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		<updated>2026-05-03T21:36:44Z</updated>
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	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Fire_Extinguisher&amp;diff=558</id>
		<title>Fire Extinguisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Fire_Extinguisher&amp;diff=558"/>
				<updated>2012-12-02T09:14:02Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Fire_ext.png|500px|thumb|alt=Fire Extinguisher|A common Fire Extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Fire Extinguisher|Fire_ext.png|[[Weapons#Weapons|Melee]]|Rare|Moderate|Moderate to High|No|}}&lt;br /&gt;
&lt;br /&gt;
Fire Extinguishers are pieces of emergency equipment used for fire suppression. NMRiH features a multi-purpose fire extinguisher for fighting many different kinds of fires. It will behave as a standard melee weapon, though alternate fire will ready the hose for spraying fire suppressing foam.&lt;br /&gt;
&lt;br /&gt;
Currently Fire Extinguishers have no use in the game as the Fire Suppression mechanic has not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
As a weapon, the Fire Extinguisher in NMRiH is a slow speed, two-handed weapon that deals medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Often only encountered during Survival Maps, the Fire Extinguisher is somewhat of a useless tool currently as its fire suppression mechanic has not been implemented yet. The Fire Extinguisher is often found inside Supply Drops and merely functions as a means of taking up space.&lt;br /&gt;
&lt;br /&gt;
As a weapon, the Fire Extinguisher is heavy, slow and only deals medium damage with a relatively short range. The fire extinguisher should be avoided as it is not a reliable weapon. If anyone should find themselves using the weapon, keep your distance and make effective use of both charged and light attacks, a charged attack will usually knock a foe back, while a light attack is ample to finish them off however its slow speed and short range is its main downsides and should be dropped as a more suitable weapon is found.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Pro's''&lt;br /&gt;
&lt;br /&gt;
* Used for Fire Suppression (Not in-game currently)&lt;br /&gt;
&lt;br /&gt;
''Con's''&lt;br /&gt;
&lt;br /&gt;
* Heavy&lt;br /&gt;
* Slow&lt;br /&gt;
* Takes up alot of Inventory space&lt;br /&gt;
* Only deals medium to high damage&lt;br /&gt;
* Uses up alot of Stamina&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=557</id>
		<title>Welder</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=557"/>
				<updated>2012-12-02T09:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:welder.png|500px|thumb|alt=Welder|Torch-It portable welding torch.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Welder|welder.png|[[Weapons#Weapons|Melee]]|Uncommon|Low to Moderate|Moderate|No|tool_welder}}&lt;br /&gt;
&lt;br /&gt;
The Torch-It portable welding torch can both weld shut and cut open metal doors, gates, and more. It is a gun-like body with a removable and replaceable oxy-acetylene canister. It can be used as a melee weapon with a quick and charged attack. Alternate fire will turn on the gas and pilot and burn through any lock, door or gate.&lt;br /&gt;
&lt;br /&gt;
As a tool it can be utilised as a somewhat crude improvised weapon for which the Welder is a medium speed, two-handed weapon that deals low-medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Welder is purely and simply used in maps where areas are blocked off due to a padlock, switch or door. They can be used to destroy padlocks and unweld doors. Some examples in Objective game-modes include the Padlocked gate on Chinatown or the Kitchen Door in Cabin. In Survival Maps, Welders are featured to destroy padlocks blocking access to secret caches of supplies which will be invaluable to Survivors in later rounds. These examples include the Tool Shed on isolated and the Gunshop and Pharmacy on Northway.&lt;br /&gt;
&lt;br /&gt;
As a weapon, it is generally sub-par, it is moderately slow, delivers fairly low damage compared to other more, proficient melee weapons and can use up alot of stamina with charged attacks. It isn't very effective in killing Zombies and thus it is better to find a more suitable weapon after its use has been achieved.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Pro's''&lt;br /&gt;
&lt;br /&gt;
* Generally Light Weight&lt;br /&gt;
* Doesn't take too much space in the Inventory&lt;br /&gt;
* Can be used to gain access to inaccessible areas in Survival Map&lt;br /&gt;
&lt;br /&gt;
''Con's''&lt;br /&gt;
&lt;br /&gt;
* Does relatively low damage&lt;br /&gt;
* Short ranged&lt;br /&gt;
* Slow&lt;br /&gt;
* Can be glitchy/buggy when attempting to unweld doors and padlocks&lt;br /&gt;
* Often a critical objective item in Objective Maps&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=556</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=556"/>
				<updated>2012-12-02T08:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 20 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 40 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| 50 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 40 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 5 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Claw Hammer]]&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Pot Shot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| - || - || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M9]]&amp;lt;br /&amp;gt;[[Beretta M9]]&lt;br /&gt;
| 10 || 15+1 || - || [[9mm Luger|9x19mm]] || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911|Colt National Match 1911]]&lt;br /&gt;
| 10 || 7+1 || - || [[.45 ACP]] || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]]&lt;br /&gt;
| 15 || 6 || - || [[.357 Magnum]] || - || - || - || Yes&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=SV10]]&amp;lt;br /&amp;gt;[[SV10|Beretta SV10 Perennia]]&lt;br /&gt;
| 35 || 2 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500A]]&amp;lt;br /&amp;gt;[[Mossberg 500A]]&lt;br /&gt;
| 35 || 5+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870|Remington 870 Police Magnum]]&lt;br /&gt;
| 35 || 8+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Superx3.png|70px|link=Super X3]]&amp;lt;br /&amp;gt;[[Super X3|Winchester Super X3]]&lt;br /&gt;
| 35 || 5+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[SV10|Beretta SV10 Perennia]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500A]] - The Mossberg 500 is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500A denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870|Remington 870 Police Magnum]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Super X3|Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M164.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4|FN M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mp5a3_.png|70px|link=MP5A3]]&amp;lt;br /&amp;gt;[[MP5A3|HK MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mac10.png|70px|link=Ingram MAC-10]]&amp;lt;br /&amp;gt;[[Ingram MAC-10|MAC-10]]&lt;br /&gt;
| 30 || 32+1 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4|FN M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[MP5A3|HK MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram MAC-10|MAC-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;36%&amp;quot;|Ammo &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;36%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;12%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! Loaded  !! Carried !! Point&amp;lt;br /&amp;gt;blank  !! Medium&amp;lt;br /&amp;gt;range !! Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Frag Grenade]]&amp;lt;br /&amp;gt;[[Frag Grenade|M67 Fragmentation Grenade]] &lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area but are not very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=555</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=555"/>
				<updated>2012-12-02T08:50:09Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 20 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 40 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| 40 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 40 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 5 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Claw Hammer]]&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Pot Shot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| - || - || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M9]]&amp;lt;br /&amp;gt;[[Beretta M9]]&lt;br /&gt;
| 10 || 15+1 || - || [[9mm Luger|9x19mm]] || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911|Colt National Match 1911]]&lt;br /&gt;
