<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.nomoreroominhell.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Riley</id>
		<title>No More Room in Hell - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.nomoreroominhell.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Riley"/>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/Special:Contributions/Riley"/>
		<updated>2026-04-04T06:48:09Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.3</generator>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=MediaWiki:Sitenotice&amp;diff=1511</id>
		<title>MediaWiki:Sitenotice</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=MediaWiki:Sitenotice&amp;diff=1511"/>
				<updated>2014-10-28T02:31:13Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;We are currently updating the articles for 1.09.0. Translated articles will need to be updated by their respective authors.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We are currently updating the articles for 1.09.0. Translated articles will need to be updated by their respective authors.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=User:Riley&amp;diff=1510</id>
		<title>User:Riley</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=User:Riley&amp;diff=1510"/>
				<updated>2014-10-28T02:13:28Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I still like turtles&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=782</id>
		<title>Category:Translations</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=782"/>
				<updated>2013-11-20T19:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains the various language files that the mod is using. Feel free to update and revise any possible phrases that are incorrectly translated, or simply sound really weird :)&lt;br /&gt;
&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/Subtitles Before editing/revising the scripts, consult this thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages that are ready for 1.07:&lt;br /&gt;
&lt;br /&gt;
* English&lt;br /&gt;
* Japanese&lt;br /&gt;
* German&lt;br /&gt;
* French&lt;br /&gt;
* Greek&lt;br /&gt;
* Traditional Chinese&lt;br /&gt;
* Swedish&lt;br /&gt;
* Spanish&lt;br /&gt;
* Russian&lt;br /&gt;
* Italian&lt;br /&gt;
* Hungarian&lt;br /&gt;
&lt;br /&gt;
Languages that aren't ready for 1.07 (ones that need their closedcaption/gameui/nmrih txt files updated):&lt;br /&gt;
&lt;br /&gt;
* Polish&lt;br /&gt;
* Czech&lt;br /&gt;
* Portugese&lt;br /&gt;
* Simplified Chinese&lt;br /&gt;
* Thai&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEW LINES ADDED IN 1.07 ==&lt;br /&gt;
&lt;br /&gt;
''*As of 1.07 New lines were added''*&lt;br /&gt;
&lt;br /&gt;
The lines that must be translated from english are:&lt;br /&gt;
&lt;br /&gt;
* All of the text in gameui_english&lt;br /&gt;
&lt;br /&gt;
* closedcaption_english&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
		//Survival mode&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;NGSurvivalExtraction&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Extraction is inbound towards your location, get to it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalSupply&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Be advised, FEMA supply drop inbound towards your location, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalBegin&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Break break, this is the United States National Guard. There are Safe Zones in your area. As per the National Pandemic Act and UN Redeker Initative, hold until the area is clear. You will earn extraction to safety. Do your part, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalWaveStart&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Zombie horde approaching your current location! Get Ready!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneA&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone A is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneB&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone B is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneC&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone C is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneD&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone D is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneE&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone E is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneF&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone F is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;SafeZone.Killed&amp;quot; &amp;quot;&amp;lt;clr: 255, 0, 0&amp;gt;[SAFE ZONE LOST, PROTECT THE REMAINING ZONES OR THE MILITARY WILL LEAVE]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.Complete&amp;quot; &amp;quot;[WAVE COMPLETE]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenEarned&amp;quot; &amp;quot;[RESPAWN TICKET EARNED]&amp;quot;	&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenDenied&amp;quot; &amp;quot;[UNUSED RESPAWN TICKETS REMOVED]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenUsed&amp;quot; &amp;quot;[RESPAWN TICKET USED]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.LowZombies&amp;quot; &amp;quot;[PREPARE FOR NEXT ZOMBIE WAVE]&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* nmrih_english&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter&amp;quot;			&amp;quot;PSE Deer Hunter&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt&amp;quot;			&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_cz858&amp;quot;			&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_glock17&amp;quot;			&amp;quot;Glock&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_cz858_short&amp;quot;				&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter_short&amp;quot;			&amp;quot;PSE D. Hunt.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade_short&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov_short&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt_short&amp;quot;				&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_glock17_short&amp;quot;			&amp;quot;Glock&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ORIGINAL ENGLISH TEXT ==&lt;br /&gt;
&lt;br /&gt;
Adding a new language don't know where to start?&lt;br /&gt;
&lt;br /&gt;
These are the three original English pages that need translating to their own respective languages. Be sure to keep the syntax correct and email contact@nmrih.com if you have any questions.&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Gameui_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Closecaption_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/NMRiH_english&lt;br /&gt;
&lt;br /&gt;
To add a new page use the search bar to see if the page is already created ex &amp;quot;NMRiH_pirate&amp;quot; if there isn't a page you will be able to start it there.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=User_talk:Riley&amp;diff=781</id>
		<title>User talk:Riley</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=User_talk:Riley&amp;diff=781"/>
				<updated>2013-11-20T19:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just wanted to let you know that Gameui_swedish exists (created by D0tt), but haven't been added to the translations page yet, It also seems to be the only piece missing from getting Swedish as a language ready for 1.07.&lt;br /&gt;
EDIT: Oh, and I wrote to you because you where the last person to edit the Translations page.&lt;br /&gt;
&lt;br /&gt;
--[[User:Zgd|Zgd]] ([[User talk:Zgd|talk]]) 18:36, 19 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
It seems to be there on the wiki page, it'll be heading on 1.07.3&lt;br /&gt;
&lt;br /&gt;
-- ([[User:Riley|Riley]] ([[User talk:Riley|talk]]) 19:34, 20 November 2013 (UTC))&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=672</id>
		<title>Category:Translations</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=672"/>
				<updated>2013-10-31T18:16:03Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: /* NEW LINES ADDED IN 1.07 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains the various language files that the mod is using. Feel free to update and revise any possible phrases that are incorrectly translated, or simply sound really weird :)&lt;br /&gt;
&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/Subtitles Before editing/revising the scripts, consult this thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages that are ready for 1.07:&lt;br /&gt;
&lt;br /&gt;
* English&lt;br /&gt;
* Japanese&lt;br /&gt;
* German&lt;br /&gt;
* French&lt;br /&gt;
* Greek&lt;br /&gt;
* Traditional Chinese&lt;br /&gt;
&lt;br /&gt;
Languages that aren't ready for 1.07 (ones that need their closedcaption/gameui/nmrih txt files updated):&lt;br /&gt;
&lt;br /&gt;
* Italian&lt;br /&gt;
* Polish&lt;br /&gt;
* Czech&lt;br /&gt;
* Portugese&lt;br /&gt;
* Russian&lt;br /&gt;
* Simplified Chinese&lt;br /&gt;
* Swedish&lt;br /&gt;
* Spanish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEW LINES ADDED IN 1.07 ==&lt;br /&gt;
&lt;br /&gt;
''*As of 1.07 New lines were added''*&lt;br /&gt;
&lt;br /&gt;
The lines that must be translated from english are:&lt;br /&gt;
&lt;br /&gt;
* All of the text in gameui_english&lt;br /&gt;
&lt;br /&gt;
* closedcaption_english&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
		//Survival mode&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;NGSurvivalExtraction&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Extraction is inbound towards your location, get to it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalSupply&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Be advised, FEMA supply drop inbound towards your location, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalBegin&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Break break, this is the United States National Guard. There are Safe Zones in your area. As per the National Pandemic Act and UN Redeker Initative, hold until the area is clear. You will earn extraction to safety. Do your part, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalWaveStart&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Zombie horde approaching your current location! Get Ready!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneA&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone A is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneB&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone B is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneC&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone C is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneD&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone D is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneE&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone E is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneF&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone F is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;SafeZone.Killed&amp;quot; &amp;quot;&amp;lt;clr: 255, 0, 0&amp;gt;[SAFE ZONE LOST, PROTECT THE REMAINING ZONES OR THE MILITARY WILL LEAVE]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.Complete&amp;quot; &amp;quot;[WAVE COMPLETE]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenEarned&amp;quot; &amp;quot;[RESPAWN TICKET EARNED]&amp;quot;	&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenDenied&amp;quot; &amp;quot;[UNUSED RESPAWN TICKETS REMOVED]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenUsed&amp;quot; &amp;quot;[RESPAWN TICKET USED]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.LowZombies&amp;quot; &amp;quot;[PREPARE FOR NEXT ZOMBIE WAVE]&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* nmrih_english&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter&amp;quot;			&amp;quot;PSE Deer Hunter&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt&amp;quot;			&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_cz858&amp;quot;			&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_glock17&amp;quot;			&amp;quot;Glock&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_cz858_short&amp;quot;				&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter_short&amp;quot;			&amp;quot;PSE D. Hunt.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade_short&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov_short&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt_short&amp;quot;				&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_glock17_short&amp;quot;			&amp;quot;Glock&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ORIGINAL ENGLISH TEXT ==&lt;br /&gt;
&lt;br /&gt;
Adding a new language don't know where to start?&lt;br /&gt;
&lt;br /&gt;
These are the three original English pages that need translating to their own respective languages. Be sure to keep the syntax correct and email contact@nmrih.com if you have any questions.&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Gameui_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Closecaption_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/NMRiH_english&lt;br /&gt;
&lt;br /&gt;
To add a new page use the search bar to see if the page is already created ex &amp;quot;NMRiH_pirate&amp;quot; if there isn't a page you will be able to start it there.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=NMRiH_spanish&amp;diff=655</id>
		<title>NMRiH spanish</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=NMRiH_spanish&amp;diff=655"/>
				<updated>2013-10-31T00:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' The &amp;quot;_short&amp;quot; weapon name entries should be no longer than 12-13 characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;Español (Spanish)&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Map_Time&amp;quot;			&amp;quot;Tiempo por mapa&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Min&amp;quot;			&amp;quot;Extracción mín.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Max&amp;quot;			&amp;quot;Extracción máx.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_FriendlyFire&amp;quot;			&amp;quot;Fuego amigo&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_RealismMode&amp;quot;				&amp;quot;Modo realista&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_HardcoreSurvival&amp;quot;		&amp;quot;Supervivencia extrema&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Practice_Starting&amp;quot;		&amp;quot;No hay suficientes jugadores para comenzar. Iniciando modo práctica.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Practice_Ending&amp;quot;			&amp;quot;¡El juego comenzará pronto!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Round_Starting&amp;quot;			&amp;quot;La ronda comenzará en 5 segundos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Preview&amp;quot;		&amp;quot;Ve al punto de extracción.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Start&amp;quot;		&amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Post_Extraction&amp;quot;			&amp;quot;¡Fallo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Player_Extracted&amp;quot;		&amp;quot;¡Has sido extraído!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Players_Win&amp;quot;			&amp;quot;¡Todos los supervivientes han sido extraídos!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Players_Win_Wave&amp;quot;		&amp;quot;¡Los supervivientes han superado a la horda!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Zombies_Win&amp;quot;			&amp;quot;¡Los supervivientes han sido vencidos!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Chat_All_Extracted&amp;quot;		&amp;quot;�(EXTRACTED) �%s1� :  %s2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Waiting_For_Spawn&amp;quot;		&amp;quot;Esperando para reaparecer...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Health_Supply_Blocked&amp;quot;		&amp;quot;Estación de salud bloqueada&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Votekick_List&amp;quot;			&amp;quot;Los IDs de jugadores a expulsar son:\n%s1&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InProgress&amp;quot;		&amp;quot;¡Ya hay una votación en curso!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_KickSelf&amp;quot;		&amp;quot;¡No te puedes expulsar a tí mismo!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Started&amp;quot;		&amp;quot;La votación para expulsar al jugador ha comenzado: %s1\nTienes %s2 segundos para votar.\nDi !yes para votar su expulsión.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_UnknownPlayer&amp;quot;		&amp;quot;¡ID de jugador desconocido! \nDi !vklist para ver la lista de jugadores.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InvalidId&amp;quot;		&amp;quot;¡ID de jugador no válido!.\nDi !vklist para ver la lista de jugadores.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Pass&amp;quot;			&amp;quot;¡Votación aceptada!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Fail&amp;quot;			&amp;quot;¡Votación fallada!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_NeedMorePlayers&amp;quot;	&amp;quot;Se necesitan al menos 3 jugadores para expulsar a un jugador.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_BanSelf&amp;quot;		&amp;quot;¡No te puedes bloquear a tí mismo!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Voteban_Started&amp;quot;			&amp;quot;Bloqueo comenzado para el jugador: %s1\nTienes %s2 segundos para votar.\Di !yes para votar su bloqueo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Automatic_Weapon_Switch&amp;quot;		&amp;quot;Cambiar autom. a las armas recogidas (si son más potentes)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Tertiary_Attack&amp;quot;			&amp;quot;Ataque terciario&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Drop_Weapon&amp;quot;			&amp;quot;Tira tu arma actual&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Gameplay&amp;quot;				&amp;quot;GAMEPLAY&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Setup&amp;quot;				&amp;quot;Configuración del personaje y arma inicial&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Slots_Title&amp;quot;			&amp;quot;Casillas&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Game_connected&amp;quot;			&amp;quot;%s1 se ha conectado&amp;quot;&lt;br /&gt;
&amp;quot;Game_disconnected&amp;quot;			&amp;quot;%s1 se ha desconectado&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Round_Start&amp;quot;				&amp;quot;¡La ronda está comenzando!&amp;quot;&lt;br /&gt;
&amp;quot;Round_Restart&amp;quot;				&amp;quot;La ronda se reiniciará en %s1&amp;quot;&lt;br /&gt;
&amp;quot;Round_PlayerShortage&amp;quot;			&amp;quot;No hay jugadores suficientes para comenzar la ronda.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Ammo&amp;quot;		&amp;quot;Necesito munición&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Follow&amp;quot;		&amp;quot;Sígueme&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Help&amp;quot;		&amp;quot;¡Ayuda!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Stay&amp;quot;		&amp;quot;Quieto&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_No&amp;quot;		&amp;quot;No&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Yes&amp;quot;		&amp;quot;Sí&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_ThankYou&amp;quot;		&amp;quot;¡Gracias!&lt;br /&gt;
&amp;quot;Chat_Admin&amp;quot;				&amp;quot;(ADMIN)&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Dead&amp;quot;				&amp;quot;(Muerto) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Spec&amp;quot;				&amp;quot;(Espec) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Prefix&amp;quot;				&amp;quot;%s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Extracted&amp;quot;			&amp;quot;(Extraído) %s: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Connected&amp;quot;			&amp;quot;%s1 se ha unido a la partida&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Disconnected&amp;quot;			&amp;quot;%s1 ha abandonado la partida (%s2)&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Team&amp;quot;				&amp;quot;%s1 se ha unido al equipo %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Name&amp;quot;				&amp;quot;%s1 se ha cambiado el nombre a %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Command&amp;quot;				&amp;quot;El cvar del servidor \&amp;quot;%s1\&amp;quot; ha cambiado a %s2\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Respawn_Minutes&amp;quot;			&amp;quot;Reaparecerás en %s1 minutos&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Seconds&amp;quot;			&amp;quot;Reaparecerás en %s1 segundos&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Now&amp;quot;				&amp;quot;Reapareciendo...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survival_Round_Lost&amp;quot;			&amp;quot;No sobreviviste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayerAlive&amp;quot;				&amp;quot;Estado&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Alive&amp;quot;			&amp;quot;VIVO&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Dead&amp;quot;			&amp;quot;MUERTO&amp;quot;&lt;br /&gt;
&amp;quot;PlayerRespawns&amp;quot;			&amp;quot;Reaparición&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Radial_ammo&amp;quot;				&amp;quot;Munición&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_fa_cz858&amp;quot;			&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter&amp;quot;			&amp;quot;PSE Deer Hunter&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt&amp;quot;			&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a&amp;quot;			&amp;quot;Mossberg 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870&amp;quot;				&amp;quot;Remington 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022&amp;quot;			&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911&amp;quot;			&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4&amp;quot;			&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs&amp;quot;			&amp;quot;Beretta M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10&amp;quot;			&amp;quot;Ingram Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3&amp;quot;			&amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii&amp;quot;			&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks&amp;quot;				&amp;quot;SKS 7.62mm&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3&amp;quot;			&amp;quot;Winchester Súper X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10&amp;quot;			&amp;quot;Beretta Perennia SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686&amp;quot;			&amp;quot;Smith &amp;amp; Wesson 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892&amp;quot;	&amp;quot;Winchester 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages&amp;quot;		&amp;quot;Vendas&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite&amp;quot;		&amp;quot;Linterna&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills&amp;quot;			&amp;quot;Pastillas falange&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid&amp;quot;		&amp;quot;Kit de primeros auxilios&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie&amp;quot;	&amp;quot;Walkie Talkie&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire&amp;quot;		&amp;quot;Hacha de bombero&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal&amp;quot;		&amp;quot;Bate de béisbol&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw&amp;quot;		&amp;quot;Motosierra&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar&amp;quot;			&amp;quot;Palanca&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet&amp;quot;			&amp;quot;Hacha de mano&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife&amp;quot;			&amp;quot;Cuchillo de cocina&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete&amp;quot;			&amp;quot;Machete&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead&amp;quot;		&amp;quot;Tubo de plomo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel&amp;quot;			&amp;quot;Pala&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge&amp;quot;			&amp;quot;Martillo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench&amp;quot;			&amp;quot;Llave inglesa&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade&amp;quot;		&amp;quot;Martillo de barricada&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher&amp;quot;	&amp;quot;Extintor de incendios&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun&amp;quot;		&amp;quot;Pistola de bengalas&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder&amp;quot;		&amp;quot;Soldador&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade&amp;quot;			&amp;quot;Granada&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge&amp;quot;			&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR&amp;quot;				&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades&amp;quot;			&amp;quot;Granadas&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel&amp;quot;				&amp;quot;Combustible&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board&amp;quot;			&amp;quot;Juntas&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare&amp;quot;			&amp;quot;Bengalas&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_arrow&amp;quot;			&amp;quot;Arrow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_fa_cz858_short&amp;quot;				&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter_short&amp;quot;			&amp;quot;PSE D. Hunt.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade_short&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov_short&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt_short&amp;quot;				&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a_short&amp;quot;				&amp;quot;Moss. 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870_short&amp;quot;				&amp;quot;Rem. 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022_short&amp;quot;				&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911_short&amp;quot;				&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4_short&amp;quot;				&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs_short&amp;quot;				&amp;quot;M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10_short&amp;quot;				&amp;quot;Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii_short&amp;quot;				&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3_short&amp;quot;				&amp;quot;MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85_short&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks_short&amp;quot;				&amp;quot;SKS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3_short&amp;quot;			&amp;quot;Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10_short&amp;quot;				&amp;quot;SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686_short&amp;quot;				&amp;quot;S&amp;amp;W 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892_short&amp;quot;		&amp;quot;Win. 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages_short&amp;quot;			&amp;quot;Vendas&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite_short&amp;quot;			&amp;quot;Linterna&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills_short&amp;quot;			&amp;quot;Pildoras&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid_short&amp;quot;			&amp;quot;Primeros aux.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie_short&amp;quot;		&amp;quot;Walkie Talkie&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire_short&amp;quot;			&amp;quot;Hacha&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal_short&amp;quot;			&amp;quot;Bate&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw_short&amp;quot;			&amp;quot;Motosierra&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar_short&amp;quot;			&amp;quot;Palanca&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet_short&amp;quot;			&amp;quot;Hacha de mano&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife_short&amp;quot;			&amp;quot;Cuchillo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete_short&amp;quot;			&amp;quot;Machete&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead_short&amp;quot;			&amp;quot;Tubo de plomo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel_short&amp;quot;			&amp;quot;Pala&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge_short&amp;quot;			&amp;quot;Martillo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench_short&amp;quot;			&amp;quot;Llave ing.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade_short&amp;quot;		&amp;quot;Martillo bar.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher_short&amp;quot;	&amp;quot;Extintor&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun_short&amp;quot;		&amp;quot;P. de bengalas&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder_short&amp;quot;			&amp;quot;Soldador&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade_short&amp;quot;				&amp;quot;Granada&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm_short&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP_short&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357_short&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge_short&amp;quot;			&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR_short&amp;quot;			&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308_short&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556_short&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm_short&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades_short&amp;quot;		&amp;quot;Granadas&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel_short&amp;quot;			&amp;quot;Combustible&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board_short&amp;quot;			&amp;quot;Juntas&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare_short&amp;quot;			&amp;quot;Bengalas&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}  &lt;br /&gt;
//credits to elbisbe and Ryo567&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=NMRiH_russian_v2&amp;diff=654</id>
		<title>NMRiH russian v2</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=NMRiH_russian_v2&amp;diff=654"/>
				<updated>2013-10-31T00:55:08Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' The &amp;quot;_short&amp;quot; weapon name entries should be no longer than 12-13 characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;Русский (Russian)&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Map_Time&amp;quot;			&amp;quot;Времени на уровень&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Min&amp;quot;			&amp;quot;Спасено человек мин.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Max&amp;quot;			&amp;quot;Спасено человек макс.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_FriendlyFire&amp;quot;			&amp;quot;Огонь по своим&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_RealismMode&amp;quot;			&amp;quot;Режим реализма&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_HardcoreSurvival&amp;quot;		&amp;quot;Hardcore Выживание&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Practice_Starting&amp;quot;		&amp;quot;Недостаточно игроков для начала игры. Начинается режим тренировки.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Practice_Ending&amp;quot;			&amp;quot;Игра скоро начнется!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Round_Starting&amp;quot;			&amp;quot;Выживание начнется через 5 секунд.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Preview&amp;quot;		&amp;quot;Доберитесь до точки эвакуации.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Start&amp;quot;		&amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Post_Extraction&amp;quot;			&amp;quot;Провал!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Player_Extracted&amp;quot;		&amp;quot;Вы были спасены!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Players_Win&amp;quot;			&amp;quot;Все выжившие были спасены!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Players_Win_Wave&amp;quot;		&amp;quot;Выжившие выдержали орду!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Zombies_Win&amp;quot;			&amp;quot;Выжившие были задавлены ордой!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Chat_All_Extracted&amp;quot;		&amp;quot;�(СПАСЕН) �%s1� :  %s2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Waiting_For_Spawn&amp;quot;		&amp;quot;Ожидание точки возрождения..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Health_Supply_Blocked&amp;quot;		&amp;quot;Лечебный пункт заблокирован&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Votekick_List&amp;quot;			&amp;quot;Следующие ID в голосовании на исключение:\n%s1&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InProgress&amp;quot;		&amp;quot;Голосование уже идет!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_KickSelf&amp;quot;		&amp;quot;Вы не можете голосовать за своё исключение!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Started&amp;quot;		&amp;quot;Началось голосование за исключение игрока: %s1\nУ вас %s2 секунд для голосования.\nНапишите !yes чтобы отдать голос за исключение.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_UnknownPlayer&amp;quot;		&amp;quot;Неизвестный id игрока!\nНапишите !vklist чтобы просмотреть список игроков.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InvalidId&amp;quot;		&amp;quot;Неверный id игрока!\nНапишите !vklist чтобы просмотреть список игроков.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Pass&amp;quot;			&amp;quot;Голос принят!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Fail&amp;quot;			&amp;quot;Голос не принят!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_NeedMorePlayers&amp;quot;	&amp;quot;Нужно минимум 3 игрока для начала голосования за исключение или бан.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_BanSelf&amp;quot;		&amp;quot;Вы не можете голосовать против себя!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Voteban_Started&amp;quot;			&amp;quot;Началось голосование за бан игрока: %s1\nУ вас %s2 секунд для голосования.\nНапишите !yes чтобы отдать свой голос.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Automatic_Weapon_Switch&amp;quot;		&amp;quot;Автоматически переключаться на подобранное оружие (если оно эффективнее)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Tertiary_Attack&amp;quot;			&amp;quot;Третий тип атаки&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Drop_Weapon&amp;quot;			&amp;quot;Бросить ваше текущее оружие&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Gameplay&amp;quot;				&amp;quot;ГЕЙМПЛЕЙ&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Setup&amp;quot;				&amp;quot;Настройка персонажа и начального оружия&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Slots_Title&amp;quot;			&amp;quot;СЛОТЫ&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Game_connected&amp;quot;			&amp;quot;%s1 присоединился&amp;quot;&lt;br /&gt;
&amp;quot;Game_disconnected&amp;quot;			&amp;quot;%s1 покинул игру&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Round_Start&amp;quot;				&amp;quot;Раунд начинается!&amp;quot;&lt;br /&gt;
&amp;quot;Round_Restart&amp;quot;				&amp;quot;Раунд будет перезапущен через %s1&amp;quot;&lt;br /&gt;
&amp;quot;Round_PlayerShortage&amp;quot;			&amp;quot;Недостаточно игроков для начала раунда&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Ammo&amp;quot;		&amp;quot;Нужны патроны&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Follow&amp;quot;		&amp;quot;Следуй за мной&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Help&amp;quot;		&amp;quot;Нужна помощь!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Stay&amp;quot;		&amp;quot;Оставайся здесь&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_No&amp;quot;		        &amp;quot;Нет&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Yes&amp;quot;		&amp;quot;Да&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_ThankYou&amp;quot;		&amp;quot;Спасибо&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Admin&amp;quot;				&amp;quot;(АДМИН) &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Dead&amp;quot;				&amp;quot;(МЕРТВ) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Spec&amp;quot;				&amp;quot;(ЗРИТЕЛЬ) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Prefix&amp;quot;				&amp;quot;%s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Extracted&amp;quot;			&amp;quot;(СПАСЕННЫЙ) %s: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Connected&amp;quot;			&amp;quot;%s1 присоединился к игре&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Disconnected&amp;quot;			&amp;quot;%s1 покинул игру (%s2)&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Team&amp;quot;				&amp;quot;%s1 выбрал команду %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Name&amp;quot;				&amp;quot;%s1 сменил имя на %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Command&amp;quot;				&amp;quot;Серверная переменная \&amp;quot;%s1\&amp;quot; была изменена на %s2\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Respawn_Minutes&amp;quot;			&amp;quot;Возрождение через %s1 минут&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Seconds&amp;quot;			&amp;quot;Возрождение через %s1 секунд&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Now&amp;quot;				&amp;quot;Возрождение ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survival_Round_Lost&amp;quot;			&amp;quot;Вы не выжили&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayerAlive&amp;quot;				&amp;quot;Статус&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Alive&amp;quot;			&amp;quot;ЖИВ&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Dead&amp;quot;			&amp;quot;ЗАРАЖЕН&amp;quot;&lt;br /&gt;
&amp;quot;PlayerRespawns&amp;quot;			&amp;quot;Возрождается&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Radial_ammo&amp;quot;				&amp;quot;Патроны&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter&amp;quot;			&amp;quot;PSE Deer Hunter&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt&amp;quot;			&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_cz858&amp;quot;			&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a&amp;quot;			&amp;quot;Mossberg 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870&amp;quot;				&amp;quot;Remington 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022&amp;quot;			&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911&amp;quot;			&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4&amp;quot;			&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs&amp;quot;			&amp;quot;Beretta M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10&amp;quot;			&amp;quot;Ingram Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3&amp;quot;			&amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii&amp;quot;			&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks&amp;quot;				&amp;quot;SKS 7.62mm&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3&amp;quot;			&amp;quot;Winchester Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10&amp;quot;			&amp;quot;Beretta Perennia SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686&amp;quot;			&amp;quot;Smith &amp;amp; Wesson 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892&amp;quot;	        &amp;quot;Winchester 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages&amp;quot;		        &amp;quot;Бинты&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite&amp;quot;		        &amp;quot;Фонарик&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills&amp;quot;			&amp;quot;Таблетки Phalanx&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid&amp;quot;		        &amp;quot;Набор первой помощи&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie&amp;quot;	        &amp;quot;Рация&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire&amp;quot;		        &amp;quot;Пожарный топор&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal&amp;quot;		        &amp;quot;Бейсбольная бита&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw&amp;quot;		        &amp;quot;Бензопила&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar&amp;quot;			&amp;quot;Монтировка&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet&amp;quot;			&amp;quot;Хатчет&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife&amp;quot;			&amp;quot;Кухонный нож&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete&amp;quot;			&amp;quot;Мачете&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead&amp;quot;		        &amp;quot;Труба&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel&amp;quot;			&amp;quot;Лопата&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge&amp;quot;			&amp;quot;Кувалда&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench&amp;quot;			&amp;quot;Гаечный ключ&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade&amp;quot;		        &amp;quot;Баррикадный молоток&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher&amp;quot;	        &amp;quot;Огнетушитель&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun&amp;quot;		        &amp;quot;Сигнальный пистолет&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder&amp;quot;		        &amp;quot;Сварочный аппарат&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade&amp;quot;			&amp;quot;Граната&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP&amp;quot;			        &amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge&amp;quot;			&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR&amp;quot;				&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm&amp;quot;			        &amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades&amp;quot;			&amp;quot;Гранаты&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel&amp;quot;				&amp;quot;Горючее&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board&amp;quot;			        &amp;quot;Доски&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare&amp;quot;			        &amp;quot;Сигнальные снаряды&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_arrow&amp;quot;			&amp;quot;Arrow&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_fa_cz858_short&amp;quot;				&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter_short&amp;quot;			&amp;quot;PSE D. Hunt.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade_short&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov_short&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt_short&amp;quot;				&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a_short&amp;quot;				&amp;quot;Moss. 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870_short&amp;quot;				&amp;quot;Rem. 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022_short&amp;quot;				&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911_short&amp;quot;				&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4_short&amp;quot;				&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs_short&amp;quot;				&amp;quot;M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10_short&amp;quot;				&amp;quot;Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii_short&amp;quot;				&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3_short&amp;quot;				&amp;quot;MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85_short&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks_short&amp;quot;				&amp;quot;SKS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3_short&amp;quot;			&amp;quot;Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10_short&amp;quot;				&amp;quot;SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686_short&amp;quot;				&amp;quot;S&amp;amp;W 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892_short&amp;quot;		&amp;quot;Win. 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages_short&amp;quot;			&amp;quot;Бинты&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite_short&amp;quot;			&amp;quot;Фонарик&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills_short&amp;quot;			&amp;quot;Таблетки&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid_short&amp;quot;			&amp;quot;Первая помощь&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie_short&amp;quot;		&amp;quot;Рация&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire_short&amp;quot;			&amp;quot;Топор&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal_short&amp;quot;			&amp;quot;Бита&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw_short&amp;quot;			&amp;quot;Бензопила&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar_short&amp;quot;			&amp;quot;Монтировка&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet_short&amp;quot;			&amp;quot;Хатчет&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife_short&amp;quot;			&amp;quot;Нож&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete_short&amp;quot;			&amp;quot;Мачете&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead_short&amp;quot;			&amp;quot;Труба&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel_short&amp;quot;			&amp;quot;Лопата&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge_short&amp;quot;			&amp;quot;Кувалда&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench_short&amp;quot;			&amp;quot;Гаечный ключ&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade_short&amp;quot;		        &amp;quot;Молоток&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher_short&amp;quot;	        &amp;quot;Огнетушитель&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun_short&amp;quot;		        &amp;quot;Ракетница&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder_short&amp;quot;			&amp;quot;Сварка&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade_short&amp;quot;				&amp;quot;Граната&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm_short&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP_short&amp;quot;			        &amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357_short&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge_short&amp;quot;			        &amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR_short&amp;quot;			        &amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308_short&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556_short&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm_short&amp;quot;			        &amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades_short&amp;quot;		        &amp;quot;Гранаты&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel_short&amp;quot;			        &amp;quot;Горючее&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board_short&amp;quot;			        &amp;quot;Доски&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare_short&amp;quot;			        &amp;quot;Ракеты&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
//credits to Crv5h; http://steamcommunity.com/id/armagoddamnmotherfuckinggeddon&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=NMRiH_spanish&amp;diff=652</id>
		<title>NMRiH spanish</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=NMRiH_spanish&amp;diff=652"/>
