mag.png|&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Handgun]]&lt;br /&gt;
|[[.357 Magnum]]&lt;br /&gt;
|6&lt;br /&gt;
|Semi-auto/Single shot&lt;br /&gt;
|~5 sec.&lt;br /&gt;
|?&lt;br /&gt;
|10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Smith &amp;amp; Wesson 686-6 was developed in 1980 and has become a commercially successful double-action revolver. It is used by both US Navy special operations and French GIGN counter-terrorism operators due to its reliability in harsh weather conditions and the walloping punch it packs.&lt;br /&gt;
&lt;br /&gt;
The S&amp;amp;W 686 featured in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is chambered in [[.357 Magnum]] ammunition and stores 6 rounds per cylinder. &lt;br /&gt;
&lt;br /&gt;
The S&amp;amp;W 686 can be used in conjunction with a [[Maglite|maglite]].&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Smith_%26_Wesson_686&amp;diff=1130</id>
		<title>Smith &amp; Wesson 686</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Smith_%26_Wesson_686&amp;diff=1130"/>
				<updated>2014-03-09T17:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Smith &amp;amp; Wesson 686&lt;br /&gt;
|sw mag.png|&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Handgun]]&lt;br /&gt;
|[[.357 Magnum]]&lt;br /&gt;
|6&lt;br /&gt;
|Single Shot/Semi-auto&lt;br /&gt;
|~5 sec.&lt;br /&gt;
|?&lt;br /&gt;
|10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Smith &amp;amp; Wesson 686-6 was developed in 1980 and has become a commercially successful double-action revolver. It is used by both US Navy special operations and French GIGN counter-terrorism operators due to its reliability in harsh weather conditions and the walloping punch it packs.&lt;br /&gt;
&lt;br /&gt;
The S&amp;amp;W 686 featured in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is chambered in [[.357 Magnum]] ammunition and stores 6 rounds per cylinder. &lt;br /&gt;
&lt;br /&gt;
The S&amp;amp;W 686 can be used in conjunction with a [[Maglite|maglite]].&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=1129</id>
		<title>Sledgehammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Sledgehammer&amp;diff=1129"/>
				<updated>2014-03-09T17:01:30Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Sledgehammer||[[Weapons#Weapons|Melee]]|Uncommon|Medium-High|High|No|me_sledge}}&lt;br /&gt;
&lt;br /&gt;
Sledgehammers are common construction tools used in the cracking of ground, aggregate, pavement or concrete. They are large with long handles acting as a lever and a solid and heavy steel head. They are able to apply an extreme amount of physical impulse and massive force on to a direct area inflicting incredible damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a slow speed, two-handed weapon that deals very high damage.&lt;br /&gt;
&lt;br /&gt;
The Sledgehammer ''cannot'' be used in conjunction with a [[Maglite|maglite]]&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The sledgehammer is a weapon that is a combination of defense (high knockback chance) and offense (high chance to crack skulls). Despite being slow and cumbersome, a player with a lot of experience behind this weapon can clear out a room, part of a street, or a long line of zombies with little effort. However, players unfamiliar with this weapon or the game should remain away from the front of the group and instead utilizing charged attacks against zombies.&lt;br /&gt;
&lt;br /&gt;
One method of using this weapon is to used the charged attack against zombies, and this is pretty effective. Move towards a zombie, let loose a fully charged attack and watch it fly. Move back, allow another survivor to let loose a few hits, then move forward again and kill the next zombie. If it fails to kill, it'll more than likely send the zombie back regardless. &lt;br /&gt;
&lt;br /&gt;
Another take would be to simply utilize quick attacks to swiftly dispatch numerous zombies in order to either advance a group or clear a path for oneself. More zombies can be killed in this hammer, but the chance to miss a one hit kill is greater. In any case, brief rests are required from time to time to allow stamina to build back up.&lt;br /&gt;
&lt;br /&gt;
Either way, be prepared to have space so you can recover stamina. This is especially true on a defensive matter, as you might find yourself being swarmed by zombies or worse, running out of stamina while cornered. The sledgehammer is difficult to use against runners or kids, so be careful with them.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Heavy quick attack damage - frequent one-hit kills to the head&lt;br /&gt;
* Charged attack almost guaranteed to either kill with a headshot or knock back the zombie&lt;br /&gt;
* Amusing to watch zombies go flying back after a charged attack&lt;br /&gt;
* Long range for a melee weapon&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Somewhat uncommon&lt;br /&gt;
* Heavy&lt;br /&gt;
* Slow attack speed&lt;br /&gt;
* Uses up a LOT of stamina&lt;br /&gt;
* Not quite as effective as fire axe with quick attack&lt;br /&gt;
* Cannot use a maglite with this weapon&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Sako_85&amp;diff=1128</id>
		<title>Sako 85</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Sako_85&amp;diff=1128"/>
				<updated>2014-03-09T16:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Sako 85&lt;br /&gt;
|Sako 85.png&lt;br /&gt;
|fa_sako85&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Rifle]]&lt;br /&gt;
|[[.308]]&lt;br /&gt;
|5+1&lt;br /&gt;
|Bolt-action&lt;br /&gt;
|???&lt;br /&gt;
|Perfect&lt;br /&gt;
|45&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=SKS_7.62mm&amp;diff=1127</id>
		<title>SKS 7.62mm</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=SKS_7.62mm&amp;diff=1127"/>
				<updated>2014-03-09T16:54:47Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|SKS 7.62mm&lt;br /&gt;
|SKS 7.62mm.png&lt;br /&gt;
|fa_sks&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Rifle]]&lt;br /&gt;
|[[7.62x39mm]]&lt;br /&gt;
|10&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=1126</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=1126"/>
				<updated>2014-03-09T16:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; features a unique mix of civilian, law enforcement and military [[Weapons#Firearms|firearms]] that all employ their real-world ammunition counterparts. Ammunition is a scarce resource compared to many other games, but it is generally abound enough to keep the pace of the gameplay intense with just enough action to satisfy.&lt;br /&gt;