| 10 || 7+1 || - || [[.45 ACP]] || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]]&lt;br /&gt;
| 15 || 6 || - || [[.357 Magnum]] || - || - || - || Yes&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=SV10]]&amp;lt;br /&amp;gt;[[SV10|Beretta SV10 Perennia]]&lt;br /&gt;
| 35 || 2 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500A]]&amp;lt;br /&amp;gt;[[Mossberg 500A]]&lt;br /&gt;
| 35 || 5+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870|Remington 870 Police Magnum]]&lt;br /&gt;
| 35 || 8+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Superx3.png|70px|link=Super X3]]&amp;lt;br /&amp;gt;[[Super X3|Winchester Super X3]]&lt;br /&gt;
| 35 || 5+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[SV10|Beretta SV10 Perennia]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500A]] - The Mossberg 500 is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500A denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870|Remington 870 Police Magnum]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Super X3|Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M164.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4|FN M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mp5a3_.png|70px|link=MP5A3]]&amp;lt;br /&amp;gt;[[MP5A3|HK MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mac10.png|70px|link=Ingram MAC-10]]&amp;lt;br /&amp;gt;[[Ingram MAC-10|MAC-10]]&lt;br /&gt;
| 30 || 32+1 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4|FN M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[MP5A3|HK MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram MAC-10|MAC-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;36%&amp;quot;|Ammo &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;36%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;12%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! Loaded  !! Carried !! Point&amp;lt;br /&amp;gt;blank  !! Medium&amp;lt;br /&amp;gt;range !! Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Frag Grenade]]&amp;lt;br /&amp;gt;[[Frag Grenade|M67 Fragmentation Grenade]] &lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area but are not very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Kitchen_Knife&amp;diff=554</id>
		<title>Kitchen Knife</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Kitchen_Knife&amp;diff=554"/>
				<updated>2012-12-02T08:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Knife_105.jpg|400px|thumb|right|Kitchen Knife]]&lt;br /&gt;
&lt;br /&gt;
The Kitchen Knife was released in the 1.06 Patch. It is a common household tool used to slice or chop food items.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Weapon_Info|Kitchen Knife|Knife_105.jpg|[[Weapons#Weapons|Melee]]|Unknown|Unknown|Unknown|Unknown|me_kitknife}}&lt;br /&gt;
&lt;br /&gt;
A Kitchen Knife is a general term for any knife used for food preparation. They can appear in all different sizes, finishes, materials and shapes. The version featured in No More Room in Hell is of a large chef knife variety with a wooden riveted handle. Chef Knives are usually fairly large with 14 inches of overall length with a blade length of 8 inches. Most common kitchen brand Knives are typically of a stainless steel variety.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Kitchen knife is a short ranged bladed weapon that is both light, easy to handle and provided a good amount of damage. It is somewhat comparable to the Hatchet, sharing a similar range and damage profile, with an equally similar attack rate. It is a perfect backup weapon, taking only a small space in the Inventory while still dishing out decent damage. &lt;br /&gt;
&lt;br /&gt;
Keep your distance and attack with light attacks, its charged attack while dishing out enough damage to kill a child in one hit, it uses up more stamina than necessary and its still possible to kill a child zombie with a single light attack anyway. Two or three attacks are ample in killing a regular Zombie but its short range is its main downfall.&lt;br /&gt;
&lt;br /&gt;
== Pro's and Con's ==&lt;br /&gt;
&lt;br /&gt;
''Pro's''&lt;br /&gt;
&lt;br /&gt;
* Light weight&lt;br /&gt;
* Good Damage - 2 Hits to the head to Kill&lt;br /&gt;
* Uses little space in the Inventory&lt;br /&gt;
&lt;br /&gt;
''Con's''&lt;br /&gt;
&lt;br /&gt;
* Short ranged&lt;br /&gt;
* Charged Attack no different from Light Attack&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Knife 105.jpg|300px|thumb|none|A render of the No More Room in Hell Kitchen Knife]][[File:Chef's_Knife.jpg|300px|thumb|none|A typical Kitchen Knife]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* The Kitchen Knife was slated for release in the 1.05 Patch but was cut to fine tune animations and correct texture glitches and is told it will be released alongside Patch 1.06&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=553</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=553"/>
				<updated>2012-12-02T08:38:01Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 20 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 40 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| - || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 40 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 5 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Claw Hammer]]&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Pot Shot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| - || - || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M9]]&amp;lt;br /&amp;gt;[[Beretta M9]]&lt;br /&gt;
| 10 || 15+1 || - || [[9mm Luger|9x19mm]] || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911|Colt National Match 1911]]&lt;br /&gt;
| 10 || 7+1 || - || [[.45 ACP]] || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]]&lt;br /&gt;
| 15 || 6 || - || [[.357 Magnum]] || - || - || - || Yes&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=SV10]]&amp;lt;br /&amp;gt;[[SV10|Beretta SV10 Perennia]]&lt;br /&gt;
| 35 || 2 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500A]]&amp;lt;br /&amp;gt;[[Mossberg 500A]]&lt;br /&gt;
| 35 || 5+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870|Remington 870 Police Magnum]]&lt;br /&gt;
| 35 || 8+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Superx3.png|70px|link=Super X3]]&amp;lt;br /&amp;gt;[[Super X3|Winchester Super X3]]&lt;br /&gt;
| 35 || 5+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[SV10|Beretta SV10 Perennia]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500A]] - The Mossberg 500 is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500A denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870|Remington 870 Police Magnum]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Super X3|Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M164.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4|FN M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mp5a3_.png|70px|link=MP5A3]]&amp;lt;br /&amp;gt;[[MP5A3|HK MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mac10.png|70px|link=Ingram MAC-10]]&amp;lt;br /&amp;gt;[[Ingram MAC-10|MAC-10]]&lt;br /&gt;
| 30 || 32+1 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4|FN M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[MP5A3|HK MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram MAC-10|MAC-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;36%&amp;quot;|Ammo &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;36%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;12%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! Loaded  !! Carried !! Point&amp;lt;br /&amp;gt;blank  !! Medium&amp;lt;br /&amp;gt;range !! Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Frag Grenade]]&amp;lt;br /&amp;gt;[[Frag Grenade|M67 Fragmentation Grenade]] &lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area but are not very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=552</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=552"/>
				<updated>2012-12-02T08:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;33.6%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16.8%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;16.8%&amp;quot;| Normal !! width=&amp;quot;16.8%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fists_icon.png|70px|link=Fists]]&amp;lt;br /&amp;gt;[[Fists]]&lt;br /&gt;
| 0 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife_icon.png|70px|link=Kitchen Knife]]&amp;lt;br /&amp;gt;[[Kitchen Knife]]&lt;br /&gt;
| 5 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[|70px|link=Shovel]]&amp;lt;br /&amp;gt;[[Shovel]]&lt;br /&gt;