				<updated>2013-10-31T00:53:21Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' The &amp;quot;_short&amp;quot; weapon name entries should be no longer than 12-13 characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;Español (Spanish)&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Map_Time&amp;quot;			&amp;quot;Tiempo por mapa&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Min&amp;quot;			&amp;quot;Extracción mín.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Max&amp;quot;			&amp;quot;Extracción máx.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_FriendlyFire&amp;quot;			&amp;quot;Fuego amigo&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_RealismMode&amp;quot;				&amp;quot;Modo realista&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_HardcoreSurvival&amp;quot;		&amp;quot;Supervivencia extrema&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Practice_Starting&amp;quot;		&amp;quot;No hay suficientes jugadores para comenzar. Iniciando modo práctica.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Practice_Ending&amp;quot;			&amp;quot;¡El juego comenzará pronto!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Round_Starting&amp;quot;			&amp;quot;La ronda comenzará en 5 segundos.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Preview&amp;quot;		&amp;quot;Ve al punto de extracción.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Start&amp;quot;		&amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Post_Extraction&amp;quot;			&amp;quot;¡Fallo!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Player_Extracted&amp;quot;		&amp;quot;¡Has sido extraído!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Players_Win&amp;quot;			&amp;quot;¡Todos los supervivientes han sido extraídos!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Players_Win_Wave&amp;quot;		&amp;quot;¡Los supervivientes han superado a la horda!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Zombies_Win&amp;quot;			&amp;quot;¡Los supervivientes han sido vencidos!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Chat_All_Extracted&amp;quot;		&amp;quot;�(EXTRACTED) �%s1� :  %s2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Waiting_For_Spawn&amp;quot;		&amp;quot;Esperando para reaparecer...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Health_Supply_Blocked&amp;quot;		&amp;quot;Estación de salud bloqueada&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Votekick_List&amp;quot;			&amp;quot;Los IDs de jugadores a expulsar son:\n%s1&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InProgress&amp;quot;		&amp;quot;¡Ya hay una votación en curso!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_KickSelf&amp;quot;		&amp;quot;¡No te puedes expulsar a tí mismo!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Started&amp;quot;		&amp;quot;La votación para expulsar al jugador ha comenzado: %s1\nTienes %s2 segundos para votar.\nDi !yes para votar su expulsión.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_UnknownPlayer&amp;quot;		&amp;quot;¡ID de jugador desconocido! \nDi !vklist para ver la lista de jugadores.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InvalidId&amp;quot;		&amp;quot;¡ID de jugador no válido!.\nDi !vklist para ver la lista de jugadores.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Pass&amp;quot;			&amp;quot;¡Votación aceptada!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Fail&amp;quot;			&amp;quot;¡Votación fallada!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_NeedMorePlayers&amp;quot;	&amp;quot;Se necesitan al menos 3 jugadores para expulsar a un jugador.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_BanSelf&amp;quot;		&amp;quot;¡No te puedes bloquear a tí mismo!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Voteban_Started&amp;quot;			&amp;quot;Bloqueo comenzado para el jugador: %s1\nTienes %s2 segundos para votar.\Di !yes para votar su bloqueo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Automatic_Weapon_Switch&amp;quot;		&amp;quot;Cambiar autom. a las armas recogidas (si son más potentes)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Tertiary_Attack&amp;quot;			&amp;quot;Ataque terciario&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Drop_Weapon&amp;quot;			&amp;quot;Tira tu arma actual&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Gameplay&amp;quot;				&amp;quot;GAMEPLAY&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Setup&amp;quot;				&amp;quot;Configuración del personaje y arma inicial&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Slots_Title&amp;quot;			&amp;quot;Casillas&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Game_connected&amp;quot;			&amp;quot;%s1 se ha conectado&amp;quot;&lt;br /&gt;
&amp;quot;Game_disconnected&amp;quot;			&amp;quot;%s1 se ha desconectado&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Round_Start&amp;quot;				&amp;quot;¡La ronda está comenzando!&amp;quot;&lt;br /&gt;
&amp;quot;Round_Restart&amp;quot;				&amp;quot;La ronda se reiniciará en %s1&amp;quot;&lt;br /&gt;
&amp;quot;Round_PlayerShortage&amp;quot;			&amp;quot;No hay jugadores suficientes para comenzar la ronda.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Ammo&amp;quot;		&amp;quot;Necesito munición&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Follow&amp;quot;		&amp;quot;Sígueme&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Help&amp;quot;		&amp;quot;¡Ayuda!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Stay&amp;quot;		&amp;quot;Quieto&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_No&amp;quot;		&amp;quot;No&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Yes&amp;quot;		&amp;quot;Sí&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_ThankYou&amp;quot;		&amp;quot;¡Gracias!&lt;br /&gt;
&amp;quot;Chat_Admin&amp;quot;				&amp;quot;(ADMIN)&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Dead&amp;quot;				&amp;quot;(Muerto) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Spec&amp;quot;				&amp;quot;(Espec) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Prefix&amp;quot;				&amp;quot;%s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Extracted&amp;quot;			&amp;quot;(Extraído) %s: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Connected&amp;quot;			&amp;quot;%s1 se ha unido a la partida&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Disconnected&amp;quot;			&amp;quot;%s1 ha abandonado la partida (%s2)&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Team&amp;quot;				&amp;quot;%s1 se ha unido al equipo %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Name&amp;quot;				&amp;quot;%s1 se ha cambiado el nombre a %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Command&amp;quot;				&amp;quot;El cvar del servidor \&amp;quot;%s1\&amp;quot; ha cambiado a %s2\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Respawn_Minutes&amp;quot;			&amp;quot;Reaparecerás en %s1 minutos&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Seconds&amp;quot;			&amp;quot;Reaparecerás en %s1 segundos&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Now&amp;quot;				&amp;quot;Reapareciendo...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survival_Round_Lost&amp;quot;			&amp;quot;No sobreviviste.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayerAlive&amp;quot;				&amp;quot;Estado&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Alive&amp;quot;			&amp;quot;VIVO&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Dead&amp;quot;			&amp;quot;MUERTO&amp;quot;&lt;br /&gt;
&amp;quot;PlayerRespawns&amp;quot;			&amp;quot;Reaparición&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Radial_ammo&amp;quot;				&amp;quot;Munición&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_fa_cz858&amp;quot;			&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter&amp;quot;			&amp;quot;PSE Deer Hunter&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt&amp;quot;			&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a&amp;quot;			&amp;quot;Mossberg 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870&amp;quot;				&amp;quot;Remington 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022&amp;quot;			&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911&amp;quot;			&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4&amp;quot;			&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs&amp;quot;			&amp;quot;Beretta M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10&amp;quot;			&amp;quot;Ingram Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3&amp;quot;			&amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii&amp;quot;			&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks&amp;quot;				&amp;quot;SKS 7.62mm&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3&amp;quot;			&amp;quot;Winchester Súper X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10&amp;quot;			&amp;quot;Beretta Perennia SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686&amp;quot;			&amp;quot;Smith &amp;amp; Wesson 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892&amp;quot;	&amp;quot;Winchester 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages&amp;quot;		&amp;quot;Vendas&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite&amp;quot;		&amp;quot;Linterna&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills&amp;quot;			&amp;quot;Pastillas falange&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid&amp;quot;		&amp;quot;Kit de primeros auxilios&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie&amp;quot;	&amp;quot;Walkie Talkie&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire&amp;quot;		&amp;quot;Hacha de bombero&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal&amp;quot;		&amp;quot;Bate de béisbol&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw&amp;quot;		&amp;quot;Motosierra&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar&amp;quot;			&amp;quot;Palanca&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet&amp;quot;			&amp;quot;Hacha de mano&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife&amp;quot;			&amp;quot;Cuchillo de cocina&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete&amp;quot;			&amp;quot;Machete&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead&amp;quot;		&amp;quot;Tubo de plomo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel&amp;quot;			&amp;quot;Pala&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge&amp;quot;			&amp;quot;Martillo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench&amp;quot;			&amp;quot;Llave inglesa&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade&amp;quot;		&amp;quot;Martillo de barricada&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher&amp;quot;	&amp;quot;Extintor de incendios&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun&amp;quot;		&amp;quot;Pistola de bengalas&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder&amp;quot;		&amp;quot;Soldador&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade&amp;quot;			&amp;quot;Granada&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge&amp;quot;			&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR&amp;quot;				&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades&amp;quot;			&amp;quot;Granadas&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel&amp;quot;				&amp;quot;Combustible&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board&amp;quot;			&amp;quot;Juntas&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare&amp;quot;			&amp;quot;Bengalas&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_fa_cz858_short&amp;quot;				&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter_short&amp;quot;			&amp;quot;PSE D. Hunt.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade_short&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov_short&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt_short&amp;quot;				&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a_short&amp;quot;				&amp;quot;Moss. 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870_short&amp;quot;				&amp;quot;Rem. 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022_short&amp;quot;				&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911_short&amp;quot;				&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4_short&amp;quot;				&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs_short&amp;quot;				&amp;quot;M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10_short&amp;quot;				&amp;quot;Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii_short&amp;quot;				&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3_short&amp;quot;				&amp;quot;MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85_short&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks_short&amp;quot;				&amp;quot;SKS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3_short&amp;quot;			&amp;quot;Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10_short&amp;quot;				&amp;quot;SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686_short&amp;quot;				&amp;quot;S&amp;amp;W 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892_short&amp;quot;		&amp;quot;Win. 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages_short&amp;quot;			&amp;quot;Vendas&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite_short&amp;quot;			&amp;quot;Linterna&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills_short&amp;quot;			&amp;quot;Pildoras&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid_short&amp;quot;			&amp;quot;Primeros aux.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie_short&amp;quot;		&amp;quot;Walkie Talkie&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire_short&amp;quot;			&amp;quot;Hacha&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal_short&amp;quot;			&amp;quot;Bate&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw_short&amp;quot;			&amp;quot;Motosierra&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar_short&amp;quot;			&amp;quot;Palanca&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet_short&amp;quot;			&amp;quot;Hacha de mano&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife_short&amp;quot;			&amp;quot;Cuchillo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete_short&amp;quot;			&amp;quot;Machete&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead_short&amp;quot;			&amp;quot;Tubo de plomo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel_short&amp;quot;			&amp;quot;Pala&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge_short&amp;quot;			&amp;quot;Martillo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench_short&amp;quot;			&amp;quot;Llave ing.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade_short&amp;quot;		&amp;quot;Martillo bar.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher_short&amp;quot;	&amp;quot;Extintor&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun_short&amp;quot;		&amp;quot;P. de bengalas&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder_short&amp;quot;			&amp;quot;Soldador&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade_short&amp;quot;				&amp;quot;Granada&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm_short&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP_short&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357_short&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge_short&amp;quot;			&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR_short&amp;quot;			&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308_short&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556_short&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm_short&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades_short&amp;quot;		&amp;quot;Granadas&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel_short&amp;quot;			&amp;quot;Combustible&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board_short&amp;quot;			&amp;quot;Juntas&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare_short&amp;quot;			&amp;quot;Bengalas&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}  &lt;br /&gt;
//credits to elbisbe and Ryo567&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Closecaption_spanish&amp;diff=651</id>
		<title>Closecaption spanish</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Closecaption_spanish&amp;diff=651"/>
				<updated>2013-10-31T00:49:29Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lang&amp;quot;&lt;br /&gt;
{ &lt;br /&gt;
	&amp;quot;Language&amp;quot; &amp;quot;Español (Spanish)&amp;quot; &lt;br /&gt;
	&amp;quot;Tokens&amp;quot; &lt;br /&gt;
	{&lt;br /&gt;
&lt;br /&gt;
		//ammocheck sounds&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Full&amp;quot; &amp;quot;Tengo el arma llena.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.AlmostFull&amp;quot; &amp;quot;Tengo el arma casi llena.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.OverHalf&amp;quot; &amp;quot;Tengo el arma más de la mitad llena.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Half&amp;quot; &amp;quot;Tengo el arma medio llena.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.15&amp;quot; &amp;quot;Me quedan quince balas.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.14&amp;quot; &amp;quot;Me quedan catorce balas.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.13&amp;quot; &amp;quot;Me quedan trece balas.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.12&amp;quot; &amp;quot;Me quedan doce balas.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.11&amp;quot; &amp;quot;Me quedan once balas.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.10&amp;quot; &amp;quot;Me quedan diez balas.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.9&amp;quot; &amp;quot;¡Me quedan nueve balas!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.8&amp;quot; &amp;quot;¡Me quedan ocho balas!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.7&amp;quot; &amp;quot;¡Me quedan siete balas!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.6&amp;quot; &amp;quot;¡Me quedan seis balas!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.5&amp;quot; &amp;quot;¡Me quedan cinco balas!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.4&amp;quot; &amp;quot;¡Me quedan cuatro balas!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.3&amp;quot; &amp;quot;¡Me quedan tres balas!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.2&amp;quot; &amp;quot;¡Me quedan dos balas!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.1&amp;quot; &amp;quot;¡Me quedan una bala!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.0&amp;quot; &amp;quot;¡No me queden balas!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//voice commands&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Ammo&amp;quot; &amp;quot;¡Necesito munición!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Follow&amp;quot; &amp;quot;¡Seguidme!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Help&amp;quot; &amp;quot;¡Ayudadme!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.No&amp;quot; &amp;quot;¡No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Yes&amp;quot; &amp;quot;¡Sí!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Stay&amp;quot; &amp;quot;¡Quedaos aquí!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.ThankYou&amp;quot; &amp;quot;¡Gracias!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for magazines&lt;br /&gt;
		// 'X magazines remaining'&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag30&amp;quot; &amp;quot;¡Me quedan treinta cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag29&amp;quot; &amp;quot;¡Me quedan veintinueve cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag28&amp;quot; &amp;quot;¡Me quedan veintiocho cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag27&amp;quot; &amp;quot;¡Me quedan veintisiete cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag26&amp;quot; &amp;quot;¡Me quedan veintiséis cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag25&amp;quot; &amp;quot;¡Me quedan veinticinco cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag24&amp;quot; &amp;quot;¡Me quedan veinticuatro cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag23&amp;quot; &amp;quot;¡Me quedan veintitrés cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag22&amp;quot; &amp;quot;¡Me quedan veintidós cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag21&amp;quot; &amp;quot;¡Me quedan veintiún cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag20&amp;quot; &amp;quot;¡Me quedan veinte cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag19&amp;quot; &amp;quot;¡Me quedan diecinueve cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag18&amp;quot; &amp;quot;¡Me quedan dieciocho cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag17&amp;quot; &amp;quot;¡Me quedan diecisiete cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag16&amp;quot; &amp;quot;¡Me quedan dieciséis cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag15&amp;quot; &amp;quot;¡Me quedan quince cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag14&amp;quot; &amp;quot;¡Me quedan catorce cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag13&amp;quot; &amp;quot;¡Me quedan trece cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag12&amp;quot; &amp;quot;¡Me quedan doce cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag11&amp;quot; &amp;quot;¡Me quedan once cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag10&amp;quot; &amp;quot;¡Me quedan diez cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag9&amp;quot; &amp;quot;¡Me quedan nueve cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag8&amp;quot; &amp;quot;¡Me quedan ocho cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag7&amp;quot; &amp;quot;¡Me quedan siete cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag6&amp;quot; &amp;quot;¡Me quedan seis cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag5&amp;quot; &amp;quot;¡Me quedan cinco cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag4&amp;quot; &amp;quot;¡Me quedan cuatro cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag3&amp;quot; &amp;quot;¡Me quedan tres cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag2&amp;quot; &amp;quot;¡Me quedan dos cargadores!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag1&amp;quot; &amp;quot;¡Me queda un cargador!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Mag0&amp;quot; &amp;quot;¡No me quedan cargadores!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for shotgun and magnum&lt;br /&gt;
		// 'X loads remaining'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load30&amp;quot; &amp;quot;¡Me quedan treinta cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load29&amp;quot; &amp;quot;¡Me quedan veintinueve cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load28&amp;quot; &amp;quot;¡Me quedan veintiocho cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load27&amp;quot; &amp;quot;¡Me quedan veintisiete cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load26&amp;quot; &amp;quot;¡Me quedan veintiseis cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load25&amp;quot; &amp;quot;¡Me quedan veinticinco cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load24&amp;quot; &amp;quot;¡Me quedan veinticuatro cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load23&amp;quot; &amp;quot;¡Me quedan veintitres cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load22&amp;quot; &amp;quot;¡Me quedan veintidos cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load21&amp;quot; &amp;quot;¡Me quedan veintiún cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load20&amp;quot; &amp;quot;¡Me quedan veinte cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load19&amp;quot; &amp;quot;¡Me quedan diecinueve cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load18&amp;quot; &amp;quot;¡Me quedan dieciocho cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load17&amp;quot; &amp;quot;¡Me quedan diecisiete cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load16&amp;quot; &amp;quot;¡Me quedan dieciseis cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load15&amp;quot; &amp;quot;¡Me quedan quince cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load14&amp;quot; &amp;quot;¡Me quedan catorce cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load13&amp;quot; &amp;quot;¡Me quedan trece cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load12&amp;quot; &amp;quot;¡Me quedan doce cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load11&amp;quot; &amp;quot;¡Me quedan once cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load10&amp;quot; &amp;quot;¡Me quedan diez cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load9&amp;quot; &amp;quot;¡Me quedan nueve cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load8&amp;quot; &amp;quot;¡Me quedan ocho cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load7&amp;quot; &amp;quot;¡Me quedan siete cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load6&amp;quot; &amp;quot;¡Me quedan seis cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load5&amp;quot; &amp;quot;¡Me quedan cinco cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load4&amp;quot; &amp;quot;¡Me quedan cuatro cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load3&amp;quot; &amp;quot;¡Me quedan tres cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load2&amp;quot; &amp;quot;¡Me quedan dos cartuchos!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load1&amp;quot; &amp;quot;¡Me queda un cartucho!&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.Reload.Load0&amp;quot; &amp;quot;!No me quedan cartuchos!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		//Survival mode&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;NGSurvivalExtraction&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Extraction is inbound towards your location, get to it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalSupply&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Be advised, FEMA supply drop inbound towards your location, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalBegin&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Break break, this is the United States National Guard. There are Safe Zones in your area. As per the National Pandemic Act and UN Redeker Initative, hold until the area is clear. You will earn extraction to safety. Do your part, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalWaveStart&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Zombie horde approaching your current location! Get Ready!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneA&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone A is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneB&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone B is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneC&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone C is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneD&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone D is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneE&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone E is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneF&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone F is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;SafeZone.Killed&amp;quot; &amp;quot;&amp;lt;clr: 255, 0, 0&amp;gt;[SAFE ZONE LOST, PROTECT THE REMAINING ZONES OR THE MILITARY WILL LEAVE]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.Complete&amp;quot; &amp;quot;[WAVE COMPLETE]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenEarned&amp;quot; &amp;quot;[RESPAWN TICKET EARNED]&amp;quot;	&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenDenied&amp;quot; &amp;quot;[UNUSED RESPAWN TICKETS REMOVED]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenUsed&amp;quot; &amp;quot;[RESPAWN TICKET USED]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.LowZombies&amp;quot; &amp;quot;[PREPARE FOR NEXT ZOMBIE WAVE]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
//credits to Mr. Patillas and elbisbe&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=649</id>
		<title>Category:Translations</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=649"/>
				<updated>2013-10-30T18:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains the various language files that the mod is using. Feel free to update and revise any possible phrases that are incorrectly translated, or simply sound really weird :)&lt;br /&gt;
&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/Subtitles Before editing/revising the scripts, consult this thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages that are ready for 1.07:&lt;br /&gt;
&lt;br /&gt;
* English&lt;br /&gt;
* Japanese&lt;br /&gt;
* German&lt;br /&gt;
* French&lt;br /&gt;
* Greek&lt;br /&gt;
&lt;br /&gt;
Languages that aren't ready for 1.07 (ones that need their closedcaption/gameui/nmrih txt files updated):&lt;br /&gt;
&lt;br /&gt;
* Italian&lt;br /&gt;
* Polish&lt;br /&gt;
* Czech&lt;br /&gt;
* Portugese&lt;br /&gt;
* Russian&lt;br /&gt;
* Simplified Chinese&lt;br /&gt;
* Swedish&lt;br /&gt;
* Spanish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEW LINES ADDED IN 1.07 ==&lt;br /&gt;
&lt;br /&gt;
''*As of 1.07 New lines were added''*&lt;br /&gt;
&lt;br /&gt;
The lines that must be translated from english are:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;// survival mode&amp;quot; lines in closedcaption_english&lt;br /&gt;
* Any reference to the Glock, Molotov, CZ858, TNT, and PSE Deer Hunter in nmrih_english&lt;br /&gt;
* All of the GameUI_english text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ORIGINAL ENGLISH TEXT ==&lt;br /&gt;
&lt;br /&gt;
Adding a new language don't know where to start?&lt;br /&gt;
&lt;br /&gt;
These are the three original English pages that need translating to their own respective languages. Be sure to keep the syntax correct and email contact@nmrih.com if you have any questions.&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Gameui_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Closecaption_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/NMRiH_english&lt;br /&gt;
&lt;br /&gt;
To add a new page use the search bar to see if the page is already created ex &amp;quot;NMRiH_pirate&amp;quot; if there isn't a page you will be able to start it there.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=646</id>
		<title>Category:Translations</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=646"/>
				<updated>2013-10-30T18:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains the various language files that the mod is using. Feel free to update and revise any possible phrases that are incorrectly translated, or simply sound really weird :)&lt;br /&gt;
&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/Subtitles Before editing/revising the scripts, consult this thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages that are ready for 1.07:&lt;br /&gt;
&lt;br /&gt;
* English&lt;br /&gt;
* Japanese&lt;br /&gt;
* German&lt;br /&gt;
* French&lt;br /&gt;
&lt;br /&gt;
Languages that aren't ready for 1.07 (ones that need their closedcaption/gameui/nmrih txt files updated):&lt;br /&gt;
&lt;br /&gt;
* Italian&lt;br /&gt;
* Polish&lt;br /&gt;
* Czech&lt;br /&gt;
* Portugese&lt;br /&gt;
* Russian&lt;br /&gt;
* Simplified Chinese&lt;br /&gt;
* Greek&lt;br /&gt;
* Swedish&lt;br /&gt;
* Spanish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEW LINES ADDED IN 1.07 ==&lt;br /&gt;
&lt;br /&gt;
''*As of 1.07 New lines were added''*&lt;br /&gt;
&lt;br /&gt;
The lines that must be translated from english are:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;// survival mode&amp;quot; lines in closedcaption_english&lt;br /&gt;
* Any reference to the Glock, Molotov, CZ858, TNT, and PSE Deer Hunter in nmrih_english&lt;br /&gt;
* All of the GameUI_english text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ORIGINAL ENGLISH TEXT ==&lt;br /&gt;
&lt;br /&gt;
Adding a new language don't know where to start?&lt;br /&gt;
&lt;br /&gt;
These are the three original English pages that need translating to their own respective languages. Be sure to keep the syntax correct and email contact@nmrih.com if you have any questions.&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Gameui_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Closecaption_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/NMRiH_english&lt;br /&gt;
&lt;br /&gt;
To add a new page use the search bar to see if the page is already created ex &amp;quot;NMRiH_pirate&amp;quot; if there isn't a page you will be able to start it there.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=645</id>
		<title>Category:Translations</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=645"/>
				<updated>2013-10-30T18:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains the various language files that the mod is using. Feel free to update and revise any possible phrases that are incorrectly translated, or simply sound really weird :)&lt;br /&gt;
&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/Subtitles Before editing/revising the scripts, consult this thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages that are ready for 1.07:&lt;br /&gt;
&lt;br /&gt;
* English&lt;br /&gt;
* Japanese&lt;br /&gt;
* German&lt;br /&gt;
* French&lt;br /&gt;
&lt;br /&gt;
Languages that aren't ready for 1.07 (ones that need their closedcaption/gameui/nmrih txt files updated):&lt;br /&gt;
&lt;br /&gt;
* Italian&lt;br /&gt;
* Polish&lt;br /&gt;
* Czech&lt;br /&gt;
* Portugese&lt;br /&gt;
* Russian&lt;br /&gt;
* Simplified Chinese&lt;br /&gt;
* Greek&lt;br /&gt;
* Swedish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEW LINES ADDED IN 1.07 ==&lt;br /&gt;
&lt;br /&gt;
''*As of 1.07 New lines were added''*&lt;br /&gt;
&lt;br /&gt;
The lines that must be translated from english are:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;// survival mode&amp;quot; lines in closedcaption_english&lt;br /&gt;
* Any reference to the Glock, Molotov, CZ858, TNT, and PSE Deer Hunter in nmrih_english&lt;br /&gt;
* All of the GameUI_english text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ORIGINAL ENGLISH TEXT ==&lt;br /&gt;
&lt;br /&gt;
Adding a new language don't know where to start?&lt;br /&gt;
&lt;br /&gt;
These are the three original English pages that need translating to their own respective languages. Be sure to keep the syntax correct and email contact@nmrih.com if you have any questions.&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Gameui_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Closecaption_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/NMRiH_english&lt;br /&gt;
&lt;br /&gt;
To add a new page use the search bar to see if the page is already created ex &amp;quot;NMRiH_pirate&amp;quot; if there isn't a page you will be able to start it there.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Closecaption_greek&amp;diff=644</id>
		<title>Closecaption greek</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Closecaption_greek&amp;diff=644"/>
				<updated>2013-10-30T17:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;Category:Translations  &amp;lt;pre&amp;gt; &amp;quot;lang&amp;quot;  {   	&amp;quot;Language&amp;quot; &amp;quot;Greek&amp;quot;   	&amp;quot;Tokens&amp;quot;   	{  		//ammocheck sounds  		&amp;quot;AmmoCheck.Full&amp;quot; &amp;quot;Ο γεμιστήρας μου είναι γεμά...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Language&amp;quot; &amp;quot;Greek&amp;quot; &lt;br /&gt;
&lt;br /&gt;
	&amp;quot;Tokens&amp;quot; &lt;br /&gt;
&lt;br /&gt;
	{&lt;br /&gt;
&lt;br /&gt;
		//ammocheck sounds&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Full&amp;quot; &amp;quot;Ο γεμιστήρας μου είναι γεμάτος.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.AlmostFull&amp;quot; &amp;quot;Ο γεμιστήρας μου είναι σχεδόν γεμάτος.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.OverHalf&amp;quot; &amp;quot;Μου απέμινε σχεδόν μισός γεμιστήρας.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Half&amp;quot; &amp;quot;Μου έμεινε μισός γεμιστήρας.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.15&amp;quot; &amp;quot;Μου έμειναν δεκαπέντε σφαίρες.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.14&amp;quot; &amp;quot;Μου έμειναν δεκατέσσερις σφαίρες.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.13&amp;quot; &amp;quot;Μου έμειναν δεκατρείς σφαίρες.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.12&amp;quot; &amp;quot;Μου έμειναν δώδεκα σφαίρες.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.11&amp;quot; &amp;quot;Μου έμειναν έντεκα σφαίρες.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.10&amp;quot; &amp;quot;Μου έμειναν δεκα σφαίρες.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.9&amp;quot; &amp;quot;Μου έμειναν εννέα σφαίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.8&amp;quot; &amp;quot;Μου έμειναν οκτώ σφαίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.7&amp;quot; &amp;quot;Μου έμειναν επτά σφαίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.6&amp;quot; &amp;quot;Μου έμειναν έξι σφαίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.5&amp;quot; &amp;quot;Μου έμειναν πέντε σφαίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.4&amp;quot; &amp;quot;Μου έμειναν τέσσερις σφαίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.3&amp;quot; &amp;quot;Μόνο τρείς σφαίρες μου έμειναν!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.2&amp;quot; &amp;quot;Μόνο δύο σφαίρες μου έμειναν!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.1&amp;quot; &amp;quot;Μόνο μία σφαίρα απέμεινε!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.0&amp;quot; &amp;quot;Αδειος γεμιστίρας!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
                //voice commands&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Ammo&amp;quot; &amp;quot;Χρειάζομαι σφαίρες&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Follow&amp;quot; &amp;quot;Ακολούθα με!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Help&amp;quot; &amp;quot;Βοήθα με!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.No&amp;quot; &amp;quot;Οχί!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Yes&amp;quot; &amp;quot;Ναί!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Stay&amp;quot; &amp;quot;Μείνε εδώ!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.ThankYou&amp;quot; &amp;quot;Ευχαριστώ!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Incoming&amp;quot;	&amp;quot;Εισέρχεται!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Injured&amp;quot;	&amp;quot;Είμαι Τραυματισμένος!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.FireInTheHole&amp;quot; &amp;quot;Ρίχνω Βόμβα!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for magazines&lt;br /&gt;
&lt;br /&gt;
		// 'X magazines remaining'&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Mag30&amp;quot; &amp;quot;Μου έμειναν τριάντα γεμστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag29&amp;quot; &amp;quot;Μου έμειναν εικοσιεννέα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag28&amp;quot; &amp;quot;Μου έμειναν εικοσιοκτώ γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag27&amp;quot; &amp;quot;Μου έμειναν εικοσιεπτά γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag26&amp;quot; &amp;quot;Μου έμειναν εικοσιέξι γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag25&amp;quot; &amp;quot;Μου έμειναν εικοσιπέντε γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag24&amp;quot; &amp;quot;Μου έμειναν εικοσιτέσσερις γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag23&amp;quot; &amp;quot;Μου έμειναν εικοσιτρείς γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag22&amp;quot; &amp;quot;Μου έμειναν εικοσιδύο γεμιστίρες!&lt;br /&gt;
		&amp;quot;Reload.Mag21&amp;quot; &amp;quot;Μου έμειναν εικοσιένα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag20&amp;quot; &amp;quot;Μου έμειναν είκοσι γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag19&amp;quot; &amp;quot;Μου έμειναν δεκαεννέα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag18&amp;quot; &amp;quot;Μου έμειναν δεκαοκτώ γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag17&amp;quot; &amp;quot;Μου έμειναν δεκαεπτά γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag16&amp;quot; &amp;quot;Μου έμειναν δεκαέξι γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag15&amp;quot; &amp;quot;Μου έμειναν δεκαπέντε γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag14&amp;quot; &amp;quot;Μου έμειναν δεκατέσσερις γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag13&amp;quot; &amp;quot;Μου έμειναν δεκατρείς γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag12&amp;quot; &amp;quot;Μου έμειναν δώδεκα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag11&amp;quot; &amp;quot;Μου έμειναν έντεκα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag10&amp;quot; &amp;quot;Μου έμειναν δεκα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag9&amp;quot; &amp;quot;Μου έμειναν εννέα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag8&amp;quot; &amp;quot;Μου έμειναν οκτώ γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag7&amp;quot; &amp;quot;Μου έμειναν επτά γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag6&amp;quot; &amp;quot;Μου έμειναν έξι γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag5&amp;quot; &amp;quot;Μου έμειναν πέντε γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag4&amp;quot; &amp;quot;Μου έμειναν τέσσερις γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag3&amp;quot; &amp;quot;Μόνο τρείς γεμιστίρες μου έμειναν!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag2&amp;quot; &amp;quot;Μόνο δύο γεμιστίρες μου έμειναν!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag1&amp;quot; &amp;quot;Μόνο ένας γεμιστίρας μου έμειναν!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Mag0&amp;quot; &amp;quot;Μου έμειναν μηδέν γεμιστίρες!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for shotgun and magnum&lt;br /&gt;
&lt;br /&gt;
		// 'X loads remaining'&lt;br /&gt;
&lt;br /&gt;
	        &amp;quot;Reload.Load30&amp;quot; &amp;quot;Μου έμειναν τριάντα γεμστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load29&amp;quot; &amp;quot;Μου έμειναν εικοσιεννέα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load28&amp;quot; &amp;quot;Μου έμειναν εικοσιοκτώ γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load27&amp;quot; &amp;quot;Μου έμειναν εικοσιεπτά γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load26&amp;quot; &amp;quot;Μου έμειναν εικοσιέξι γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load25&amp;quot; &amp;quot;Μου έμειναν εικοσιπέντε γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load24&amp;quot; &amp;quot;Μου έμειναν εικοσιτέσσερις γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load23&amp;quot; &amp;quot;Μου έμειναν εικοσιτρείς γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load22&amp;quot; &amp;quot;Μου έμειναν εικοσιδύο γεμιστίρες!&lt;br /&gt;
		&amp;quot;Reload.Load21&amp;quot; &amp;quot;Μου έμειναν εικοσιένα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load20&amp;quot; &amp;quot;Μου έμειναν είκοσι γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load19&amp;quot; &amp;quot;Μου έμειναν δεκαεννέα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load18&amp;quot; &amp;quot;Μου έμειναν δεκαοκτώ γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load17&amp;quot; &amp;quot;Μου έμειναν δεκαεπτά γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load16&amp;quot; &amp;quot;Μου έμειναν δεκαέξι γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load15&amp;quot; &amp;quot;Μου έμειναν δεκαπέντε γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load14&amp;quot; &amp;quot;Μου έμειναν δεκατέσσερις γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load13&amp;quot; &amp;quot;Μου έμειναν δεκατρείς γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load12&amp;quot; &amp;quot;Μου έμειναν δώδεκα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load11&amp;quot; &amp;quot;Μου έμειναν έντεκα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load10&amp;quot; &amp;quot;Μου έμειναν δεκα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load9&amp;quot; &amp;quot;Μου έμειναν εννέα γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load8&amp;quot; &amp;quot;Μου έμειναν οκτώ γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load7&amp;quot; &amp;quot;Μου έμειναν επτά γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load6&amp;quot; &amp;quot;Μου έμειναν έξι γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load5&amp;quot; &amp;quot;Μου έμειναν πέντε γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load4&amp;quot; &amp;quot;Μου έμειναν τέσσερις γεμιστίρες!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load3&amp;quot; &amp;quot;Μόνο τρείς γεμιστίρες μου έμειναν!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load2&amp;quot; &amp;quot;Μόνο δύο γεμιστίρες μου έμειναν!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load1&amp;quot; &amp;quot;Μόνο ένας γεμιστίρας μου έμειναν!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Load0&amp;quot; &amp;quot;Μου έμειναν μηδέν γεμιστίρες!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//Survival mode&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;NGSurvivalExtraction&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Η διαφυγή έρχετε στην τοποθεσία σας, πηγαίνετε εκεί!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalSupply&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Προσοχή,όπλα και σφαίρες της FEMA έρχοντε στην τοποθεσία σας.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalBegin&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Προσοχή Προσοχή, Σας μιλαεί η Εθνική φρουρά των Ηνωμένομενων Πολιτειών υπάρχουνε ασφαλές ζώνες στην περιοχή σας.Ως προς εθνική πανδημική πράξη και της πρωτοβουλίας Redeker των Ηνωμένων εθνών,Υπερασπηστήτε την περιοχή σας μέχρι η περιοχή να είναι καθαρή. Θα κερδίσετε διαθυγή σε ασφαλή περιοχή. Κάντε την δουλεία σας.Καλή τύχη&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalWaveStart&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Έρχετε Ορδή Ζόμπι στην τοποθεσία σας! Ετοιμαστείτε!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneA&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Η ζώνη Α δέχετε επίθεση! Προστατέψτε την!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneB&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Η ζώνη Β δέχετε επίθεση! Προστατέψτε την!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneC&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Η ζώνη Γ δέχετε επίθεση! Προστατέψτε την!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneD&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Η ζώνη Δ δέχετε επίθεση! Προστατέψτε την!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneE&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Η ζώνη Ε δέχετε επίθεση! Προστατέψτε την!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneF&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Η ζώνη Φ δέχετε επίθεση! Προστατέψτε την!&amp;quot;&lt;br /&gt;
		&amp;quot;SafeZone.Killed&amp;quot; &amp;quot;&amp;lt;clr: 255, 0, 0&amp;gt;[ΧΑΘΗΚΕ ΑΣΦΑΛΗΣ ΖΩΝΗ,ΠΡΟΣΤΑΤΕΨΤΕ ΤΟΙΣ ΑΛΛΕΣ ΑΛΛΙΩΣ ΘΑ ΦΥΓΕΙ Ο ΣΤΡΑΤΟΣ]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.Complete&amp;quot; &amp;quot;[ΤΟ ΚΥΜΑ ΟΛΟΚΛΗΡΟΘΗΚΕ]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenEarned&amp;quot; &amp;quot;[ΚΕΡΔΙΣΑΤΕ ΕΙΣΙΤΙΡΙΑ ΑΝΑΓΕΝΝΗΣΗΣ]&amp;quot;	&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenDenied&amp;quot; &amp;quot;[ΑΧΡΗΣΙΜΟΠΟΙΗΤΑ ΕΙΣΙΤΙΡΙΑ ΑΝΑΓΕΝΝΗΣΗΣ ΑΦΑΙΡΕΘΙΚΑΝ]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenUsed&amp;quot; &amp;quot;[ΧΡΗΣΙΜΟΠΟΙΗΣΑΤΕ ΕΙΣΙΤΙΡΙΟ ΑΝΑΓΕΝΝΗΣΗΣ]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.LowZombies&amp;quot; &amp;quot;[ΕΤΟΙΜΑΣΤΕΙΤΕ ΓΙΑ ΤΟ ΕΠΟΜΕΝΟ ΚΥΜΑ ΖΟΜΠΙ]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
                // Credit to Stan and Mark&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=643</id>
		<title>Category:Translations</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=643"/>
				<updated>2013-10-30T17:43:39Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains the various language files that the mod is using. Feel free to update and revise any possible phrases that are incorrectly translated, or simply sound really weird :)&lt;br /&gt;
&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/Subtitles Before editing/revising the scripts, consult this thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages that are ready for 1.07:&lt;br /&gt;
&lt;br /&gt;
* English&lt;br /&gt;
* Japanese&lt;br /&gt;
* German&lt;br /&gt;
&lt;br /&gt;
Languages that aren't ready for 1.07 (ones that need their closedcaption/gameui/nmrih txt files updated):&lt;br /&gt;
* French&lt;br /&gt;
* Italian&lt;br /&gt;
* German&lt;br /&gt;
* Polish&lt;br /&gt;
* Czech&lt;br /&gt;
* Portugese&lt;br /&gt;
* Russian&lt;br /&gt;
* Simplified Chinese&lt;br /&gt;
* Greek&lt;br /&gt;
* Swedish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEW LINES ADDED IN 1.07 ==&lt;br /&gt;
&lt;br /&gt;
''*As of 1.07 New lines were added''*&lt;br /&gt;
&lt;br /&gt;
The lines that must be translated from english are:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;// survival mode&amp;quot; lines in closedcaption_english&lt;br /&gt;
* Any reference to the Glock, Molotov, CZ858, TNT, and PSE Deer Hunter in nmrih_english&lt;br /&gt;
* All of the GameUI_english text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ORIGINAL ENGLISH TEXT ==&lt;br /&gt;
&lt;br /&gt;
Adding a new language don't know where to start?&lt;br /&gt;
&lt;br /&gt;