&lt;br /&gt;
Ammunition is usually hidden around levels on shelves, tables, cabinets, benches, and in areas once garrisoned by survivors or soldiers. Boxes of ammunition do not glow or radiate in any way to stand out to players. It is up to the player to keep an eye out for ammunition of any kind.&lt;br /&gt;
&lt;br /&gt;
== As a Gameplay Mechanic ==&lt;br /&gt;
Players have the ability to collect ammo for weapons that they do not currently have. Using the &amp;quot;Drop Ammo&amp;quot; radial menu players can drop a full box of ammo or all available ammo of that type, whichever comes first. Ammo sharing with other players is a key component to surviving in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ammo&lt;br /&gt;
! align=&amp;quot;center&amp;quot; colspan=4 | Weapons&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:22 ammo.png|70px|link=.22 LR]]&amp;lt;br /&amp;gt;[[.22 LR]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:308 ammo.png|70px|link=.308]]&amp;lt;br /&amp;gt;[[.308]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Mag_ammo.png|70px|link=.357]]&amp;lt;br /&amp;gt;[[.357 Magnum]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Acp45.png|70px|link=.45 ACP]]&amp;lt;br /&amp;gt;[[.45 ACP]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Mac10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:12g_ammo.png|70px|link=12 Gauge]]&amp;lt;br /&amp;gt;[[12 Gauge]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Nato_ammo.png|70px|link=5.56mm]]&amp;lt;br /&amp;gt;[[5.56mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:M164.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Sks ammo.png|70px|link=7.62x39]]&amp;lt;br /&amp;gt;[[7.62x39mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[CZ858]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:9mm_ammo.png|70px|link=9mm]]&amp;lt;br /&amp;gt;[[9mm Luger|9mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Glock]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Mp5a3 .png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Fuel]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:Chainsaw icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Arrows]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[PSE Deer Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Flare ammo.png|70px|link=Flare]]&amp;lt;br /&amp;gt;[[12 Gauge Emergency Flares|Flares]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Flare Gun]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=1125</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=1125"/>
				<updated>2014-03-09T16:52:52Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; features a unique mix of civilian, law enforcement and military [[Weapons#Firearms|firearms]] that all employ their real-world ammunition counterparts. Ammunition is a scarce resource compared to many other games, but it is generally abound enough to keep the pace of the gameplay intense with just enough action to satisfy.&lt;br /&gt;
&lt;br /&gt;
Ammunition is usually hidden around levels on shelves, tables, cabinets, benches, and in areas once garrisoned by survivors or soldiers. Boxes of ammunition do not glow or radiate in any way to stand out to players. It is up to the player to keep an eye out for ammunition of any kind.&lt;br /&gt;
&lt;br /&gt;
== As a Gameplay Mechanic ==&lt;br /&gt;
Players have the ability to collect ammo for weapons that they do not currently have. Using the &amp;quot;Drop Ammo&amp;quot; radial menu players can drop a full box of ammo or all available ammo of that type, whichever comes first. Ammo sharing with other players is a key component to surviving in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ammo&lt;br /&gt;
! align=&amp;quot;center&amp;quot; colspan=4 | Weapons&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:22 ammo.png|70px|link=.22 LR]]&amp;lt;br /&amp;gt;[[.22 LR]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:308 ammo.png|70px|link=.308]]&amp;lt;br /&amp;gt;[[.308]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Mag_ammo.png|70px|link=.357]]&amp;lt;br /&amp;gt;[[.357 Magnum]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Acp45.png|70px|link=.45 ACP]]&amp;lt;br /&amp;gt;[[.45 ACP]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Mac10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:12g_ammo.png|70px|link=12 Gauge]]&amp;lt;br /&amp;gt;[[12 Gauge]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Nato_ammo.png|70px|link=5.56mm]]&amp;lt;br /&amp;gt;[[5.56mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:M164.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Sks ammo.png|70px|link=7.62x39]]&amp;lt;br /&amp;gt;[[7.62x39mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[CZ858]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:9mm_ammo.png|70px|link=9mm]]&amp;lt;br /&amp;gt;[[9mm Luger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Glock]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Mp5a3 .png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Fuel]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:Chainsaw icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Arrows]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[PSE Deer Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Flare ammo.png|70px|link=Flare]]&amp;lt;br /&amp;gt;[[12 Gauge Emergency Flares|Flares]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Flare Gun]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=1124</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=1124"/>
				<updated>2014-03-09T16:51:50Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; features a unique mix of civilian, law enforcement and military [[Weapons#Firearms|firearms]] that all employ their real-world ammunition counterparts. Ammunition is a scarce resource compared to many other games, but it is generally abound enough to keep the pace of the gameplay intense with just enough action to satisfy.&lt;br /&gt;
&lt;br /&gt;
Ammunition is usually hidden around levels on shelves, tables, cabinets, benches, and in areas once garrisoned by survivors or soldiers. Boxes of ammunition do not glow or radiate in any way to stand out to players. It is up to the player to keep an eye out for ammunition of any kind.&lt;br /&gt;