| 30 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Hatchet_icon.png|70px|link=Hatchet]]&amp;lt;br /&amp;gt;[[Hatchet]]&lt;br /&gt;
| 20 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_axe_icon.png|70px|link=Fire Axe]]&amp;lt;br /&amp;gt;[[Fire Axe]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Baseball_bat_icon.png|70px|link=Baseball Bat]]&amp;lt;br /&amp;gt;[[Baseball Bat]]&lt;br /&gt;
| 10 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sledge_hammer_icon.png|70px|link=Sledgehammer]]&amp;lt;br /&amp;gt;[[Sledgehammer]]&lt;br /&gt;
| 40 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:wrench_icon.png|70px|link=Pipe Wrench]]&amp;lt;br /&amp;gt;[[Pipe Wrench]]&lt;br /&gt;
| 12 || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pipe_lead_icon.png|70px|link=Lead Pipe]]&amp;lt;br /&amp;gt;[[Lead Pipe]]&lt;br /&gt;
| 40 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shovel_icon.png|70px|link=Spade]]&amp;lt;br /&amp;gt;[[Spade]]&lt;br /&gt;
| - || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crowbar_icon.png|70px|link=Crowbar]]&amp;lt;br /&amp;gt;[[Crowbar]]&lt;br /&gt;
| 40 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Machete_icon.png|70px|link=Machete]]&amp;lt;br /&amp;gt;[[Machete]]&lt;br /&gt;
| 5 || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Chainsaw_icon.png|70px|link=Chainsaw]]&amp;lt;br /&amp;gt;[[Chainsaw]]&lt;br /&gt;
| 60 || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Weight&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;20%&amp;quot;|Attack interval&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;40%&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;20%&amp;quot;| Normal !! width=&amp;quot;20%&amp;quot;| Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Welder_icon.png|70px|link=Welder]]&amp;lt;br /&amp;gt;[[Welder]]&lt;br /&gt;
| 7 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Fire_Extinguisher_icon.png|70px|link=Fire Extinguisher]]&amp;lt;br /&amp;gt;[[Fire Extinguisher]]&lt;br /&gt;
| 40 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Flare Gun_icon.png|70px|link=Flare Gun]]&amp;lt;br /&amp;gt;[[Flare Gun]]&lt;br /&gt;
| 5 || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Claw_Hammer_icon.png|70px|link=Claw Hammer]]&amp;lt;br /&amp;gt;[[Claw Hammer]]&lt;br /&gt;
| - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Maglite_icon.png|70px|link=Maglite]]&amp;lt;br /&amp;gt;[[Maglite]]&lt;br /&gt;
| 15 || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Pot Shot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mkIII.png|70px|link=Ruger Mark III]]&amp;lt;br /&amp;gt;[[Ruger Mark III]]&lt;br /&gt;
| - || - || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M29fs.png|70px|link=Beretta M9]]&amp;lt;br /&amp;gt;[[Beretta M9]]&lt;br /&gt;
| 10 || 15+1 || - || [[9mm Luger|9x19mm]] || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:1911.png|70px|link=Colt 1911]]&amp;lt;br /&amp;gt;[[Colt 1911|Colt National Match 1911]]&lt;br /&gt;
| 10 || 7+1 || - || [[.45 ACP]] || - || - || - || Yes&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sw686.png|70px|link=Smith &amp;amp; Wesson 686]]&amp;lt;br /&amp;gt;[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]]&lt;br /&gt;
| 15 || 6 || - || [[.357 Magnum]] || - || - || - || Yes&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:sv10.png|70px|link=SV10]]&amp;lt;br /&amp;gt;[[SV10|Beretta SV10 Perennia]]&lt;br /&gt;
| 35 || 2 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mossberg 500A.png|70px|link=Mossberg 500A]]&amp;lt;br /&amp;gt;[[Mossberg 500A]]&lt;br /&gt;
| 35 || 5+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Remington 870.png|70px|link=Remington 870]]&amp;lt;br /&amp;gt;[[Remington 870|Remington 870 Police Magnum]]&lt;br /&gt;
| 35 || 8+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Superx3.png|70px|link=Super X3]]&amp;lt;br /&amp;gt;[[Super X3|Winchester Super X3]]&lt;br /&gt;
| 35 || 5+1 || - || [[12 Gauge]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[SV10|Beretta SV10 Perennia]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500A]] - The Mossberg 500 is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500A denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870|Remington 870 Police Magnum]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Super X3|Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;|Loaded  !! width=&amp;quot;10.5%&amp;quot;|Carried  !! width=&amp;quot;10.5%&amp;quot;|Used !! width=&amp;quot;10.5%&amp;quot;|Point&amp;lt;br /&amp;gt;blank  !! width=&amp;quot;10.5%&amp;quot;|Medium&amp;lt;br /&amp;gt;range  !! width=&amp;quot;10.5%&amp;quot;|Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ruger1022.png|70px|link=Ruger 10/22]]&amp;lt;br /&amp;gt;[[Ruger 10/22]]&lt;br /&gt;
| 25 || 10+1 || - || [[.22 LR]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winchester 1892.png|70px|link=Winchester 1892]]&amp;lt;br /&amp;gt;[[Winchester 1892]]&lt;br /&gt;
| 30 || 15+1 || - || [[.357 Magnum]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sks.png|70px|link=Simonov SKS]]&amp;lt;br /&amp;gt;[[Simonov SKS]]&lt;br /&gt;
| 40 || 10 || - || [[7.62x39mm|7.62x39mm Soviet]] || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sako.png|70px|link=Sako 85]]&amp;lt;br /&amp;gt;[[Sako 85]]&lt;br /&gt;
| 45 || 5+1 || - || [[.308|.308 Winchester]] || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the [[.357 Magnum]]. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers [[.357 Magnum]] rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Weight&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Ammo&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;31.5%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;10.5%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;10.5%&amp;quot;| Loaded !! width=&amp;quot;10.5%&amp;quot;| Carried !! width=&amp;quot;10.5%&amp;quot;| Used !! width=&amp;quot;10.5%&amp;quot;| Point&amp;lt;br /&amp;gt;blank !! width=&amp;quot;10.5%&amp;quot;| Medium&amp;lt;br /&amp;gt;range !! width=&amp;quot;10.5%&amp;quot;| Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:M164.png|70px|link=M16A4]]&amp;lt;br /&amp;gt;[[M16A4|FN M16A4]]&lt;br /&gt;
| 40 || 30+1 || - || [[5.56mm|5.56mmx45 NATO]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Mp5a3_.png|70px|link=MP5A3]]&amp;lt;br /&amp;gt;[[MP5A3|HK MP5A3]]&lt;br /&gt;
| 30 || 30+1 || - || [[9mm Luger|9x19mm]] || - || - || - || No&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:mac10.png|70px|link=Ingram MAC-10]]&amp;lt;br /&amp;gt;[[Ingram MAC-10|MAC-10]]&lt;br /&gt;
| 30 || 32+1 || - || [[.45 ACP]] || - || - || - || No&lt;br /&gt;
|}&lt;br /&gt;
[[M16A4|FN M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[MP5A3|HK MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram MAC-10|MAC-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the [[.45 ACP]] cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;16%&amp;quot;|Weapon &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;36%&amp;quot;|Ammo &lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;36%&amp;quot;|Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;header&amp;quot; width=&amp;quot;12%&amp;quot;|Mag Lite&lt;br /&gt;
|-&lt;br /&gt;
! Loaded  !! Carried !! Point&amp;lt;br /&amp;gt;blank  !! Medium&amp;lt;br /&amp;gt;range !! Long&amp;lt;br /&amp;gt;range&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Frag Grenade.png|70px|link=Frag Grenade]]&amp;lt;br /&amp;gt;[[Frag Grenade|M67 Fragmentation Grenade]] &lt;br /&gt;
| - || - || - || - || - || -&lt;br /&gt;
|}&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area but are not very effective versus Zombies.&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Baseball_Bat&amp;diff=410</id>
		<title>Baseball Bat</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Baseball_Bat&amp;diff=410"/>
				<updated>2012-10-11T21:11:02Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Baseball_bat.jpg|500px|thumb|right|The Baseball Bat]]&lt;br /&gt;
The Baseball bat is a two handed medium damage melee weapon that is available as a Melee weapon in No More Room in Hell.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Baseball Bat|Baseball_bat.jpg|[[Weapons#Weapons|Melee]]|Common|Moderate to High|Moderate|No|me_bat_metal}}&lt;br /&gt;
&lt;br /&gt;
A baseball bat is a smooth wooden or metal club used in the game of baseball to hit the ball after the ball is thrown by the pitcher. Baseball Bats are very common all throughout the United States. They come in all shapes and sizes from wood to metal in all different colors and styles. &lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, the Baseball bat is of an aluminum variety and is a two handed weapon. A semi-lightweight weapon, it uses a moderate amount of stamina and delivers moderate to high damage when swung at opponents, with possibly the highest knockback chance available to any melee weapon. &lt;br /&gt;