These are the three original English pages that need translating to their own respective languages. Be sure to keep the syntax correct and email contact@nmrih.com if you have any questions.&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Gameui_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Closecaption_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/NMRiH_english&lt;br /&gt;
&lt;br /&gt;
To add a new page use the search bar to see if the page is already created ex &amp;quot;NMRiH_pirate&amp;quot; if there isn't a page you will be able to start it there.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=624</id>
		<title>Category:Translations</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=624"/>
				<updated>2013-10-29T22:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains the various language files that the mod is using. Feel free to update and revise any possible phrases that are incorrectly translated, or simply sound really weird :)&lt;br /&gt;
&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/Subtitles Before editing/revising the scripts, consult this thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages that are ready for 1.07:&lt;br /&gt;
&lt;br /&gt;
* English&lt;br /&gt;
* Japanese&lt;br /&gt;
&lt;br /&gt;
Languages that aren't ready for 1.07 (ones that need their closedcaption/gameui/nmrih txt files updated):&lt;br /&gt;
* French&lt;br /&gt;
* Italian&lt;br /&gt;
* German&lt;br /&gt;
* Polish&lt;br /&gt;
* Czech&lt;br /&gt;
* Portugese&lt;br /&gt;
* Russian&lt;br /&gt;
* Simplified Chinese&lt;br /&gt;
* Greek&lt;br /&gt;
* Swedish&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
''*As of 1.07 New lines were added''*&lt;br /&gt;
&lt;br /&gt;
The lines that must be translated from english are:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;// survival mode&amp;quot; lines in closedcaption_english&lt;br /&gt;
* Any reference to the Glock, Molotov, CZ858, TNT, and PSE Deer Hunter in nmrih_english&lt;br /&gt;
* All of the GameUI_english text&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Adding a new language don't know where to start?&lt;br /&gt;
&lt;br /&gt;
These are the three original English pages that need translating to their own respective languages. Be sure to keep the syntax correct and email contact@nmrih.com if you have any questions.&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Gameui_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/Closecaption_english&lt;br /&gt;
* http://www.nomoreroominhell.com/wiki/NMRiH_english&lt;br /&gt;
&lt;br /&gt;
To add a new page use the search bar to see if the page is already created ex &amp;quot;NMRiH_pirate&amp;quot; if there isn't a page you will be able to start it there.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Gameui_greek&amp;diff=623</id>
		<title>Gameui greek</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Gameui_greek&amp;diff=623"/>
				<updated>2013-10-29T22:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;Category:Translations  &amp;lt;pre&amp;gt; &amp;quot;lang&amp;quot;  {  &amp;quot;Language&amp;quot; &amp;quot;Greek&amp;quot;  &amp;quot;Tokens&amp;quot;  {  &amp;quot;NMRiH_Dev_NextObjective&amp;quot;		&amp;quot;Επόμενος στόχος: %s1&amp;quot; &amp;quot;NMRiH_CharSelect_Random&amp;quot;		&amp;quot;Τυχ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;Greek&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;NMRiH_Dev_NextObjective&amp;quot;		&amp;quot;Επόμενος στόχος: %s1&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_CharSelect_Random&amp;quot;		&amp;quot;Τυχαίο&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Compass&amp;quot;			&amp;quot;Πυξίδα&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryWeapons&amp;quot;	&amp;quot;Αποθήκη όπλων&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryAmmo&amp;quot;		&amp;quot;Αποθήκη πυρομαχικών&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_VoiceCommands&amp;quot;		&amp;quot;Φωνητικές εντολές&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Suicide&amp;quot;			&amp;quot;Δεν μετανιώνω&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Shove&amp;quot;			&amp;quot;Σπρώχνω/Χτυπώ&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_ShowObjective&amp;quot;		&amp;quot;Εμφάνιση σκοπού&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_DropWeapon&amp;quot;		&amp;quot;Ρίξιμο όπλου&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Sprint&amp;quot;			&amp;quot;Τρέξιμο&amp;quot;(κράτημα για έλεγχο πυρομαχικών)&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Holster&amp;quot;			&amp;quot;Κρύψιμο όπλου&amp;quot;&lt;br /&gt;
&amp;quot;VoiceSet&amp;quot;				&amp;quot;Επιλογή Φωνής&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType&amp;quot;				&amp;quot;Έλεγχος πυρομαχικών&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_Both&amp;quot;			&amp;quot;Φωνή και ενδείξεις οθόνης&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_Voice&amp;quot;			&amp;quot;Φωνή μονο&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_HUD&amp;quot;			&amp;quot;Ενδείξεις οδόνης μονο&amp;quot;&lt;br /&gt;
&amp;quot;Title_CharacterSelect&amp;quot;			&amp;quot;Επιλογή Χαρακτίρων&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}   &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=614</id>
		<title>Category:Translations</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=614"/>
				<updated>2013-10-29T19:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains the various language files that the mod is using. Feel free to update and revise any possible phrases that are incorrectly translated, or simply sound really weird :)&lt;br /&gt;
&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/Subtitles Before editing/revising the scripts, consult this thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages that are ready for 1.07: English &amp;amp; Japanese&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lines that must be translated from english are:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;// survival mode&amp;quot; lines in closedcaption_english&lt;br /&gt;
* Any reference to the Glock, Molotov, CZ858, TNT, and PSE Deer Hunter in nmrih_english&lt;br /&gt;
* All of the GameUI_english text&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=613</id>
		<title>Category:Translations</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=613"/>
				<updated>2013-10-29T19:58:46Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains the various language files that the mod is using. Feel free to update and revise any possible phrases that are incorrectly translated, or simply sound really weird :)&lt;br /&gt;
&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/Subtitles Before editing/revising the scripts, consult this thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages that are ready for 1.07: English &amp;amp; Japanese&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lines that must be translated from english are:&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;// survival mode&amp;quot; lines in closedcaption_english&lt;br /&gt;
Any reference to the Glock, Molotov, CZ858, TNT, and PSE Deer Hunter in nmrih_english&lt;br /&gt;
The overall GameUI_english&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=NMRiH_japanese&amp;diff=612</id>
		<title>NMRiH japanese</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=NMRiH_japanese&amp;diff=612"/>
				<updated>2013-10-28T22:26:54Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' The &amp;quot;_short&amp;quot; weapon name entries should be no longer than 12-13 characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;Japanese&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Map_Time&amp;quot;			&amp;quot;マップ毎の時間&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Min&amp;quot;			&amp;quot;最小脱出&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Max&amp;quot;			&amp;quot;最大脱出&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_FriendlyFire&amp;quot;			&amp;quot;フレンドリーファイア&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_RealismMode&amp;quot;				&amp;quot;リアリズムモード&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_HardcoreSurvival&amp;quot;		&amp;quot;ハードコアサバイバル&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Practice_Starting&amp;quot;		&amp;quot;プレイヤーが不足しています。　練習モードを開始...&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Practice_Ending&amp;quot;			&amp;quot;まもなくゲームが開始します...&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Round_Starting&amp;quot;			&amp;quot;5秒後にサバイバルを開始します...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Preview&amp;quot;		&amp;quot;脱出地点に到達せよ。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Start&amp;quot;		&amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Post_Extraction&amp;quot;			&amp;quot;失敗&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Player_Extracted&amp;quot;		&amp;quot;脱出した。&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Players_Win&amp;quot;			&amp;quot;全ての生存者は脱出した。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Players_Win_Wave&amp;quot;		&amp;quot;生存者は襲撃を生き延びた。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Zombies_Win&amp;quot;			&amp;quot;生存者は闇に消えた。&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Chat_All_Extracted&amp;quot;		&amp;quot;�（脱出） �%s1� :  %s2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Waiting_For_Spawn&amp;quot;		&amp;quot;スポーンポイントを待機中...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Health_Supply_Blocked&amp;quot;		&amp;quot;ヘルスステーションがブロックされている&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Votekick_List&amp;quot;			&amp;quot;Vote用のユーザーID：\n%s1&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InProgress&amp;quot;		&amp;quot;現在投票中です。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_KickSelf&amp;quot;		&amp;quot;自分をVoteKickすることはできません。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Started&amp;quot;		&amp;quot;%s1 のKick投票が開始しました。\n投票時間は %s2 秒です。\n賛成するには!yesと発言してください。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_UnknownPlayer&amp;quot;		&amp;quot;不明なプレイヤーIDです。\n!vklist と発言するとプレイヤーリストを表示できます。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InvalidId&amp;quot;		&amp;quot;不正なプレイヤーIDです。\n!vklist と発言するとプレイヤーリストを表示できます。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Pass&amp;quot;			&amp;quot;投票が可決しました。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Fail&amp;quot;			&amp;quot;投票は否決しました。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_NeedMorePlayers&amp;quot;	&amp;quot;VoteKickまたはVoteBANの開始には最低3名のプレイヤーが必要です。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_BanSelf&amp;quot;		&amp;quot;自分をVoteBANすることはできません。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Voteban_Started&amp;quot;			&amp;quot;%s1 のBAN投票が開始しました。\n投票時間は %s2 秒です。\n賛成するには!yesと発言してください。&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Automatic_Weapon_Switch&amp;quot;		&amp;quot;拾った武器に自動で持ち替える （より強力な場合）&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Tertiary_Attack&amp;quot;			&amp;quot;攻撃3&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Drop_Weapon&amp;quot;			&amp;quot;現在の武器を捨てる&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Gameplay&amp;quot;				&amp;quot;ゲームプレイ&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Setup&amp;quot;				&amp;quot;キャラクターと開始武器の設定&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Slots_Title&amp;quot;			&amp;quot;スロット&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Game_connected&amp;quot;			&amp;quot;%s1 が接続した&amp;quot;&lt;br /&gt;
&amp;quot;Game_disconnected&amp;quot;			&amp;quot;%s1 がゲームを抜けた&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Round_Start&amp;quot;				&amp;quot;ラウンドが開始中&amp;quot;&lt;br /&gt;
&amp;quot;Round_Restart&amp;quot;				&amp;quot;ラウンドがリスタート： %s1&amp;quot;&lt;br /&gt;
&amp;quot;Round_PlayerShortage&amp;quot;			&amp;quot;ラウンド開始に必要なプレイヤーが不足しています。&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Ammo&amp;quot;		&amp;quot;弾をくれ&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Follow&amp;quot;		&amp;quot;ついてこい&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Help&amp;quot;		&amp;quot;助けてくれ&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Stay&amp;quot;		&amp;quot;ここで待て&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_No&amp;quot;			&amp;quot;いいえ&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Yes&amp;quot;		&amp;quot;はい&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_ThankYou&amp;quot;		&amp;quot;ありがとう&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Incoming&amp;quot;		&amp;quot;来るぞ&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Injured&amp;quot;		&amp;quot;負傷した&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Radio and chat strings can have control characters embedded to set colors.  For the control characters to be used, one must be at the start of the string.&lt;br /&gt;
// The control characters can be copied and pasted in notepad.&lt;br /&gt;
// � = 0x02 (STX) - Use team color up to the end of the player name.  This only works at the start of the string, and precludes using the other control characters.&lt;br /&gt;
// � = 0x03 (ETX) - Use team color from this point forward&lt;br /&gt;
// � = 0x04 (EOT) - Use location color from this point forward&lt;br /&gt;
// � = 0x05 (ENQ) - Use achievement color from this point forward&lt;br /&gt;
// � = 0x01 (SOH) - Use normal color from this point forward&lt;br /&gt;
&amp;quot;SDK_Chat_Team&amp;quot;				&amp;quot;�（チーム） �%s1� :  %s2&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Chat_Team_Dead&amp;quot;			&amp;quot;�*死亡*（チーム） �%s1� :  %s2&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Chat_Spec&amp;quot;				&amp;quot;�（観戦者） �%s1� :  %s2&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Chat_All&amp;quot;				&amp;quot;�%s1 :  %s2&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Chat_All_Dead&amp;quot;			&amp;quot;�（死亡） �%s1� :  %s2&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Chat_All_Spec&amp;quot;			&amp;quot;�（観戦） �%s1� :  %s2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SDK_Team_Unassigned&amp;quot;			&amp;quot;未割り当て&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Team_Spectator&amp;quot;			&amp;quot;観戦者&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Admin&amp;quot;				&amp;quot;（ADMIN） &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Dead&amp;quot;				&amp;quot;（死亡） %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Spec&amp;quot;				&amp;quot;（観戦） %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Prefix&amp;quot;				&amp;quot;%s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Extracted&amp;quot;			&amp;quot;（脱出） %s: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Connected&amp;quot;			&amp;quot;%s1 がゲームに参加した&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Disconnected&amp;quot;			&amp;quot;%s1 がゲームを抜けた (%s2)&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Team&amp;quot;				&amp;quot;%s1 が %s2 チームに入った&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Name&amp;quot;				&amp;quot;%s1 が名前を %s2 に変更した&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Command&amp;quot;				&amp;quot;サーバー変数 \&amp;quot;%s1\&amp;quot; が %s2 に変更された\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Respawn_Minutes&amp;quot;			&amp;quot;%s1 分でリスポーン&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Seconds&amp;quot;			&amp;quot;%s1 秒でリスポーン&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Now&amp;quot;				&amp;quot;リスポーン中...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survival_Round_Lost&amp;quot;			&amp;quot;生存に失敗&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayerAlive&amp;quot;				&amp;quot;状態&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Alive&amp;quot;			&amp;quot;生存&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Dead&amp;quot;			&amp;quot;死亡&amp;quot;&lt;br /&gt;
&amp;quot;PlayerRespawns&amp;quot;			&amp;quot;リスポーン&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Radial_ammo&amp;quot;				&amp;quot;弾薬&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter&amp;quot;			&amp;quot;PSE Deer Hunter&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade&amp;quot;			&amp;quot;グレネード&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov&amp;quot;			&amp;quot;火炎瓶&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt&amp;quot;			&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a&amp;quot;			&amp;quot;Mossberg 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870&amp;quot;				&amp;quot;Remington 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022&amp;quot;			&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911&amp;quot;			&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_cz858&amp;quot;			&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_glock17&amp;quot;			&amp;quot;Glock&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4&amp;quot;			&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs&amp;quot;			&amp;quot;Beretta M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10&amp;quot;			&amp;quot;Ingram Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3&amp;quot;			&amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii&amp;quot;			&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks&amp;quot;				&amp;quot;SKS 7.62mm&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3&amp;quot;			&amp;quot;Winchester Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10&amp;quot;			&amp;quot;Beretta Perennia SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686&amp;quot;			&amp;quot;Smith &amp;amp; Wesson 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892&amp;quot;	&amp;quot;Winchester 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages&amp;quot;		&amp;quot;包帯&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite&amp;quot;		&amp;quot;ライト&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills&amp;quot;			&amp;quot;ピル&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid&amp;quot;		&amp;quot;救急キット&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie&amp;quot;	&amp;quot;トランシーバー&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire&amp;quot;		&amp;quot;消防斧&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal&amp;quot;		&amp;quot;野球バット&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw&amp;quot;		&amp;quot;チェーンソー&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar&amp;quot;			&amp;quot;バール&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet&amp;quot;			&amp;quot;ハチェット&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife&amp;quot;			&amp;quot;包丁&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete&amp;quot;			&amp;quot;マチェット&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead&amp;quot;		&amp;quot;パイプ&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel&amp;quot;			&amp;quot;シャベル&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge&amp;quot;			&amp;quot;ハンマー&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench&amp;quot;			&amp;quot;レンチ&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade&amp;quot;		&amp;quot;金づち&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher&amp;quot;	&amp;quot;消火器&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun&amp;quot;		&amp;quot;フレアガン&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder&amp;quot;		&amp;quot;溶接機&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm&amp;quot;			&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357&amp;quot;			&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge&amp;quot;		&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR&amp;quot;			&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308&amp;quot;			&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556&amp;quot;			&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades&amp;quot;		&amp;quot;グレネード&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_molotov&amp;quot;		&amp;quot;火炎瓶&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_tnt&amp;quot;			&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_arrow&amp;quot;			&amp;quot;矢&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel&amp;quot;			&amp;quot;燃料&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board&amp;quot;			&amp;quot;板&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare&amp;quot;			&amp;quot;フレア&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter_short&amp;quot;			&amp;quot;PSE D. Hunt.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade_short&amp;quot;			&amp;quot;グレネード&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov_short&amp;quot;			&amp;quot;火炎瓶&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt_short&amp;quot;				&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a_short&amp;quot;				&amp;quot;Moss. 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870_short&amp;quot;				&amp;quot;Rem. 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022_short&amp;quot;				&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911_short&amp;quot;				&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_cz858_short&amp;quot;				&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_glock17_short&amp;quot;			&amp;quot;Glock&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4_short&amp;quot;				&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs_short&amp;quot;				&amp;quot;M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10_short&amp;quot;				&amp;quot;Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii_short&amp;quot;				&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3_short&amp;quot;				&amp;quot;MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85_short&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks_short&amp;quot;				&amp;quot;SKS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3_short&amp;quot;			&amp;quot;Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10_short&amp;quot;				&amp;quot;SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686_short&amp;quot;				&amp;quot;S&amp;amp;W 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892_short&amp;quot;		&amp;quot;Win. 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages_short&amp;quot;			&amp;quot;包帯&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite_short&amp;quot;			&amp;quot;ライト&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills_short&amp;quot;			&amp;quot;ピル&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid_short&amp;quot;			&amp;quot;救急キット&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie_short&amp;quot;		&amp;quot;トランシーバー&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire_short&amp;quot;			&amp;quot;消防斧&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal_short&amp;quot;			&amp;quot;野球バット&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw_short&amp;quot;			&amp;quot;チェーンソー&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar_short&amp;quot;			&amp;quot;バール&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet_short&amp;quot;			&amp;quot;ハチェット&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife_short&amp;quot;			&amp;quot;包丁&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete_short&amp;quot;			&amp;quot;マチェット&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead_short&amp;quot;			&amp;quot;パイプ&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel_short&amp;quot;			&amp;quot;シャベル&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge_short&amp;quot;			&amp;quot;ハンマー&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench_short&amp;quot;			&amp;quot;レンチ&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade_short&amp;quot;		&amp;quot;金づち&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher_short&amp;quot;	&amp;quot;消火器&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun_short&amp;quot;		&amp;quot;フレアガン&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder_short&amp;quot;			&amp;quot;溶接機&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm_short&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP_short&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357_short&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge_short&amp;quot;			&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR_short&amp;quot;			&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308_short&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556_short&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm_short&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades_short&amp;quot;		&amp;quot;グレネード&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_molotov_short&amp;quot;			&amp;quot;火炎瓶&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_tnt_short&amp;quot;				&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel_short&amp;quot;			&amp;quot;燃料&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_arrow_short&amp;quot;			&amp;quot;矢&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board_short&amp;quot;			&amp;quot;板&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare_short&amp;quot;			&amp;quot;フレア&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Gameui_japanese&amp;diff=611</id>
		<title>Gameui japanese</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Gameui_japanese&amp;diff=611"/>
				<updated>2013-10-28T22:25:25Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;Japanese&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Dev_NextObjective&amp;quot;		&amp;quot;次の目標： %s1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_CharSelect_Random&amp;quot;		&amp;quot;ランダム&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Options_Compass&amp;quot;			&amp;quot;コンパス&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryWeapons&amp;quot;	&amp;quot;武器インベントリ&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryAmmo&amp;quot;		&amp;quot;弾薬インベントリ&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_VoiceCommands&amp;quot;		&amp;quot;ボイスコマンド&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Suicide&amp;quot;			&amp;quot;自殺&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Shove&amp;quot;			&amp;quot;押しのける/殴る&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_ShowObjective&amp;quot;		&amp;quot;現在の目標を表示する&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_DropWeapon&amp;quot;		&amp;quot;武器を捨てる&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Sprint&amp;quot;			&amp;quot;スプリント&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Reload&amp;quot;			&amp;quot;リロード （長押しで弾数確認）&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Holster&amp;quot;			&amp;quot;武器をしまう&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;VoiceSet&amp;quot;				&amp;quot;ボイスセット&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType&amp;quot;				&amp;quot;弾数確認&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AmmoCheckType_Both&amp;quot;			&amp;quot;ボイスとHUD&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_Voice&amp;quot;			&amp;quot;ボイスのみ&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_HUD&amp;quot;			&amp;quot;HUDのみ&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Title_CharacterSelect&amp;quot;			&amp;quot;キャラクター選択&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Closecaptions_japanese&amp;diff=610</id>
		<title>Closecaptions japanese</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Closecaptions_japanese&amp;diff=610"/>
				<updated>2013-10-28T22:24:00Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot;&lt;br /&gt;
{ &lt;br /&gt;
	&amp;quot;Language&amp;quot; &amp;quot;Japanese&amp;quot; &lt;br /&gt;
	&amp;quot;Tokens&amp;quot; &lt;br /&gt;
	{&lt;br /&gt;
		//ammocheck sounds&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Full&amp;quot; &amp;quot;マガジンは一杯だ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.AlmostFull&amp;quot; &amp;quot;マガジンはほぼ一杯だ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.OverHalf&amp;quot; &amp;quot;マガジンは残り半分少しだ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Half&amp;quot; &amp;quot;マガジンは残り半分だ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.15&amp;quot; &amp;quot;残り15発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.14&amp;quot; &amp;quot;残り14発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.13&amp;quot; &amp;quot;残り13発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.12&amp;quot; &amp;quot;残り12発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.11&amp;quot; &amp;quot;残り11発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.10&amp;quot; &amp;quot;残り10発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.9&amp;quot; &amp;quot;残り9発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.8&amp;quot; &amp;quot;残り8発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.7&amp;quot; &amp;quot;残り7発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.6&amp;quot; &amp;quot;残り6発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.5&amp;quot; &amp;quot;あと5発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.4&amp;quot; &amp;quot;あと4発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.3&amp;quot; &amp;quot;あと3発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.2&amp;quot; &amp;quot;あと2発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.1&amp;quot; &amp;quot;あと1発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.0&amp;quot; &amp;quot;弾切れだ！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Full&amp;quot; &amp;quot;マガジンは一杯だ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.AlmostFull&amp;quot; &amp;quot;マガジンはほぼ一杯だ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.OverHalf&amp;quot; &amp;quot;マガジンは残り半分少しだ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Half&amp;quot; &amp;quot;マガジンは残り半分だ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.15&amp;quot; &amp;quot;残り15発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.14&amp;quot; &amp;quot;残り14発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.13&amp;quot; &amp;quot;残り13発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.12&amp;quot; &amp;quot;残り12発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.11&amp;quot; &amp;quot;残り11発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.10&amp;quot; &amp;quot;残り10発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.9&amp;quot; &amp;quot;残り9発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.8&amp;quot; &amp;quot;残り8発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.7&amp;quot; &amp;quot;残り7発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.6&amp;quot; &amp;quot;残り6発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.5&amp;quot; &amp;quot;あと5発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.4&amp;quot; &amp;quot;あと4発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.3&amp;quot; &amp;quot;あと3発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.2&amp;quot; &amp;quot;あと2発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.1&amp;quot; &amp;quot;あと1発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.0&amp;quot; &amp;quot;弾切れだ！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Full&amp;quot; &amp;quot;マガジンは一杯だ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.AlmostFull&amp;quot; &amp;quot;マガジンはほぼ一杯だ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.OverHalf&amp;quot; &amp;quot;マガジンは残り半分少しだ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Half&amp;quot; &amp;quot;マガジンは残り半分だ&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.15&amp;quot; &amp;quot;残り15発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.14&amp;quot; &amp;quot;残り14発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.13&amp;quot; &amp;quot;残り13発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.12&amp;quot; &amp;quot;残り12発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.11&amp;quot; &amp;quot;残り11発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.10&amp;quot; &amp;quot;残り10発&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.9&amp;quot; &amp;quot;残り9発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.8&amp;quot; &amp;quot;残り8発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.7&amp;quot; &amp;quot;残り7発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.6&amp;quot; &amp;quot;残り6発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.5&amp;quot; &amp;quot;あと5発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.4&amp;quot; &amp;quot;あと4発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.3&amp;quot; &amp;quot;あと3発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.2&amp;quot; &amp;quot;あと2発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.1&amp;quot; &amp;quot;あと1発！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.0&amp;quot; &amp;quot;弾切れだ！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//voice commands&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Ammo&amp;quot; &amp;quot;弾をくれ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Follow&amp;quot; &amp;quot;ついてこい！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Help&amp;quot; &amp;quot;助けてくれ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.No&amp;quot; &amp;quot;ダメだ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Yes&amp;quot; &amp;quot;分かった！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Stay&amp;quot; &amp;quot;ここで待っていろ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.ThankYou&amp;quot; &amp;quot;ありがとう！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Incoming&amp;quot;	&amp;quot;来るぞ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Injured&amp;quot;	&amp;quot;負傷した！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.FireInTheHole&amp;quot; &amp;quot;爆発するぞ！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Ammo&amp;quot; &amp;quot;弾をくれ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Follow&amp;quot; &amp;quot;ついてこい！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Help&amp;quot; &amp;quot;助けてくれ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.No&amp;quot; &amp;quot;ダメだ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Yes&amp;quot; &amp;quot;分かった！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Stay&amp;quot; &amp;quot;ここで待っていろ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.ThankYou&amp;quot; &amp;quot;ありがとう！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Incoming&amp;quot;	&amp;quot;来るぞ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Injured&amp;quot;	&amp;quot;負傷した！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.FireInTheHole&amp;quot; &amp;quot;爆発するぞ！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Ammo&amp;quot; &amp;quot;弾をくれ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Follow&amp;quot; &amp;quot;ついてこい！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Help&amp;quot; &amp;quot;助けてくれ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.No&amp;quot; &amp;quot;ダメだ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Yes&amp;quot; &amp;quot;分かった！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Stay&amp;quot; &amp;quot;ここで待っていろ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.ThankYou&amp;quot; &amp;quot;ありがとう！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Incoming&amp;quot;	&amp;quot;来るぞ！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Injured&amp;quot;	&amp;quot;負傷した！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.FireInTheHole&amp;quot; &amp;quot;爆発するぞ！&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for magazines&lt;br /&gt;
		// 'X magazines remaining'&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag30&amp;quot; &amp;quot;残り30マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag29&amp;quot; &amp;quot;残り29マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag28&amp;quot; &amp;quot;残り28マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag27&amp;quot; &amp;quot;残り27マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag26&amp;quot; &amp;quot;残り26マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag25&amp;quot; &amp;quot;残り25マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag24&amp;quot; &amp;quot;残り24マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag23&amp;quot; &amp;quot;残り23マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag22&amp;quot; &amp;quot;残り22マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag21&amp;quot; &amp;quot;残り21マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag20&amp;quot; &amp;quot;残り20マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag19&amp;quot; &amp;quot;残り19マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag18&amp;quot; &amp;quot;残り18マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag17&amp;quot; &amp;quot;残り17マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag16&amp;quot; &amp;quot;残り16マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag15&amp;quot; &amp;quot;残り15マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag14&amp;quot; &amp;quot;残り14マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag13&amp;quot; &amp;quot;残り13マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag12&amp;quot; &amp;quot;残り12マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag11&amp;quot; &amp;quot;残り11マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag10&amp;quot; &amp;quot;残り10マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag9&amp;quot; &amp;quot;残り9マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag8&amp;quot; &amp;quot;残り8マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag7&amp;quot; &amp;quot;残り7マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag6&amp;quot; &amp;quot;残り6マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag5&amp;quot; &amp;quot;残り5マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag4&amp;quot; &amp;quot;残り4マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag3&amp;quot; &amp;quot;残り3マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag2&amp;quot; &amp;quot;残り2マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag1&amp;quot; &amp;quot;残り1マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag0&amp;quot; &amp;quot;残り0マガジン！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag30&amp;quot; &amp;quot;残り30マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag29&amp;quot; &amp;quot;残り29マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag28&amp;quot; &amp;quot;残り28マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag27&amp;quot; &amp;quot;残り27マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag26&amp;quot; &amp;quot;残り26マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag25&amp;quot; &amp;quot;残り25マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag24&amp;quot; &amp;quot;残り24マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag23&amp;quot; &amp;quot;残り23マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag22&amp;quot; &amp;quot;残り22マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag21&amp;quot; &amp;quot;残り21マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag20&amp;quot; &amp;quot;残り20マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag19&amp;quot; &amp;quot;残り19マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag18&amp;quot; &amp;quot;残り18マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag17&amp;quot; &amp;quot;残り17マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag16&amp;quot; &amp;quot;残り16マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag15&amp;quot; &amp;quot;残り15マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag14&amp;quot; &amp;quot;残り14マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag13&amp;quot; &amp;quot;残り13マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag12&amp;quot; &amp;quot;残り12マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag11&amp;quot; &amp;quot;残り11マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag10&amp;quot; &amp;quot;残り10マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag9&amp;quot; &amp;quot;残り9マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag8&amp;quot; &amp;quot;残り8マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag7&amp;quot; &amp;quot;残り7マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag6&amp;quot; &amp;quot;残り6マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag5&amp;quot; &amp;quot;残り5マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag4&amp;quot; &amp;quot;残り4マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag3&amp;quot; &amp;quot;残り3マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag2&amp;quot; &amp;quot;残り2マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag1&amp;quot; &amp;quot;残り1マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag0&amp;quot; &amp;quot;残り0マガジン！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Mag30&amp;quot; &amp;quot;残り30マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag29&amp;quot; &amp;quot;残り29マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag28&amp;quot; &amp;quot;残り28マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag27&amp;quot; &amp;quot;残り27マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag26&amp;quot; &amp;quot;残り26マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag25&amp;quot; &amp;quot;残り25マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag24&amp;quot; &amp;quot;残り24マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag23&amp;quot; &amp;quot;残り23マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag22&amp;quot; &amp;quot;残り22マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag21&amp;quot; &amp;quot;残り21マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag20&amp;quot; &amp;quot;残り20マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag19&amp;quot; &amp;quot;残り19マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag18&amp;quot; &amp;quot;残り18マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag17&amp;quot; &amp;quot;残り17マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag16&amp;quot; &amp;quot;残り16マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag15&amp;quot; &amp;quot;残り15マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag14&amp;quot; &amp;quot;残り14マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag13&amp;quot; &amp;quot;残り13マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag12&amp;quot; &amp;quot;残り12マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag11&amp;quot; &amp;quot;残り11マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag10&amp;quot; &amp;quot;残り10マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag9&amp;quot; &amp;quot;残り9マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag8&amp;quot; &amp;quot;残り8マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag7&amp;quot; &amp;quot;残り7マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag6&amp;quot; &amp;quot;残り6マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag5&amp;quot; &amp;quot;残り5マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag4&amp;quot; &amp;quot;残り4マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag3&amp;quot; &amp;quot;残り3マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag2&amp;quot; &amp;quot;残り2マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag1&amp;quot; &amp;quot;残り1マガジン！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag0&amp;quot; &amp;quot;残り0マガジン！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for shotgun and magnum&lt;br /&gt;
		// 'X loads remaining'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load30&amp;quot; &amp;quot;残り30ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load29&amp;quot; &amp;quot;残り29ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load28&amp;quot; &amp;quot;残り28ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load27&amp;quot; &amp;quot;残り27ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load26&amp;quot; &amp;quot;残り26ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load25&amp;quot; &amp;quot;残り25ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load24&amp;quot; &amp;quot;残り24ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load23&amp;quot; &amp;quot;残り23ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load22&amp;quot; &amp;quot;残り22ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load21&amp;quot; &amp;quot;残り21ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load20&amp;quot; &amp;quot;残り20ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load19&amp;quot; &amp;quot;残り19ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load18&amp;quot; &amp;quot;残り18ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load17&amp;quot; &amp;quot;残り17ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load16&amp;quot; &amp;quot;残り16ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load15&amp;quot; &amp;quot;残り15ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load14&amp;quot; &amp;quot;残り14ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load13&amp;quot; &amp;quot;残り13ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load12&amp;quot; &amp;quot;残り12ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load11&amp;quot; &amp;quot;残り11ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load10&amp;quot; &amp;quot;残り10ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load9&amp;quot; &amp;quot;残り9ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load8&amp;quot; &amp;quot;残り8ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load7&amp;quot; &amp;quot;残り7ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load6&amp;quot; &amp;quot;残り6ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load5&amp;quot; &amp;quot;残り5ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load4&amp;quot; &amp;quot;残り4ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load3&amp;quot; &amp;quot;残り3ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load2&amp;quot; &amp;quot;残り2ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load1&amp;quot; &amp;quot;残り1ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load0&amp;quot; &amp;quot;残り0ロード！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load30&amp;quot; &amp;quot;残り30ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load29&amp;quot; &amp;quot;残り29ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load28&amp;quot; &amp;quot;残り28ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load27&amp;quot; &amp;quot;残り27ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load26&amp;quot; &amp;quot;残り26ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load25&amp;quot; &amp;quot;残り25ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load24&amp;quot; &amp;quot;残り24ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load23&amp;quot; &amp;quot;残り23ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load22&amp;quot; &amp;quot;残り22ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load21&amp;quot; &amp;quot;残り21ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load20&amp;quot; &amp;quot;残り20ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load19&amp;quot; &amp;quot;残り19ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load18&amp;quot; &amp;quot;残り18ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load17&amp;quot; &amp;quot;残り17ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load16&amp;quot; &amp;quot;残り16ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load15&amp;quot; &amp;quot;残り15ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load14&amp;quot; &amp;quot;残り14ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load13&amp;quot; &amp;quot;残り13ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load12&amp;quot; &amp;quot;残り12ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load11&amp;quot; &amp;quot;残り11ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load10&amp;quot; &amp;quot;残り10ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load9&amp;quot; &amp;quot;残り9ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load8&amp;quot; &amp;quot;残り8ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load7&amp;quot; &amp;quot;残り7ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load6&amp;quot; &amp;quot;残り6ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load5&amp;quot; &amp;quot;残り5ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load4&amp;quot; &amp;quot;残り4ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load3&amp;quot; &amp;quot;残り3ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load2&amp;quot; &amp;quot;残り2ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load1&amp;quot; &amp;quot;残り1ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load0&amp;quot; &amp;quot;残り0ロード！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Load30&amp;quot; &amp;quot;残り30ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load29&amp;quot; &amp;quot;残り29ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load28&amp;quot; &amp;quot;残り28ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load27&amp;quot; &amp;quot;残り27ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load26&amp;quot; &amp;quot;残り26ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load25&amp;quot; &amp;quot;残り25ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load24&amp;quot; &amp;quot;残り24ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load23&amp;quot; &amp;quot;残り23ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load22&amp;quot; &amp;quot;残り22ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load21&amp;quot; &amp;quot;残り21ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load20&amp;quot; &amp;quot;残り20ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load19&amp;quot; &amp;quot;残り19ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load18&amp;quot; &amp;quot;残り18ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load17&amp;quot; &amp;quot;残り17ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load16&amp;quot; &amp;quot;残り16ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load15&amp;quot; &amp;quot;残り15ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load14&amp;quot; &amp;quot;残り14ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load13&amp;quot; &amp;quot;残り13ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load12&amp;quot; &amp;quot;残り12ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load11&amp;quot; &amp;quot;残り11ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load10&amp;quot; &amp;quot;残り10ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load9&amp;quot; &amp;quot;残り9ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load8&amp;quot; &amp;quot;残り8ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load7&amp;quot; &amp;quot;残り7ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load6&amp;quot; &amp;quot;残り6ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load5&amp;quot; &amp;quot;残り5ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load4&amp;quot; &amp;quot;残り4ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load3&amp;quot; &amp;quot;残り3ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load2&amp;quot; &amp;quot;残り2ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load1&amp;quot; &amp;quot;残り1ロード！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load0&amp;quot; &amp;quot;残り0ロード！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//Survival mode&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;NGSurvivalExtraction&amp;quot; &amp;quot;&amp;lt;I&amp;gt;救出部隊がそちらに向かう。集合地点に移動してくれ。&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalSupply&amp;quot; &amp;quot;&amp;lt;I&amp;gt;FEMA物資投下がそちらに向かっている。以上。&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalBegin&amp;quot; &amp;quot;&amp;lt;I&amp;gt;こちら合衆国州兵。エリアの安全を確保してくれ。脱出手段は用意する。以上。&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalWaveStart&amp;quot; &amp;quot;&amp;lt;I&amp;gt;そちらにゾンビの群れが接近中。覚悟しろ。&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneA&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;ゾーンAが攻撃されている。&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneB&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;ゾーンBが攻撃されている。&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneC&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;ゾーンCが攻撃されている。&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneD&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;ゾーンDが攻撃されている。&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneE&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;ゾーンEが攻撃されている。&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneF&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;ゾーンFが攻撃されている。&amp;quot;&lt;br /&gt;