&lt;br /&gt;
== As a Gameplay Mechanic ==&lt;br /&gt;
Players have the ability to collect ammo for weapons that they do not currently have. Using the &amp;quot;Drop Ammo&amp;quot; radial menu players can drop a full box of ammo or all available ammo of that type, whichever comes first. Ammo sharing with other players is a key component to surviving in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ammo&lt;br /&gt;
! align=&amp;quot;center&amp;quot; colspan=4 | Weapons&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:22 ammo.png|70px|link=.22 LR]]&amp;lt;br /&amp;gt;[[.22 LR]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:308 ammo.png|70px|link=.308]]&amp;lt;br /&amp;gt;[[.308]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Mag_ammo.png|70px|link=.357]]&amp;lt;br /&amp;gt;[[.357 Magnum]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Acp45.png|70px|link=.45 ACP]]&amp;lt;br /&amp;gt;[[.45 ACP]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Mac10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:12g_ammo.png|70px|link=12 Gauge]]&amp;lt;br /&amp;gt;[[12 Gauge]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Nato_ammo.png|70px|link=5.56mm]]&amp;lt;br /&amp;gt;[[5.56mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:M164.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Sks ammo.png|70px|link=7.62x39]]&amp;lt;br /&amp;gt;[[7.62x39mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[CZ858]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:9mm_ammo.png|70px|link=9mm]]&amp;lt;br /&amp;gt;[[9mm Luger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Glock]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Mp5a3 .png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Fuel]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:Chainsaw icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Arrows]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[PSE Deer Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Flare ammo.png|70px|link=Flare]]&amp;lt;br /&amp;gt;[[12 Gauge Emergency Flare]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Flare Gun]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Flare_Gun&amp;diff=1123</id>
		<title>Flare Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Flare_Gun&amp;diff=1123"/>
				<updated>2014-03-09T16:50:31Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info||Flare Gun|[[Weapons#Weapons|Tools]]|Rare|Low to High|None|Yes|}}&lt;br /&gt;
&lt;br /&gt;
Flare Guns are common pieces of any survival kit. They are used in the event of an emergency to signal for rescue or aid, usually when stranded or signalling for a helicopter or plane. In certain maps (and in survival mode) if the Flare Gun is fired at the sky at an angle equal to or greater than 75 degrees it can signal for a helicopter to drop off a crate of supplies.&lt;br /&gt;
&lt;br /&gt;
The Flare Gun featured in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is chambered for [[12 Gauge Emergency Flares]] and it holds one shot at a time. &lt;br /&gt;
&lt;br /&gt;
The Flare Gun can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1122</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1122"/>
				<updated>2014-03-09T16:48:31Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 10 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 25 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| 30 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 20 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 10 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Barricade Hammer]]&lt;br /&gt;
| 10 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Focus Mode====&lt;br /&gt;
&lt;br /&gt;
Handguns will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Handgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Headshots to Kill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 15+1 || 2 || Semi-automatic || ~3 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| [[.45 ACP]] || 7+1 || 1 || Single || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:glock17.png|70px|link=Glock]]&amp;lt;br /&amp;gt;[[Glock]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 17+1 || 2 || Semi-automatic || ~3 sec. || 15&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| [[.22 LR]] || 10+1 || 2 || Semi-automatic || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| [[.357 Magnum ]] || 6 || 1 || Revolver || ~5 sec. || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Shotgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity !! Initial !! Full&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| [[12 Gauge]] || 2 || Semi-automatic ||  || ~7 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Pump || ~4 sec. || ~9 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| [[12 Gauge]] || 8+1 || Pump || ~4 sec. || ~12 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Semi-automatic || ~6 sec. || ~10 sec. || 35&lt;br /&gt;
|}&lt;br /&gt;
[[Beretta Perennia SV10]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500a]] - The Mossberg 500a is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500a denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm|Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M16A4.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Heckler &amp;amp; Koch MP5A3.png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ingram Mac-10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
| 30 || 32+1 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram Mac-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Explosive&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Damage&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Radius&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Grenade]]&amp;lt;br /&amp;gt;[[Grenade]]&lt;br /&gt;
| ???&lt;br /&gt;
| 265&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:molotov.png|70px|link=Molotov]]&amp;lt;br /&amp;gt;[[Molotov]]&lt;br /&gt;
| 30+burn&lt;br /&gt;
| ???&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:tnt.png|70px|link=TNT]]&amp;lt;br /&amp;gt;[[TNT]]&lt;br /&gt;
| ???&lt;br /&gt;
| 512&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area and are very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1121</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1121"/>