&lt;br /&gt;
It is a medium speed weapon so light attacks while certainly not slow are not exactly fast either. The baseball bat is capable of a moderate side swing or an overhead charged swing. As it is a two handed weapon, you cannot pair a flashlight with the baseball bat.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
As the Baseball bat possess a high knockback chance, it is recommended to remain at a short distance and let the Zombies come to you, charge up a heavy swing and release when it comes within a comfortable range, but follow up with a light swing or two to ensure a successful kill. &lt;br /&gt;
&lt;br /&gt;
Repeated Light swings are effective on small groups of two or three as the high knockback chance can push a Zombie back to almost immediatly attack again with a light swing or charged heavy attack. Be warned however, engaging larger groups, the high knockback can causes Zombies to &amp;quot;Merge&amp;quot; together making it difficult to strike a single zombie and instead hit a completely different one. It is best to retreat and thin out a horde so they are not as bunch up and make them easier to take down.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pro's:&lt;br /&gt;
*Moderately Common&lt;br /&gt;
*Decent Attack damage and Range&lt;br /&gt;
*High Knockback Chance&lt;br /&gt;
*Moderate Stamina Usage&lt;br /&gt;
&lt;br /&gt;
Con's:&lt;br /&gt;
*Takes up a fair amount of space in the Inventory&lt;br /&gt;
*High Knockback Chance can be troublesome with very large groups&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Baseball_Bat&amp;diff=409</id>
		<title>Baseball Bat</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Baseball_Bat&amp;diff=409"/>
				<updated>2012-10-11T21:08:19Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Baseball_bat.jpg|500px|thumb|right|The Baseball Bat]]&lt;br /&gt;
The Baseball bat is a two handed medium damage melee weapon that is available as a Melee weapon in No More Room in Hell.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Baseball Bat|Baseball_bat.jpg|[[Weapons#Weapons|Melee]]|Common|Moderate to High|Moderate|No|me_bat_metal}}&lt;br /&gt;
&lt;br /&gt;
A baseball bat is a smooth wooden or metal club used in the game of baseball to hit the ball after the ball is thrown by the pitcher. Baseball Bats are very common all throughout the United States. They come in all shapes and sizes from wood to metal in all different colors and styles. &lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, the Baseball bat is of an aluminum variety and is a two handed weapon. A semi-lightweight weapon, it uses a moderate amount of stamina and delivers moderate to high damage when swung at opponents, with possibly the highest knockback chance available to any melee weapon. &lt;br /&gt;
&lt;br /&gt;
It is a medium speed weapon so light attacks while certainly not slow are not exactly fast either. The baseball bat is capable of a moderate side swing or an overhead charged swing. As it is a two handed weapon, you cannot pair a flashlight with the baseball bat.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
As the Baseball bat possess a high knockback chance, it is recommended to remain at a short distance and let the Zombies come to you, charge up a heavy swing and release when it comes within a comfortable range, but follow up with a light swing or two to ensure a successful kill. &lt;br /&gt;
&lt;br /&gt;
Repeated Light swings are effective on small groups of two or three as the high knockback chance can knockback Zombies back only to charge for a powerful heavy attack. Be warned however, engaging larger groups, the high knockback can causes Zombies to &amp;quot;Merge&amp;quot; together making it difficult to strike a single zombie and instead hit a completely different one. It is best to retreat and thin out a horde so they are not as bunch up and make them easier to take down.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pro's:&lt;br /&gt;
*Moderately Common&lt;br /&gt;
*Decent Attack damage and Range&lt;br /&gt;
*High Knockback Chance&lt;br /&gt;
*Moderate Stamina Usage&lt;br /&gt;
&lt;br /&gt;
Con's:&lt;br /&gt;
*Takes up a fair amount of space in the Inventory&lt;br /&gt;
*High Knockback Chance can be troublesome with very large groups&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=File:Baseball_bat.jpg&amp;diff=408</id>
		<title>File:Baseball bat.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=File:Baseball_bat.jpg&amp;diff=408"/>
				<updated>2012-10-11T20:49:11Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=File:Nms_northway0022.jpg&amp;diff=407</id>
		<title>File:Nms northway0022.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=File:Nms_northway0022.jpg&amp;diff=407"/>
				<updated>2012-10-11T20:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Fire_Axe&amp;diff=406</id>
		<title>Fire Axe</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Fire_Axe&amp;diff=406"/>
				<updated>2012-10-11T20:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Fireaxe.jpg|500px|thumb|right|Fire Axe]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Fire Axe|Fireaxe.jpg|[[Weapons#Weapons|Melee]]|Uncommon|High|Moderate|No|me_axe_fire}}&lt;br /&gt;
&lt;br /&gt;
The Fire Axe, also known as a Firefighter's Axe, is a tool commonly stored in public areas secured until the event of an emergency. Commonly placed in visible areas along with fire hoses or [[Fire Extinguisher|fire extinguishers]], fire axes are used for breaking through obstacles and clearing a path to safety for rescue operations by first responders.&lt;br /&gt;
&lt;br /&gt;
The Fire Axe in NMRiH is a slow-medium speed, two-handed weapon that deals high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Fire Axe in No More Room in Hell is an uncommon weapon that can be used to wipe out a large group of enemies, even though it consumes a some high amount of stamina. Its range is larger than the [[Hatchet]]'s and has a high knockback chance on zombies, but has a lower attack rate.&lt;br /&gt;
&lt;br /&gt;
A good strategy to deal with zombies is simply using the default swipe attack aiming at the targets head, and moving backwards or to the side. This save valuable stamina for the point where you need to escape a slowly growing horde or in the event of facing a runner.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
'''Pros'''&lt;br /&gt;
* Long range swings.&lt;br /&gt;
* Reliable one-hit kills.&lt;br /&gt;
* High damaging light attacks.&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
* Uncommon melee weapon.&lt;br /&gt;
* Charged attacks consume a lot of stamina.&lt;br /&gt;
* Occupies a large amount of space in the inventory.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
* The Fire Axe is suspiciously similar to TF2 Pyro's Fire Axe.&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Fire_Axe&amp;diff=405</id>
		<title>Fire Axe</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Fire_Axe&amp;diff=405"/>
				<updated>2012-10-11T20:43:45Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Fireaxe.jpg|500px|thumb|right|Fire Axe]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Fire Axe|Fireaxe.jpg|[[Weapons#Weapons|Melee]]|Uncommon|High|Moderate|No|me_axe_fire}}&lt;br /&gt;
&lt;br /&gt;
The Fire Axe, also known as a Firefighter's Axe, is a tool commonly stored in public areas secured until the event of an emergency. Commonly placed in visible areas along with fire hoses or [[Fire Extinguisher|fire extinguishers]], fire axes are used for breaking through obstacles and clearing a path to safety for rescue operations by first responders.&lt;br /&gt;
&lt;br /&gt;
The Fire Axe in NMRiH is a slow-medium speed, two-handed weapon that deals high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Fire Axe in No More Room in Hell is an uncommon weapon that can be used to wipe out a large group of enemies, even though it consumes a some high amount of stamina. Its range is larger than the [[Hatchet]]'s and has a high knockback chance on zombies, but has a lower attack rate.&lt;br /&gt;
&lt;br /&gt;
A good strategy to deal with zombies is simply using the default swipe attack aiming at the targets head, and moving backwards or to the side. This save valuable stamina for the point where you need to escape a slowly growing horde or in the event of facing a runner.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
'''Pros'''&lt;br /&gt;