		&amp;quot;SafeZone.Killed&amp;quot; &amp;quot;&amp;lt;clr: 255, 0, 0&amp;gt;[セーフゾーンを失いました　全てのゾーンを失うと軍は撤退します]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.Complete&amp;quot; &amp;quot;[ウェーブ完了]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenEarned&amp;quot; &amp;quot;[リスポーンチケットを獲得しました]&amp;quot;	&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenDenied&amp;quot; &amp;quot;[未使用のリスポーンチケットが消滅しました]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenUsed&amp;quot; &amp;quot;[リスポーンチケットを使用しました]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.LowZombies&amp;quot; &amp;quot;[次のウェーブが始まります]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=609</id>
		<title>Category:Translations</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Category:Translations&amp;diff=609"/>
				<updated>2013-10-28T22:14:05Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section contains the various language files that the mod is using. Feel free to update and revise any possible phrases that are incorrectly translated, or simply sound really weird :)&lt;br /&gt;
&lt;br /&gt;
[https://developer.valvesoftware.com/wiki/Subtitles Before editing/revising the scripts, consult this thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Languages that are ready for 1.07: English &amp;amp; Japanese&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=NMRiH_english&amp;diff=603</id>
		<title>NMRiH english</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=NMRiH_english&amp;diff=603"/>
				<updated>2013-10-16T22:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' The &amp;quot;_short&amp;quot; weapon name entries should be no longer than 12-13 characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;English&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Map_Time&amp;quot;			&amp;quot;Time Per Map&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Min&amp;quot;			&amp;quot;Extraction Min&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Max&amp;quot;			&amp;quot;Extraction Max&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_FriendlyFire&amp;quot;			&amp;quot;Friendly Fire&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_RealismMode&amp;quot;				&amp;quot;Realism Mode&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_HardcoreSurvival&amp;quot;		&amp;quot;Hardcore Survival&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Practice_Starting&amp;quot;		&amp;quot;Not enough players to begin.  Starting practice mode.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Practice_Ending&amp;quot;			&amp;quot;The game will begin soon!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Round_Starting&amp;quot;			&amp;quot;The survival will begin in 5 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Preview&amp;quot;		&amp;quot;Get to the extraction point&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Start&amp;quot;		&amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Post_Extraction&amp;quot;			&amp;quot;Failure!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Player_Extracted&amp;quot;		&amp;quot;You have been extracted!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Players_Win&amp;quot;			&amp;quot;All survivors have been extracted!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Players_Win_Wave&amp;quot;		&amp;quot;Survivors have withstood the horde!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Zombies_Win&amp;quot;			&amp;quot;The survivors have been overrun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Chat_All_Extracted&amp;quot;		&amp;quot;�(EXTRACTED) �%s1� :  %s2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Waiting_For_Spawn&amp;quot;		&amp;quot;Waiting for spawn point..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Health_Supply_Blocked&amp;quot;		&amp;quot;Health Station Blocked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Votekick_List&amp;quot;			&amp;quot;User IDs for votekick are as follows:\n%s1&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InProgress&amp;quot;		&amp;quot;Vote already in progress!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_KickSelf&amp;quot;		&amp;quot;You can't vote to kick yourself!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Started&amp;quot;		&amp;quot;Votekick started for player: %s1\nYou have %s2 seconds to vote.\nSay !yes to vote for this kick.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_UnknownPlayer&amp;quot;		&amp;quot;Unknown player id!\nSay !vklist for list of players.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InvalidId&amp;quot;		&amp;quot;Invalid player id.\nSay !vklist for list of players.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Pass&amp;quot;			&amp;quot;Vote passed!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Fail&amp;quot;			&amp;quot;Vote failed!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_NeedMorePlayers&amp;quot;	&amp;quot;Need at least 3 players to initiate a votekick or voteban.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_BanSelf&amp;quot;		&amp;quot;You can't vote to ban yourself!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Voteban_Started&amp;quot;			&amp;quot;Voteban started for player: %s1\nYou have %s2 seconds to vote.\nSay !yes to vote for this ban.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Automatic_Weapon_Switch&amp;quot;		&amp;quot;Automatically Switch to Picked up Weapons (when more Powerful)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Tertiary_Attack&amp;quot;			&amp;quot;Tertiary Attack&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Drop_Weapon&amp;quot;			&amp;quot;Drop your Current Weapon&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Gameplay&amp;quot;				&amp;quot;GAMEPLAY&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Setup&amp;quot;				&amp;quot;Setup Character and Starting Weapon&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Slots_Title&amp;quot;			&amp;quot;SLOTS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Game_connected&amp;quot;			&amp;quot;%s1 connected&amp;quot;&lt;br /&gt;
&amp;quot;Game_disconnected&amp;quot;			&amp;quot;%s1 has left the game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Round_Start&amp;quot;				&amp;quot;Round is Commencing!&amp;quot;&lt;br /&gt;
&amp;quot;Round_Restart&amp;quot;				&amp;quot;Round is Restarting in %s1&amp;quot;&lt;br /&gt;
&amp;quot;Round_PlayerShortage&amp;quot;			&amp;quot;Not Enough Players to Start the Round&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Ammo&amp;quot;		&amp;quot;Need ammo&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Follow&amp;quot;		&amp;quot;Follow me&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Help&amp;quot;		&amp;quot;Help!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Stay&amp;quot;		&amp;quot;Stop here&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_No&amp;quot;			&amp;quot;No&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Yes&amp;quot;		&amp;quot;Yes&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_ThankYou&amp;quot;		&amp;quot;Thanks&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Incoming&amp;quot;		&amp;quot;Incoming&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Injured&amp;quot;		&amp;quot;Injured&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Radio and chat strings can have control characters embedded to set colors.  For the control characters to be used, one must be at the start of the string.&lt;br /&gt;
// The control characters can be copied and pasted in notepad.&lt;br /&gt;
// � = 0x02 (STX) - Use team color up to the end of the player name.  This only works at the start of the string, and precludes using the other control characters.&lt;br /&gt;
// � = 0x03 (ETX) - Use team color from this point forward&lt;br /&gt;
// � = 0x04 (EOT) - Use location color from this point forward&lt;br /&gt;
// � = 0x05 (ENQ) - Use achievement color from this point forward&lt;br /&gt;
// � = 0x01 (SOH) - Use normal color from this point forward&lt;br /&gt;
&amp;quot;SDK_Chat_Team&amp;quot;				&amp;quot;�(TEAM) �%s1� :  %s2&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Chat_Team_Dead&amp;quot;			&amp;quot;�*DEAD*(TEAM) �%s1� :  %s2&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Chat_Spec&amp;quot;				&amp;quot;�(Spectator) �%s1� :  %s2&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Chat_All&amp;quot;				&amp;quot;�%s1 :  %s2&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Chat_All_Dead&amp;quot;			&amp;quot;�(DEAD) �%s1� :  %s2&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Chat_All_Spec&amp;quot;			&amp;quot;�(SPEC) �%s1� :  %s2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SDK_Team_Unassigned&amp;quot;			&amp;quot;Unassigned&amp;quot;&lt;br /&gt;
&amp;quot;SDK_Team_Spectator&amp;quot;			&amp;quot;Spectators&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Admin&amp;quot;				&amp;quot;(ADMIN) &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Dead&amp;quot;				&amp;quot;(Dead) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Spec&amp;quot;				&amp;quot;(Spec) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Prefix&amp;quot;				&amp;quot;%s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Extracted&amp;quot;			&amp;quot;(Extracted) %s: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Connected&amp;quot;			&amp;quot;%s1 has joined the game&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Disconnected&amp;quot;			&amp;quot;%s1 left the game (%s2)&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Team&amp;quot;				&amp;quot;%s1 joined team %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Name&amp;quot;				&amp;quot;%s1 changed name to %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Command&amp;quot;				&amp;quot;Server cvar \&amp;quot;%s1\&amp;quot; changed to %s2\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Respawn_Minutes&amp;quot;			&amp;quot;Respawn in %s1 Minutes&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Seconds&amp;quot;			&amp;quot;Respawn in %s1 Seconds&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Now&amp;quot;				&amp;quot;Respawning ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survival_Round_Lost&amp;quot;			&amp;quot;You did not Survive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayerAlive&amp;quot;				&amp;quot;Status&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Alive&amp;quot;			&amp;quot;ALIVE&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Dead&amp;quot;			&amp;quot;DECEASED&amp;quot;&lt;br /&gt;
&amp;quot;PlayerRespawns&amp;quot;			&amp;quot;Respawns&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Radial_ammo&amp;quot;				&amp;quot;Ammo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter&amp;quot;			&amp;quot;PSE Deer Hunter&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt&amp;quot;			&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a&amp;quot;			&amp;quot;Mossberg 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870&amp;quot;				&amp;quot;Remington 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022&amp;quot;			&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911&amp;quot;			&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_cz858&amp;quot;			&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_glock17&amp;quot;			&amp;quot;Glock&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4&amp;quot;			&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs&amp;quot;			&amp;quot;Beretta M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10&amp;quot;			&amp;quot;Ingram Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3&amp;quot;			&amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii&amp;quot;			&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks&amp;quot;				&amp;quot;SKS 7.62mm&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3&amp;quot;			&amp;quot;Winchester Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10&amp;quot;			&amp;quot;Beretta Perennia SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686&amp;quot;			&amp;quot;Smith &amp;amp; Wesson 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892&amp;quot;	&amp;quot;Winchester 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages&amp;quot;		&amp;quot;Bandages&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite&amp;quot;		&amp;quot;Maglite&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills&amp;quot;			&amp;quot;Phalanx Pills&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid&amp;quot;		&amp;quot;First Aid Kit&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie&amp;quot;	&amp;quot;Walkie Talkie&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire&amp;quot;		&amp;quot;Fire Axe&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal&amp;quot;		&amp;quot;Baseball Bat&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw&amp;quot;		&amp;quot;Chainsaw&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar&amp;quot;			&amp;quot;Crowbar&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet&amp;quot;			&amp;quot;Hatchet&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife&amp;quot;			&amp;quot;Kit Knife&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete&amp;quot;			&amp;quot;Machete&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead&amp;quot;		&amp;quot;Lead Pipe&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel&amp;quot;			&amp;quot;Shovel&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge&amp;quot;			&amp;quot;Sledgehammer&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench&amp;quot;			&amp;quot;Wrench&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade&amp;quot;		&amp;quot;Barricade Hammer&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher&amp;quot;	&amp;quot;Fire Extinguisher&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun&amp;quot;		&amp;quot;Flare Gun&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder&amp;quot;		&amp;quot;Welder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm&amp;quot;			&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357&amp;quot;			&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge&amp;quot;		&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR&amp;quot;			&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308&amp;quot;			&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556&amp;quot;			&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades&amp;quot;		&amp;quot;Grenades&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_molotov&amp;quot;		&amp;quot;Molotovs&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_tnt&amp;quot;			&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_arrow&amp;quot;			&amp;quot;Arrow&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel&amp;quot;			&amp;quot;Fuel&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board&amp;quot;			&amp;quot;Boards&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare&amp;quot;			&amp;quot;Flares&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_bow_deerhunter_short&amp;quot;			&amp;quot;PSE D. Hunt.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_grenade_short&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_molotov_short&amp;quot;			&amp;quot;Molotov&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_exp_tnt_short&amp;quot;				&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a_short&amp;quot;				&amp;quot;Moss. 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870_short&amp;quot;				&amp;quot;Rem. 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022_short&amp;quot;				&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911_short&amp;quot;				&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_cz858_short&amp;quot;				&amp;quot;CZ858&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_glock17_short&amp;quot;			&amp;quot;Glock&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4_short&amp;quot;				&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs_short&amp;quot;				&amp;quot;M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10_short&amp;quot;				&amp;quot;Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii_short&amp;quot;				&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3_short&amp;quot;				&amp;quot;MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85_short&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks_short&amp;quot;				&amp;quot;SKS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3_short&amp;quot;			&amp;quot;Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10_short&amp;quot;				&amp;quot;SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686_short&amp;quot;				&amp;quot;S&amp;amp;W 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892_short&amp;quot;		&amp;quot;Win. 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages_short&amp;quot;			&amp;quot;Bandages&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite_short&amp;quot;			&amp;quot;Maglite&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills_short&amp;quot;			&amp;quot;Pills&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid_short&amp;quot;			&amp;quot;First Aid&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie_short&amp;quot;		&amp;quot;Walkie Talkie&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire_short&amp;quot;			&amp;quot;Fire Axe&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal_short&amp;quot;			&amp;quot;Baseball Bat&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw_short&amp;quot;			&amp;quot;Chainsaw&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar_short&amp;quot;			&amp;quot;Crowbar&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet_short&amp;quot;			&amp;quot;Hatchet&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife_short&amp;quot;			&amp;quot;Kit Knife&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete_short&amp;quot;			&amp;quot;Machete&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead_short&amp;quot;			&amp;quot;Lead Pipe&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel_short&amp;quot;			&amp;quot;Shovel&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge_short&amp;quot;			&amp;quot;Sledge&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench_short&amp;quot;			&amp;quot;Wrench&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade_short&amp;quot;		&amp;quot;Barr. Tool&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher_short&amp;quot;	&amp;quot;Fire Exting.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun_short&amp;quot;		&amp;quot;Flare Gun&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder_short&amp;quot;			&amp;quot;Welder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm_short&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP_short&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357_short&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge_short&amp;quot;			&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR_short&amp;quot;			&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308_short&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556_short&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm_short&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades_short&amp;quot;		&amp;quot;Grenades&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_molotov_short&amp;quot;			&amp;quot;Molotovs&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_tnt_short&amp;quot;				&amp;quot;TNT&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel_short&amp;quot;			&amp;quot;Fuel&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_arrow_short&amp;quot;			&amp;quot;Arrow&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board_short&amp;quot;			&amp;quot;Boards&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare_short&amp;quot;			&amp;quot;Flares&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Closecaption_english&amp;diff=602</id>
		<title>Closecaption english</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Closecaption_english&amp;diff=602"/>
				<updated>2013-10-15T19:55:19Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot;&lt;br /&gt;
{ &lt;br /&gt;
	&amp;quot;Language&amp;quot; &amp;quot;English&amp;quot; &lt;br /&gt;
	&amp;quot;Tokens&amp;quot; &lt;br /&gt;
	{&lt;br /&gt;
		//ammocheck sounds&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//voice commands&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for magazines&lt;br /&gt;
		// 'X magazines remaining'&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Default.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for shotgun and magnum&lt;br /&gt;
		// 'X loads remaining'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Default.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//Survival mode&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;NGSurvivalExtraction&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Extraction is inbound towards your location, get to it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalSupply&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Be advised, FEMA supply drop inbound towards your location, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalBegin&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Break break, this is the United States National Guard. There are Safe Zones in your area. As per the National Pandemic Act and UN Redeker Initative, hold until the area is clear. You will earn extraction to safety. Do your part, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalWaveStart&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Zombie horde approaching your current location! Get Ready!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneA&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone A is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneB&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone B is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneC&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone C is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneD&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone D is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneE&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone E is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneF&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone F is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;SafeZone.Killed&amp;quot; &amp;quot;&amp;lt;clr: 255, 0, 0&amp;gt;[SAFE ZONE LOST, PROTECT THE REMAINING ZONES OR THE MILITARY WILL LEAVE]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.Complete&amp;quot; &amp;quot;[WAVE COMPLETE]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenEarned&amp;quot; &amp;quot;[RESPAWN TICKET EARNED]&amp;quot;	&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenDenied&amp;quot; &amp;quot;[UNUSED RESPAWN TICKETS REMOVED]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenUsed&amp;quot; &amp;quot;[RESPAWN TICKET USED]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.LowZombies&amp;quot; &amp;quot;[PREPARE FOR NEXT ZOMBIE WAVE]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Closecaption_english&amp;diff=601</id>
		<title>Closecaption english</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Closecaption_english&amp;diff=601"/>
				<updated>2013-10-15T19:52:52Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot;&lt;br /&gt;
{ &lt;br /&gt;
	&amp;quot;Language&amp;quot; &amp;quot;English&amp;quot; &lt;br /&gt;
	&amp;quot;Tokens&amp;quot; &lt;br /&gt;
	{&lt;br /&gt;
		//ammocheck sounds&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//voice commands&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for magazines&lt;br /&gt;
		// 'X magazines remaining'&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Default.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for shotgun and magnum&lt;br /&gt;
		// 'X loads remaining'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Default.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//Survival mode&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;NGSurvivalExtraction&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Extraction is inbound towards your location, get to it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalSupply&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Be advised, FEMA supply drop inbound towards your location, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalBegin&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Break break, this is the United States National Guard. There are Safe Zones in your area. As per the National Pandemic Act and UN Redeker Initative, hold until the area is clear. You will earn extraction to safety. Do your part, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalWaveStart&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Zombie horde approaching your current location! Get Ready!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneA&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone A is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneB&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone B is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneC&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone C is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneD&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone D is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneE&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone E is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneF&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone F is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;SafeZone.Killed&amp;quot; &amp;quot;&amp;lt;clr: 255, 0, 0&amp;gt;[SAFE ZONE LOST, PROTECT THE REMAINING ZONES OR THE MILITARY WILL LEAVE]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.Complete&amp;quot; &amp;quot;[WAVE COMPLETE]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenEarned&amp;quot; &amp;quot;[RESPAWN TICKET EARNED]		&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenDenied&amp;quot; &amp;quot;[UNUSED RESPAWN TICKETS REMOVED]&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenUsed&amp;quot; &amp;quot;[RESPAWN TICKET USED]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.LowZombies&amp;quot; &amp;quot;[PREPARE FOR NEXT ZOMBIE WAVE]&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Closecaption_english&amp;diff=600</id>
		<title>Closecaption english</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Closecaption_english&amp;diff=600"/>
				<updated>2013-10-15T19:52:24Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lang&amp;quot;&lt;br /&gt;
{ &lt;br /&gt;
	&amp;quot;Language&amp;quot; &amp;quot;English&amp;quot; &lt;br /&gt;
	&amp;quot;Tokens&amp;quot; &lt;br /&gt;
	{&lt;br /&gt;
		//ammocheck sounds&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//voice commands&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for magazines&lt;br /&gt;
		// 'X magazines remaining'&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Default.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for shotgun and magnum&lt;br /&gt;
		// 'X loads remaining'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Default.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//Survival mode&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;NGSurvivalExtraction&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Extraction is inbound towards your location, get to it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalSupply&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Be advised, FEMA supply drop inbound towards your location, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalBegin&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Break break, this is the United States National Guard. There are Safe Zones in your area. As per the National Pandemic Act and UN Redeker Initative, hold until the area is clear. You will earn extraction to safety. Do your part, out.&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalWaveStart&amp;quot; &amp;quot;&amp;lt;I&amp;gt;Zombie horde approaching your current location! Get Ready!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneA&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone A is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneB&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone B is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneC&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone C is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneD&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone D is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneE&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone E is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;NGSurvivalZoneF&amp;quot; &amp;quot;&amp;lt;clr: 255, 255, 0&amp;gt;&amp;lt;I&amp;gt;Zone F is under attack! Protect it!&amp;quot;&lt;br /&gt;
		&amp;quot;SafeZone.Killed&amp;quot; &amp;quot;&amp;lt;clr: 255, 0, 0&amp;gt;[SAFE ZONE LOST, PROTECT THE REMAINING ZONES OR THE MILITARY WILL LEAVE]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.Complete&amp;quot; &amp;quot;[WAVE COMPLETE]&amp;quot;&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenEarned&amp;quot; &amp;quot;[RESPAWN TICKET EARNED]		&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenDenied&amp;quot; &amp;quot;[UNUSED RESPAWN TICKETS REMOVED]&lt;br /&gt;
		&amp;quot;NMRPlayer.TokenUsed&amp;quot; &amp;quot;[RESPAWN TICKET USED]&amp;quot;&lt;br /&gt;
		&amp;quot;Wave.LowZombies&amp;quot; &amp;quot;[PREPARE FOR NEXT ZOMBIE WAVE]&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Closecaption_czech&amp;diff=593</id>
		<title>Closecaption czech</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Closecaption_czech&amp;diff=593"/>
				<updated>2013-09-19T07:35:38Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;Category:Translations  &amp;lt;pre&amp;gt;  &amp;quot;lang&amp;quot; {  	&amp;quot;Language&amp;quot; &amp;quot;Czech&amp;quot;  	&amp;quot;Tokens&amp;quot;  	{ 		//ammocheck sounds  		&amp;quot;AmmoCheck.Alt2.Full&amp;quot; &amp;quot;Můj zásobník je plný.&amp;quot; 		&amp;quot;AmmoCheck.Alt2.Almo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lang&amp;quot;&lt;br /&gt;
{ &lt;br /&gt;
	&amp;quot;Language&amp;quot; &amp;quot;Czech&amp;quot; &lt;br /&gt;
	&amp;quot;Tokens&amp;quot; &lt;br /&gt;
	{&lt;br /&gt;
		//ammocheck sounds&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Full&amp;quot; &amp;quot;Můj zásobník je plný.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.AlmostFull&amp;quot; &amp;quot;Můj zásobník je skoro plný.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.OverHalf&amp;quot; &amp;quot; přes půl zásobníku.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Half&amp;quot; &amp;quot; půlka zásobníku.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.15&amp;quot; &amp;quot;Mám ještě patnáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.14&amp;quot; &amp;quot;Mám ještě čtrnáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.13&amp;quot; &amp;quot;Mám ještě třináct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.12&amp;quot; &amp;quot;Mám ještě dvanáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.11&amp;quot; &amp;quot;Mám ještě jedenáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.10&amp;quot; &amp;quot;Mám ještě deset nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.9&amp;quot; &amp;quot;Mám ještě devět nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.8&amp;quot; &amp;quot;Mám ještě osm nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.7&amp;quot; &amp;quot;Mám ještě sedm nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.6&amp;quot; &amp;quot;Mám ještě šest nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.5&amp;quot; &amp;quot;Mám ještě pět nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.4&amp;quot; &amp;quot;Mám ještě čtyři náboje!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.3&amp;quot; &amp;quot;Tři náboje zbývají!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.2&amp;quot; &amp;quot;Dva náboje zbývají!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.1&amp;quot; &amp;quot;Už mám jen jeden náboj!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.0&amp;quot; &amp;quot;Jsem na suchu!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Full&amp;quot; &amp;quot;Můj zásobník je plný.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.AlmostFull&amp;quot; &amp;quot;Můj zásobník je skoro plný.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.OverHalf&amp;quot; &amp;quot; přes půl zásobníku.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Half&amp;quot; &amp;quot; půlka zásobníku.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.15&amp;quot; &amp;quot;Mám ještě patnáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.14&amp;quot; &amp;quot;Mám ještě čtrnáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.13&amp;quot; &amp;quot;Mám ještě třináct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.12&amp;quot; &amp;quot;Mám ještě dvanáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.11&amp;quot; &amp;quot;Mám ještě jedenáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.10&amp;quot; &amp;quot;Mám ještě deset nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.9&amp;quot; &amp;quot;Mám ještě devět nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.8&amp;quot; &amp;quot;Mám ještě osm nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.7&amp;quot; &amp;quot;Mám ještě sedm nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.6&amp;quot; &amp;quot;Mám ještě šest nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.5&amp;quot; &amp;quot;Mám ještě pět nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.4&amp;quot; &amp;quot;Mám ještě čtyři náboje!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.3&amp;quot; &amp;quot;Tři náboje zbývají!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.2&amp;quot; &amp;quot;Dva náboje zbývají!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.1&amp;quot; &amp;quot;Už mám jen jeden náboj!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.0&amp;quot; &amp;quot;Jsem na suchu!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Full&amp;quot; &amp;quot;Můj zásobník je plný.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.AlmostFull&amp;quot; &amp;quot;Můj zásobník je skoro plný.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.OverHalf&amp;quot; &amp;quot; přes půl zásobníku.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Half&amp;quot; &amp;quot; půlka zásobníku.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.15&amp;quot; &amp;quot;Mám ještě patnáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.14&amp;quot; &amp;quot;Mám ještě čtrnáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.13&amp;quot; &amp;quot;Mám ještě třináct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.12&amp;quot; &amp;quot;Mám ještě dvanáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.11&amp;quot; &amp;quot;Mám ještě jedenáct nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.10&amp;quot; &amp;quot;Mám ještě deset nábojů.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.9&amp;quot; &amp;quot;Mám ještě devět nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.8&amp;quot; &amp;quot;Mám ještě osm nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.7&amp;quot; &amp;quot;Mám ještě sedm nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.6&amp;quot; &amp;quot;Mám ještě šest nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.5&amp;quot; &amp;quot;Mám ještě pět nábojů!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.4&amp;quot; &amp;quot;Mám ještě čtyři náboje!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.3&amp;quot; &amp;quot;Tři náboje zbývají!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.2&amp;quot; &amp;quot;Dva náboje zbývají!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.1&amp;quot; &amp;quot;Už mám jen jeden náboj!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.0&amp;quot; &amp;quot;Jsem na suchu!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//voice commands&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Ammo&amp;quot; &amp;quot;Potřebuji munici!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Follow&amp;quot; &amp;quot;Pojď za mnou!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Help&amp;quot; &amp;quot;Pomoz mi!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.No&amp;quot; &amp;quot;Ne!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Yes&amp;quot; &amp;quot;Ano!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Stay&amp;quot; &amp;quot;Zůstaň tu!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.ThankYou&amp;quot; &amp;quot;Děkuji!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Incoming&amp;quot;	&amp;quot;Přichází!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Injured&amp;quot;	&amp;quot;Jsem zraněný!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.FireInTheHole&amp;quot; &amp;quot;Pozor, výbuch!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Ammo&amp;quot; &amp;quot;Potřebuji munici!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Follow&amp;quot; &amp;quot;Pojď za mnou!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Help&amp;quot; &amp;quot;Pomoz mi!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.No&amp;quot; &amp;quot;Ne!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Yes&amp;quot; &amp;quot;Ano!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Stay&amp;quot; &amp;quot;Zůstaň tu!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Ammo&amp;quot; &amp;quot;Potřebuji munici!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Follow&amp;quot; &amp;quot;Pojď za mnou!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Help&amp;quot; &amp;quot;Pomoz mi!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.No&amp;quot; &amp;quot;Ne!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Yes&amp;quot; &amp;quot;Ano!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Stay&amp;quot; &amp;quot;Zůstaň tu!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.ThankYou&amp;quot; &amp;quot;Děkuji!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Incoming&amp;quot;	&amp;quot;Přichází!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Injured&amp;quot;	&amp;quot;Jsem zraněný!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.FireInTheHole&amp;quot; &amp;quot;Pozor, výbuch!&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for magazines&lt;br /&gt;
		// 'X magazines remaining'&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag30&amp;quot; &amp;quot;Zbývá třicet zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag29&amp;quot; &amp;quot;Zbývá dvacet devět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag28&amp;quot; &amp;quot;Zbývá dvacet osm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag27&amp;quot; &amp;quot;Zbývá dvacet sedm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag26&amp;quot; &amp;quot;Zbývá dvacet šest zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag25&amp;quot; &amp;quot;Zbývá dvacet pět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag24&amp;quot; &amp;quot;Zbývá dvacet čtyři zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag23&amp;quot; &amp;quot;Zbývá dvacet tři zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag22&amp;quot; &amp;quot;Zbývá dvacet dva zásobníků!&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag21&amp;quot; &amp;quot;Zbývá dvacet jedna zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag20&amp;quot; &amp;quot;Zbývá dvacet  zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag19&amp;quot; &amp;quot;Zbývá devatenáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag18&amp;quot; &amp;quot;Zbývá osmnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag17&amp;quot; &amp;quot;Zbývá sedmnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag16&amp;quot; &amp;quot;Zbývá šestnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag15&amp;quot; &amp;quot;Zbývá patnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag14&amp;quot; &amp;quot;Zbývá čtrnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag13&amp;quot; &amp;quot;Zbývá třináct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag12&amp;quot; &amp;quot;Zbývá dvanáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag11&amp;quot; &amp;quot;Zbývá jedenáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag10&amp;quot; &amp;quot;Zbývá deset zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag9&amp;quot; &amp;quot;Zbývá devět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag8&amp;quot; &amp;quot;Zbývá osm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag7&amp;quot; &amp;quot;Zbývá sedm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag6&amp;quot; &amp;quot;Zbývá šest zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag5&amp;quot; &amp;quot;Zbývá pět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag4&amp;quot; &amp;quot;Zbývají čtyři zásobníky!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag3&amp;quot; &amp;quot;Zbývají tři zásobníky!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag2&amp;quot; &amp;quot;Zbývají dva zásobníky!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag1&amp;quot; &amp;quot;Zbývá jeden zásobník!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag0&amp;quot; &amp;quot;Nezbývají žádné zásobníky!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag30&amp;quot; &amp;quot;Zbývá třicet zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag29&amp;quot; &amp;quot;Zbývá dvacet devět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag28&amp;quot; &amp;quot;Zbývá dvacet osm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag27&amp;quot; &amp;quot;Zbývá dvacet sedm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag26&amp;quot; &amp;quot;Zbývá dvacet šest zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag25&amp;quot; &amp;quot;Zbývá dvacet pět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag24&amp;quot; &amp;quot;Zbývá dvacet čtyři zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag23&amp;quot; &amp;quot;Zbývá dvacet tři zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag22&amp;quot; &amp;quot;Zbývá dvacet dva zásobníků!&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag21&amp;quot; &amp;quot;Zbývá dvacet jedna zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag20&amp;quot; &amp;quot;Zbývá dvacet  zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag19&amp;quot; &amp;quot;Zbývá devatenáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag18&amp;quot; &amp;quot;Zbývá osmnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag17&amp;quot; &amp;quot;Zbývá sedmnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag16&amp;quot; &amp;quot;Zbývá šestnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag15&amp;quot; &amp;quot;Zbývá patnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag14&amp;quot; &amp;quot;Zbývá čtrnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag13&amp;quot; &amp;quot;Zbývá třináct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag12&amp;quot; &amp;quot;Zbývá dvanáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag11&amp;quot; &amp;quot;Zbývá jedenáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag10&amp;quot; &amp;quot;Zbývá deset zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag9&amp;quot; &amp;quot;Zbývá devět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag8&amp;quot; &amp;quot;Zbývá osm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag7&amp;quot; &amp;quot;Zbývá sedm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag6&amp;quot; &amp;quot;Zbývá šest zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag5&amp;quot; &amp;quot;Zbývá pět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag4&amp;quot; &amp;quot;Zbývají čtyři zásobníky!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag3&amp;quot; &amp;quot;Zbývají tři zásobníky!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag2&amp;quot; &amp;quot;Zbývají dva zásobníky!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag1&amp;quot; &amp;quot;Zbývá jeden zásobník!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag0&amp;quot; &amp;quot;Nezbývají žádné zásobníky!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Mag30&amp;quot; &amp;quot;Zbývá třicet zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag29&amp;quot; &amp;quot;Zbývá dvacet devět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag28&amp;quot; &amp;quot;Zbývá dvacet osm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag27&amp;quot; &amp;quot;Zbývá dvacet sedm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag26&amp;quot; &amp;quot;Zbývá dvacet šest zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag25&amp;quot; &amp;quot;Zbývá dvacet pět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag24&amp;quot; &amp;quot;Zbývá dvacet čtyři zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag23&amp;quot; &amp;quot;Zbývá dvacet tři zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag22&amp;quot; &amp;quot;Zbývá dvacet dva zásobníků!&lt;br /&gt;