				<updated>2014-03-09T16:47:33Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 10 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 25 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| 30 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 20 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 10 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Barricade Hammer]]&lt;br /&gt;
| 10 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Focus Mode====&lt;br /&gt;
&lt;br /&gt;
Handguns will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Handgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Headshots to Kill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 15+1 || 2 || Semi-automatic || ~3 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| [[.45 ACP]] || 7+1 || 1 || Single || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:glock17.png|70px|link=Glock]]&amp;lt;br /&amp;gt;[[Glock]]&lt;br /&gt;
| [[9mm Luger|9mm]] || 17+1 || 2 || Semi-automatic || ~3 sec. || 15&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| [[.22 LR]] || 10+1 || 2 || Semi-automatic || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| .357 Magnum || 6 || 1 || Revolver || ~5 sec. || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Shotgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity !! Initial !! Full&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| [[12 Gauge]] || 2 || Semi-automatic ||  || ~7 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Pump || ~4 sec. || ~9 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| [[12 Gauge]] || 8+1 || Pump || ~4 sec. || ~12 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Semi-automatic || ~6 sec. || ~10 sec. || 35&lt;br /&gt;
|}&lt;br /&gt;
[[Beretta Perennia SV10]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500a]] - The Mossberg 500a is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500a denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm|Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M16A4.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Heckler &amp;amp; Koch MP5A3.png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ingram Mac-10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
| 30 || 32+1 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram Mac-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Explosive&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Damage&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Radius&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Grenade]]&amp;lt;br /&amp;gt;[[Grenade]]&lt;br /&gt;
| ???&lt;br /&gt;
| 265&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:molotov.png|70px|link=Molotov]]&amp;lt;br /&amp;gt;[[Molotov]]&lt;br /&gt;
| 30+burn&lt;br /&gt;
| ???&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:tnt.png|70px|link=TNT]]&amp;lt;br /&amp;gt;[[TNT]]&lt;br /&gt;
| ???&lt;br /&gt;
| 512&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area and are very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=1120</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=1120"/>
				<updated>2014-03-09T16:44:08Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; features a unique mix of civilian, law enforcement and military [[Weapons#Firearms|firearms]] that all employ their real-world ammunition counterparts. Ammunition is a scarce resource compared to many other games, but it is generally abound enough to keep the pace of the gameplay intense with just enough action to satisfy.&lt;br /&gt;
&lt;br /&gt;
Ammunition is usually hidden around levels on shelves, tables, cabinets, benches, and in areas once garrisoned by survivors or soldiers. Boxes of ammunition do not glow or radiate in any way to stand out to players. It is up to the player to keep an eye out for ammunition of any kind.&lt;br /&gt;
&lt;br /&gt;
== As a Gameplay Mechanic ==&lt;br /&gt;
Players have the ability to collect ammo for weapons that they do not currently have. Using the &amp;quot;Drop Ammo&amp;quot; radial menu players can drop a full box of ammo or all available ammo of that type, whichever comes first. Ammo sharing with other players is a key component to surviving in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ammo&lt;br /&gt;
! align=&amp;quot;center&amp;quot; colspan=4 | Weapons&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:22 ammo.png|70px|link=.22 LR]]&amp;lt;br /&amp;gt;[[.22 LR]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:308 ammo.png|70px|link=.308]]&amp;lt;br /&amp;gt;[[.308]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Mag_ammo.png|70px|link=.357]]&amp;lt;br /&amp;gt;[[.357]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Acp45.png|70px|link=.45 ACP]]&amp;lt;br /&amp;gt;[[.45 ACP]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Mac10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:12g_ammo.png|70px|link=12 Gauge]]&amp;lt;br /&amp;gt;[[12 Gauge]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Nato_ammo.png|70px|link=5.56mm]]&amp;lt;br /&amp;gt;[[5.56mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:M164.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Sks ammo.png|70px|link=7.62x39]]&amp;lt;br /&amp;gt;[[7.62x39mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[CZ858]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:9mm_ammo.png|70px|link=9mm]]&amp;lt;br /&amp;gt;[[9mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Glock]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Mp5a3 .png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Fuel]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:Chainsaw icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Arrows]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[PSE Deer Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Flare ammo.png|70px|link=Flare]]&amp;lt;br /&amp;gt;[[Flare]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Flare Gun]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=SKS_7.62mm&amp;diff=1119</id>
		<title>SKS 7.62mm</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=SKS_7.62mm&amp;diff=1119"/>
				<updated>2014-03-09T16:42:38Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|SKS 7.62mm&lt;br /&gt;
|SKS 7.62mm.png&lt;br /&gt;
|fa_sks&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Rifle]]&lt;br /&gt;
|[[7.62x39]]&lt;br /&gt;
|10&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Talk:Beretta_M9&amp;diff=1118</id>