* Long ranged swings.&lt;br /&gt;
* Reliable one-hit kills.&lt;br /&gt;
* High damaging normal attacks.&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
* Uncommon melee weapon.&lt;br /&gt;
* Charged attacks consume a lot of stamina.&lt;br /&gt;
* Occupies important ammount of space in the inventory.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
* The Fire Axe is suspiciously similar to TF2 Pyro's Fire Axe.&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Maglite&amp;diff=404</id>
		<title>Maglite</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Maglite&amp;diff=404"/>
				<updated>2012-10-11T18:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Maglight.png|500px|thumb|alt=Maglite|A Maglite Flashlight]]&lt;br /&gt;
Maglite (also spelled Mag-Lite) is a brand of LED flashlight manufactured by Mag Instrument Inc. in the United States. The company was founded by Anthony Maglica. Mag Instrument Inc. is also located in ON Canada and CA United States.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Maglite|Maglight.png|[[Weapons#Weapons|Melee]]|Common|Low|Low|Yes|tool_maglite}}&lt;br /&gt;
&lt;br /&gt;
Maglite flashlights have been known to be used as mêlée weapons. Security and police personnel often carry Maglite flashlights as they can be employed as a defensive weapon, especially at night or in dark locations. Police officers will often use Maglites during traffic stops or suspect confrontation, as the beam can disorient an attacker and the flashlight can be swung as a baton as a measure of last resort in self-defense.&lt;br /&gt;
&lt;br /&gt;
It takes up one inventory slot. Pressing your flashlight button (default f) will bring it out however you must use your secondary fire (default mouse 2) to turn it on. Unlike previous Source games and modifications, you do not start with a flashlight, like every other weapon it must be found in order to be used.&lt;br /&gt;
&lt;br /&gt;
It can be utilized as a weapon, however it inflicts very little damage even with charged attacks, therefore it is recommended to flee than fight with a flashlight&lt;br /&gt;
&lt;br /&gt;
One handed weapons can be dual wielded with a flashlight, giving a unique purpose with their use.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[File:Maglight action.png|thumb|none|alt=Maglite in action|Maglite in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Colt_1911&amp;diff=403</id>
		<title>Colt 1911</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Colt_1911&amp;diff=403"/>
				<updated>2012-10-09T10:19:35Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:1911.jpg|500px|thumb|right|Colt National Match 1911A1]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Weapon_Info|Colt 1911A1|1911.jpg|[[Weapons#Weapons|Firearms]]|Common|Unknown|Unknown|Unknown|fa_1911}}&lt;br /&gt;
&lt;br /&gt;
The Colt 1911 is a world famous single-action pistol first developed by John Browning in 1911 and was in standard service from 1911-1985, until it was replaced by the [[Beretta M9]] pistol. It has seen action in every major engagement the United States was involved in from World War 1 to the present day. It is often still used by American special forces units.&lt;br /&gt;
&lt;br /&gt;
[[File:1911.png|thumb|alt=Colt 1911|Colt 1911 National Match pistol]]&lt;br /&gt;
The Colt 1911 featured in NMRiH is the sleek and modern National Match edition, chambered in [[.45 ACP]] ammunition and stores 7 rounds per magazine. &lt;br /&gt;
&lt;br /&gt;
The Colt 1911 can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pro's and Con's ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=File:1911.jpg&amp;diff=402</id>
		<title>File:1911.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=File:1911.jpg&amp;diff=402"/>
				<updated>2012-10-09T10:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ruger_Mark_III&amp;diff=401</id>
		<title>Ruger Mark III</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ruger_Mark_III&amp;diff=401"/>
				<updated>2012-10-09T09:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expected|1.06|This firearm is expected in the next release.}}&lt;br /&gt;
''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:V_fa_mkiii_04.jpg|500px|thumb|right|Ruger Mark III]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Weapon_Info|Ruger Mark III|V_fa_mkiii_04.jpg|[[Weapons#Weapons|Firearms]]|Unknown|Unknown|Unknown|Unknown|fa_mkiii}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pro's and Con's ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=File:V_fa_mkiii_04.jpg&amp;diff=400</id>
		<title>File:V fa mkiii 04.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=File:V_fa_mkiii_04.jpg&amp;diff=400"/>
				<updated>2012-10-09T09:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ruger_Mark_III&amp;diff=394</id>
		<title>Ruger Mark III</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ruger_Mark_III&amp;diff=394"/>
				<updated>2012-10-07T22:58:53Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expected|1.06|This firearm is expected in the next release.}}&lt;br /&gt;
''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{Template:Weapon_Info|Ruger Mark III||[[Weapons#Weapons|Firearms]]|Unknown|Unknown|Unknown|Unknown|fa_mkiii}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Pro's and Con's ==&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Maglite&amp;diff=393</id>
		<title>Maglite</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Maglite&amp;diff=393"/>
				<updated>2012-10-07T22:51:00Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Maglight.png|500px|thumb|alt=Maglite|A Maglite Flashlight]]&lt;br /&gt;
Maglite (also spelled Mag-Lite) is a brand of flashlight manufactured in the United States by Mag Instrument, Inc. located in Ontario, California, and founded by Anthony Maglica. &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Maglite|Maglight.png|[[Weapons#Weapons|Melee]]|Common|Low|Low|Yes|tool_maglite}}&lt;br /&gt;
&lt;br /&gt;
Maglite flashlights have been known to be used as mêlée weapons. Security and police personnel often carry Maglite flashlights as they can be employed as a defensive weapon, especially at night or in dark locations. Police officers will often use Maglites during traffic stops or suspect confrontation, as the beam can disorient an attacker and the flashlight can be swung as a baton as a measure of last resort in self-defense.&lt;br /&gt;
&lt;br /&gt;
It takes up one inventory slot. Pressing your flashlight button (default f) will bring it out however you must use your secondary fire (default mouse 2) to turn it on. Unlike previous Source games and modifications, you do not start with a flashlight, like every other weapon it must be found in order to bed used.&lt;br /&gt;
&lt;br /&gt;
It can be utilized as a weapon, however it inflicts very little damage even with charged attacks, therefore it is recommended to flee than fight with a flashlight&lt;br /&gt;
&lt;br /&gt;
One handed weapons can be dual wielded with a flashlight, giving a unique purpose with their use.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
[[File:Maglight action.png|thumb|none|alt=Maglite in action|Maglite in action.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Barricade_Hammer&amp;diff=392</id>
		<title>Barricade Hammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Barricade_Hammer&amp;diff=392"/>
				<updated>2012-10-07T22:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Hammer weapon.png|500px|thumb|right|alt=barricade hammer|A claw hammer.]]&lt;br /&gt;
A claw hammer is a tool primarily used for pounding nails into, or extracting nails from, some other object. Claw Hammers are generally associated with Woodworking.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Claw Hammer|Hammer weapon.png|[[Weapons#Weapons|Melee]]|Common|Low to Moderate|Low|Yes|tool_barricade}}&lt;br /&gt;
&lt;br /&gt;
The barricade hammer, alternatively called Claw Hammer or Nail Hammer is a very common civilian tool. The hammer may be the oldest tool for which definite evidence exists (dating back to to 2,600,000 BCE).&lt;br /&gt;
&lt;br /&gt;
The Barricade Hammer featured in NMRiH is used to barricade areas defined by the map designer. In order to do so, you require wooden boards and must be close to a door that is able to be barricaded in order to place a board. It will take a few seconds to effectively barricade a door at which point the only way of removing said board is to destroy it. &lt;br /&gt;
&lt;br /&gt;
In some cases, Players can crouch or jump over wooden boards and it is not always necessary to full board up a door. &lt;br /&gt;
&lt;br /&gt;
[[File:Def_board.png|200px|thumb|none|alt=Barricade Board|A wooden board.]]&lt;br /&gt;