		&amp;quot;Reload.Default.Mag21&amp;quot; &amp;quot;Zbývá dvacet jedna zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag20&amp;quot; &amp;quot;Zbývá dvacet  zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag19&amp;quot; &amp;quot;Zbývá devatenáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag18&amp;quot; &amp;quot;Zbývá osmnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag17&amp;quot; &amp;quot;Zbývá sedmnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag16&amp;quot; &amp;quot;Zbývá šestnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag15&amp;quot; &amp;quot;Zbývá patnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag14&amp;quot; &amp;quot;Zbývá čtrnáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag13&amp;quot; &amp;quot;Zbývá třináct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag12&amp;quot; &amp;quot;Zbývá dvanáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag11&amp;quot; &amp;quot;Zbývá jedenáct zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag10&amp;quot; &amp;quot;Zbývá deset zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag9&amp;quot; &amp;quot;Zbývá devět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag8&amp;quot; &amp;quot;Zbývá osm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag7&amp;quot; &amp;quot;Zbývá sedm zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag6&amp;quot; &amp;quot;Zbývá šest zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag5&amp;quot; &amp;quot;Zbývá pět zásobníků!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag4&amp;quot; &amp;quot;Zbývají čtyři zásobníky!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag3&amp;quot; &amp;quot;Zbývají tři zásobníky!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag2&amp;quot; &amp;quot;Zbývají dva zásobníky!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag1&amp;quot; &amp;quot;Zbývá jeden zásobník!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag0&amp;quot; &amp;quot;Nezbývají žádné zásobníky!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for shotgun and magnum&lt;br /&gt;
		// 'X loads remaining'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load30&amp;quot; &amp;quot;Zbývá třicet nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load29&amp;quot; &amp;quot;Zbývá dvacet devět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load28&amp;quot; &amp;quot;Zbývá dvacet osm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load27&amp;quot; &amp;quot;Zbývá dvacet sedm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load26&amp;quot; &amp;quot;Zbývá dvacet šest nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load25&amp;quot; &amp;quot;Zbývá dvacet pět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load24&amp;quot; &amp;quot;Zbývá dvacet čtyři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load23&amp;quot; &amp;quot;Zbývá dvacet tři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load22&amp;quot; &amp;quot;Zbývá dvacet dva nabití!&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load21&amp;quot; &amp;quot;Zbývá dvacet jedna nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load20&amp;quot; &amp;quot;Zbývá dvacet  nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load19&amp;quot; &amp;quot;Zbývá devatenáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load18&amp;quot; &amp;quot;Zbývá osmnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load17&amp;quot; &amp;quot;Zbývá sedmnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load16&amp;quot; &amp;quot;Zbývá šestnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load15&amp;quot; &amp;quot;Zbývá patnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load14&amp;quot; &amp;quot;Zbývá čtrnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load13&amp;quot; &amp;quot;Zbývá třináct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load12&amp;quot; &amp;quot;Zbývá dvanáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load11&amp;quot; &amp;quot;Zbývá jedenáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load10&amp;quot; &amp;quot;Zbývá deset nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load9&amp;quot; &amp;quot;Zbývá devět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load8&amp;quot; &amp;quot;Zbývá osm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load7&amp;quot; &amp;quot;Zbývá sedm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load6&amp;quot; &amp;quot;Zbývá šest nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load5&amp;quot; &amp;quot;Zbývá pět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load4&amp;quot; &amp;quot;Zbývají čtyři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load3&amp;quot; &amp;quot;Zbývají tři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load2&amp;quot; &amp;quot;Zbývají dvě nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load1&amp;quot; &amp;quot;Zbývá jedno nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load0&amp;quot; &amp;quot;Nezbývá žádné nabití!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load30&amp;quot; &amp;quot;Zbývá třicet nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load29&amp;quot; &amp;quot;Zbývá dvacet devět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load28&amp;quot; &amp;quot;Zbývá dvacet osm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load27&amp;quot; &amp;quot;Zbývá dvacet sedm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load26&amp;quot; &amp;quot;Zbývá dvacet šest nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load25&amp;quot; &amp;quot;Zbývá dvacet pět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load24&amp;quot; &amp;quot;Zbývá dvacet čtyři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load23&amp;quot; &amp;quot;Zbývá dvacet tři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load22&amp;quot; &amp;quot;Zbývá dvacet dva nabití!&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load21&amp;quot; &amp;quot;Zbývá dvacet jedna nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load20&amp;quot; &amp;quot;Zbývá dvacet  nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load19&amp;quot; &amp;quot;Zbývá devadesetáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load18&amp;quot; &amp;quot;Zbývá osmnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load17&amp;quot; &amp;quot;Zbývá sedmnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load16&amp;quot; &amp;quot;Zbývá šestnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load15&amp;quot; &amp;quot;Zbývá patnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load14&amp;quot; &amp;quot;Zbývá čtrnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load13&amp;quot; &amp;quot;Zbývá třináct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load12&amp;quot; &amp;quot;Zbývá dvanáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load11&amp;quot; &amp;quot;Zbývá jedenáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load10&amp;quot; &amp;quot;Zbývá deset nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load9&amp;quot; &amp;quot;Zbývá devět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load8&amp;quot; &amp;quot;Zbývá osm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load7&amp;quot; &amp;quot;Zbývá sedm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load6&amp;quot; &amp;quot;Zbývá šest nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load5&amp;quot; &amp;quot;Zbývá pět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load4&amp;quot; &amp;quot;Zbývají čtyři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load3&amp;quot; &amp;quot;Zbývají tři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load2&amp;quot; &amp;quot;Zbývají dvě nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load1&amp;quot; &amp;quot;Zbývá jedno nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load0&amp;quot; &amp;quot;Nezbývá žádné nabití!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Load30&amp;quot; &amp;quot;Zbývá třicet nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load29&amp;quot; &amp;quot;Zbývá dvacet devět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load28&amp;quot; &amp;quot;Zbývá dvacet osm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load27&amp;quot; &amp;quot;Zbývá dvacet sedm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load26&amp;quot; &amp;quot;Zbývá dvacet šest nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load25&amp;quot; &amp;quot;Zbývá dvacet pět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load24&amp;quot; &amp;quot;Zbývá dvacet čtyři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load23&amp;quot; &amp;quot;Zbývá dvacet tři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load22&amp;quot; &amp;quot;Zbývá dvacet dva nabití!&lt;br /&gt;
		&amp;quot;Reload.Default.Load21&amp;quot; &amp;quot;Zbývá dvacet jedna nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load20&amp;quot; &amp;quot;Zbývá dvacet  nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load19&amp;quot; &amp;quot;Zbývá devadesetáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load18&amp;quot; &amp;quot;Zbývá osmnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load17&amp;quot; &amp;quot;Zbývá sedmnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load16&amp;quot; &amp;quot;Zbývá šestnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load15&amp;quot; &amp;quot;Zbývá patnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load14&amp;quot; &amp;quot;Zbývá čtrnáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load13&amp;quot; &amp;quot;Zbývá třináct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load12&amp;quot; &amp;quot;Zbývá dvanáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load11&amp;quot; &amp;quot;Zbývá jedenáct nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load10&amp;quot; &amp;quot;Zbývá deset nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load9&amp;quot; &amp;quot;Zbývá devět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load8&amp;quot; &amp;quot;Zbývá osm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load7&amp;quot; &amp;quot;Zbývá sedm nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load6&amp;quot; &amp;quot;Zbývá šest nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load5&amp;quot; &amp;quot;Zbývá pět nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load4&amp;quot; &amp;quot;Zbývají čtyři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load3&amp;quot; &amp;quot;Zbývají tři nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load2&amp;quot; &amp;quot;Zbývají dvě nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load1&amp;quot; &amp;quot;Zbývá jedno nabití!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load0&amp;quot; &amp;quot;Nezbývá žádné nabití!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Gameui_czech&amp;diff=592</id>
		<title>Gameui czech</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Gameui_czech&amp;diff=592"/>
				<updated>2013-09-19T07:34:09Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;Category:Translations &amp;lt;pre&amp;gt; &amp;quot;lang&amp;quot;  {  &amp;quot;Language&amp;quot; &amp;quot;Czech&amp;quot;  &amp;quot;Tokens&amp;quot;  {   &amp;quot;NMRiH_GameMenu_ResumeGame&amp;quot;		&amp;quot;POKRAČOVAT&amp;quot; &amp;quot;NMRiH_GameMenu_Disconnect&amp;quot;		&amp;quot;OPUSTIT BARIKÁDU&amp;quot; &amp;quot;NMRiH...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;Czech&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_ResumeGame&amp;quot;		&amp;quot;POKRAČOVAT&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_Disconnect&amp;quot;		&amp;quot;OPUSTIT BARIKÁDU&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_PlayerList&amp;quot;		&amp;quot;SPŘÍZNĚNÍ PŘEŽIVŠÍ&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_FindServers&amp;quot;		&amp;quot;HLEDAT PŘEŽIVŠÍ&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_CreateServer&amp;quot;		&amp;quot;SJEDNOTIT SE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_CharSelect&amp;quot;		&amp;quot;VYBERTE SI PŘEŽIVŠÍHO&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_Options&amp;quot;		&amp;quot;VÝBAVA&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_Quit&amp;quot;			&amp;quot;EVAKUACE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Dev_NextObjective&amp;quot;		&amp;quot;Další úkol: %s1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_CharSelect_Random&amp;quot;		&amp;quot;Náhodný&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Options_Compass&amp;quot;			&amp;quot;Kompas&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryWeapons&amp;quot;	&amp;quot;Zbraně&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryAmmo&amp;quot;		&amp;quot;Munice&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_VoiceCommands&amp;quot;		&amp;quot;Hlasové příkazy&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Suicide&amp;quot;			&amp;quot;Ničeho nelituji&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Shove&amp;quot;			&amp;quot;Udeřit/Odsunout&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_ShowObjective&amp;quot;		&amp;quot;Ukázat stávající úkol&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_DropWeapon&amp;quot;		&amp;quot;Upustit zbraň&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Sprint&amp;quot;			&amp;quot;Sprintovat&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Reload&amp;quot;			&amp;quot;Přebít (držte pro zkontrolování stavu munice)&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Holster&amp;quot;			&amp;quot;Schovat zbraň&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;VoiceSet&amp;quot;				&amp;quot;Výběr hlasu&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType&amp;quot;				&amp;quot;Kontrola munice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AmmoCheckType_Both&amp;quot;			&amp;quot;Obojí&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_Voice&amp;quot;			&amp;quot;Hlas&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_HUD&amp;quot;			&amp;quot;HUD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
VoiceSet_Default		&amp;quot;Kněz&amp;quot;&lt;br /&gt;
VoiceSet_Alt1			&amp;quot;tFg&amp;quot;&lt;br /&gt;
VoiceSet_Alt2			&amp;quot;Kapitán Munky&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=NMRiH_czech&amp;diff=591</id>
		<title>NMRiH czech</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=NMRiH_czech&amp;diff=591"/>
				<updated>2013-09-19T07:33:27Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;Category:Translations &amp;lt;pre&amp;gt; &amp;quot;lang&amp;quot;  {  &amp;quot;Language&amp;quot; &amp;quot;Czech&amp;quot;  &amp;quot;Tokens&amp;quot;  {   &amp;quot;NMRiH_Map_Time&amp;quot;			&amp;quot;Čas na mapu&amp;quot; &amp;quot;NMRiH_Extract_Min&amp;quot;			&amp;quot;Výsadek Min&amp;quot; &amp;quot;NMRiH_Extract_Max&amp;quot;			&amp;quot;Výs...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;Czech&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Map_Time&amp;quot;			&amp;quot;Čas na mapu&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Min&amp;quot;			&amp;quot;Výsadek Min&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Max&amp;quot;			&amp;quot;Výsadek Max&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_FriendlyFire&amp;quot;			&amp;quot;Střelba na přátele&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_RealismMode&amp;quot;				&amp;quot;Realistický Mód&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_HardcoreSurvival&amp;quot;		&amp;quot;Hardcore Přežití&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Practice_Starting&amp;quot;		&amp;quot;Není dostatek hráčů nutný ke startu kola.  Startuji cvičný mód.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Practice_Ending&amp;quot;			&amp;quot;Hra začne za během chvíle!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Round_Starting&amp;quot;			&amp;quot;Přežití začne během 5 sekund.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Preview&amp;quot;		&amp;quot;Dostaň se k bodu výsadku&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Start&amp;quot;		&amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Post_Extraction&amp;quot;			&amp;quot;Smůla!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Player_Extracted&amp;quot;		&amp;quot;Byli jste vysazeni!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Players_Win&amp;quot;			&amp;quot;Všichni přeživší byli vysazeni!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Players_Win_Wave&amp;quot;		&amp;quot;Přeživší přestáli hordu!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Zombies_Win&amp;quot;			&amp;quot;Přeživší byli přečísleni!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Chat_All_Extracted&amp;quot;		&amp;quot;�(VYSAZEN) �%s1� :  %s2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Waiting_For_Spawn&amp;quot;		&amp;quot;Čekám na místo oživení..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Health_Supply_Blocked&amp;quot;		&amp;quot;Zdravotní stanice je zablokována&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Votekick_List&amp;quot;			&amp;quot;IDs uživatelů pro volbu o vyhození jsou následující:\n%s1&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InProgress&amp;quot;		&amp;quot;Hlasování už probíhá!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_KickSelf&amp;quot;		&amp;quot;Nemůžete hlasovat pro své vyhození!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Started&amp;quot;		&amp;quot;Votekick started for player: %s1\nYou have %s2 seconds to vote.\nSay !yes to vote for this kick.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_UnknownPlayer&amp;quot;		&amp;quot;Neznámé player id!\nSay !vklist for list of players.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InvalidId&amp;quot;		&amp;quot;Neplatné player id.\nSay !vklist for list of players.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Pass&amp;quot;			&amp;quot;Volba prošla!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Fail&amp;quot;			&amp;quot;Volba neprošla!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_NeedMorePlayers&amp;quot;	&amp;quot;Potřebujete alespoň tři hráče, abyste zahájili hlasování o vyhození ze hry a nebo banu.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_BanSelf&amp;quot;		&amp;quot;Nemůžete hlasovat pro své vyhození!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Voteban_Started&amp;quot;			&amp;quot;Hlasování o banu hráče: %s1\nMáte %s2 vteřiny.\nŘekněte !yes abyste hlasovali pro ban.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Automatic_Weapon_Switch&amp;quot;		&amp;quot;Automaticky používat zvednutou zbraň (pokud je silnější)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Tertiary_Attack&amp;quot;			&amp;quot;Terciární Útok&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Drop_Weapon&amp;quot;			&amp;quot;Upustit současnou Zbraň&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Gameplay&amp;quot;				&amp;quot;GAMEPLAY&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Setup&amp;quot;				&amp;quot;Nastavit postavu a Startovní Zbraň&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Slots_Title&amp;quot;			&amp;quot;SLOTY&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Game_connected&amp;quot;			&amp;quot;%s1 se připojil&amp;quot;&lt;br /&gt;
&amp;quot;Game_disconnected&amp;quot;			&amp;quot;%s1 opustil hru&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Round_Start&amp;quot;				&amp;quot;Kolo začíná!&amp;quot;&lt;br /&gt;
&amp;quot;Round_Restart&amp;quot;				&amp;quot;Kolo se restartuje za %s1&amp;quot;&lt;br /&gt;
&amp;quot;Round_PlayerShortage&amp;quot;			&amp;quot;Není dostatek hráčů nutný ke startu kola&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Ammo&amp;quot;		&amp;quot;Potřebuju munici&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Follow&amp;quot;		&amp;quot;Pojď za mnou&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Help&amp;quot;		&amp;quot;Pomoz mi!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Stay&amp;quot;		&amp;quot;Zůstaň tu&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_No&amp;quot;			&amp;quot;Ne&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Yes&amp;quot;		&amp;quot;Ano&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_ThankYou&amp;quot;		&amp;quot;Děkuji ti&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Incoming&amp;quot;		&amp;quot;Přichází&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Injured&amp;quot;		&amp;quot;Jsem zraněný&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Admin&amp;quot;				&amp;quot;(ADMIN) &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Dead&amp;quot;				&amp;quot;(Mrtvý) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Spec&amp;quot;				&amp;quot;(Sleduje) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Prefix&amp;quot;				&amp;quot;%s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Extracted&amp;quot;			&amp;quot;(Vysazený) %s: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Connected&amp;quot;			&amp;quot;%s1 se přidal do hry&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Disconnected&amp;quot;			&amp;quot;%s1 opustil hry (%s2)&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Team&amp;quot;				&amp;quot;%s1 se přidal do týmu %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Name&amp;quot;				&amp;quot;%s1 si změnil jméno na %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Command&amp;quot;				&amp;quot;Server cvar \&amp;quot;%s1\&amp;quot; se změnil na %s2\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Respawn_Minutes&amp;quot;			&amp;quot;Oživení za %s1 Minut&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Seconds&amp;quot;			&amp;quot;Oživení za %s1 Sekund&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Now&amp;quot;				&amp;quot;Oživování ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survival_Round_Lost&amp;quot;			&amp;quot;Nepodařilo se vám přežít&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayerAlive&amp;quot;				&amp;quot;Status&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Alive&amp;quot;			&amp;quot;NAŽIVU&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Dead&amp;quot;			&amp;quot;ZEMŘEL&amp;quot;&lt;br /&gt;
&amp;quot;PlayerRespawns&amp;quot;			&amp;quot;Respawny&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Radial_ammo&amp;quot;				&amp;quot;Munice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_fa_500a&amp;quot;			&amp;quot;Mossberg 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870&amp;quot;				&amp;quot;Remington 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022&amp;quot;			&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911&amp;quot;			&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4&amp;quot;			&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs&amp;quot;			&amp;quot;Beretta M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10&amp;quot;			&amp;quot;Ingram Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3&amp;quot;			&amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii&amp;quot;			&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks&amp;quot;				&amp;quot;SKS 7.62mm&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3&amp;quot;			&amp;quot;Winchester Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10&amp;quot;			&amp;quot;Beretta Perennia SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686&amp;quot;			&amp;quot;Smith &amp;amp; Wesson 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892&amp;quot;	&amp;quot;Winchester 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages&amp;quot;		&amp;quot;Obvazy&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite&amp;quot;		&amp;quot;Maglite&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills&amp;quot;			&amp;quot;Pilulky Phalanx&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid&amp;quot;		&amp;quot;Lékárnička&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie&amp;quot;	&amp;quot;Walkie Talkie&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire&amp;quot;		&amp;quot;Požární sekyra&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal&amp;quot;		&amp;quot;Baseballová pálka&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw&amp;quot;		&amp;quot;Motorová pila&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar&amp;quot;			&amp;quot;Páčidlo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet&amp;quot;			&amp;quot;Hatchet&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife&amp;quot;			&amp;quot;Kudla&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete&amp;quot;			&amp;quot;Mačeta&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead&amp;quot;		&amp;quot;Vodovodní trubka&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel&amp;quot;			&amp;quot;Lopata&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge&amp;quot;			&amp;quot;Palice&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench&amp;quot;			&amp;quot;Klíč&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade&amp;quot;		&amp;quot;Kladivo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher&amp;quot;	&amp;quot;Hasicí přístroj&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun&amp;quot;		&amp;quot;Světlicová pistole&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder&amp;quot;		&amp;quot;Letlampa&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade&amp;quot;			&amp;quot;Granát&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge&amp;quot;			&amp;quot;12 Kalibr&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR&amp;quot;				&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades&amp;quot;			&amp;quot;Granáty&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel&amp;quot;				&amp;quot;Palivo&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board&amp;quot;			&amp;quot;Prkna&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare&amp;quot;			&amp;quot;Světlice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_fa_500a_short&amp;quot;				&amp;quot;Moss. 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870_short&amp;quot;				&amp;quot;Rem. 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022_short&amp;quot;				&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911_short&amp;quot;				&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4_short&amp;quot;				&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs_short&amp;quot;				&amp;quot;M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10_short&amp;quot;				&amp;quot;Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii_short&amp;quot;				&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3_short&amp;quot;				&amp;quot;MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85_short&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks_short&amp;quot;				&amp;quot;SKS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3_short&amp;quot;			&amp;quot;Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10_short&amp;quot;				&amp;quot;SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686_short&amp;quot;				&amp;quot;S&amp;amp;W 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892_short&amp;quot;		&amp;quot;Win. 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages_short&amp;quot;			&amp;quot;Obvazy&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite_short&amp;quot;			&amp;quot;Baterka&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills_short&amp;quot;			&amp;quot;Pilulky&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid_short&amp;quot;			&amp;quot;Lékárnička&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie_short&amp;quot;		&amp;quot;Walkie Talkie&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire_short&amp;quot;			&amp;quot;Požární sekyra&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal_short&amp;quot;			&amp;quot;Baseballová pálka&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw_short&amp;quot;			&amp;quot;Motorová pila&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar_short&amp;quot;			&amp;quot;Páčidlo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet_short&amp;quot;			&amp;quot;Sekyrka&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife_short&amp;quot;			&amp;quot;Kudla&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete_short&amp;quot;			&amp;quot;Mačeta&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead_short&amp;quot;			&amp;quot;Vodovodní trubka&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel_short&amp;quot;			&amp;quot;Lopata&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge_short&amp;quot;			&amp;quot;Letlampa&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench_short&amp;quot;			&amp;quot;Klíč&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade_short&amp;quot;		&amp;quot;Kladivo&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher_short&amp;quot;	&amp;quot;Hasičák&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun_short&amp;quot;		&amp;quot;Světlicová pistole&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder_short&amp;quot;			&amp;quot;Pájka&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade_short&amp;quot;				&amp;quot;Granát&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm_short&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP_short&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357_short&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge_short&amp;quot;			&amp;quot;12 Kalibr&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR_short&amp;quot;			&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308_short&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556_short&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm_short&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades_short&amp;quot;		&amp;quot;Granáty&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel_short&amp;quot;			&amp;quot;Palivo&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board_short&amp;quot;			&amp;quot;Prkna&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare_short&amp;quot;			&amp;quot;Světlice&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=NMRiH_balkan&amp;diff=590</id>
		<title>NMRiH balkan</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=NMRiH_balkan&amp;diff=590"/>
				<updated>2013-09-13T23:54:40Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;Category:Translations &amp;lt;pre&amp;gt; &amp;quot;lang&amp;quot;  {  &amp;quot;Language&amp;quot; &amp;quot;Balkan&amp;quot;  &amp;quot;Tokens&amp;quot;  {  &amp;quot;NMRiH_Map_Time&amp;quot; &amp;quot;Vrijeme trajanja mape&amp;quot; &amp;quot;NMRiH_Extract_Min&amp;quot; &amp;quot;Minimalno izvlacenje&amp;quot; &amp;quot;NMRiH_Extract...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;Balkan&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;NMRiH_Map_Time&amp;quot; &amp;quot;Vrijeme trajanja mape&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Min&amp;quot; &amp;quot;Minimalno izvlacenje&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Max&amp;quot; &amp;quot;Maksimalno izvlacenje&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_FriendlyFire&amp;quot; &amp;quot;Prijateljska Paljba&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_RealismMode&amp;quot; &amp;quot; &amp;quot;Realizam Mode&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_HardcoreSurvival&amp;quot; &amp;quot;Ekstremno Prezivljavanje&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Practice_Starting&amp;quot; &amp;quot;Nema dovoljno igraca za pocetak igre.  Zapocinje vjezba.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Practice_Ending&amp;quot; &amp;quot;Igra pocinje uskoro!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Round_Starting&amp;quot; &amp;quot;Prezivljavanje pocinje za 5 sekundi.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Preview&amp;quot; &amp;quot;Idi do ekstraktione tacke!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Start&amp;quot; &amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Post_Extraction&amp;quot; &amp;quot;Bezuspješno!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Player_Extracted&amp;quot; &amp;quot;Vi ste spašeni!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Players_Win&amp;quot; &amp;quot;Svi prezivjeli su spašeni!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Players_Win_Wave&amp;quot; &amp;quot;Prezivjeli su prevladali horde!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Zombies_Win&amp;quot; &amp;quot;Svi prezivljeli su mrtvi!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Chat_All_Extracted&amp;quot; &amp;quot;?(SPAŠENI) ?%s1? :  %s2&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Waiting_For_Spawn&amp;quot; &amp;quot;Cekanje na spawn mjesto..&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Health_Supply_Blocked&amp;quot; &amp;quot;Zdravstvena Stanica Blokirana&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_List&amp;quot; &amp;quot;Lista ID igraca za votekick:\n%s1&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InProgress&amp;quot; &amp;quot;Glasanje je u toku!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_KickSelf&amp;quot; &amp;quot;Ne mozes sam sebe kikovati!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Started&amp;quot; &amp;quot;Votekick zapocet za igraca: %s1\nYou have %s2 seconds to vote.\nSay !yes to vote for this kick.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_UnknownPlayer&amp;quot; &amp;quot;Nije poznat ID igraca!\nSay !vklist for list of players.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InvalidId&amp;quot; &amp;quot;ID nije validan.\nSay !vklist for list of players.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Pass&amp;quot; &amp;quot;Glasanje je uspješno!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Fail&amp;quot; &amp;quot;Glasanje je bezuspješno.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_NeedMorePlayers&amp;quot; &amp;quot;Potrebno je barem 3 igraca da bi votekick ili voteban bio zapocet.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_BanSelf&amp;quot; &amp;quot;You can't vote to ban yourself!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Voteban_Started&amp;quot; &amp;quot;Zapocet voteban za igraca: %s1\nYou have %s2 seconds to vote.\nSay !yes to vote for this ban.&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Automatic_Weapon_Switch&amp;quot; &amp;quot;Automatski prebaci na oruzje koje se pokupi (ono koje je jace)&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Tertiary_Attack&amp;quot; &amp;quot;Tercijarni Napad&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Drop_Weapon&amp;quot; &amp;quot;Baciti Trenutno Oruzje&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Gameplay&amp;quot; &amp;quot;GAMEPLAY&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Setup&amp;quot; &amp;quot;Postavi Lika i Pocetno Oruzje&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Slots_Title&amp;quot; &amp;quot;SLOTOVI&amp;quot;&lt;br /&gt;
&amp;quot;Game_connected&amp;quot; &amp;quot;%s1 se konektovao&amp;quot;&lt;br /&gt;
&amp;quot;Game_disconnected&amp;quot; &amp;quot;%s1 je izašao iz igre&amp;quot;&lt;br /&gt;
&amp;quot;Round_Start&amp;quot; &amp;quot;Runda Uskoro Pocinje!&amp;quot;&lt;br /&gt;
&amp;quot;Round_Restart&amp;quot; &amp;quot;Runda se resetira za %s1&amp;quot;&lt;br /&gt;
&amp;quot;Round_PlayerShortage&amp;quot; &amp;quot;Nema dovoljno igraca za pocetak runde&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Ammo&amp;quot; &amp;quot;Treba mi municije&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Follow&amp;quot; &amp;quot;Prati me&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Help&amp;quot; &amp;quot;Upomoc!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Stay&amp;quot; &amp;quot;Stani ovdje&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_No&amp;quot; &amp;quot;Ne&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Yes&amp;quot; &amp;quot;Da&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_ThankYou&amp;quot; &amp;quot;Hvala&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Incoming&amp;quot; &amp;quot;Dolaze&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Injured&amp;quot; &amp;quot;Ozljedjen&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Admin&amp;quot; &amp;quot;(ADMIN) &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Dead&amp;quot; &amp;quot;(Mrtav) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Spec&amp;quot; &amp;quot;(Gledatelj) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Prefix&amp;quot; &amp;quot;%s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Extracted&amp;quot; &amp;quot;(Spaseni) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Connected&amp;quot; &amp;quot;%s1 je usao u igru&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Disconnected&amp;quot; &amp;quot;%s1 je izasao iz igre (%s2)&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Team&amp;quot; &amp;quot;%s1 se pridruzio timu %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Name&amp;quot; &amp;quot;%s1 je promjenio ime u %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Command&amp;quot; &amp;quot;Server CVAR \&amp;quot;%s1\&amp;quot; se promjenio u %s2\n&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Minutes&amp;quot; &amp;quot;Respawn cete se za %s1 minuta&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Seconds&amp;quot; &amp;quot;Respawn cete se %s1 Sekundi&amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Now&amp;quot; &amp;quot;Respawn ...&amp;quot;&lt;br /&gt;
&amp;quot;Survival_Round_Lost&amp;quot; &amp;quot;Niste prezivjeli&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive&amp;quot; &amp;quot;Status&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Alive&amp;quot; &amp;quot;ZIV&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Dead&amp;quot; &amp;quot;MRTAV&amp;quot;&lt;br /&gt;
&amp;quot;PlayerRespawns&amp;quot; &amp;quot;Respawni&amp;quot;&lt;br /&gt;
&amp;quot;Radial_ammo&amp;quot; &amp;quot;Municija&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a&amp;quot; &amp;quot;Mossberg 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870&amp;quot; &amp;quot;Remington 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022&amp;quot; &amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911&amp;quot; &amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4&amp;quot; &amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs&amp;quot; &amp;quot;Beretta M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10&amp;quot; &amp;quot;Ingram Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3&amp;quot; &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii&amp;quot; &amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85&amp;quot; &amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks&amp;quot; &amp;quot;SKS 7.62mm&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3&amp;quot; &amp;quot;Winchester Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10&amp;quot; &amp;quot;Beretta Perennia SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686&amp;quot; &amp;quot;Smith &amp;amp; Wesson 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892&amp;quot; &amp;quot;Winchester 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages&amp;quot; &amp;quot;Zavoji&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite&amp;quot; &amp;quot;Maglite&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills&amp;quot; &amp;quot;Tablete&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid&amp;quot; &amp;quot;Prva Pomoc&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie&amp;quot; &amp;quot;Voki-Toki&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire&amp;quot; &amp;quot;Sjekira&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal&amp;quot; &amp;quot;Bejzbol Palica&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw&amp;quot; &amp;quot;Chainsaw&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar&amp;quot; &amp;quot;Poluga&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet&amp;quot; &amp;quot;Sjekirica&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife&amp;quot; &amp;quot;Noz&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete&amp;quot; &amp;quot;Maceta&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead&amp;quot; &amp;quot;Cijev&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel&amp;quot; &amp;quot;Lopata&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge&amp;quot; &amp;quot;Teski Kovacki Cekic&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench&amp;quot; &amp;quot;Kljuc&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade&amp;quot; &amp;quot;Barikadni Cekic&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher&amp;quot; &amp;quot;Aparat za Gasenje Pozara&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun&amp;quot; &amp;quot;Signali Pistolj&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder&amp;quot; &amp;quot;Zavarivac&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade&amp;quot; &amp;quot;Granata&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_9mm&amp;quot; &amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP&amp;quot; &amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357&amp;quot; &amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge&amp;quot; &amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR&amp;quot; &amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308&amp;quot; &amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556&amp;quot; &amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm&amp;quot; &amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades&amp;quot; &amp;quot;Granate&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel&amp;quot; &amp;quot;Gorivo&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board&amp;quot; &amp;quot;Daske&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare&amp;quot; &amp;quot;Baklje&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_500a_short&amp;quot; &amp;quot;Moss. 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870_short&amp;quot; &amp;quot;Rem. 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022_short&amp;quot; &amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911_short&amp;quot; &amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4_short&amp;quot; &amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs_short&amp;quot; &amp;quot;M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10_short&amp;quot; &amp;quot;Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii_short&amp;quot; &amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3_short&amp;quot; &amp;quot;MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85_short&amp;quot; &amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks_short&amp;quot; &amp;quot;SKS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3_short&amp;quot; &amp;quot;Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10_short&amp;quot; &amp;quot;SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686_short&amp;quot; &amp;quot;S&amp;amp;W 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892_short&amp;quot; &amp;quot;Win. 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages_short&amp;quot; &amp;quot;Zavoji&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite_short&amp;quot; &amp;quot;Maglite&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills_short&amp;quot; &amp;quot;Tablete&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid_short&amp;quot; &amp;quot;Prva Pomoc&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie_short&amp;quot; &amp;quot;Voki-Toki&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire_short&amp;quot; &amp;quot;Sjekira&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal_short&amp;quot; &amp;quot;Bejzbol Palica&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw_short&amp;quot; &amp;quot;Motorna Pila&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar_short&amp;quot; &amp;quot;Poluga&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet_short&amp;quot; &amp;quot;Sjekirica&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife_short&amp;quot; &amp;quot;Noz&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete_short&amp;quot; &amp;quot;Maceta&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead_short&amp;quot; &amp;quot;Cijev&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel_short&amp;quot; &amp;quot;Lopata&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge_short&amp;quot; &amp;quot;Veliki Cekic&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench_short&amp;quot; &amp;quot;Kljuc&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade_short&amp;quot; &amp;quot;Barikadni Alart&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher_short&amp;quot; &amp;quot;Gasenje Pozara&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun_short&amp;quot; &amp;quot;Signalni Pistolj&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder_short&amp;quot; &amp;quot;Zavarivac&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade_short&amp;quot; &amp;quot;Granata&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_9mm_short&amp;quot; &amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP_short&amp;quot; &amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357_short&amp;quot; &amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge_short&amp;quot; &amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR_short&amp;quot; &amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308_short&amp;quot; &amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556_short&amp;quot; &amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm_short&amp;quot; &amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades_short&amp;quot; &amp;quot;Granate&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel_short&amp;quot; &amp;quot;Gorivo&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board_short&amp;quot; &amp;quot;Daske&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare_short&amp;quot; &amp;quot;Baklje&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Closecaption_balkan&amp;diff=589</id>
		<title>Closecaption balkan</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Closecaption_balkan&amp;diff=589"/>
				<updated>2013-09-13T23:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;Category:Translations &amp;lt;pre&amp;gt; &amp;quot;lang&amp;quot; {  &amp;quot;Language&amp;quot; &amp;quot;Balkan&amp;quot;  &amp;quot;Tokens&amp;quot;  { //ammocheck sounds &amp;quot;AmmoCheck.Alt2.Full&amp;quot; &amp;quot;Šanzer mi je pun.&amp;quot; &amp;quot;AmmoCheck.Alt2.AlmostFull&amp;quot; &amp;quot;Šanzer m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot;&lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;Balkan&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{&lt;br /&gt;