		<title>Talk:Beretta M9</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Talk:Beretta_M9&amp;diff=1118"/>
				<updated>2014-03-09T16:40:52Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: Created page with &amp;quot;==Page Duplicate==  Since the other page is already set up nicely, it'd be a little less confusing if someone can delete this one. It's for the same weapon, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Page Duplicate==&lt;br /&gt;
&lt;br /&gt;
Since the [[Beretta M92FS|other]] page is already set up nicely, it'd be a little less confusing if someone can delete this one. It's for the same weapon, anyway.&lt;br /&gt;
&lt;br /&gt;
I'll go ahead and transfer the correct information from this page to the other one.&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Talk:Beretta_M92FS&amp;diff=1117</id>
		<title>Talk:Beretta M92FS</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Talk:Beretta_M92FS&amp;diff=1117"/>
				<updated>2014-03-09T16:40:39Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: /* Page Duplicate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beretta_M92FS&amp;diff=1116</id>
		<title>Beretta M92FS</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beretta_M92FS&amp;diff=1116"/>
				<updated>2014-03-09T16:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Beretta M92FS&lt;br /&gt;
|Beretta M92FS.png&lt;br /&gt;
|fa_m92fs&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Handgun]]&lt;br /&gt;
|[[9mm Luger|9x19mm]]&lt;br /&gt;
|15+1&lt;br /&gt;
|Semi-auto&lt;br /&gt;
|~3 sec.&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Beretta 92FS, known by its Department of Defense designation of M9, is a very common civilian, law enforcement and military sidearm. It was developed in the 1980s and adopted in 1985 to replace the [[Colt 1911|Colt M1911A1]] as the standard sidearm of the US military. &lt;br /&gt;
&lt;br /&gt;
The Beretta M9 featured in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is chambered in [[9mm Luger|9x19mm]] ammunition and stores 15 rounds per magazine. &lt;br /&gt;
&lt;br /&gt;
The Beretta M9 can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[File:m9.png|thumb|left|alt=Beretta M9|Beretta M9 pistol]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=1115</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=1115"/>
				<updated>2014-03-09T16:38:45Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; features a unique mix of civilian, law enforcement and military [[Weapons#Firearms|firearms]] that all employ their real-world ammunition counterparts. Ammunition is a scarce resource compared to many other games, but it is generally abound enough to keep the pace of the gameplay intense with just enough action to satisfy.&lt;br /&gt;
&lt;br /&gt;
Ammunition is usually hidden around levels on shelves, tables, cabinets, benches, and in areas once garrisoned by survivors or soldiers. Boxes of ammunition do not glow or radiate in any way to stand out to players. It is up to the player to keep an eye out for ammunition of any kind.&lt;br /&gt;
&lt;br /&gt;
== As a Gameplay Mechanic ==&lt;br /&gt;
Players have the ability to collect ammo for weapons that they do not currently have. Using the &amp;quot;Drop Ammo&amp;quot; radial menu players can drop a full box of ammo or all available ammo of that type, whichever comes first. Ammo sharing with other players is a key component to surviving in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Ammo&lt;br /&gt;
! align=&amp;quot;center&amp;quot; colspan=4 | Weapons&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:22 ammo.png|70px|link=.22 LR]]&amp;lt;br /&amp;gt;[[.22 LR]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:308 ammo.png|70px|link=.308]]&amp;lt;br /&amp;gt;[[.308]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Mag_ammo.png|70px|link=.357]]&amp;lt;br /&amp;gt;[[.357]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Acp45.png|70px|link=.45 ACP]]&amp;lt;br /&amp;gt;[[.45 ACP]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Mac10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:12g_ammo.png|70px|link=12 Gauge]]&amp;lt;br /&amp;gt;[[12 Gauge]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Nato_ammo.png|70px|link=5.56mm]]&amp;lt;br /&amp;gt;[[5.56mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:M164.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Sks ammo.png|70px|link=7.62x39]]&amp;lt;br /&amp;gt;[[7.62x39]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[CZ858]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[SKS 7.62mm]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:9mm_ammo.png|70px|link=9mm]]&amp;lt;br /&amp;gt;[[9mm]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Glock]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=2 | [[Image:Mp5a3 .png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Fuel]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Image:Chainsaw icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Arrows]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[PSE Deer Hunter]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | [[Image:Flare ammo.png|70px|link=Flare]]&amp;lt;br /&amp;gt;[[Flare]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=4 | [[Flare Gun]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1114</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=1114"/>
				<updated>2014-03-09T16:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 10 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 25 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| 30 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 20 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 10 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Barricade Hammer]]&lt;br /&gt;
| 10 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Focus Mode====&lt;br /&gt;
&lt;br /&gt;
Handguns will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Handgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Headshots to Kill&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M92FS]]&amp;lt;br /&amp;gt;[[Beretta M92FS]]&lt;br /&gt;
| [[9mm]] || 15+1 || 2 || Semi-automatic || ~3 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911]]&lt;br /&gt;
| [[.45 ACP]] || 7+1 || 1 || Single || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:glock17.png|70px|link=Glock]]&amp;lt;br /&amp;gt;[[Glock]]&lt;br /&gt;