&lt;br /&gt;
While being a useful tool, it can also deal damage and acts like many melee weapons. It has a fast rate of attack and while its swings maybe low in damage, taking anywhere from 4 or 5 hits to kill a Zombie, it's attack rate and low stamina cost mean it can still be an effective close range melee weapon.&lt;br /&gt;
&lt;br /&gt;
The hammer can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Barricade_Hammer&amp;diff=389</id>
		<title>Barricade Hammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Barricade_Hammer&amp;diff=389"/>
				<updated>2012-10-07T22:17:54Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Hammer weapon.png|500px|thumb|right|alt=barricade hammer|A claw hammer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Chainsaw||[[Weapons#Weapons|Melee]]|???|???|???|???|me_chainsaw}}&lt;br /&gt;
The barricade hammer is a very common civilian tool. The hammer may be the oldest tool for which definite evidence exists (dating back to to 2,600,000 BCE).&lt;br /&gt;
&lt;br /&gt;
The Barricade Hammer featured in NMRiH is used to barricade areas defined by the map designer. In order to do so, you require barricade boards. Using the alternative fire (Mouse 2) brings out a board ready to use. This will also show you where you can board up.&lt;br /&gt;
&lt;br /&gt;
[[File:Def board.png|thumb|right|alt=barricade hammer|A barricade board.]]&lt;br /&gt;
&lt;br /&gt;
While being a useful tool, it can also deal damage and acts like many melee weapons. The hammer can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Barricade_Hammer&amp;diff=388</id>
		<title>Barricade Hammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Barricade_Hammer&amp;diff=388"/>
				<updated>2012-10-07T22:15:18Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Hammer weapon.png|500px|thumb|left|alt=barricade hammer|A claw hammer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Chainsaw||[[Weapons#Weapons|Melee]]|???|???|???|???|me_chainsaw}}&lt;br /&gt;
{{TOC left}}&lt;br /&gt;
The barricade hammer is a very common civilian tool. The hammer may be the oldest tool for which definite evidence exists (dating back to to 2,600,000 BCE).&lt;br /&gt;
[[File:Hammer weapon.png|thumb|left|alt=barricade hammer|A barricade hammer.]]&lt;br /&gt;
[[File:Def board.png|thumb|left|alt=barricade hammer|A barricade board.]]&lt;br /&gt;
The Barricade Hammer featured in NMRiH is used to barricade areas defined by the map designer. In order to do so, you require barricade boards. Using the alternative fire (Mouse 2) brings out a board ready to use. This will also show you where you can board up.&lt;br /&gt;
&lt;br /&gt;
While being a useful tool, it can also deal damage and acts like many melee weapons. The hammer can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
Chainsaws are tools used in the lumber industry and in landscaping. They are usually powered with gasoline two-stroke motors and pull a bladed chain along a steel guide bar at very high speeds. The Chainsaw is a unique weapon in NMRiH in that it can behave like a standard melee weapon as well as an ammmunition-consuming melee weapon. If the player uses Alt Fire (Mouse 2, [[Beginner's Guide#Controls|default]]), the engine will be turned on and fuel will be slowly consumed as it idles. Emitting sound, it will also attract zombies. When the player attacks, the chainsaw will be revved and held outward to cut through anything in the way of the blade.&lt;br /&gt;
&lt;br /&gt;
The Chainsaw in NMRiH is a slow-medium speed (off) and high speed (on), two-handed weapon that deals low-medium (off) to very high (on) damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Flare_Gun&amp;diff=382</id>
		<title>Flare Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Flare_Gun&amp;diff=382"/>
				<updated>2012-10-05T04:01:21Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info||Flare Gun|[[Weapons#Weapons|Tools]]|Rare|Low to High|None|Yes|}}&lt;br /&gt;
&lt;br /&gt;
Flare Guns are common pieces of any survival kit. They are used in the event of an emergency to signal for rescue or aid, usually when stranded or signalling for a helicopter or plane. In certain maps (and in survival mode) if the Flare Gun is fired at the sky at an angle equal to or greater than 75 degrees it can signal for a helicopter to drop off a crate of supplies.&lt;br /&gt;
&lt;br /&gt;
The Flare Gun featured in NMRiH is chambered for [[Flares|12 Gauge Emergency Flares]] and it holds one shot at a time. &lt;br /&gt;
&lt;br /&gt;
The Flare Gun can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Flare_Gun&amp;diff=381</id>
		<title>Flare Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Flare_Gun&amp;diff=381"/>
				<updated>2012-10-05T04:01:05Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info||Flare Gun|[[Weapons#Weapons|Tools]]|Rare|Low to High|None|No|}}&lt;br /&gt;
&lt;br /&gt;
Flare Guns are common pieces of any survival kit. They are used in the event of an emergency to signal for rescue or aid, usually when stranded or signalling for a helicopter or plane. In certain maps (and in survival mode) if the Flare Gun is fired at the sky at an angle equal to or greater than 75 degrees it can signal for a helicopter to drop off a crate of supplies.&lt;br /&gt;
&lt;br /&gt;
The Flare Gun featured in NMRiH is chambered for [[Flares|12 Gauge Emergency Flares]] and it holds one shot at a time. &lt;br /&gt;
&lt;br /&gt;
The Flare Gun can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Flare_Gun&amp;diff=380</id>
		<title>Flare Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Flare_Gun&amp;diff=380"/>
				<updated>2012-10-05T04:00:51Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info||Flare Gun|[[Weapons#Weapons|Melee]]|Rare|Low to High|None|No|}}&lt;br /&gt;
&lt;br /&gt;
Flare Guns are common pieces of any survival kit. They are used in the event of an emergency to signal for rescue or aid, usually when stranded or signalling for a helicopter or plane. In certain maps (and in survival mode) if the Flare Gun is fired at the sky at an angle equal to or greater than 75 degrees it can signal for a helicopter to drop off a crate of supplies.&lt;br /&gt;
&lt;br /&gt;
The Flare Gun featured in NMRiH is chambered for [[Flares|12 Gauge Emergency Flares]] and it holds one shot at a time. &lt;br /&gt;
&lt;br /&gt;
The Flare Gun can be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=379</id>
		<title>Welder</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=379"/>
				<updated>2012-10-05T03:54:29Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:welder.png|500px|thumb|alt=Welder|Torch-It portable welding torch.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Welder|welder.png|[[Weapons#Weapons|Melee]]|Uncommon|Low to Moderate|Moderate|No|}}&lt;br /&gt;
&lt;br /&gt;
The Torch-It portable welding torch can both weld shut and cut open metal doors, gates, and more. It is a gun-like body with a removable and replaceable oxy-acetylene canister. It can be used as a melee weapon with a quick and charged attack. Alternate fire will turn on the gas and pilot and then attacking will light the torch.&lt;br /&gt;
&lt;br /&gt;
The Welder in NMRiH is a medium speed, two-handed weapon that deals low-medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=378</id>
		<title>Welder</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=378"/>
				<updated>2012-10-05T03:51:18Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:welder.png|500px|thumb|alt=Welder|Torch-It portable welding torch.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Welder|welder.png|[[Weapons#Weapons|Melee]]|Uncommon|Low to Moderate|Moderate|No|me_axe_fire}}&lt;br /&gt;
&lt;br /&gt;
The Torch-It portable welding torch can both weld shut and cut open metal doors, gates, and more. It is a gun-like body with a removable and replaceable oxy-acetylene canister. It can be used as a melee weapon with a quick and charged attack. Alternate fire will turn on the gas and pilot and then attacking will light the torch.&lt;br /&gt;
&lt;br /&gt;
The Welder in NMRiH is a medium speed, two-handed weapon that deals low-medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=377</id>
		<title>Welder</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=377"/>
				<updated>2012-10-05T03:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:welder.png|500px|thumb|alt=Welder|Torch-It portable welding torch.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Welder|welder.png|[[Weapons#Weapons|Melee]]|Uncommon|High|Moderate|No|me_axe_fire}}&lt;br /&gt;
&lt;br /&gt;