//ammocheck sounds&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.Full&amp;quot; &amp;quot;Šanzer mi je pun.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.AlmostFull&amp;quot; &amp;quot;Šanzer mi je skoro pun.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.OverHalf&amp;quot; &amp;quot;Preko pola šanzera.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.Half&amp;quot; &amp;quot;Preostalo mi je pola šanzera.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.15&amp;quot; &amp;quot;Preostalo mi je petnaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.14&amp;quot; &amp;quot;Preostalo mi je cetrnaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.13&amp;quot; &amp;quot;Preostalo mi je trinaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.12&amp;quot; &amp;quot;Preostalo mi je dvanaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.11&amp;quot; &amp;quot;Preostalo mi je jedanaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.10&amp;quot; &amp;quot;Preostalo mi je deset metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.9&amp;quot; &amp;quot;Imam još devet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.8&amp;quot; &amp;quot;Imam još osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.7&amp;quot; &amp;quot;Imam još sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.6&amp;quot; &amp;quot;Imam još šest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.5&amp;quot; &amp;quot;Imam još samo pet rundi!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.4&amp;quot; &amp;quot;Imam još samo cetiri runde!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.3&amp;quot; &amp;quot;Preostale tri runde!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.2&amp;quot; &amp;quot;Preostale dvije runde!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.1&amp;quot; &amp;quot;Preostao mi je još metak!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt2.0&amp;quot; &amp;quot;Nemam više municije!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.Full&amp;quot; &amp;quot;Šanzer mi je pun.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.AlmostFull&amp;quot; &amp;quot;Šanzer mi je skoro pun.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.OverHalf&amp;quot; &amp;quot;Preko pola šanzera.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.Half&amp;quot; &amp;quot;Preostalo mi je pola šanzera.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.15&amp;quot; &amp;quot;Preostalo mi je petnaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.14&amp;quot; &amp;quot;Preostalo mi je cetrnaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.13&amp;quot; &amp;quot;Preostalo mi je trinaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.12&amp;quot; &amp;quot;Preostalo mi je dvanaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.11&amp;quot; &amp;quot;Preostalo mi je jedanaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.10&amp;quot; &amp;quot;Preostalo mi je deset metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.9&amp;quot; &amp;quot;Imam još devet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.8&amp;quot; &amp;quot;Imam još osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.7&amp;quot; &amp;quot;Imam još sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.6&amp;quot; &amp;quot;Imam još šest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.5&amp;quot; &amp;quot;Imam još samo pet rundi!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.4&amp;quot; &amp;quot;Imam još samo cetiri runde!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.3&amp;quot; &amp;quot;Preostale tri runde!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.2&amp;quot; &amp;quot;Preostale dvije runde!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.1&amp;quot; &amp;quot;Preostao mi je još metak!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Alt1.0&amp;quot; &amp;quot;Nemam više municije!&amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.Full&amp;quot; &amp;quot;Šanzer mi je pun.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.AlmostFull&amp;quot; &amp;quot;Šanzer mi je skoro pun.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.OverHalf&amp;quot; &amp;quot;Preko pola šanzera.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.Half&amp;quot; &amp;quot;Preostalo mi je pola šanzera.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.15&amp;quot; &amp;quot;Preostalo mi je petnaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.14&amp;quot; Preostalo mi je cetrnaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.13&amp;quot; &amp;quot;Preostalo mi je trinaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.12&amp;quot; &amp;quot;Preostalo mi je dvanaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.11&amp;quot; &amp;quot;Preostalo mi je jedanaest metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.10&amp;quot; &amp;quot;Preostalo mi je deset metaka.&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.9&amp;quot; &amp;quot;Imam još devet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.8&amp;quot; Imam još osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.7&amp;quot; &amp;quot;Imam još sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.6&amp;quot; &amp;quot;Imam još šest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.5&amp;quot; &amp;quot;Imam još samo pet rundi!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.4&amp;quot; &amp;quot;Imam još samo cetiri runde!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.3&amp;quot; &amp;quot;Preostale tri runde!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.2&amp;quot; &amp;quot;Preostale dvije runde!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.1&amp;quot; &amp;quot;Preostao mi je još metak!&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheck.Default.0&amp;quot; &amp;quot;Nemam više municije!&amp;quot;&lt;br /&gt;
&amp;quot;&lt;br /&gt;
//voice commands&lt;br /&gt;
&amp;quot;VoiceCommand.Alt1.Ammo&amp;quot; &amp;quot;Treba mi municije!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt1.Follow&amp;quot; &amp;quot;Prati me!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt1.Help&amp;quot; &amp;quot;Upomoc!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt1.No&amp;quot; &amp;quot;Ne!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt1.Yes&amp;quot; &amp;quot;Da!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt1.Stay&amp;quot; &amp;quot;Ostani ovdje!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt1.ThankYou&amp;quot; &amp;quot;Hvala!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt1.Incoming&amp;quot; &amp;quot;Nailaze!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt1.Injured&amp;quot; &amp;quot;Ozljeden!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt1.FireInTheHole&amp;quot; &amp;quot;Oprez!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt2.Ammo&amp;quot; &amp;quot;Treba mi municije!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt2.Follow&amp;quot; &amp;quot;Prati me!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt2.Help&amp;quot; &amp;quot;Upomoc!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt2.No&amp;quot; &amp;quot;Ne!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt2.Yes&amp;quot; &amp;quot;Da!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt2.Stay&amp;quot; &amp;quot;Ostani ovdje!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt2.ThankYou&amp;quot; &amp;quot;Hvala!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt2.Incoming&amp;quot; &amp;quot;Nailaze!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt2.Injured&amp;quot; &amp;quot;Ozljeden!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Alt2.FireInTheHole&amp;quot; &amp;quot;Oprez!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Default.Ammo&amp;quot; &amp;quot;Treba mi municije!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Default.Follow&amp;quot; &amp;quot;Prati me!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Default.Help&amp;quot; &amp;quot;Upomoc!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Default.No&amp;quot; &amp;quot;Ne!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Default.Yes&amp;quot; &amp;quot;Da!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Default.Stay&amp;quot; &amp;quot;Ostani ovdje!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Default.ThankYou&amp;quot; &amp;quot;Hvala!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Default.Incoming&amp;quot; &amp;quot;Nailaze!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Default.Injured&amp;quot; &amp;quot;Ozljeden!&amp;quot;&lt;br /&gt;
&amp;quot;VoiceCommand.Default.FireInTheHole&amp;quot; &amp;quot;Oprez!&amp;quot;&lt;br /&gt;
//reserve ammo check for magazines&lt;br /&gt;
// 'X magazines remaining'&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag30&amp;quot; &amp;quot;Preostalo mi trideset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag29&amp;quot; &amp;quot;Preostalo mi dvadese tdevet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag28&amp;quot; &amp;quot;Preostalo mi dvadeset osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag27&amp;quot; &amp;quot;Preostalo mi dvadeset sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag26&amp;quot; &amp;quot;Preostalo mi dvadeset šest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag25&amp;quot; &amp;quot;Preostalo mi dvadeset pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag24&amp;quot; &amp;quot;Preostalo mi dvadeset cetiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag23&amp;quot; &amp;quot;Preostalo mi dvadeset tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag22&amp;quot; &amp;quot;Preostalo mi dvadeset dva metka!&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag21&amp;quot; &amp;quot;Preostalo mi dvadeset jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag20&amp;quot; &amp;quot;Preostalo mi dvadeset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag19&amp;quot; &amp;quot;Preostalo mi devetnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag18&amp;quot; &amp;quot;Preostalo mi osamnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag17&amp;quot; &amp;quot;Preostalo mi sedamnaest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag16&amp;quot; &amp;quot;Preostalo mi šesnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag15&amp;quot; &amp;quot;Preostalo mi petnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag14&amp;quot; &amp;quot;Preostalo mi cetrnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag13&amp;quot; &amp;quot;Preostalo mi trinaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag12&amp;quot; &amp;quot;Preostalo mi dvanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag11&amp;quot; &amp;quot;Preostalo mi jedanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag10&amp;quot; &amp;quot;Preostalo mi je deset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag9&amp;quot; &amp;quot;Preostalo mi devet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag8&amp;quot; &amp;quot;Preostalo mi je osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag7&amp;quot; &amp;quot;Preostalo mi je sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag6&amp;quot; &amp;quot;Preostalo mi je šest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag5&amp;quot; &amp;quot;Preostalo mi je pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag4&amp;quot; &amp;quot;Preostalo mi je četiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag3&amp;quot; &amp;quot;Preostalo mi je tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag2&amp;quot; &amp;quot;Preostalo mi je dva metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag1&amp;quot; &amp;quot;Preostao mi je jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Mag0&amp;quot; &amp;quot;Nemam više municije!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag30&amp;quot; &amp;quot;Preostalo mi trideset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag29&amp;quot; &amp;quot;Preostalo mi dvadese tdevet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag28&amp;quot; &amp;quot;Preostalo mi dvadeset osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag27&amp;quot; &amp;quot;Preostalo mi dvadeset sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag26&amp;quot; &amp;quot;Preostalo mi dvadeset šest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag25&amp;quot; &amp;quot;Preostalo mi dvadeset pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag24&amp;quot; &amp;quot;Preostalo mi dvadeset cetiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag23&amp;quot; &amp;quot;Preostalo mi dvadeset tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag22&amp;quot; &amp;quot;Preostalo mi dvadeset dva metka!&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag21&amp;quot; &amp;quot;Preostalo mi dvadeset jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag20&amp;quot; &amp;quot;Preostalo mi dvadeset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag19&amp;quot; &amp;quot;Preostalo mi devetnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag18&amp;quot; &amp;quot;Preostalo mi osamnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag17&amp;quot; &amp;quot;Preostalo mi sedamnaest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag16&amp;quot; &amp;quot;Preostalo mi šesnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag15&amp;quot; &amp;quot;Preostalo mi petnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag14&amp;quot; &amp;quot;Preostalo mi cetrnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag13&amp;quot; &amp;quot;Preostalo mi trinaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag12&amp;quot; &amp;quot;Preostalo mi dvanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag11&amp;quot; &amp;quot;Preostalo mi jedanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag10&amp;quot; &amp;quot;Preostalo mi je deset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag9&amp;quot; &amp;quot;Preostalo mi devet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag8&amp;quot; &amp;quot;Preostalo mi je osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag7&amp;quot; &amp;quot;Preostalo mi je sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag6&amp;quot; &amp;quot;Preostalo mi je šest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag5&amp;quot; &amp;quot;Preostalo mi je pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag4&amp;quot; &amp;quot;Preostalo mi je četiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag3&amp;quot; &amp;quot;Preostalo mi je tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag2&amp;quot; &amp;quot;Preostalo mi je dva metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag1&amp;quot; &amp;quot;Preostao mi je jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Mag0&amp;quot; &amp;quot;Nemam više municije!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag30&amp;quot; &amp;quot;Preostalo mi trideset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag29&amp;quot; &amp;quot;Preostalo mi dvadese tdevet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag28&amp;quot; &amp;quot;Preostalo mi dvadeset osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag27&amp;quot; &amp;quot;Preostalo mi dvadeset sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag26&amp;quot; &amp;quot;Preostalo mi dvadeset šest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag25&amp;quot; &amp;quot;Preostalo mi dvadeset pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag24&amp;quot; &amp;quot;Preostalo mi dvadeset cetiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag23&amp;quot; &amp;quot;Preostalo mi dvadeset tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag22&amp;quot; &amp;quot;Preostalo mi dvadeset dva metka!&lt;br /&gt;
&amp;quot;Reload.Default.Mag21&amp;quot; &amp;quot;Preostalo mi dvadeset jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag20&amp;quot; &amp;quot;Preostalo mi dvadeset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag19&amp;quot; &amp;quot;Preostalo mi devetnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag18&amp;quot; &amp;quot;Preostalo mi osamnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag17&amp;quot; &amp;quot;Preostalo mi sedamnaest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag16&amp;quot; &amp;quot;Preostalo mi šesnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag15&amp;quot; &amp;quot;Preostalo mi petnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag14&amp;quot; &amp;quot;Preostalo mi cetrnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag13&amp;quot; &amp;quot;Preostalo mi trinaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag12&amp;quot; &amp;quot;Preostalo mi dvanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag11&amp;quot; &amp;quot;Preostalo mi jedanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag10&amp;quot; &amp;quot;Preostalo mi je deset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag9&amp;quot; &amp;quot;Preostalo mi devet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag8&amp;quot; &amp;quot;Preostalo mi je osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag7&amp;quot; &amp;quot;Preostalo mi je sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag6&amp;quot; &amp;quot;Preostalo mi je šest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag5&amp;quot; &amp;quot;Preostalo mi je pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag4&amp;quot; &amp;quot;Preostalo mi je četiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag3&amp;quot; &amp;quot;Preostalo mi je tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag2&amp;quot; &amp;quot;Preostalo mi je dva metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag1&amp;quot; &amp;quot;Preostao mi je jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Mag0&amp;quot; &amp;quot;Nemam više municije!&amp;quot;&lt;br /&gt;
//reserve ammo check for shotgun and magnum&lt;br /&gt;
// 'X loads remaining'&lt;br /&gt;
&amp;quot;Reload.Alt1.Load30&amp;quot; &amp;quot;Preostalo mi trideset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load29&amp;quot; &amp;quot;Preostalo mi dvadese tdevet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load28&amp;quot; &amp;quot;Preostalo mi dvadeset osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load27&amp;quot; &amp;quot;Preostalo mi dvadeset sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load26&amp;quot; &amp;quot;Preostalo mi dvadeset šest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load25&amp;quot; &amp;quot;Preostalo mi dvadeset pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load24&amp;quot; &amp;quot;Preostalo mi dvadeset cetiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load23&amp;quot; &amp;quot;Preostalo mi dvadeset tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load22&amp;quot; &amp;quot;Preostalo mi dvadeset dva metka!&lt;br /&gt;
&amp;quot;Reload.Alt1.Load21&amp;quot; &amp;quot;Preostalo mi dvadeset jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load20&amp;quot; &amp;quot;Preostalo mi dvadeset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load19&amp;quot; &amp;quot;Preostalo mi devetnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load18&amp;quot; &amp;quot;Preostalo mi osamnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load17&amp;quot; &amp;quot;Preostalo mi sedamnaest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load16&amp;quot; &amp;quot;Preostalo mi šesnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load15&amp;quot; &amp;quot;Preostalo mi petnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load14&amp;quot; &amp;quot;Preostalo mi cetrnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load13&amp;quot; &amp;quot;Preostalo mi trinaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load12&amp;quot; &amp;quot;Preostalo mi dvanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load11&amp;quot; &amp;quot;Preostalo mi jedanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load10&amp;quot; &amp;quot;Preostalo mi je deset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load9&amp;quot; &amp;quot;Preostalo mi devet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load8&amp;quot; &amp;quot;Preostalo mi je osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load7&amp;quot; &amp;quot;Preostalo mi je sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load6&amp;quot; &amp;quot;Preostalo mi je šest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load5&amp;quot; &amp;quot;Preostalo mi je pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load4&amp;quot; &amp;quot;Preostalo mi je četiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load3&amp;quot; &amp;quot;Preostalo mi je tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load2&amp;quot; &amp;quot;Preostalo mi je dva metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load1&amp;quot; &amp;quot;Preostao mi je jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt1.Load0&amp;quot; &amp;quot;Nemam više municije!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load30&amp;quot; &amp;quot;Preostalo mi trideset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load29&amp;quot; &amp;quot;Preostalo mi dvadese tdevet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load28&amp;quot; &amp;quot;Preostalo mi dvadeset osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load27&amp;quot; &amp;quot;Preostalo mi dvadeset sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load26&amp;quot; &amp;quot;Preostalo mi dvadeset šest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load25&amp;quot; &amp;quot;Preostalo mi dvadeset pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load24&amp;quot; &amp;quot;Preostalo mi dvadeset cetiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load23&amp;quot; &amp;quot;Preostalo mi dvadeset tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load22&amp;quot; &amp;quot;Preostalo mi dvadeset dva metka!&lt;br /&gt;
&amp;quot;Reload.Alt2.Load21&amp;quot; &amp;quot;Preostalo mi dvadeset jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load20&amp;quot; &amp;quot;Preostalo mi dvadeset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load19&amp;quot; &amp;quot;Preostalo mi devetnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load18&amp;quot; &amp;quot;Preostalo mi osamnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load17&amp;quot; &amp;quot;Preostalo mi sedamnaest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load16&amp;quot; &amp;quot;Preostalo mi šesnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load15&amp;quot; &amp;quot;Preostalo mi petnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load14&amp;quot; &amp;quot;Preostalo mi cetrnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load13&amp;quot; &amp;quot;Preostalo mi trinaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load12&amp;quot; &amp;quot;Preostalo mi dvanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load11&amp;quot; &amp;quot;Preostalo mi jedanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load10&amp;quot; &amp;quot;Preostalo mi je deset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load9&amp;quot; &amp;quot;Preostalo mi devet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load8&amp;quot; &amp;quot;Preostalo mi je osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load7&amp;quot; &amp;quot;Preostalo mi je sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load6&amp;quot; &amp;quot;Preostalo mi je šest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load5&amp;quot; &amp;quot;Preostalo mi je pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load4&amp;quot; &amp;quot;Preostalo mi je četiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load3&amp;quot; &amp;quot;Preostalo mi je tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load2&amp;quot; &amp;quot;Preostalo mi je dva metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load1&amp;quot; &amp;quot;Preostao mi je jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Alt2.Load0&amp;quot; &amp;quot;Nemam više municije!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load30&amp;quot; &amp;quot;Preostalo mi trideset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load29&amp;quot; &amp;quot;Preostalo mi dvadese tdevet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load28&amp;quot; &amp;quot;Preostalo mi dvadeset osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load27&amp;quot; &amp;quot;Preostalo mi dvadeset sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load26&amp;quot; &amp;quot;Preostalo mi dvadeset šest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load25&amp;quot; &amp;quot;Preostalo mi dvadeset pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load24&amp;quot; &amp;quot;Preostalo mi dvadeset cetiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load23&amp;quot; &amp;quot;Preostalo mi dvadeset tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load22&amp;quot; &amp;quot;Preostalo mi dvadeset dva metka!&lt;br /&gt;
&amp;quot;Reload.Default.Load21&amp;quot; &amp;quot;Preostalo mi dvadeset jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load20&amp;quot; &amp;quot;Preostalo mi dvadeset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load19&amp;quot; &amp;quot;Preostalo mi devetnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load18&amp;quot; &amp;quot;Preostalo mi osamnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load17&amp;quot; &amp;quot;Preostalo mi sedamnaest metaka&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load16&amp;quot; &amp;quot;Preostalo mi šesnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load15&amp;quot; &amp;quot;Preostalo mi petnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load14&amp;quot; &amp;quot;Preostalo mi cetrnaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load13&amp;quot; &amp;quot;Preostalo mi trinaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load12&amp;quot; &amp;quot;Preostalo mi dvanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load11&amp;quot; &amp;quot;Preostalo mi jedanaest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load10&amp;quot; &amp;quot;Preostalo mi je deset metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load9&amp;quot; &amp;quot;Preostalo mi devet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load8&amp;quot; &amp;quot;Preostalo mi je osam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load7&amp;quot; &amp;quot;Preostalo mi je sedam metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load6&amp;quot; &amp;quot;Preostalo mi je šest metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load5&amp;quot; &amp;quot;Preostalo mi je pet metaka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load4&amp;quot; &amp;quot;Preostalo mi je četiri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load3&amp;quot; &amp;quot;Preostalo mi je tri metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load2&amp;quot; &amp;quot;Preostalo mi je dva metka!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load1&amp;quot; &amp;quot;Preostao mi je jedan metak!&amp;quot;&lt;br /&gt;
&amp;quot;Reload.Default.Load0&amp;quot; &amp;quot;Nemam više municije!&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Gameui_balkan&amp;diff=588</id>
		<title>Gameui balkan</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Gameui_balkan&amp;diff=588"/>
				<updated>2013-09-13T23:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;Category:Translations &amp;lt;pre&amp;gt; &amp;quot;lang&amp;quot;  {  &amp;quot;Language&amp;quot; &amp;quot;Balkan&amp;quot;  &amp;quot;Tokens&amp;quot;  {  &amp;quot;NMRiH_Dev_NextObjective&amp;quot; &amp;quot;Sljedeći Cilj: %s1&amp;quot; &amp;quot;NMRiH_CharSelect_Random&amp;quot; &amp;quot;Bilo koji&amp;quot; &amp;quot;NMRiH_Optio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;Balkan&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;NMRiH_Dev_NextObjective&amp;quot; &amp;quot;Sljedeći Cilj: %s1&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_CharSelect_Random&amp;quot; &amp;quot;Bilo koji&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Compass&amp;quot; &amp;quot;Kompas&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryWeapons&amp;quot; &amp;quot;Inventar Oružja&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryAmmo&amp;quot; &amp;quot;Inventar Municije&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_VoiceCommands&amp;quot; &amp;quot;Glasovne Komande&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Suicide&amp;quot; &amp;quot;Ničeg se ne kajem&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Shove&amp;quot; &amp;quot;Gurni&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_ShowObjective&amp;quot; &amp;quot;Prikaz trenutnog cilja&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_DropWeapon&amp;quot; &amp;quot;Baci oružje&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Sprint&amp;quot; &amp;quot;Šprint&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Reload&amp;quot; &amp;quot;Napuniti (drži za provjeru municije)&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Holster&amp;quot; &amp;quot;Sakrij oružje&amp;quot;&lt;br /&gt;
&amp;quot;VoiceSet&amp;quot; &amp;quot;Glasovni Set&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType&amp;quot; &amp;quot;Provjera Municije&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_Both&amp;quot; &amp;quot;Glas i HUD&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_Voice&amp;quot; &amp;quot;Samo glas&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_HUD&amp;quot; &amp;quot;Samo HUD&amp;quot;&lt;br /&gt;
&amp;quot;Title_CharacterSelect&amp;quot; &amp;quot;Odabir lika&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=NMRiH_schinese&amp;diff=587</id>
		<title>NMRiH schinese</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=NMRiH_schinese&amp;diff=587"/>
				<updated>2013-09-10T03:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;Category:Translations  &amp;lt;pre&amp;gt; &amp;quot;lang&amp;quot;  {  &amp;quot;Language&amp;quot; &amp;quot;schinese&amp;quot;  &amp;quot;Tokens&amp;quot;  {   &amp;quot;NMRiH_Map_Time&amp;quot;			&amp;quot;每张地图时间&amp;quot; &amp;quot;NMRiH_Extract_Min&amp;quot;			&amp;quot;最短撤离时间&amp;quot; &amp;quot;NMRiH_Extr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;schinese&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Map_Time&amp;quot;			&amp;quot;每张地图时间&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Min&amp;quot;			&amp;quot;最短撤离时间&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Max&amp;quot;			&amp;quot;最长撤离时间&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_FriendlyFire&amp;quot;			&amp;quot;友军伤害&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_RealismMode&amp;quot;				&amp;quot;写实模式&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_HardcoreSurvival&amp;quot;		&amp;quot;专家生还模式&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Practice_Starting&amp;quot;		&amp;quot;没有足够的玩家来开始。 正在开始练习模式。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Practice_Ending&amp;quot;			&amp;quot;游戏即将开始！&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Round_Starting&amp;quot;			&amp;quot;生还者模式将在 5 秒内开始。&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Preview&amp;quot;		&amp;quot;前往撤离点&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Start&amp;quot;		&amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Post_Extraction&amp;quot;			&amp;quot;失败！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Player_Extracted&amp;quot;		&amp;quot;你已撤离！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Players_Win&amp;quot;			&amp;quot;所有的生还者已撤离！&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Players_Win_Wave&amp;quot;		&amp;quot;生还者抵挡住了尸潮！&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Zombies_Win&amp;quot;			&amp;quot;生还者的撤离时间已被耗尽！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Chat_All_Extracted&amp;quot;		&amp;quot;�（已撤离）�%s1� ： %s2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Waiting_For_Spawn&amp;quot;		&amp;quot;正在等待重生点..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Health_Supply_Blocked&amp;quot;		&amp;quot;卫生站已被封锁&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Votekick_List&amp;quot;			&amp;quot;等待被投票踢出的用户 ID 如下：\n%s1&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InProgress&amp;quot;		&amp;quot;投票已在进行中！&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_KickSelf&amp;quot;		&amp;quot;你不能投票踢自己！&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Started&amp;quot;		&amp;quot;投票踢出玩家：%s1\n投票时间还剩 %s2 秒。\n聊天框内输入 !yes 来投票踢出该玩家。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_UnknownPlayer&amp;quot;		&amp;quot;未知玩家 ID！\n聊天框内输入 !vklist 查看玩家列表。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InvalidId&amp;quot;		&amp;quot;无效玩家 ID。\n聊天框内输入 !vklist 查看玩家列表。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Pass&amp;quot;			&amp;quot;已通过投票！&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Fail&amp;quot;			&amp;quot;未通过投票！&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_NeedMorePlayers&amp;quot;	&amp;quot;需要至少 3 名玩家来发起一次投票踢出或投票封禁。&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_BanSelf&amp;quot;		&amp;quot;你不能投票封你自己！&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Voteban_Started&amp;quot;			&amp;quot;投票封禁玩家：%s1\n投票时间还剩 %s2 秒。\n聊天框内输入 !yes 来投票封禁该玩家。&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Automatic_Weapon_Switch&amp;quot;		&amp;quot;自动切换到捡起的武器（当威力更大时）&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Tertiary_Attack&amp;quot;			&amp;quot;第三攻击&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Drop_Weapon&amp;quot;			&amp;quot;丢弃你当前的武器&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Gameplay&amp;quot;				&amp;quot;游戏设置&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Setup&amp;quot;				&amp;quot;设置角色和初始武器&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Slots_Title&amp;quot;			&amp;quot;槽位&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Game_connected&amp;quot;			&amp;quot;%s1 已连接&amp;quot;&lt;br /&gt;
&amp;quot;Game_disconnected&amp;quot;			&amp;quot;%s1 离开了游戏&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Round_Start&amp;quot;				&amp;quot;回合正在开始！&amp;quot;&lt;br /&gt;
&amp;quot;Round_Restart&amp;quot;				&amp;quot;回合重新开始剩余时间：%s1&amp;quot;&lt;br /&gt;
&amp;quot;Round_PlayerShortage&amp;quot;			&amp;quot;没有足够的玩家开始回合&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Ammo&amp;quot;		&amp;quot;需要弹药&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Follow&amp;quot;		&amp;quot;跟着我&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Help&amp;quot;		&amp;quot;帮我！&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Stay&amp;quot;		&amp;quot;停在这儿&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_No&amp;quot;			&amp;quot;不&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Yes&amp;quot;		&amp;quot;好&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_ThankYou&amp;quot;		&amp;quot;谢了&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Incoming&amp;quot;		&amp;quot;它们来了&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Injured&amp;quot;		&amp;quot;受伤了&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Admin&amp;quot;				&amp;quot;（管理员）&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Dead&amp;quot;				&amp;quot;（死亡）%s：&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Spec&amp;quot;				&amp;quot;（观察）%s：&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Prefix&amp;quot;				&amp;quot;%s：&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Extracted&amp;quot;			&amp;quot;（已撤离）%s：&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Connected&amp;quot;			&amp;quot;%s1 加入游戏&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Disconnected&amp;quot;			&amp;quot;%s1 离开了游戏（%s2）&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Team&amp;quot;				&amp;quot;%s1 加入团队 %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Name&amp;quot;				&amp;quot;%s1 已将名称改为 %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Command&amp;quot;				&amp;quot;服务器参数‘%s1’更改为 %s2\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Respawn_Minutes&amp;quot;			&amp;quot;%s1 分钟内重生&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Seconds&amp;quot;			&amp;quot;%s1 秒内重生&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Now&amp;quot;				&amp;quot;正在重生 ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survival_Round_Lost&amp;quot;			&amp;quot;你没有生还下来&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayerAlive&amp;quot;				&amp;quot;状态&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Alive&amp;quot;			&amp;quot;生者&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Dead&amp;quot;			&amp;quot;死者&amp;quot;&lt;br /&gt;
&amp;quot;PlayerRespawns&amp;quot;			&amp;quot;重生&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Radial_ammo&amp;quot;				&amp;quot;弹药&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_fa_500a&amp;quot;			&amp;quot;Mossberg 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870&amp;quot;				&amp;quot;Remington 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022&amp;quot;			&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911&amp;quot;			&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4&amp;quot;			&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs&amp;quot;			&amp;quot;Beretta M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10&amp;quot;			&amp;quot;Ingram Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3&amp;quot;			&amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii&amp;quot;			&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks&amp;quot;				&amp;quot;SKS 7.62mm&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3&amp;quot;			&amp;quot;Winchester Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10&amp;quot;			&amp;quot;Beretta Perennia SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686&amp;quot;			&amp;quot;Smith &amp;amp; Wesson 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892&amp;quot;	&amp;quot;Winchester 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages&amp;quot;		&amp;quot;绷带&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite&amp;quot;		&amp;quot;手电筒&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills&amp;quot;			&amp;quot;Phalanx 药丸&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid&amp;quot;		&amp;quot;急救包&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie&amp;quot;	&amp;quot;对讲机&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire&amp;quot;		&amp;quot;消防斧&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal&amp;quot;		&amp;quot;棒球棒&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw&amp;quot;		&amp;quot;电锯&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar&amp;quot;			&amp;quot;撬棍&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet&amp;quot;			&amp;quot;斧头&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife&amp;quot;			&amp;quot;菜刀&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete&amp;quot;			&amp;quot;弯刀&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead&amp;quot;		&amp;quot;铅皮管&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel&amp;quot;			&amp;quot;铁锹&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge&amp;quot;			&amp;quot;大锤&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench&amp;quot;			&amp;quot;管子钳&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade&amp;quot;		&amp;quot;屏障锤&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher&amp;quot;	&amp;quot;灭火器&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun&amp;quot;		&amp;quot;信号枪&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder&amp;quot;		&amp;quot;电焊机&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade&amp;quot;			&amp;quot;手雷&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge&amp;quot;			&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR&amp;quot;				&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades&amp;quot;			&amp;quot;手雷&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel&amp;quot;				&amp;quot;燃料&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board&amp;quot;			&amp;quot;木板&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare&amp;quot;			&amp;quot;信号&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_fa_500a_short&amp;quot;				&amp;quot;Moss. 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870_short&amp;quot;				&amp;quot;Rem. 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022_short&amp;quot;				&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911_short&amp;quot;				&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4_short&amp;quot;				&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs_short&amp;quot;				&amp;quot;M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10_short&amp;quot;				&amp;quot;Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii_short&amp;quot;				&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3_short&amp;quot;				&amp;quot;MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85_short&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks_short&amp;quot;				&amp;quot;SKS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3_short&amp;quot;			&amp;quot;Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10_short&amp;quot;				&amp;quot;SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686_short&amp;quot;				&amp;quot;S&amp;amp;W 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892_short&amp;quot;		&amp;quot;Win. 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages_short&amp;quot;			&amp;quot;绷带&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite_short&amp;quot;			&amp;quot;手电筒&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills_short&amp;quot;			&amp;quot;药丸&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid_short&amp;quot;			&amp;quot;急救包&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie_short&amp;quot;		&amp;quot;对讲机&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire_short&amp;quot;			&amp;quot;消防斧&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal_short&amp;quot;			&amp;quot;棒球棒&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw_short&amp;quot;			&amp;quot;电锯&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar_short&amp;quot;			&amp;quot;撬棍&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet_short&amp;quot;			&amp;quot;斧头&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife_short&amp;quot;			&amp;quot;菜刀&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete_short&amp;quot;			&amp;quot;弯刀&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead_short&amp;quot;			&amp;quot;铅皮管&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel_short&amp;quot;			&amp;quot;铁锹&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge_short&amp;quot;			&amp;quot;大锤&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench_short&amp;quot;			&amp;quot;管子钳&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade_short&amp;quot;		&amp;quot;屏障工具&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher_short&amp;quot;	&amp;quot;灭火器&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun_short&amp;quot;		&amp;quot;信号枪&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder_short&amp;quot;			&amp;quot;电焊机&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade_short&amp;quot;				&amp;quot;手雷&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm_short&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP_short&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357_short&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge_short&amp;quot;			&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR_short&amp;quot;			&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308_short&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556_short&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm_short&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades_short&amp;quot;		&amp;quot;手雷&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel_short&amp;quot;			&amp;quot;燃料&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board_short&amp;quot;			&amp;quot;木板&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare_short&amp;quot;			&amp;quot;信号&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Gameui_schinese&amp;diff=586</id>
		<title>Gameui schinese</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Gameui_schinese&amp;diff=586"/>
				<updated>2013-09-10T03:24:40Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;schinese&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_ResumeGame&amp;quot;		&amp;quot;继续&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_Disconnect&amp;quot;		&amp;quot;离开屏障&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_PlayerList&amp;quot;		&amp;quot;生还者伙伴&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_FindServers&amp;quot;		&amp;quot;寻找生还者&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_CreateServer&amp;quot;		&amp;quot;集合生还者&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_CharSelect&amp;quot;		&amp;quot;选择你的生还者&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_Options&amp;quot;		&amp;quot;设置&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_Quit&amp;quot;			&amp;quot;撤离&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Dev_NextObjective&amp;quot;		&amp;quot;下一个任务目标：%s1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_CharSelect_Random&amp;quot;		&amp;quot;随机&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Options_Compass&amp;quot;			&amp;quot;指南针&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryWeapons&amp;quot;	&amp;quot;武器栏&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryAmmo&amp;quot;		&amp;quot;弹药栏&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_VoiceCommands&amp;quot;		&amp;quot;语音命令&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Suicide&amp;quot;			&amp;quot;我一点都不后悔&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Shove&amp;quot;			&amp;quot;推/撞&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_ShowObjective&amp;quot;		&amp;quot;显示当前任务目标&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_DropWeapon&amp;quot;		&amp;quot;丢弃武器&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Sprint&amp;quot;			&amp;quot;冲刺&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Reload&amp;quot;			&amp;quot;上子弹（按住以检查弹药）&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Holster&amp;quot;			&amp;quot;收起武器&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;VoiceSet&amp;quot;				&amp;quot;语音设置&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType&amp;quot;				&amp;quot;检查弹药&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AmmoCheckType_Both&amp;quot;			&amp;quot;同时&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_Voice&amp;quot;			&amp;quot;语音&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_HUD&amp;quot;			&amp;quot;HUD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
VoiceSet_Default		&amp;quot;牧师&amp;quot;&lt;br /&gt;
VoiceSet_Alt1			&amp;quot;tFg&amp;quot;&lt;br /&gt;
VoiceSet_Alt2			&amp;quot;船长 Munky&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Gameui_schinese&amp;diff=585</id>
		<title>Gameui schinese</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Gameui_schinese&amp;diff=585"/>
				<updated>2013-09-10T03:24:17Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;&amp;lt;pre&amp;gt; &amp;quot;lang&amp;quot;  {  &amp;quot;Language&amp;quot; &amp;quot;schinese&amp;quot;  &amp;quot;Tokens&amp;quot;  {   &amp;quot;NMRiH_GameMenu_ResumeGame&amp;quot;		&amp;quot;继续&amp;quot; &amp;quot;NMRiH_GameMenu_Disconnect&amp;quot;		&amp;quot;离开屏障&amp;quot; &amp;quot;NMRiH_GameMenu_PlayerList&amp;quot;		&amp;quot;生还者...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;schinese&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_ResumeGame&amp;quot;		&amp;quot;继续&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_Disconnect&amp;quot;		&amp;quot;离开屏障&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_PlayerList&amp;quot;		&amp;quot;生还者伙伴&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_FindServers&amp;quot;		&amp;quot;寻找生还者&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_CreateServer&amp;quot;		&amp;quot;集合生还者&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_CharSelect&amp;quot;		&amp;quot;选择你的生还者&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_Options&amp;quot;		&amp;quot;设置&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_GameMenu_Quit&amp;quot;			&amp;quot;撤离&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Dev_NextObjective&amp;quot;		&amp;quot;下一个任务目标：%s1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_CharSelect_Random&amp;quot;		&amp;quot;随机&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Options_Compass&amp;quot;			&amp;quot;指南针&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryWeapons&amp;quot;	&amp;quot;武器栏&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryAmmo&amp;quot;		&amp;quot;弹药栏&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_VoiceCommands&amp;quot;		&amp;quot;语音命令&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Suicide&amp;quot;			&amp;quot;我一点都不后悔&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Shove&amp;quot;			&amp;quot;推/撞&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_ShowObjective&amp;quot;		&amp;quot;显示当前任务目标&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_DropWeapon&amp;quot;		&amp;quot;丢弃武器&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Sprint&amp;quot;			&amp;quot;冲刺&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Reload&amp;quot;			&amp;quot;上子弹（按住以检查弹药）&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Holster&amp;quot;			&amp;quot;收起武器&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;VoiceSet&amp;quot;				&amp;quot;语音设置&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType&amp;quot;				&amp;quot;检查弹药&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AmmoCheckType_Both&amp;quot;			&amp;quot;同时&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_Voice&amp;quot;			&amp;quot;语音&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_HUD&amp;quot;			&amp;quot;HUD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