| [[9mm]] || 17+1 || 2 || Semi-automatic || ~3 sec. || 15&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| [[.22 LR]] || 10+1 || 2 || Semi-automatic || ~4 sec. || 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686]]&lt;br /&gt;
| .357 || 6 || 1 || Revolver || ~5 sec. || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Shotgun&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Action&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Reload Time&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Capacity !! Initial !! Full&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=Beretta Perennia SV10]]&amp;lt;br /&amp;gt;[[Beretta Perennia SV10]]&lt;br /&gt;
| [[12 Gauge]] || 2 || Semi-automatic ||  || ~7 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500a]]&amp;lt;br /&amp;gt;[[Mossberg 500a]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Pump || ~4 sec. || ~9 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870]]&lt;br /&gt;
| [[12 Gauge]] || 8+1 || Pump || ~4 sec. || ~12 sec. || 35&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:superx3.png|70px|link=Winchester Super X3]]&amp;lt;br /&amp;gt;[[Winchester Super X3]]&lt;br /&gt;
| [[12 Gauge]] || 5+1 || Semi-automatic || ~6 sec. || ~10 sec. || 35&lt;br /&gt;
|}&lt;br /&gt;
[[Beretta Perennia SV10]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500a]] - The Mossberg 500a is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500a denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M16A4.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Heckler &amp;amp; Koch MP5A3.png|70px|link=Heckler &amp;amp; Koch MP5A3]]&amp;lt;br /&amp;gt;[[Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ingram Mac-10.png|70px|link=Ingram Mac-10]]&amp;lt;br /&amp;gt;[[Ingram Mac-10]]&lt;br /&gt;
| 30 || 32+1 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram Mac-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Explosive&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Damage&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Radius&lt;br /&gt;
! class=&amp;quot;header&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Grenade]]&amp;lt;br /&amp;gt;[[Grenade]]&lt;br /&gt;
| ???&lt;br /&gt;
| 265&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:molotov.png|70px|link=Molotov]]&amp;lt;br /&amp;gt;[[Molotov]]&lt;br /&gt;
| 30+burn&lt;br /&gt;
| ???&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:tnt.png|70px|link=TNT]]&amp;lt;br /&amp;gt;[[TNT]]&lt;br /&gt;
| ???&lt;br /&gt;
| 512&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area and are very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ruger_Mark_III&amp;diff=1113</id>
		<title>Ruger Mark III</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ruger_Mark_III&amp;diff=1113"/>
				<updated>2014-03-09T16:30:31Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info|Ruger MKiii|V_fa_mkiii_04.jpg|fa_mkiii|[[Firearm]]|[[Firearm#Handgun|Handgun]]|[[.22 LR]]|10+1|Semi-auto|~3 sec.|?|10}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ruger_Mark_III&amp;diff=1112</id>
		<title>Ruger Mark III</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ruger_Mark_III&amp;diff=1112"/>
				<updated>2014-03-09T16:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info|Ruger MKiii|V_fa_mkiii_04.jpg|fa_mkiii|[[Firearm]]|[[Firearm#Handgun|Handgun]]|[[.22 LR]]|10+1|Semi-auto|~3 sec.|?|10}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pro's and Con's ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Talk:Ruger_MKiii&amp;diff=1111</id>
		<title>Talk:Ruger MKiii</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Talk:Ruger_MKiii&amp;diff=1111"/>
				<updated>2014-03-09T16:29:15Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: Created page with &amp;quot;==Page Duplicate==  This is a duplicate page of Ruger Mark III|, but with lowercase 'i's. I'm going to vote to transfer over any relevant information from this page and co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Page Duplicate==&lt;br /&gt;
&lt;br /&gt;
This is a duplicate page of [[Ruger Mark III|Ruger Mark III]], but with lowercase 'i's. I'm going to vote to transfer over any relevant information from this page and continue using the other one.&lt;br /&gt;
&lt;br /&gt;
What say you guys?&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ruger_10/22&amp;diff=1110</id>
		<title>Ruger 10/22</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ruger_10/22&amp;diff=1110"/>
				<updated>2014-03-09T16:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Ruger 10/22&lt;br /&gt;
|Ruger 10/22.png&lt;br /&gt;
|fa_1022&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Rifle]]&lt;br /&gt;
|[[.22 LR]]&lt;br /&gt;
|10+1&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Remington_870&amp;diff=1109</id>
		<title>Remington 870</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Remington_870&amp;diff=1109"/>
				<updated>2014-03-09T16:23:27Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Remington 870&lt;br /&gt;
|Remington 870.png&lt;br /&gt;
|fa_870&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Shotgun]]&lt;br /&gt;
|[[12 Gauge]]&lt;br /&gt;
|8+1&lt;br /&gt;
|Semi-auto&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=1108</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=1108"/>
				<updated>2014-03-09T16:22:53Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Medium|Light-Medium|Yes|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; is a medium speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The pipe wrench is relatively heavy (almost as heavy as the lead pipe), but its swings are fast and the charged attack is enough to bring down a zombie if the head is struck; it is also a very common weapon. However, being only a pipe wrench, the wrench requires the user to be much closer to a zombie that with the other weapons (like the sledgehammer and fire axe) without the high damage that weapons like the kitchen knife and machete can offer. Being a blunt weapon, it does have a greater knock back chance, but zombies are usually killed before it comes into effect. This can also be paired with the flashlight, making a good weapon in dark places compared to the two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Somewhat quick&lt;br /&gt;
* Somewhat frugal on energy - 20 to 25 swings before exhaustion&lt;br /&gt;