The Torch-It portable welding torch can both weld shut and cut open metal doors, gates, and more. It is a gun-like body with a removable and replaceable oxy-acetylene canister. It can be used as a melee weapon with a quick and charged attack. Alternate fire will turn on the gas and pilot and then attacking will light the torch.&lt;br /&gt;
&lt;br /&gt;
The Welder in NMRiH is a medium speed, two-handed weapon that deals low-medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Fire_Extinguisher&amp;diff=376</id>
		<title>Fire Extinguisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Fire_Extinguisher&amp;diff=376"/>
				<updated>2012-10-05T03:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Fire_ext.png|500px|thumb|alt=Fire Extinguisher|A common Fire Extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Fire Extinguisher|Fire_ext.png|[[Weapons#Weapons|Melee]]|Rare|Moderate|Moderate to High|No|}}&lt;br /&gt;
&lt;br /&gt;
Fire Extinguishers are pieces of emergency equipment used for fire suppression. NMRiH features a multi-purpose fire extinguisher for fighting many different kinds of fires. It will behave as a standard melee weapon, though alternate fire will ready the hose for spraying fire suppressing foam.&lt;br /&gt;
&lt;br /&gt;
The Fire Extinguisher in NMRiH is a slow speed, two-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
The Fire Extinguisher ''cannot'' be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Fire_Extinguisher&amp;diff=375</id>
		<title>Fire Extinguisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Fire_Extinguisher&amp;diff=375"/>
				<updated>2012-10-05T03:49:19Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Fire_ext.png|500px|thumb|alt=Fire Extinguisher|A common Fire Extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Fire Axe|Fire_ext.png|[[Weapons#Weapons|Melee]]|Rare|Moderate|Moderate to High|No|}}&lt;br /&gt;
&lt;br /&gt;
Fire Extinguishers are pieces of emergency equipment used for fire suppression. NMRiH features a multi-purpose fire extinguisher for fighting many different kinds of fires. It will behave as a standard melee weapon, though alternate fire will ready the hose for spraying fire suppressing foam.&lt;br /&gt;
&lt;br /&gt;
The Fire Extinguisher in NMRiH is a slow speed, two-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
The Fire Extinguisher ''cannot'' be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Fire_Extinguisher&amp;diff=374</id>
		<title>Fire Extinguisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Fire_Extinguisher&amp;diff=374"/>
				<updated>2012-10-05T03:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Fire_ext.png|500px|thumb|alt=Fire Extinguisher|A common Fire Extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Fire Axe|Fire_ext.png|[[Weapons#Weapons|Melee]]|Rare|High|Moderate|No|me_axe_fire}}&lt;br /&gt;
&lt;br /&gt;
Fire Extinguishers are pieces of emergency equipment used for fire suppression. NMRiH features a multi-purpose fire extinguisher for fighting many different kinds of fires. It will behave as a standard melee weapon, though alternate fire will ready the hose for spraying fire suppressing foam.&lt;br /&gt;
&lt;br /&gt;
The Fire Extinguisher in NMRiH is a slow speed, two-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
The Fire Extinguisher ''cannot'' be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=373</id>
		<title>Welder</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Welder&amp;diff=373"/>
				<updated>2012-10-05T03:44:41Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:welder.png|thumb|alt=Welder|Torch-It portable welding torch.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Fire Axe|welder.png|[[Weapons#Weapons|Melee]]|Uncommon|High|Moderate|No|me_axe_fire}}&lt;br /&gt;
&lt;br /&gt;
The Torch-It portable welding torch can both weld shut and cut open metal doors, gates, and more. It is a gun-like body with a removable and replaceable oxy-acetylene canister. It can be used as a melee weapon with a quick and charged attack. Alternate fire will turn on the gas and pilot and then attacking will light the torch.&lt;br /&gt;
&lt;br /&gt;
The Welder in NMRiH is a medium speed, two-handed weapon that deals low-medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=367</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=367"/>
				<updated>2012-10-01T21:54:46Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
&lt;br /&gt;
[[Kitchen Knife]]&lt;br /&gt;
&lt;br /&gt;
[[Hatchet]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Axe]]&lt;br /&gt;
&lt;br /&gt;
[[Baseball Bat]]&lt;br /&gt;
&lt;br /&gt;
[[Sledgehammer]]&lt;br /&gt;
&lt;br /&gt;
[[Pipe Wrench]]&lt;br /&gt;
&lt;br /&gt;
[[Lead Pipe]]&lt;br /&gt;
&lt;br /&gt;
[[Spade]]&lt;br /&gt;
&lt;br /&gt;
[[Crowbar]]&lt;br /&gt;
&lt;br /&gt;
[[Machete]]&lt;br /&gt;
&lt;br /&gt;
[[Chainsaw]]&lt;br /&gt;
&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
[[Welder]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Extinguisher]]&lt;br /&gt;
&lt;br /&gt;
[[Flare Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Barricade Hammer]]&lt;br /&gt;
&lt;br /&gt;
[[Maglite]]&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Pot Shot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only effects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
[[SV10|Beretta SV10 Perennia]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500A]] - The Mossberg 500 is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500A denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870|Remington 870 Police Magnum]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Super X3|Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the .357 Magnum. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers .357 Magnum rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
&lt;br /&gt;
[[M16A4|FN M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[MP5A3|HK MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram MAC-10|MAC-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the .45 ACP cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area but are not very effective versus Zombies. &lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=366</id>
		<title>Ammunition</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Ammunition&amp;diff=366"/>
				<updated>2012-10-01T21:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Types of Ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
NMRiH features a unique mix of civilian, law enforcement and military [[Weapons#Firearms|firearms]] that all employ their real-world ammunition counterparts. Ammunition is a scarce resource compared to many other games, but it is generally abound enough to keep the pace of the gameplay intense with just enough action to satisfy.&lt;br /&gt;
&lt;br /&gt;
Ammunition is usually hidden around levels on shelves, tables, cabinets, benches, and in areas once garrisoned by survivors or soldiers. Boxes of ammunition do not glow or radiate in any way to stand out to players. It is up to the player to keep an eye out for ammunition of any kind.&lt;br /&gt;
&lt;br /&gt;
== As a Gameplay Mechanic ==&lt;br /&gt;
Players have the ability to collect ammo for weapons that they do not currently have. Using the &amp;quot;Drop Ammo&amp;quot; radial menu players can drop a full box of ammo or all available ammo of that type, whichever comes first. Ammo sharing with other players is a key component to surviving in NMRiH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Ammunition ==&lt;br /&gt;
&lt;br /&gt;
There are 9 different calibers of ammunition in No More Room in Hell, this is a full list of ammo types and weapons associated with each one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[[9mm Luger]]''' - Beretta M9, Heckler &amp;amp; Koch MP5A3&lt;br /&gt;
&lt;br /&gt;
'''[[.45 ACP]]''' - Colt National Match 1911, MAC-10&lt;br /&gt;
&lt;br /&gt;
'''[[.357 Magnum]]''' - Smith &amp;amp; Wesson 686-6, Winchester 1892&lt;br /&gt;
&lt;br /&gt;
'''[[.22 LR]]''' - Ruger 10/22&lt;br /&gt;
&lt;br /&gt;
'''[[7.62x39mm|7.62x39mm Soviet]]''' - Simonov SKS&lt;br /&gt;
&lt;br /&gt;
'''[[.308|.308 Winchester]]''' - Sako 85 Deluxe&lt;br /&gt;
&lt;br /&gt;
'''[[5.56mm|5.56mm NATO]]''' - FN Herstal M16A4&lt;br /&gt;
&lt;br /&gt;
'''[[12 Gauge|12 Gauge Buckshot]]''' - Beretta SV10 Perennia, Remington 870 Police Magnum, Winchester Super X3, Mossberg 500A&lt;br /&gt;
&lt;br /&gt;
'''[[12 Gauge Emergency Flares]]''' - Flare Gun&lt;br /&gt;
&lt;br /&gt;
'''[[Fuel]]''' - Chainsaw&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=12_Gauge&amp;diff=365</id>
		<title>12 Gauge</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=12_Gauge&amp;diff=365"/>