VoiceSet_Default		&amp;quot;牧师&amp;quot;&lt;br /&gt;
VoiceSet_Alt1			&amp;quot;tFg&amp;quot;&lt;br /&gt;
VoiceSet_Alt2			&amp;quot;船长 Munky&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
} &lt;br /&gt;
&amp;lt;/pre&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Closecaption_schinese&amp;diff=584</id>
		<title>Closecaption schinese</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Closecaption_schinese&amp;diff=584"/>
				<updated>2013-09-10T03:22:57Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;Category:Translations  &amp;lt;pre&amp;gt; &amp;quot;lang&amp;quot; {  	&amp;quot;Language&amp;quot; &amp;quot;schinese&amp;quot;  	&amp;quot;Tokens&amp;quot;  	{ 		//ammocheck sounds  		&amp;quot;AmmoCheck.Alt2.Full&amp;quot; &amp;quot;我的弹匣是满的。&amp;quot; 		&amp;quot;AmmoCheck.Alt2.Alm...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot;&lt;br /&gt;
{ &lt;br /&gt;
	&amp;quot;Language&amp;quot; &amp;quot;schinese&amp;quot; &lt;br /&gt;
	&amp;quot;Tokens&amp;quot; &lt;br /&gt;
	{&lt;br /&gt;
		//ammocheck sounds&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Full&amp;quot; &amp;quot;我的弹匣是满的。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.AlmostFull&amp;quot; &amp;quot;我的弹匣几乎是满的。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.OverHalf&amp;quot; &amp;quot;大概还剩半个多一点的弹匣。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Half&amp;quot; &amp;quot;还剩半个弹匣。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.15&amp;quot; &amp;quot;我还有十五发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.14&amp;quot; &amp;quot;我还有十四发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.13&amp;quot; &amp;quot;我还有十三发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.12&amp;quot; &amp;quot;我还有十二发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.11&amp;quot; &amp;quot;我还有十一发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.10&amp;quot; &amp;quot;我还有十发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.9&amp;quot; &amp;quot;我还有九发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.8&amp;quot; &amp;quot;我还有八发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.7&amp;quot; &amp;quot;我还有七发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.6&amp;quot; &amp;quot;我还有六发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.5&amp;quot; &amp;quot;我只剩下五发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.4&amp;quot; &amp;quot;我只剩下四发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.3&amp;quot; &amp;quot;只剩下三发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.2&amp;quot; &amp;quot;只剩下两发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.1&amp;quot; &amp;quot;只有一发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.0&amp;quot; &amp;quot;子弹用光了！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Full&amp;quot; &amp;quot;我的弹匣是满的。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.AlmostFull&amp;quot; &amp;quot;我的弹匣几乎是满的。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.OverHalf&amp;quot; &amp;quot;大概还剩半个多一点的弹匣。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Half&amp;quot; &amp;quot;还剩半个弹匣。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.15&amp;quot; &amp;quot;我还有十五发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.14&amp;quot; &amp;quot;我还有十四发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.13&amp;quot; &amp;quot;我还有十三发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.12&amp;quot; &amp;quot;我还有十二发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.11&amp;quot; &amp;quot;我还有十一发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.10&amp;quot; &amp;quot;我还有十发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.9&amp;quot; &amp;quot;我还有九发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.8&amp;quot; &amp;quot;我还有八发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.7&amp;quot; &amp;quot;我还有七发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.6&amp;quot; &amp;quot;我还有六发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.5&amp;quot; &amp;quot;我只剩下五发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.4&amp;quot; &amp;quot;我只剩下四发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.3&amp;quot; &amp;quot;只剩下三发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.2&amp;quot; &amp;quot;只剩下两发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.1&amp;quot; &amp;quot;只有一发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.0&amp;quot; &amp;quot;子弹用光了！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Full&amp;quot; &amp;quot;我的弹匣是满的&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.AlmostFull&amp;quot; &amp;quot;我的弹匣几乎是满的&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.OverHalf&amp;quot; &amp;quot;大概还剩半个弹匣&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Half&amp;quot; &amp;quot;还剩半个弹匣。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.15&amp;quot; &amp;quot;我还有十五发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.14&amp;quot; &amp;quot;我还有十四发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.13&amp;quot; &amp;quot;我还有十三发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.12&amp;quot; &amp;quot;我还有十二发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.11&amp;quot; &amp;quot;我还有十一发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.10&amp;quot; &amp;quot;我还有十发。&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.9&amp;quot; &amp;quot;我还有九发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.8&amp;quot; &amp;quot;我还有八发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.7&amp;quot; &amp;quot;我还有七发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.6&amp;quot; &amp;quot;我还有六发！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.5&amp;quot; &amp;quot;我只剩下五发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.4&amp;quot; &amp;quot;我只剩下四发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.3&amp;quot; &amp;quot;只剩下三发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.2&amp;quot; &amp;quot;只剩下两发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.1&amp;quot; &amp;quot;只有一发了！&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.0&amp;quot; &amp;quot;子弹用光了！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//voice commands&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Ammo&amp;quot; &amp;quot;我需要弹药！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Follow&amp;quot; &amp;quot;跟着我！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Help&amp;quot; &amp;quot;帮我一把！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.No&amp;quot; &amp;quot;不！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Yes&amp;quot; &amp;quot;好！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Stay&amp;quot; &amp;quot;待在这儿！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.ThankYou&amp;quot; &amp;quot;谢了！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Incoming&amp;quot;	&amp;quot;它们来了！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Injured&amp;quot;	&amp;quot;我受伤了！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.FireInTheHole&amp;quot; &amp;quot;小心手雷！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Ammo&amp;quot; &amp;quot;我需要弹药！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Follow&amp;quot; &amp;quot;跟着我！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Help&amp;quot; &amp;quot;帮我一把！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.No&amp;quot; &amp;quot;不！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Yes&amp;quot; &amp;quot;好！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Stay&amp;quot; &amp;quot;待在这儿！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.ThankYou&amp;quot; &amp;quot;谢了！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Incoming&amp;quot;	&amp;quot;它们来了！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Injured&amp;quot;	&amp;quot;我受伤了！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.FireInTheHole&amp;quot; &amp;quot;小心手雷！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Ammo&amp;quot; &amp;quot;我需要弹药！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Follow&amp;quot; &amp;quot;跟着我！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Help&amp;quot; &amp;quot;帮我一把！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.No&amp;quot; &amp;quot;不！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Yes&amp;quot; &amp;quot;好！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Stay&amp;quot; &amp;quot;待在这儿！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.ThankYou&amp;quot; &amp;quot;谢了！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Incoming&amp;quot;	&amp;quot;它们来了！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Injured&amp;quot;	&amp;quot;我受伤了！&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.FireInTheHole&amp;quot; &amp;quot;小心手雷！&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for magazines&lt;br /&gt;
		// 'X magazines remaining'&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag30&amp;quot; &amp;quot;还剩三十个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag29&amp;quot; &amp;quot;还剩二十九个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag28&amp;quot; &amp;quot;还剩二十八个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag27&amp;quot; &amp;quot;还剩二十七个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag26&amp;quot; &amp;quot;还剩二十六个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag25&amp;quot; &amp;quot;还剩二十五个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag24&amp;quot; &amp;quot;还剩二十四个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag23&amp;quot; &amp;quot;还剩二十三个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag22&amp;quot; &amp;quot;还剩二十二个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag21&amp;quot; &amp;quot;还剩二十一个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag20&amp;quot; &amp;quot;还剩二十个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag19&amp;quot; &amp;quot;还剩十九个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag18&amp;quot; &amp;quot;还剩十八个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag17&amp;quot; &amp;quot;还剩十七个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag16&amp;quot; &amp;quot;还剩十六个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag15&amp;quot; &amp;quot;还剩十五个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag14&amp;quot; &amp;quot;还剩十四个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag13&amp;quot; &amp;quot;还剩十三个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag12&amp;quot; &amp;quot;还剩十二个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag11&amp;quot; &amp;quot;还剩十一个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag10&amp;quot; &amp;quot;还剩十个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag9&amp;quot; &amp;quot;还剩九个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag8&amp;quot; &amp;quot;还剩八个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag7&amp;quot; &amp;quot;还剩七个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag6&amp;quot; &amp;quot;还剩六个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag5&amp;quot; &amp;quot;还剩五个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag4&amp;quot; &amp;quot;还剩四个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag3&amp;quot; &amp;quot;还剩三个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag2&amp;quot; &amp;quot;还剩两个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag1&amp;quot; &amp;quot;还剩一个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag0&amp;quot; &amp;quot;没有弹匣了！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag30&amp;quot; &amp;quot;还剩三十个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag29&amp;quot; &amp;quot;还剩二十九个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag28&amp;quot; &amp;quot;还剩二十八个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag27&amp;quot; &amp;quot;还剩二十七个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag26&amp;quot; &amp;quot;还剩二十六个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag25&amp;quot; &amp;quot;还剩二十五个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag24&amp;quot; &amp;quot;还剩二十四个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag23&amp;quot; &amp;quot;还剩二十三个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag22&amp;quot; &amp;quot;还剩二十二个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag21&amp;quot; &amp;quot;还剩二十一个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag20&amp;quot; &amp;quot;还剩二十个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag19&amp;quot; &amp;quot;还剩十九个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag18&amp;quot; &amp;quot;还剩十八个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag17&amp;quot; &amp;quot;还剩十七个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag16&amp;quot; &amp;quot;还剩十六个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag15&amp;quot; &amp;quot;还剩十五个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag14&amp;quot; &amp;quot;还剩十四个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag13&amp;quot; &amp;quot;还剩十三个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag12&amp;quot; &amp;quot;还剩十二个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag11&amp;quot; &amp;quot;还剩十一个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag10&amp;quot; &amp;quot;还剩十个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag9&amp;quot; &amp;quot;还剩九个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag8&amp;quot; &amp;quot;还剩八个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag7&amp;quot; &amp;quot;还剩七个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag6&amp;quot; &amp;quot;还剩六个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag5&amp;quot; &amp;quot;还剩五个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag4&amp;quot; &amp;quot;还剩四个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag3&amp;quot; &amp;quot;还剩三个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag2&amp;quot; &amp;quot;还剩两个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag1&amp;quot; &amp;quot;还剩一个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag0&amp;quot; &amp;quot;没有弹匣了！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Mag30&amp;quot; &amp;quot;还剩三十个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag29&amp;quot; &amp;quot;还剩二十九个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag28&amp;quot; &amp;quot;还剩二十八个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag27&amp;quot; &amp;quot;还剩二十七个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag26&amp;quot; &amp;quot;还剩二十六个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag25&amp;quot; &amp;quot;还剩二十五个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag24&amp;quot; &amp;quot;还剩二十四个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag23&amp;quot; &amp;quot;还剩二十三个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag22&amp;quot; &amp;quot;还剩二十二个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag21&amp;quot; &amp;quot;还剩二十一个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag20&amp;quot; &amp;quot;还剩二十个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag19&amp;quot; &amp;quot;还剩十九个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag18&amp;quot; &amp;quot;还剩十八个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag17&amp;quot; &amp;quot;还剩十七个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag16&amp;quot; &amp;quot;还剩十六个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag15&amp;quot; &amp;quot;还剩十五个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag14&amp;quot; &amp;quot;还剩十四个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag13&amp;quot; &amp;quot;还剩十三个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag12&amp;quot; &amp;quot;还剩十二个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag11&amp;quot; &amp;quot;还剩十一个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag10&amp;quot; &amp;quot;还剩十个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag9&amp;quot; &amp;quot;还剩九个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag8&amp;quot; &amp;quot;还剩八个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag7&amp;quot; &amp;quot;还剩七个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag6&amp;quot; &amp;quot;还剩六个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag5&amp;quot; &amp;quot;还剩五个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag4&amp;quot; &amp;quot;还剩四个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag3&amp;quot; &amp;quot;还剩三个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag2&amp;quot; &amp;quot;还剩两个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag1&amp;quot; &amp;quot;还剩一个弹匣！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag0&amp;quot; &amp;quot;没有弹匣了！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for shotgun and magnum&lt;br /&gt;
		// 'X loads remaining'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load30&amp;quot; &amp;quot;还剩三十颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load29&amp;quot; &amp;quot;还剩二十九颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load28&amp;quot; &amp;quot;还剩二十八颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load27&amp;quot; &amp;quot;还剩二十七颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load26&amp;quot; &amp;quot;还剩二十六颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load25&amp;quot; &amp;quot;还剩二十五颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load24&amp;quot; &amp;quot;还剩二十四颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load23&amp;quot; &amp;quot;还剩二十三颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load22&amp;quot; &amp;quot;还剩二十二颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load21&amp;quot; &amp;quot;还剩二十一颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load20&amp;quot; &amp;quot;还剩二十颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load19&amp;quot; &amp;quot;还剩十九颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load18&amp;quot; &amp;quot;还剩十八颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load17&amp;quot; &amp;quot;还剩十七颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load16&amp;quot; &amp;quot;还剩十六颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load15&amp;quot; &amp;quot;还剩十五颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load14&amp;quot; &amp;quot;还剩十四颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load13&amp;quot; &amp;quot;还剩十三颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load12&amp;quot; &amp;quot;还剩十二颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load11&amp;quot; &amp;quot;还剩十一颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load10&amp;quot; &amp;quot;还剩十颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load9&amp;quot; &amp;quot;还剩九颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load8&amp;quot; &amp;quot;还剩八颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load7&amp;quot; &amp;quot;还剩七颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load6&amp;quot; &amp;quot;还剩六颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load5&amp;quot; &amp;quot;还剩五颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load4&amp;quot; &amp;quot;还剩四颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load3&amp;quot; &amp;quot;还剩三颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load2&amp;quot; &amp;quot;还剩两颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load1&amp;quot; &amp;quot;还剩一颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load0&amp;quot; &amp;quot;没有子弹了！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load30&amp;quot; &amp;quot;还剩三十颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load29&amp;quot; &amp;quot;还剩二十九颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load28&amp;quot; &amp;quot;还剩二十八颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load27&amp;quot; &amp;quot;还剩二十七颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load26&amp;quot; &amp;quot;还剩二十六颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load25&amp;quot; &amp;quot;还剩二十五颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load24&amp;quot; &amp;quot;还剩二十四颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load23&amp;quot; &amp;quot;还剩二十三颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load22&amp;quot; &amp;quot;还剩二十二颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load21&amp;quot; &amp;quot;还剩二十一颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load20&amp;quot; &amp;quot;还剩二十颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load19&amp;quot; &amp;quot;还剩十九颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load18&amp;quot; &amp;quot;还剩十八颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load17&amp;quot; &amp;quot;还剩十七颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load16&amp;quot; &amp;quot;还剩十六颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load15&amp;quot; &amp;quot;还剩十五颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load14&amp;quot; &amp;quot;还剩十四颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load13&amp;quot; &amp;quot;还剩十三颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load12&amp;quot; &amp;quot;还剩十二颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load11&amp;quot; &amp;quot;还剩十一颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load10&amp;quot; &amp;quot;还剩十颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load9&amp;quot; &amp;quot;还剩九颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load8&amp;quot; &amp;quot;还剩八颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load7&amp;quot; &amp;quot;还剩七颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load6&amp;quot; &amp;quot;还剩六颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load5&amp;quot; &amp;quot;还剩五颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load4&amp;quot; &amp;quot;还剩四颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load3&amp;quot; &amp;quot;还剩三颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load2&amp;quot; &amp;quot;还剩两颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load1&amp;quot; &amp;quot;还剩一颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load0&amp;quot; &amp;quot;没有子弹了！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Load30&amp;quot; &amp;quot;还剩三十颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load29&amp;quot; &amp;quot;还剩二十九颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load28&amp;quot; &amp;quot;还剩二十八颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load27&amp;quot; &amp;quot;还剩二十七颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load26&amp;quot; &amp;quot;还剩二十六颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load25&amp;quot; &amp;quot;还剩二十五颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load24&amp;quot; &amp;quot;还剩二十四颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load23&amp;quot; &amp;quot;还剩二十三颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load22&amp;quot; &amp;quot;还剩二十二颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load21&amp;quot; &amp;quot;还剩二十一颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load20&amp;quot; &amp;quot;还剩二十颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load19&amp;quot; &amp;quot;还剩十九颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load18&amp;quot; &amp;quot;还剩十八颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load17&amp;quot; &amp;quot;还剩十七颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load16&amp;quot; &amp;quot;还剩十六颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load15&amp;quot; &amp;quot;还剩十五颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load14&amp;quot; &amp;quot;还剩十四颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load13&amp;quot; &amp;quot;还剩十三颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load12&amp;quot; &amp;quot;还剩十二颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load11&amp;quot; &amp;quot;还剩十一颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load10&amp;quot; &amp;quot;还剩十颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load9&amp;quot; &amp;quot;还剩九颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load8&amp;quot; &amp;quot;还剩八颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load7&amp;quot; &amp;quot;还剩七颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load6&amp;quot; &amp;quot;还剩六颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load5&amp;quot; &amp;quot;还剩五颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load4&amp;quot; &amp;quot;还剩四颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load3&amp;quot; &amp;quot;还剩三颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load2&amp;quot; &amp;quot;还剩两颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load1&amp;quot; &amp;quot;还剩一颗子弹！&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load0&amp;quot; &amp;quot;没有子弹了！&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Gameui_english&amp;diff=583</id>
		<title>Gameui english</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Gameui_english&amp;diff=583"/>
				<updated>2013-09-10T03:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;Category:Translations  &amp;lt;pre&amp;gt; &amp;quot;lang&amp;quot;  {  &amp;quot;Language&amp;quot; &amp;quot;English&amp;quot;  &amp;quot;Tokens&amp;quot;  {   &amp;quot;NMRiH_Dev_NextObjective&amp;quot;		&amp;quot;Next Objective: %s1&amp;quot;  &amp;quot;NMRiH_CharSelect_Random&amp;quot;		&amp;quot;Random&amp;quot;  &amp;quot;NMRiH_O...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;English&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Dev_NextObjective&amp;quot;		&amp;quot;Next Objective: %s1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_CharSelect_Random&amp;quot;		&amp;quot;Random&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Options_Compass&amp;quot;			&amp;quot;Compass&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryWeapons&amp;quot;	&amp;quot;Weapon inventory&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_InventoryAmmo&amp;quot;		&amp;quot;Ammo inventory&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_VoiceCommands&amp;quot;		&amp;quot;Voice commands&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Suicide&amp;quot;			&amp;quot;I regret nothing&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Shove&amp;quot;			&amp;quot;Shove/Bash&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_ShowObjective&amp;quot;		&amp;quot;Show current objective&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_DropWeapon&amp;quot;		&amp;quot;Drop weapon&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Sprint&amp;quot;			&amp;quot;Sprint&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Reload&amp;quot;			&amp;quot;Reload (hold for Ammo Check)&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Options_Holster&amp;quot;			&amp;quot;Holster weapon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;VoiceSet&amp;quot;				&amp;quot;Voice Set&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType&amp;quot;				&amp;quot;Ammo Check&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;AmmoCheckType_Both&amp;quot;			&amp;quot;Voice and HUD&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_Voice&amp;quot;			&amp;quot;Voice Only&amp;quot;&lt;br /&gt;
&amp;quot;AmmoCheckType_HUD&amp;quot;			&amp;quot;HUD Only&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Title_CharacterSelect&amp;quot;			&amp;quot;Character Select&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Main_Page&amp;diff=550</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Main_Page&amp;diff=550"/>
				<updated>2012-12-01T04:05:40Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Undo revision 549 by Toxunfolo (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        WELCOME AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:280px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the No More Room in Hell Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the open encyclopedia about NMRIH that anyone can edit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;There are currently [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[Beginner's Guide|Beginner's Guide]]&lt;br /&gt;
* [[Items|Items]]&lt;br /&gt;
* [[Weapons|Weapons]]&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Gamemodes]]&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[VoteKick/VoteBan VoteKick and VoteBan Systems|VoteKick and VoteBan Systems]]&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[:Category:EntitySetup|Mapping for NMRiH]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        LANGUAGES OF MAIN-PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; text-align:center; font-size:1.05em; margin:3px 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
|[[Main Page|English]] '''·''' [[Main Page/ja|日本語]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This is the '''NEW''' No More Room in Hell wiki. Here you can find various guides and helpful topics to help better yourself in the game.&lt;br /&gt;
&lt;br /&gt;
In order to edit, you will need to [http://www.nomoreroominhell.com/forums/index.php?app=core&amp;amp;module=global&amp;amp;section=register register on our forums], sign in to the forums, and then return to the wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        TODAY'S FEATURED CONTENT        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
&amp;lt;!--        TODAY'S FEATURED ARTICLE; DID YOU KNOW        --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Technical/Developer Resources&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;{{Dev_resources}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Did you know...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Did you know}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        IN THE NEWS       --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Popular Content&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-itn&amp;quot;&amp;gt;&lt;br /&gt;
* [[Beginner's Guide]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Gamemodes]]&lt;br /&gt;
* [[VoteKick/VoteBan VoteKick and VoteBan Systems|VoteKick and VoteBan Systems]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot; class=&amp;quot;noprint&amp;quot;&amp;gt;'''[[Wikipedia:Recent additions|Archive]]''' &amp;amp;ndash; '''[[Wikipedia:Your first article|Start a new article]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-otd-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-otd&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles written by [[Special:Statistics|{{NUMBEROFUSERS}}]] users ([[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] of which are active).&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot; class=&amp;quot;noprint&amp;quot;&amp;gt;'''[[Wikipedia:Recent additions|Archive]]''' &amp;amp;ndash; '''[[Wikipedia:Your first article|Start a new article]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Help ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Closecaption_english&amp;diff=478</id>
		<title>Closecaption english</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Closecaption_english&amp;diff=478"/>
				<updated>2012-11-20T17:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;lang&amp;quot;&lt;br /&gt;
{ &lt;br /&gt;
	&amp;quot;Language&amp;quot; &amp;quot;English&amp;quot; &lt;br /&gt;
	&amp;quot;Tokens&amp;quot; &lt;br /&gt;
	{&lt;br /&gt;
		//ammocheck sounds&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt2.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Alt1.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Full&amp;quot; &amp;quot;My magazine is full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.AlmostFull&amp;quot; &amp;quot;My magazine is almost full.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.OverHalf&amp;quot; &amp;quot;Over half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.Half&amp;quot; &amp;quot;Half a magazine left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.15&amp;quot; &amp;quot;I have fifteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.14&amp;quot; &amp;quot;I have fourteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.13&amp;quot; &amp;quot;I have thirteen rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.12&amp;quot; &amp;quot;I have twelve rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.11&amp;quot; &amp;quot;I have eleven rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.10&amp;quot; &amp;quot;I have ten rounds left.&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.9&amp;quot; &amp;quot;I have nine rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.8&amp;quot; &amp;quot;I have eight rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.7&amp;quot; &amp;quot;I have seven rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.6&amp;quot; &amp;quot;I have six rounds left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.5&amp;quot; &amp;quot;I have five rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.4&amp;quot; &amp;quot;I have four rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.3&amp;quot; &amp;quot;Three rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.2&amp;quot; &amp;quot;Two rounds remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.1&amp;quot; &amp;quot;I only have one round left!&amp;quot;&lt;br /&gt;
		&amp;quot;AmmoCheck.Default.0&amp;quot; &amp;quot;I'm out!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//voice commands&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt1.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Alt2.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Ammo&amp;quot; &amp;quot;I need ammo!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Follow&amp;quot; &amp;quot;Follow me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Help&amp;quot; &amp;quot;Help me!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.No&amp;quot; &amp;quot;No!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Yes&amp;quot; &amp;quot;Yes!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Stay&amp;quot; &amp;quot;Stay here!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.ThankYou&amp;quot; &amp;quot;Thanks!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Incoming&amp;quot;	&amp;quot;Incoming!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.Injured&amp;quot;	&amp;quot;Injured!&amp;quot;&lt;br /&gt;
		&amp;quot;VoiceCommand.Default.FireInTheHole&amp;quot; &amp;quot;Fire in the hole!&amp;quot;&lt;br /&gt;
		&lt;br /&gt;
		&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for magazines&lt;br /&gt;
		// 'X magazines remaining'&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Mag30&amp;quot; &amp;quot;Thirty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag29&amp;quot; &amp;quot;Twenty-nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag28&amp;quot; &amp;quot;Twenty-eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag27&amp;quot; &amp;quot;Twenty-seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag26&amp;quot; &amp;quot;Twenty-six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag25&amp;quot; &amp;quot;Twenty-five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag24&amp;quot; &amp;quot;Twenty-four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag23&amp;quot; &amp;quot;Twenty-three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag22&amp;quot; &amp;quot;Twenty-two magazines remaining!&lt;br /&gt;
		&amp;quot;Reload.Default.Mag21&amp;quot; &amp;quot;Twenty-one magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag20&amp;quot; &amp;quot;Twenty magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag19&amp;quot; &amp;quot;Nineteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag18&amp;quot; &amp;quot;Eighteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag17&amp;quot; &amp;quot;Seventeen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag16&amp;quot; &amp;quot;Sixteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag15&amp;quot; &amp;quot;Fifteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag14&amp;quot; &amp;quot;Fourteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag13&amp;quot; &amp;quot;Thirteen magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag12&amp;quot; &amp;quot;Twelve magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag11&amp;quot; &amp;quot;Eleven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag10&amp;quot; &amp;quot;Ten magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag9&amp;quot; &amp;quot;Nine magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag8&amp;quot; &amp;quot;Eight magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag7&amp;quot; &amp;quot;Seven magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag6&amp;quot; &amp;quot;Six magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag5&amp;quot; &amp;quot;Five magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag4&amp;quot; &amp;quot;Four magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag3&amp;quot; &amp;quot;Three magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag2&amp;quot; &amp;quot;Two magazines remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag1&amp;quot; &amp;quot;One magazine remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Mag0&amp;quot; &amp;quot;Zero magazines remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		//reserve ammo check for shotgun and magnum&lt;br /&gt;
		// 'X loads remaining'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt1.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Alt2.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
		&amp;quot;Reload.Default.Load30&amp;quot; &amp;quot;Thirty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load29&amp;quot; &amp;quot;Twenty-nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load28&amp;quot; &amp;quot;Twenty-eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load27&amp;quot; &amp;quot;Twenty-seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load26&amp;quot; &amp;quot;Twenty-six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load25&amp;quot; &amp;quot;Twenty-five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load24&amp;quot; &amp;quot;Twenty-four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load23&amp;quot; &amp;quot;Twenty-three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load22&amp;quot; &amp;quot;Twenty-two loads remaining!&lt;br /&gt;
		&amp;quot;Reload.Default.Load21&amp;quot; &amp;quot;Twenty-one loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load20&amp;quot; &amp;quot;Twenty loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load19&amp;quot; &amp;quot;Nineteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load18&amp;quot; &amp;quot;Eighteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load17&amp;quot; &amp;quot;Seventeen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load16&amp;quot; &amp;quot;Sixteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load15&amp;quot; &amp;quot;Fifteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load14&amp;quot; &amp;quot;Fourteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load13&amp;quot; &amp;quot;Thirteen loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load12&amp;quot; &amp;quot;Twelve loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load11&amp;quot; &amp;quot;Eleven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load10&amp;quot; &amp;quot;Ten loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load9&amp;quot; &amp;quot;Nine loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load8&amp;quot; &amp;quot;Eight loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load7&amp;quot; &amp;quot;Seven loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load6&amp;quot; &amp;quot;Six loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load5&amp;quot; &amp;quot;Five loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load4&amp;quot; &amp;quot;Four loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load3&amp;quot; &amp;quot;Three loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load2&amp;quot; &amp;quot;Two loads remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load1&amp;quot; &amp;quot;One load remaining!&amp;quot;&lt;br /&gt;
		&amp;quot;Reload.Default.Load0&amp;quot; &amp;quot;Zero loads remaining!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=NMRiH_english&amp;diff=477</id>
		<title>NMRiH english</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=NMRiH_english&amp;diff=477"/>
				<updated>2012-11-20T16:58:42Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Translations]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' The &amp;quot;_short&amp;quot; weapon name entries should be no longer than 12-13 characters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;lang&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&amp;quot;Language&amp;quot; &amp;quot;English&amp;quot; &lt;br /&gt;
&amp;quot;Tokens&amp;quot; &lt;br /&gt;
{ &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Map_Time&amp;quot;			&amp;quot;Time Per Map&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Min&amp;quot;			&amp;quot;Extraction Min&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extract_Max&amp;quot;			&amp;quot;Extraction Max&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_FriendlyFire&amp;quot;			&amp;quot;Friendly Fire&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_RealismMode&amp;quot;				&amp;quot;Realism Mode&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_HardcoreSurvival&amp;quot;		&amp;quot;Hardcore Survival&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Practice_Starting&amp;quot;		&amp;quot;Not enough players to begin.  Starting practice mode.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Practice_Ending&amp;quot;			&amp;quot;The game will begin soon!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Round_Starting&amp;quot;			&amp;quot;The survival will begin in 5 seconds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Preview&amp;quot;		&amp;quot;Get to the extraction point&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Extraction_Start&amp;quot;		&amp;quot;&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Post_Extraction&amp;quot;			&amp;quot;Failure!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Player_Extracted&amp;quot;		&amp;quot;You have been extracted!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Players_Win&amp;quot;			&amp;quot;All survivors have been extracted!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Players_Win_Wave&amp;quot;		&amp;quot;Survivors have withstood the horde!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Zombies_Win&amp;quot;			&amp;quot;The survivors have been overrun!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Chat_All_Extracted&amp;quot;		&amp;quot;�(EXTRACTED) �%s1� :  %s2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Waiting_For_Spawn&amp;quot;		&amp;quot;Waiting for spawn point..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Health_Supply_Blocked&amp;quot;		&amp;quot;Health Station Blocked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_Votekick_List&amp;quot;			&amp;quot;User IDs for votekick are as follows:\n%s1&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InProgress&amp;quot;		&amp;quot;Vote already in progress!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_KickSelf&amp;quot;		&amp;quot;You can't vote to kick yourself!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Started&amp;quot;		&amp;quot;Votekick started for player: %s1\nYou have %s2 seconds to vote.\nSay !yes to vote for this kick.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_UnknownPlayer&amp;quot;		&amp;quot;Unknown player id!\nSay !vklist for list of players.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_InvalidId&amp;quot;		&amp;quot;Invalid player id.\nSay !vklist for list of players.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Pass&amp;quot;			&amp;quot;Vote passed!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_Fail&amp;quot;			&amp;quot;Vote failed!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_NeedMorePlayers&amp;quot;	&amp;quot;Need at least 3 players to initiate a votekick or voteban.&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Votekick_BanSelf&amp;quot;		&amp;quot;You can't vote to ban yourself!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_Voteban_Started&amp;quot;			&amp;quot;Voteban started for player: %s1\nYou have %s2 seconds to vote.\nSay !yes to vote for this ban.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Automatic_Weapon_Switch&amp;quot;		&amp;quot;Automatically Switch to Picked up Weapons (when more Powerful)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMR_Tertiary_Attack&amp;quot;			&amp;quot;Tertiary Attack&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Drop_Weapon&amp;quot;			&amp;quot;Drop your Current Weapon&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Gameplay&amp;quot;				&amp;quot;GAMEPLAY&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Setup&amp;quot;				&amp;quot;Setup Character and Starting Weapon&amp;quot;&lt;br /&gt;
&amp;quot;NMR_Slots_Title&amp;quot;			&amp;quot;SLOTS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Game_connected&amp;quot;			&amp;quot;%s1 connected&amp;quot;&lt;br /&gt;
&amp;quot;Game_disconnected&amp;quot;			&amp;quot;%s1 has left the game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Round_Start&amp;quot;				&amp;quot;Round is Commencing!&amp;quot;&lt;br /&gt;
&amp;quot;Round_Restart&amp;quot;				&amp;quot;Round is Restarting in %s1&amp;quot;&lt;br /&gt;
&amp;quot;Round_PlayerShortage&amp;quot;			&amp;quot;Not Enough Players to Start the Round&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Ammo&amp;quot;		&amp;quot;Need ammo&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Follow&amp;quot;		&amp;quot;Follow me&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Help&amp;quot;		&amp;quot;Help!&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Stay&amp;quot;		&amp;quot;Stop here&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_No&amp;quot;			&amp;quot;No&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Yes&amp;quot;		&amp;quot;Yes&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_ThankYou&amp;quot;		&amp;quot;Thanks&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Incoming&amp;quot;		&amp;quot;Incoming&amp;quot;&lt;br /&gt;
&amp;quot;NMRiH_VoiceCommand_Injured&amp;quot;		&amp;quot;Injured&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Admin&amp;quot;				&amp;quot;(ADMIN) &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Dead&amp;quot;				&amp;quot;(Dead) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Spec&amp;quot;				&amp;quot;(Spec) %s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Prefix&amp;quot;				&amp;quot;%s: &amp;quot;&lt;br /&gt;
&amp;quot;Chat_Extracted&amp;quot;			&amp;quot;(Extracted) %s: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chat_Connected&amp;quot;			&amp;quot;%s1 has joined the game&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Disconnected&amp;quot;			&amp;quot;%s1 left the game (%s2)&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Team&amp;quot;				&amp;quot;%s1 joined team %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Name&amp;quot;				&amp;quot;%s1 changed name to %s2&amp;quot;&lt;br /&gt;
&amp;quot;Chat_Command&amp;quot;				&amp;quot;Server cvar \&amp;quot;%s1\&amp;quot; changed to %s2\n&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Respawn_Minutes&amp;quot;			&amp;quot;Respawn in %s1 Minutes&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Seconds&amp;quot;			&amp;quot;Respawn in %s1 Seconds&amp;quot;&lt;br /&gt;