* Very common&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy for a one-handed weapon&lt;br /&gt;
* Short-ish range&lt;br /&gt;
* Weak compared with the other one-handed weapons&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Phalanx&amp;diff=1107</id>
		<title>Phalanx</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Phalanx&amp;diff=1107"/>
				<updated>2014-03-09T16:19:28Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
[[File:Pills.png|thumb|right|alt=Pills|A bottle of Phalanx (pill form).]]&lt;br /&gt;
Phalanx is a prescription drug developed in the in-game universe of &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; by real-life pharmaceutical giant Pfizer. It was intended to treat those infected with 732-ZH Encephalitis Lethargica. It was a commercial success but a clinical failure. The world collapsed before Pfizer could complete research in to an effective drug treatment, but players can find bottles of Phalanx scattered around in rare places in most maps and can use it to stem off infection in themselves or others for a short time.&lt;br /&gt;
&lt;br /&gt;
== In-Game Use ==&lt;br /&gt;
Players can pick up found bottles of Phalanx with &amp;quot;E&amp;quot; ([[Beginner's Guide#Controls|default]]), and they can consume the drug while infected by opening the Radial Inventory and left-clicking on the item. It will be immediately consumed and take effect. It lasts for approximately three minutes before it wears off and infection sets back in from the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
As there is quite evidently no cure for the 732-ZH Encephalitis Lethargica virus, that doesn't mean that pharmaceutical laboratories and world governments haven't been working vigorously to find a treatment, cure, or a vaccine. The closest thing to a treatment is a prescription drug known as Phalanx, developed by pharmaceutical giant Pfizer. &lt;br /&gt;
&lt;br /&gt;
Over a two year period since the discovery of the virus Pfizer was engaged in an exchange of confidential and top secret knowledge of how lethal the virus could be with the government of the United States as well as the World Health Organization. The United States government officially invested $2 billion in to Pfizer's R&amp;amp;D process, with the UN and WHO investing another $500 million and Pfizer itself spending a record $4 billion of its own cash. &lt;br /&gt;
&lt;br /&gt;
==== Research &amp;amp; Development ====&lt;br /&gt;
Over a grueling and hectic research process, many dead-ends and non-starters were encountered. The research team was also stonewalled numerous times by intrusive management from the Pfizer board of directors and shareholders who were concerned the research was going to eventually cost more than the company could recoup in the first year of sales. On top of that, mismanagement by the Centers for Disease Control and Prevention in Atlanta caused numerous headaches and slowdowns of development. Namely the Deputy Director of Preparedness, Detection &amp;amp; Control of Infection Diseases at the CDC, a man named Dr. William Frank, was accused (although not publicly) of stonewalling research being done at Atlanta as well as information sharing with Pfizer and other pharmaceutical companies for personal reasons. He was later fired from the CDC in February 2010 but the damage had already been done.&lt;br /&gt;
&lt;br /&gt;
==== Infection Spreads ====&lt;br /&gt;
As infection spread and quarantines weakened, the epidemic quickly became a pandemic. As Pfizer was by far the furthest ahead of any competition in researching a treatment, they were pressured publicly and behind closed doors from both Republican and Democratic leaders to push the drug to the market well before it was ready. The Food and Drug Administration guaranteed an &amp;quot;expedited&amp;quot;  trial process to get the drug on the market as soon as possible. This was to achieve two goals at once. The first and primary was to calm the public and give the illusion that the situation was under control. The second, and this is where the drug really fell flat on its face, was the effective treatment of 732-ZH Encephalitis Lethargica. &lt;br /&gt;
&lt;br /&gt;
==== Phalanx Hits the Market ====&lt;br /&gt;
The drug was a commercial success and the board of directors fears of a narrowing profit margin were skillfully avoided. Unfortunately the same could not be said for the actual effectiveness of Phalanx. Many of those afflicted who were treated professionally or self-medicated with Phalanx had reports of dizziness, loss of consciousness, heart palpitations, lowered blood pressure, and in rare cases it caused internal bleeding in those with preexisting liver or kidney issues. Though on the whole, the drug seemed almost immediately effective. This grace period was nothing more than a honeymoon phase for Phalanx, as many who had felt recovered after treatment quickly relapsed, even while still on the intense regimen of medication. &lt;br /&gt;
&lt;br /&gt;
The drug was shown to effectively fight off 732-ZH EL, albeit for a very short time before the virus inexplicably &amp;quot;overcomes&amp;quot; the treatment and resumes business as usual. The result is 100% fatal.&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Phalanx&amp;diff=1106</id>
		<title>Phalanx</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Phalanx&amp;diff=1106"/>
				<updated>2014-03-09T16:19:08Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
[[File:Pills.png|thumb|right|alt=Pills|A bottle of Phalanx (pill form).]]&lt;br /&gt;
Phalanx is a prescription drug developed in the in-game universe of &amp;lt;i&amp;gt;No More Room in Hell&amp;lt;/i&amp;gt; by real-life pharmaceutical giant Pfizer. It was intended to treat those infected with 732-ZH Encephalitis Lethargica. It was a commercial success but a clinical failure. The world collapsed before Pfizer could complete research in to an effective drug treatment, but players can find bottles of Phalanx scattered around in rare places in most maps and can use it to stem off infection in themselves or others for a short time.&lt;br /&gt;
&lt;br /&gt;
== In-Game Use ==&lt;br /&gt;
Players can pick up found bottles of Phalanx with &amp;quot;E&amp;quot; ([[Beginner's Guide#Controls|default]]), and they can consume the drug while infected by opening the Radial Inventory and left-clicking on the item. It will be immediately consumed and take effect. It lasts for approximately three minutes before it wears off and infection sets back in from the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
As there is quite evidently no cure for the 732-ZH Encephalitis Lethargica virus, that doesn't mean that pharmaceutical laboratories and world governments haven't been working vigorously to find a treatment, cure, or a vaccine. The closest thing to a treatment is a prescription drug known as Phalanx, developed by pharmaceutical giant Pfizer. &lt;br /&gt;
&lt;br /&gt;
Over a two year period since the discovery of the virus Pfizer was engaged in an exchange of confidential and top secret knowledge of how lethal the virus could be with the government of the United States as well as the World Health Organization. The United States government officially invested $2 billion in to Pfizer's R&amp;amp;D process, with the UN and WHO investing another $500 million and Pfizer itself spending a record $4 billion of its own cash. &lt;br /&gt;
&lt;br /&gt;
==== Research &amp;amp; Development ====&lt;br /&gt;
Over a grueling and hectic research process, many dead-ends and non-starters were encountered. The research team was also stonewalled numerous times by intrusive management from the Pfizer board of directors and shareholders who were concerned the research was going to eventually cost more than the company could recoup in the first year of sales. On top of that, mismanagement by the Centers for Disease Control and Prevention in Atlanta caused numerous headaches and slowdowns of development. Namely the Deputy Director of Preparedness, Detection &amp;amp; Control of Infection Diseases at the CDC, a man named Dr. William Frank, was accused (although not publicly) of stonewalling research being done at Atlanta as well as information sharing with Pfizer and other pharmaceutical companies for personal reasons. He was later fired from the CDC in February 2010 but the damage had already been done.&lt;br /&gt;
&lt;br /&gt;
==== Infection Spreads ====&lt;br /&gt;
As infection spread and quarantines weakened, the epidemic quickly became a pandemic. As Pfizer was by far the furthest ahead of any competition in researching a treatment, they were pressured publicly and behind closed doors from both Republican and Democratic leaders to push the drug to the market well before it was ready. The Food and Drug Administration guaranteed an &amp;quot;expedited&amp;quot;  trial process to get the drug on the market as soon as possible. This was to achieve two goals at once. The first and primary was to calm the public and give the illusion that the situation was under control. The second, and this is where the drug really fell flat on its face, was the effective treatment of 732-ZH Encephalitis Lethargica. &lt;br /&gt;
&lt;br /&gt;
==== Phalanx Hits the Market ====&lt;br /&gt;
The drug was a commercial success and the board of directors fears of a narrowing profit margin were skillfully avoided. Unfortunately the same could not be said for the actual effectiveness of Phalanx. Many of those afflicted who were treated professionally or self-medicated with Phalanx had reports of dizziness, loss of consciousness, heart palpitations, lowered blood pressure, and in rare cases it caused internal bleeding in those with preexisting liver or kidney issues. Though on the whole, the drug seemed almost immediately effective. This grace period was nothing more than a honeymoon phase for Phalanx, as many who had felt recovered after treatment quickly relapsed, even while still on the intense regimen of medication. &lt;br /&gt;
&lt;br /&gt;
The drug was shown to effectively fight off 732-ZH EL, albeit for a very short time before the virus unexplicibly &amp;quot;overcomes&amp;quot; the treatment and resumes business as usual. The result is 100% fatal.&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Mossberg_500a&amp;diff=1105</id>
		<title>Mossberg 500a</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Mossberg_500a&amp;diff=1105"/>
				<updated>2014-03-09T16:17:36Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|Mossberg 500a&lt;br /&gt;
|Mossberg 500a.png&lt;br /&gt;
|fa_500a&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Shotgun]]&lt;br /&gt;
|[[12 Gauge]]&lt;br /&gt;
|5+1&lt;br /&gt;
|Pump Action/Semi-auto&lt;br /&gt;
|???&lt;br /&gt;
|???&lt;br /&gt;
|35&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=M16A4&amp;diff=1104</id>
		<title>M16A4</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=M16A4&amp;diff=1104"/>
				<updated>2014-03-09T16:15:37Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Firearm_Info&lt;br /&gt;
|M16A4&lt;br /&gt;
|m16a4.png|&lt;br /&gt;
|[[Firearm]]&lt;br /&gt;
|[[Rifle]]&lt;br /&gt;
|[[5.56mm]]&lt;br /&gt;
|30+1&lt;br /&gt;
|Automatic&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations.&lt;br /&gt;
&lt;br /&gt;
The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in 5.56mmx45 NATO ammunition. &lt;br /&gt;
&lt;br /&gt;
[[File:m16a4.png|thumb|left|alt=Colt 1911|M16A4 Rifle]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Lead_Pipe&amp;diff=1103</id>
		<title>Lead Pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Lead_Pipe&amp;diff=1103"/>
				<updated>2014-03-09T16:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;Stefe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|&amp;lt; Back to Weapons]]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Lead Pipe|lead_pipe.png|[[Weapons#Weapons|Melee]]|Common|Low to Medium|Low|Yes|me_pipe_lead}}&lt;br /&gt;
&lt;br /&gt;
Lead Piping is used often in older structures, common in many places in the United States. It has long since fallen out of favor and is prohibited for use in new structures in many places due to its toxicity. A disconnected section of lead pipe can be used as a brutal blunt weapon.&lt;br /&gt;
&lt;br /&gt;
As a weapon, the lead pipe is a slow-medium speed, one-handed weapon that deals medium damage.&lt;br /&gt;
&lt;br /&gt;
The lead pipe can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Easy on energy&lt;br /&gt;
* Quite common&lt;br /&gt;
* Decent range&lt;br /&gt;
* Can be used with a maglite&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* A little on the slow side&lt;br /&gt;
* Heavy for a one-handed weapon&lt;br /&gt;
* Not terribly great in damage&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Stefe</name></author>	</entry>

	</feed>