&amp;quot;Respawn_Now&amp;quot;				&amp;quot;Respawning ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Survival_Round_Lost&amp;quot;			&amp;quot;You did not Survive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;PlayerAlive&amp;quot;				&amp;quot;Status&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Alive&amp;quot;			&amp;quot;ALIVE&amp;quot;&lt;br /&gt;
&amp;quot;PlayerAlive_Dead&amp;quot;			&amp;quot;DECEASED&amp;quot;&lt;br /&gt;
&amp;quot;PlayerRespawns&amp;quot;			&amp;quot;Respawns&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Radial_ammo&amp;quot;				&amp;quot;Ammo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_fa_500a&amp;quot;			&amp;quot;Mossberg 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870&amp;quot;				&amp;quot;Remington 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022&amp;quot;			&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911&amp;quot;			&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4&amp;quot;			&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs&amp;quot;			&amp;quot;Beretta M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10&amp;quot;			&amp;quot;Ingram Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3&amp;quot;			&amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii&amp;quot;			&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks&amp;quot;				&amp;quot;SKS 7.62mm&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3&amp;quot;			&amp;quot;Winchester Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10&amp;quot;			&amp;quot;Beretta Perennia SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686&amp;quot;			&amp;quot;Smith &amp;amp; Wesson 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892&amp;quot;	&amp;quot;Winchester 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages&amp;quot;		&amp;quot;Bandages&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite&amp;quot;		&amp;quot;Maglite&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills&amp;quot;			&amp;quot;Phalanx Pills&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid&amp;quot;		&amp;quot;First Aid Kit&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie&amp;quot;	&amp;quot;Walkie Talkie&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire&amp;quot;		&amp;quot;Fire Axe&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal&amp;quot;		&amp;quot;Baseball Bat&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw&amp;quot;		&amp;quot;Chainsaw&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar&amp;quot;			&amp;quot;Crowbar&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet&amp;quot;			&amp;quot;Hatchet&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife&amp;quot;			&amp;quot;Kit Knife&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete&amp;quot;			&amp;quot;Machete&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead&amp;quot;		&amp;quot;Lead Pipe&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel&amp;quot;			&amp;quot;Shovel&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge&amp;quot;			&amp;quot;Sledgehammer&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench&amp;quot;			&amp;quot;Wrench&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade&amp;quot;		&amp;quot;Barricade Hammer&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher&amp;quot;	&amp;quot;Fire Extinguisher&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun&amp;quot;		&amp;quot;Flare Gun&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder&amp;quot;		&amp;quot;Welder&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade&amp;quot;			&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge&amp;quot;			&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR&amp;quot;				&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades&amp;quot;			&amp;quot;Grenades&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel&amp;quot;				&amp;quot;Fuel&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board&amp;quot;			&amp;quot;Boards&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare&amp;quot;			&amp;quot;Flares&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_fa_500a_short&amp;quot;				&amp;quot;Moss. 500a&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_870_short&amp;quot;				&amp;quot;Rem. 870&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1022_short&amp;quot;				&amp;quot;Ruger 10/22&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_1911_short&amp;quot;				&amp;quot;Colt 1911&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m16a4_short&amp;quot;				&amp;quot;M16A4&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_m92fs_short&amp;quot;				&amp;quot;M92FS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mac10_short&amp;quot;				&amp;quot;Mac-10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mkiii_short&amp;quot;				&amp;quot;Ruger MKiii&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_mp5a3_short&amp;quot;				&amp;quot;MP5A3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sako85_short&amp;quot;			&amp;quot;Sako 85&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sks_short&amp;quot;				&amp;quot;SKS&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_superx3_short&amp;quot;			&amp;quot;Super X3&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sv10_short&amp;quot;				&amp;quot;SV10&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_sw686_short&amp;quot;				&amp;quot;S&amp;amp;W 686&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_fa_winchester1892_short&amp;quot;		&amp;quot;Win. 1892&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_bandages_short&amp;quot;			&amp;quot;Bandages&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_maglite_short&amp;quot;			&amp;quot;Maglite&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_pills_short&amp;quot;			&amp;quot;Pills&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_first_aid_short&amp;quot;			&amp;quot;First Aid&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_item_walkietalkie_short&amp;quot;		&amp;quot;Walkie Talkie&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_axe_fire_short&amp;quot;			&amp;quot;Fire Axe&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_bat_metal_short&amp;quot;			&amp;quot;Baseball Bat&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_chainsaw_short&amp;quot;			&amp;quot;Chainsaw&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_crowbar_short&amp;quot;			&amp;quot;Crowbar&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_hatchet_short&amp;quot;			&amp;quot;Hatchet&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_kitknife_short&amp;quot;			&amp;quot;Kit Knife&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_machete_short&amp;quot;			&amp;quot;Machete&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_pipe_lead_short&amp;quot;			&amp;quot;Lead Pipe&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_shovel_short&amp;quot;			&amp;quot;Shovel&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_sledge_short&amp;quot;			&amp;quot;Sledge&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_me_wrench_short&amp;quot;			&amp;quot;Wrench&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_barricade_short&amp;quot;		&amp;quot;Barr. Tool&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_extinguisher_short&amp;quot;	&amp;quot;Fire Exting.&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_flare_gun_short&amp;quot;		&amp;quot;Flare Gun&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_tool_welder_short&amp;quot;			&amp;quot;Welder&amp;quot;&lt;br /&gt;
&amp;quot;Weapon_grenade_short&amp;quot;				&amp;quot;Grenade&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ammobox_9mm_short&amp;quot;				&amp;quot;9mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_45ACP_short&amp;quot;			&amp;quot;.45 ACP&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_357_short&amp;quot;				&amp;quot;.357&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_12gauge_short&amp;quot;			&amp;quot;12 Gauge&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_22LR_short&amp;quot;			&amp;quot;.22 LR&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_308_short&amp;quot;				&amp;quot;.308&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_556_short&amp;quot;				&amp;quot;5.56mm&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_762mm_short&amp;quot;			&amp;quot;7.62x39&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_grenades_short&amp;quot;		&amp;quot;Grenades&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_fuel_short&amp;quot;			&amp;quot;Fuel&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_board_short&amp;quot;			&amp;quot;Boards&amp;quot;&lt;br /&gt;
&amp;quot;ammobox_flare_short&amp;quot;			&amp;quot;Flares&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
}  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Phalanx&amp;diff=321</id>
		<title>Phalanx</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Phalanx&amp;diff=321"/>
				<updated>2012-09-29T02:56:19Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pills.png|thumb|left|alt=Pills|A bottle of Phalanx (pill form).]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
Phalanx is a prescription drug developed in the in-game universe of No More Room in Hell by real-life pharmacutical giant Pfizer. It was intended to treat those infected with 732-ZH Encephalitis Lethargica. It was a commercial success but a clinical failure. The world collapsed before Pfizer could complete research in to an effective drug treatment, but players can find bottles of Phalanx scattered around in rare places in most maps and can use it to stem off infection in themselves or others for a short time.&lt;br /&gt;
&lt;br /&gt;
== In-Game Use ==&lt;br /&gt;
Players can pick up found bottles of Phalanx with &amp;quot;E&amp;quot; ([[Beginner's Guide#Controls|default]]), and they can consume the drug while infected by opening the Radial Inventory and left-clicking on the item. It will be immediately consumed and take effect. It lasts for approximately three minutes before it wears off and infection sets back in from the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
As there is quite evidently no cure for the 732-ZH Encephalitis Lethargica virus, that doesn't mean that pharmaceutical laboratories and world governments haven't been working vigorously to find a treatment, cure, or a vaccine. The closest thing to a treatment is a prescription drug known as Phalanx, developed by pharmaceutical giant Pfizer. &lt;br /&gt;
&lt;br /&gt;
Over a two year period since the discovery of the virus Pfizer was engaged in an exchange of confidential and top secret knowledge of how lethal the virus could be with the government of the United States as well as the World Health Organization. The United States government officially invested $2 billion in to Pfizer's R&amp;amp;D process, with the UN and WHO investing another $500 million and Pfizer itself spending a record $4 billion of its own cash. &lt;br /&gt;
&lt;br /&gt;
==== Research &amp;amp; Development ====&lt;br /&gt;
Over a grueling and hectic research process, many dead-ends and non-starters were encountered. The research team was also stonewalled numerous times by intrusive management from the Pfizer board of directors and shareholders who were concerned the research was going to eventually cost more than the company could recoup in the first year of sales. On top of that, mismanagement by the Centers for Disease Control and Prevention in Atlanta caused numerous headaches and slowdowns of development. Namely the Deputy Director of Preparedness, Detection &amp;amp; Control of Infection Diseases at the CDC, a man named Dr. William Frank, was accused (although not publicly) of stonewalling research being done at Atlanta as well as information sharing with Pfizer and other pharmaceutical companies for personal reasons. He was later fired from the CDC in February 2010 but the damage had already been done.&lt;br /&gt;
&lt;br /&gt;
==== Infection Spreads ====&lt;br /&gt;
As infection spread and quarantines weakened, the epidemic quickly became a pandemic. As Pfizer was by far the furthest ahead of any competition in researching a treatment, they were pressured publicly and behind closed doors from both Republican and Democratic leaders to push the drug to the market well before it was ready. The Food and Drug Administration guaranteed an &amp;quot;expedited&amp;quot;  trial process to get the drug on the market as soon as possible. This was to achieve two goals at once. The first and primary was to calm the public and give the illusion that the situation was under control. The second, and this is where the drug really fell flat on its face, was the effective treatment of 732-ZH Encephalitis Lethargica. &lt;br /&gt;
&lt;br /&gt;
==== Phalanx Hits the Market ====&lt;br /&gt;
The drug was a commercial success and the board of directors fears of a narrowing profit margin were skillfully avoided. Unfortunately the same could not be said for the actual effectiveness of Phalanx. Many of those afflicted who were treated professionally or self-medicated with Phalanx had reports of dizziness, loss of consciousness, heart palpitations, lowered blood pressure, and in rare cases it caused internal bleeding in those with pre-existing liver or kidney issues. Though on the whole, the drug seemed almost immediately effective. This grace period was nothing more than a honeymoon phase for Phalanx, as many who had felt recovered after treatment quickly relapsed, even while still on the intense regimen of medication. &lt;br /&gt;
&lt;br /&gt;
The drug was shown to effectively fight off 732-ZH EL, albeit for a very short time before the virus unexplicibly &amp;quot;overcomes&amp;quot; the treatment and resumes business as usual. The result is 100% fatal.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Levels&amp;diff=116</id>
		<title>Levels</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Levels&amp;diff=116"/>
				<updated>2012-09-09T08:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The map list is incomplete, more will be added as they become known.&lt;br /&gt;
&lt;br /&gt;
;Broadway&lt;br /&gt;
:This small strip of metropolis looms in the shadow of a central New York railway. And in those shadows are countless numbers of the infected. A light sheet of rain blankets the streets as helicopters roar in the heights. Sirens from multiple sources are wailing in the distance as if the world hasn't yet ended. The military has come and gone leaving survivors trapped in Broadway. Held up in an abandoned building across from an aged and fabled theater, the survivors wait in bleak anticipation while dead hands claw at the doors of their safe house. When it becomes clear that help is not coming, the group is faced with the terrible notion that rescue is solely up to them.&lt;br /&gt;
;Chinatown&lt;br /&gt;
:Welcome to Manhattan's Chinatown. A bustling web of city streets that inspires tourism with the charming wonders of multiculturalism. Congested in nature, the shop laden streets quickly fell to the outbreak. What little survivors made it out alive were rescued in the Wallabout Bay by the remnants of the Coast Guard. Now the dead writhe along the streets; crowds that once had a taste for the oriental now feast upon human flesh. The neon signs and paper lanterns of Chinatown give off an enchanting glow that is almost beautiful among the debris and gore. A small group of survivors in the deepest part of Chinatown took refuge in the subway. Their only chance is to leave their dank sanctuary and reach the bay in hopes of finding rescue.&lt;br /&gt;
;Cabin&lt;br /&gt;
:On the outskirts of the city lies a cabin, home to many a drunken college party. However, instead of laughter and good times, there are now cries of pain and death. Those that have resided in the cabin before the outbreak have now barricaded themselves up onto the attic. Sooner or later, as supplies dwindle, they must make the tough call of remaining in the attic (and dying from potential starvation) or leaving their gilded cage and risking their lives in an attempt to call for help.&lt;br /&gt;
;Flooded&lt;br /&gt;
:Survivors are trapped in a flooded area.&lt;br /&gt;
;Favela&lt;br /&gt;
:A slum like area in Brazil, Favela is a survival map with a maze like layout. Since this map reminds Maxx of his terrible tenure on Max Payne 3, he automatically hates it.&lt;br /&gt;
;Northway&lt;br /&gt;
:An indoor mall, located somewhere in the Northeastern United States. &lt;br /&gt;
;Isolated&lt;br /&gt;
:A homage to Night of the Living Dead (1990).&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Items&amp;diff=115</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Items&amp;diff=115"/>
				<updated>2012-09-09T08:11:25Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are a handful of items in NMRiH which are essential to player unity, teamwork and survival. These items are not highlighted or noted in the game and players must actively and vigorously search for them in any given level. They can be picked up using &amp;quot;E&amp;quot; by [[Beginner's Guide#Controls|default]].&lt;br /&gt;
&lt;br /&gt;
As of 1.05, if your inventory is at least half full or over, you will suffer a speed penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
[[Welder]] -- Can be used to weld shut or cut through specific metal objects.&lt;br /&gt;
&lt;br /&gt;
[[Fire Extinguisher]] -- Aside from being a heavy-hitting melee weapon the extinguisher can be used to put out flames to clear paths.&lt;br /&gt;
&lt;br /&gt;
[[Flare Gun]] -- Not only a weapon for igniting zombies in to flaming pillars, but can be used to fire a signal flare for a helicopter to drop off a supply crate or even rescue in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Barricade Hammer]] -- A quick-hitting melee weapon that also allows the user to barricade doors, windows or other points (as chosen by the level designer) if they have wooden planks in their ammunition inventory.&lt;br /&gt;
&lt;br /&gt;
[[Maglite]] -- A crucially important tool used to illuminate the path for yourself and other players. Sometimes it flickers, but don't worry. It is an LED Maglite with batteries that essentially last forever.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
===Walkie Talkie===&lt;br /&gt;
&lt;br /&gt;
Survivors who want to be able to communicate with each other across large distances should seek out the walkie talkie. When picked up, it provides the user a passive and easy way to communicate with other walkie talkie users who are in a different area of the current level they're in.&lt;br /&gt;
&lt;br /&gt;
=== Phalanx ===&lt;br /&gt;
''[[Phalanx|Go to full article 'Phalanx']]''&lt;br /&gt;
&lt;br /&gt;
This item is the [[Phalanx]] anti-infection drug. It is equipped from the Radial Inventory and consumed immediately. It will be removed from the inventory and will cure infection temporarily for 3 minutes, at which point it will slowly start to set back in and resume its deadly course.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Gamemodes&amp;diff=114</id>
		<title>Gamemodes</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Gamemodes&amp;diff=114"/>
				<updated>2012-09-09T08:09:35Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objective===&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in. Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to randomly decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
: The objectives range from simple item collecting to say, firing a nuclear ICBM. Most of these objectives will have a glow outline which will highlight its importance to the player. You, the player, can also use the compass to help locate these areas or items (default key is C). Grey dots point you to the current objective you need to go to, red dots point you to important objects that you need to carry or pick up and bring to the current objective (grey dot on the compass)&lt;br /&gt;
&lt;br /&gt;
: If you are unaware on what to do, you can also bring up the current objective on your screen which also provides the compass (default C).&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance. &lt;br /&gt;
&lt;br /&gt;
: After each few waves, the National Guard will send in a UH-60 Blackhawk to deliver your group supplies in the form of a supply crate. (determined by each individual map/level). The crate contains various weapons, items, and ammo. Dead/late-joining players will also respawn in this phase. You can call for more supply drops by shooting a flare gun out into the open sky. However, the chopper will only appear if you used up the pre-existing supply crate that was dropped earlier (the National Guard wants you to make every bullet count before they hand over more supplies from their own dwindling pool!)&lt;br /&gt;
&lt;br /&gt;
: If zombies enter the predefined areas that you need to defend, they will start attacking/vandalizing/destroying the place. If you allow the areas to fall, the National Guard will consider you a lost cause and discontinue their supply drops, leaving you with no help and no shelter, surrounded by an angry horde of undead... However, if you manage to keep onto those predefined areas long enough, the National Guard may send in a form of extraction! (decided by map/level)&lt;br /&gt;
&lt;br /&gt;
:  Players can repair these areas by finding duffel bags with glow sticks on them, and dropping them into the safe zone. These bags are located inside specially marked crates (long, narrow yellowish crates with FEMA marked on them). They will replenish 10% health to the safe zone.&lt;br /&gt;
&lt;br /&gt;
: Players can also set up health stations in the safe zone, they'll need to find specially marked red crates (big, red crates with some FEMA markings on them). Once you've found one, just place the crate into the predetermined spot that you need to put it into (meaning, place the crate into a transparent looking health supply crate boundary). Each crate can heal up to 200 health.&lt;br /&gt;
&lt;br /&gt;
: You have two ways of respawning in survival mode; waiting till the next wave starts, or using up your earned respawn tickets. You earn a respawn ticket by killing at least 20 zombies in the current wave. If unused, these tickets will be removed at the start of the next wave. If you use a respawn ticket, you will spawn in with 100% health. Otherwise, you will respawn with 50% health.&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=113</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=113"/>
				<updated>2012-09-08T18:16:46Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide! If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of gamemode it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra ammo or weapons however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important objective item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* [http://store.steampowered.com/app/440/ Team Fortress 2] OR if you're tech savvy, just Source SDK Base 2007&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 3 gigabytes of free space for the mod installation itself&lt;br /&gt;
&lt;br /&gt;
If you already have a paid Valve game (Left 4 Dead, Half-Life 2, etc.) then you already have a Steam account and a game to run NMRiH off of!&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Default movement controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Default combat controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
|Hold R&lt;br /&gt;
|Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite on (if using one handed firearm)&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Default communication controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous=== &lt;br /&gt;
Defalt misc. controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in. Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to randomly decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
: The objectives range from simple item collecting to say, firing a nuclear ICBM. Most of these objectives will have a glow outline which will highlight its importance to the player. You, the player, can also use the compass to help locate these areas or items (default key is C). By default, grey dots point you to the current objective you need to go to, and red dots point you to important objects that you need to carry or pick up and bring to the current objective (grey dot on the compass).&lt;br /&gt;
&lt;br /&gt;
: If you are unaware on what to do, you can also bring up the current objective on your screen which also provides the compass (default C).&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance. &lt;br /&gt;
&lt;br /&gt;
: After each few waves, the National Guard will send in a UH-60 Blackhawk to deliver your group supplies in the form of a supply crate. (determined by each individual map/level). The crate contains various weapons, items, and ammo. Dead/late-joining players will also respawn in this phase. You can call for more supply drops by shooting a flare gun out into the open sky. However, the chopper will only appear if you used up the pre-existing supply crate that was dropped earlier (the National Guard wants you to make every bullet count before they hand over more supplies from their own dwindling pool!)&lt;br /&gt;
&lt;br /&gt;
: If zombies enter the predefined areas that you need to defend, they will start attacking/vandalizing/destroying the place. If you allow the areas to fall, the National Guard will consider you a lost cause and discontinue their supply drops, leaving you with no help and no shelter, surrounded by an angry horde of undead... However, if you manage to keep onto those predefined areas long enough, the National Guard may send in a form of extraction! (decided by map/level)&lt;br /&gt;
&lt;br /&gt;
:  Players can repair these areas by finding duffel bags with glow sticks on them, and dropping them into the safe zone. These bags are located inside specially marked crates (long, narrow yellowish crates with FEMA marked on them). They will replenish 10% health to the safe zone.&lt;br /&gt;
&lt;br /&gt;
: Players can also set up health stations in the safe zone, they'll need to find specially marked red crates (big, red crates with some FEMA markings on them). Once you've found one, just place the crate into the predetermined spot that you need to put it into (meaning, place the crate into a transparent looking health supply crate boundary). Each crate can heal up to 200 health.&lt;br /&gt;
&lt;br /&gt;
: You have two ways of respawning in survival mode; waiting till the next wave starts, or using up your earned respawn tickets. You earn a respawn ticket by killing at least 20 zombies in the current wave. If unused, these tickets will be removed at the start of the next wave. If you use a respawn ticket, you will spawn in with 100% health. Otherwise, you will respawn with 50% health.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
: For 1.05, there's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes. For more information click on [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Ammunition this link].&lt;br /&gt;
&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: Like the firearms, aim for the head! Head damage is considerably higher compared to torso damage.&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: Since 1.05, melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged)&lt;br /&gt;
&lt;br /&gt;
: Since 1.05, melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks)&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The barricade hammer and welder fall into this category. The welder can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the welder, hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the barricade hammer can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The maglite is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: As of 1.05, there's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the pills item. Pills are represented as a small pill bottle item. They won't last long however, so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: As of 1.05, the time it takes for you to become a zombie has been extended to two minutes.&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=112</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=112"/>
				<updated>2012-09-08T18:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide! If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of gamemode it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra ammo or weapons however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important objective item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* [http://store.steampowered.com/app/440/ Team Fortress 2] OR [steam://install/218 Source SDK Base 2007]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 2.8 gigabytes of free space for the mod installation itself&lt;br /&gt;
&lt;br /&gt;
If you already have a paid Valve game (Left 4 Dead, Half-Life 2, etc.) then you already have a Steam account and a game to run NMRiH off of!&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Default movement controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Default combat controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
|Hold R&lt;br /&gt;
|Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite on (if using one handed firearm)&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Default communication controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous=== &lt;br /&gt;
Defalt misc. controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in. Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to randomly decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
: The objectives range from simple item collecting to say, firing a nuclear ICBM. Most of these objectives will have a glow outline which will highlight its importance to the player. You, the player, can also use the compass to help locate these areas or items (default key is C). By default, grey dots point you to the current objective you need to go to, and red dots point you to important objects that you need to carry or pick up and bring to the current objective (grey dot on the compass).&lt;br /&gt;
&lt;br /&gt;
: If you are unaware on what to do, you can also bring up the current objective on your screen which also provides the compass (default C).&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance. &lt;br /&gt;
&lt;br /&gt;
: After each few waves, the National Guard will send in a UH-60 Blackhawk to deliver your group supplies in the form of a supply crate. (determined by each individual map/level). The crate contains various weapons, items, and ammo. Dead/late-joining players will also respawn in this phase. You can call for more supply drops by shooting a flare gun out into the open sky. However, the chopper will only appear if you used up the pre-existing supply crate that was dropped earlier (the National Guard wants you to make every bullet count before they hand over more supplies from their own dwindling pool!)&lt;br /&gt;
&lt;br /&gt;
: If zombies enter the predefined areas that you need to defend, they will start attacking/vandalizing/destroying the place. If you allow the areas to fall, the National Guard will consider you a lost cause and discontinue their supply drops, leaving you with no help and no shelter, surrounded by an angry horde of undead... However, if you manage to keep onto those predefined areas long enough, the National Guard may send in a form of extraction! (decided by map/level)&lt;br /&gt;
&lt;br /&gt;
:  Players can repair these areas by finding duffel bags with glow sticks on them, and dropping them into the safe zone. These bags are located inside specially marked crates (long, narrow yellowish crates with FEMA marked on them). They will replenish 10% health to the safe zone.&lt;br /&gt;
&lt;br /&gt;
: Players can also set up health stations in the safe zone, they'll need to find specially marked red crates (big, red crates with some FEMA markings on them). Once you've found one, just place the crate into the predetermined spot that you need to put it into (meaning, place the crate into a transparent looking health supply crate boundary). Each crate can heal up to 200 health.&lt;br /&gt;
&lt;br /&gt;
: You have two ways of respawning in survival mode; waiting till the next wave starts, or using up your earned respawn tickets. You earn a respawn ticket by killing at least 20 zombies in the current wave. If unused, these tickets will be removed at the start of the next wave. If you use a respawn ticket, you will spawn in with 100% health. Otherwise, you will respawn with 50% health.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
: For 1.05, there's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes. For more information click on [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Ammunition this link].&lt;br /&gt;
&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: Like the firearms, aim for the head! Head damage is considerably higher compared to torso damage.&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: Since 1.05, melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged)&lt;br /&gt;
&lt;br /&gt;
: Since 1.05, melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks)&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The barricade hammer and welder fall into this category. The welder can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the welder, hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the barricade hammer can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The maglite is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: As of 1.05, there's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the pills item. Pills are represented as a small pill bottle item. They won't last long however, so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: As of 1.05, the time it takes for you to become a zombie has been extended to two minutes.&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=111</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=111"/>
				<updated>2012-09-08T18:14:00Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide! If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of gamemode it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra ammo or weapons however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important objective item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* [http://store.steampowered.com/app/440/ Team Fortress 2] OR [steam://install/218 Source SDK Base 2007}&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 2.8 gigabytes of free space for the mod installation itself&lt;br /&gt;
&lt;br /&gt;
If you already have a paid Valve game (Left 4 Dead, Half-Life 2, etc.) then you already have a Steam account and a game to run NMRiH off of!&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Default movement controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Default combat controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
|Hold R&lt;br /&gt;
|Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite on (if using one handed firearm)&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Default communication controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous=== &lt;br /&gt;
Defalt misc. controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in. Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to randomly decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
: The objectives range from simple item collecting to say, firing a nuclear ICBM. Most of these objectives will have a glow outline which will highlight its importance to the player. You, the player, can also use the compass to help locate these areas or items (default key is C). By default, grey dots point you to the current objective you need to go to, and red dots point you to important objects that you need to carry or pick up and bring to the current objective (grey dot on the compass).&lt;br /&gt;
&lt;br /&gt;
: If you are unaware on what to do, you can also bring up the current objective on your screen which also provides the compass (default C).&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance. &lt;br /&gt;
&lt;br /&gt;
: After each few waves, the National Guard will send in a UH-60 Blackhawk to deliver your group supplies in the form of a supply crate. (determined by each individual map/level). The crate contains various weapons, items, and ammo. Dead/late-joining players will also respawn in this phase. You can call for more supply drops by shooting a flare gun out into the open sky. However, the chopper will only appear if you used up the pre-existing supply crate that was dropped earlier (the National Guard wants you to make every bullet count before they hand over more supplies from their own dwindling pool!)&lt;br /&gt;
&lt;br /&gt;
: If zombies enter the predefined areas that you need to defend, they will start attacking/vandalizing/destroying the place. If you allow the areas to fall, the National Guard will consider you a lost cause and discontinue their supply drops, leaving you with no help and no shelter, surrounded by an angry horde of undead... However, if you manage to keep onto those predefined areas long enough, the National Guard may send in a form of extraction! (decided by map/level)&lt;br /&gt;
&lt;br /&gt;
:  Players can repair these areas by finding duffel bags with glow sticks on them, and dropping them into the safe zone. These bags are located inside specially marked crates (long, narrow yellowish crates with FEMA marked on them). They will replenish 10% health to the safe zone.&lt;br /&gt;
&lt;br /&gt;
: Players can also set up health stations in the safe zone, they'll need to find specially marked red crates (big, red crates with some FEMA markings on them). Once you've found one, just place the crate into the predetermined spot that you need to put it into (meaning, place the crate into a transparent looking health supply crate boundary). Each crate can heal up to 200 health.&lt;br /&gt;
&lt;br /&gt;
: You have two ways of respawning in survival mode; waiting till the next wave starts, or using up your earned respawn tickets. You earn a respawn ticket by killing at least 20 zombies in the current wave. If unused, these tickets will be removed at the start of the next wave. If you use a respawn ticket, you will spawn in with 100% health. Otherwise, you will respawn with 50% health.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
: For 1.05, there's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes. For more information click on [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Ammunition this link].&lt;br /&gt;
&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: Like the firearms, aim for the head! Head damage is considerably higher compared to torso damage.&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: Since 1.05, melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged)&lt;br /&gt;
&lt;br /&gt;
: Since 1.05, melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks)&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The barricade hammer and welder fall into this category. The welder can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the welder, hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the barricade hammer can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The maglite is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: As of 1.05, there's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the pills item. Pills are represented as a small pill bottle item. They won't last long however, so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: As of 1.05, the time it takes for you to become a zombie has been extended to two minutes.&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=110</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=110"/>
				<updated>2012-09-08T17:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide! If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of gamemode it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra ammo or weapons however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important objective item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* [http://store.steampowered.com/app/440/ Team Fortress 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 2.8 gigabytes of free space for the mod installation itself&lt;br /&gt;
&lt;br /&gt;
If you already have a paid Valve game (Left 4 Dead, Half-Life 2, etc.) then you already have a Steam account and a game to run NMRiH off of!&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Default movement controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Default combat controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
|Hold R&lt;br /&gt;
|Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite on (if using one handed firearm)&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Default communication controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous=== &lt;br /&gt;
Defalt misc. controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in. Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to randomly decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
: The objectives range from simple item collecting to say, firing a nuclear ICBM. Most of these objectives will have a glow outline which will highlight its importance to the player. You, the player, can also use the compass to help locate these areas or items (default key is C). By default, grey dots point you to the current objective you need to go to, and red dots point you to important objects that you need to carry or pick up and bring to the current objective (grey dot on the compass).&lt;br /&gt;
&lt;br /&gt;
: If you are unaware on what to do, you can also bring up the current objective on your screen which also provides the compass (default C).&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance. &lt;br /&gt;
&lt;br /&gt;
: After each few waves, the National Guard will send in a UH-60 Blackhawk to deliver your group supplies in the form of a supply crate. (determined by each individual map/level). The crate contains various weapons, items, and ammo. Dead/late-joining players will also respawn in this phase. You can call for more supply drops by shooting a flare gun out into the open sky. However, the chopper will only appear if you used up the pre-existing supply crate that was dropped earlier (the National Guard wants you to make every bullet count before they hand over more supplies from their own dwindling pool!)&lt;br /&gt;
&lt;br /&gt;
: If zombies enter the predefined areas that you need to defend, they will start attacking/vandalizing/destroying the place. If you allow the areas to fall, the National Guard will consider you a lost cause and discontinue their supply drops, leaving you with no help and no shelter, surrounded by an angry horde of undead... However, if you manage to keep onto those predefined areas long enough, the National Guard may send in a form of extraction! (decided by map/level)&lt;br /&gt;
&lt;br /&gt;
:  Players can repair these areas by finding duffel bags with glow sticks on them, and dropping them into the safe zone. These bags are located inside specially marked crates (long, narrow yellowish crates with FEMA marked on them). They will replenish 10% health to the safe zone.&lt;br /&gt;
&lt;br /&gt;
: Players can also set up health stations in the safe zone, they'll need to find specially marked red crates (big, red crates with some FEMA markings on them). Once you've found one, just place the crate into the predetermined spot that you need to put it into (meaning, place the crate into a transparent looking health supply crate boundary). Each crate can heal up to 200 health.&lt;br /&gt;
&lt;br /&gt;
: You have two ways of respawning in survival mode; waiting till the next wave starts, or using up your earned respawn tickets. You earn a respawn ticket by killing at least 20 zombies in the current wave. If unused, these tickets will be removed at the start of the next wave. If you use a respawn ticket, you will spawn in with 100% health. Otherwise, you will respawn with 50% health.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
: For 1.05, there's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes. For more information click on [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Ammunition this link].&lt;br /&gt;
&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: Like the firearms, aim for the head! Head damage is considerably higher compared to torso damage.&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: Since 1.05, melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged)&lt;br /&gt;
&lt;br /&gt;
: Since 1.05, melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks)&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The barricade hammer and welder fall into this category. The welder can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the welder, hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the barricade hammer can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The maglite is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: As of 1.05, there's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the pills item. Pills are represented as a small pill bottle item. They won't last long however, so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: As of 1.05, the time it takes for you to become a zombie has been extended to two minutes.&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Smith_%26_Wesson_686&amp;diff=74</id>
		<title>Smith &amp; Wesson 686</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Smith_%26_Wesson_686&amp;diff=74"/>
				<updated>2012-08-25T05:43:24Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;''Go to full article 'Weapons'''  ==Overview== The Smith &amp;amp; Wesson 686-6 was developed in 1980 and has become a commercially successful double-action revolver. It i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Smith &amp;amp; Wesson 686-6 was developed in 1980 and has become a commercially successful double-action revolver. It is used by both US Navy special operations and French GIGN counter-terrorism operators due to its reliability in harsh weather conditions and the walloping punch it packs.&lt;br /&gt;
&lt;br /&gt;
[[File:sw686.jpg|thumb|alt=S&amp;amp;W 686|Smith &amp;amp; Wesson 686-6 revolver]]&lt;br /&gt;
The S&amp;amp;W 686 featured in NMRiH is chambered in [[.357 Magnum]] ammunition and stores 6 rounds per cylinder. &lt;br /&gt;
&lt;br /&gt;
The S&amp;amp;W 686 can be used in conjunction with a [[Maglite|maglite]].&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Smith&amp;diff=73</id>
		<title>Smith</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Smith&amp;diff=73"/>
				<updated>2012-08-25T05:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;Riley: Created page with &amp;quot;''Go to full article 'Weapons'''  ==Overview== The Smith &amp;amp; Wesson 686-6 was developed in 1980 and has become a commercially successful double-action revolver. It i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Smith &amp;amp; Wesson 686-6 was developed in 1980 and has become a commercially successful double-action revolver. It is used by both US Navy special operations and French GIGN counter-terrorism operators due to its reliability in harsh weather conditions and the walloping punch it packs.&lt;br /&gt;
&lt;br /&gt;
[[File:sw686.jpg|thumb|alt=S&amp;amp;W 686|Smith &amp;amp; Wesson 686-6 revolver]]&lt;br /&gt;
The S&amp;amp;W 686 featured in NMRiH is chambered in [[.357 Magnum]] ammunition and stores 6 rounds per cylinder. &lt;br /&gt;
&lt;br /&gt;
The S&amp;amp;W 686 can be used in conjunction with a [[Maglite|maglite]].&lt;/div&gt;</summary>
		<author><name>Riley</name></author>	</entry>

	</feed>