				<updated>2012-10-01T21:25:47Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Weapons used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:12g ammo.png|thumb|alt=12 Gauge|A box of 12 Gauge buckshot ammunition.]]&lt;br /&gt;
12 Gauge shotgun shells have a long and colorful history as a reliable and popular cartridge for sporting, hunting, personal and home defense, law enforcement and military service.&lt;br /&gt;
12 Gauge comes in boxes at a minimum of 1 and a maximum of 12 rounds per box.&lt;br /&gt;
As a cartridge, 12 Gauge ammunition has a high damage output and low range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
12 Gauge ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
* [[SV10|Beretta SV10 Perennia]] - a maximum of 2 rounds.&lt;br /&gt;
&lt;br /&gt;
* [[Remington 870|Remington 870 Police Magnum]] - a maximum of 8 rounds per tube magazine.&lt;br /&gt;
&lt;br /&gt;
* [[Mossberg 500A|Mossberg 500A]] - a maximum of 5 rounds per tube magazine.&lt;br /&gt;
&lt;br /&gt;
* [[Super X3|Winchester Super X3]] - a maximum of 5 rounds per tube magazine.&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=5.56mm&amp;diff=364</id>
		<title>5.56mm</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=5.56mm&amp;diff=364"/>
				<updated>2012-10-01T21:24:10Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Weapons used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Nato ammo.png|thumb|alt=5.56x45mm NATO|A single STANAG magazine loaded with 5.56x45mm SS109 NATO ammunition.]]&lt;br /&gt;
5.56x45mm NATO is used by every military of the NATO countries as their standard assault rifle caliber. Based on the civilian .223 Remington cartridge, it delivers strong ballistic performance with the benefit of being a lighter round to carry in bulk. &lt;br /&gt;
5.56x45mm NATO comes in the common NATO STANAG magazines at a minimum of 1 and a maximum of 30 rounds per box.&lt;br /&gt;
As a cartridge 5.56x45mm NATO ammunition has a medium-high damage output and medium-high range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
5.56x45mm NATO ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
* [[M16A4|FN M16A4]] - a maximum of 30 rounds per magazine.&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=308&amp;diff=363</id>
		<title>308</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=308&amp;diff=363"/>
				<updated>2012-10-01T21:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Weapons used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:308 ammo.png|thumb|alt.308 Winchester|A box of .308 Winchester ammunition.]]&lt;br /&gt;
.308 Winchester is a very common civilian long gun caliber used in hunting and sporting. Physically and in terms of ballistics it has a lot in common with its sister caliber, 7.62x51 NATO.&lt;br /&gt;
In NMRiH, .308 Winchester comes in boxes at a minimum of 1 and a maximum of 10 rounds per box.&lt;br /&gt;
As a cartridge .308 Winchester ammunition has a very high damage output and high range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
.308 Winchester ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
* [[Sako 85|Sako 85]] - a maximum of 5 rounds per magazine.&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=7.62x39mm&amp;diff=362</id>
		<title>7.62x39mm</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=7.62x39mm&amp;diff=362"/>
				<updated>2012-10-01T21:22:57Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Weapons used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:sks ammo.png|thumb|alt=7.62x39x39mm Soviet|A box of military surplus 7.62x39mm Soviet ammunition.]]&lt;br /&gt;
7.62x39mm Soviet is one of, if not the most common military rifle cartridge in the world. Developed by the Soviets after World War 2, it was first widely used in the Simonov SKS rifle and two years later the AK-47 assault rifle, the latter guaranteeing its place in firearms history.&lt;br /&gt;
In NMRiH, 7.62x39mm Soviet comes in boxes at a minimum of 1 and a maximum of 20 rounds per box.&lt;br /&gt;
As a cartridge 7.62x39mm Soviet ammunition has a high damage output and medium-high range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
7.62x39mm Soviet ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
* [[SKS|Simonov SKS]] - a maximum of 10 rounds per magazine.&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=22_LR&amp;diff=361</id>
		<title>22 LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=22_LR&amp;diff=361"/>
				<updated>2012-10-01T21:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Weapons used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:22 ammo.png|thumb|alt=.22 Long Rifle|A box of .22 Long Rifle ammunition.]]&lt;br /&gt;
.22 Long Rifle is a sport and practice caliber used by millions of beginners and lifetime shooters alike. Hundreds of plinking rifles, varmint guns, and target pistols come chambered for the rimfire cartridge. It is incredibly cheap and available in large quantities almost everywhere in North America.&lt;br /&gt;
In NMRiH, .22 LR comes in boxes at a minimum of 1 and a maximum of 20 rounds per box.&lt;br /&gt;
As a cartridge .22 LR ammunition has a very low damage output and low range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
.22 LR ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
* [[Ruger Mark III|Ruger Mk. III]]&lt;br /&gt;
&lt;br /&gt;
* [[Ruger 10/22|Ruger 10/22]] - a maximum of 10 rounds per magazine.&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=22_LR&amp;diff=360</id>
		<title>22 LR</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=22_LR&amp;diff=360"/>
				<updated>2012-10-01T21:22:05Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: /* Weapons used */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:22 ammo.png|thumb|alt=.22 Long Rifle|A box of .22 Long Rifle ammunition.]]&lt;br /&gt;
.22 Long Rifle is a sport and practice caliber used by millions of beginners and lifetime shooters alike. Hundreds of plinking rifles, varmint guns, and target pistols come chambered for the rimfire cartridge. It is incredibly cheap and available in large quantities almost everywhere in North America.&lt;br /&gt;
In NMRiH, .22 LR comes in boxes at a minimum of 1 and a maximum of 20 rounds per box.&lt;br /&gt;
As a cartridge .22 LR ammunition has a very low damage output and low range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
.22 LR ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
* [[Ruger Mark II|Ruger Mk. II]]&lt;br /&gt;
&lt;br /&gt;
* [[Ruger 10/22|Ruger 10/22]] - a maximum of 10 rounds per magazine.&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=357_Magnum&amp;diff=359</id>
		<title>357 Magnum</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=357_Magnum&amp;diff=359"/>
				<updated>2012-10-01T21:17:35Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Mag ammo.png|thumb|alt=.357 Magnum|A box of .357 Magnum ammunition.]]&lt;br /&gt;
357 Magnum is a common revolver caliber based on the .38 Special police cartridge. Introduced in 1934, it is responsible for starting the &amp;quot;Magnum&amp;quot; era of handgun ammunition, and it remains popular to this day in civilian sporting markets. &lt;br /&gt;
In NMRiH, .357 Magnum comes in boxes at a minimum of 1 and a maximum of 12 rounds per box.&lt;br /&gt;
As a cartridge .357 Magnum ammunition has a high damage output and medium range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
.357 Magnum ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Handguns:&lt;br /&gt;
&lt;br /&gt;
* [[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - a maximum of 6 rounds per cylinder load.&lt;br /&gt;
&lt;br /&gt;
* [[Winchester 1892]] - a maximum of 16 rounds&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=357_Magnum&amp;diff=358</id>
		<title>357 Magnum</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=357_Magnum&amp;diff=358"/>
				<updated>2012-10-01T21:13:58Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Mag ammo.png|thumb|alt=.357 Magnum|A box of .357 Magnum ammunition.]]&lt;br /&gt;
357 Magnum is a common revolver caliber based on the .38 Special police cartridge. Introduced in 1934, it is responsible for starting the &amp;quot;Magnum&amp;quot; era of handgun ammunition, and it remains popular to this day in civilian sporting markets. &lt;br /&gt;
In NMRiH, .357 Magnum comes in boxes at a minimum of 1 and a maximum of 12 rounds per box.&lt;br /&gt;
As a cartridge .357 Magnum ammunition has a high damage output and medium range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
.357 Magnum ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Handguns:&lt;br /&gt;
&lt;br /&gt;
* [[S&amp;amp;W 686|Smith &amp;amp; Wesson 686-6]] - a maximum of 6 rounds per cylinder load.&lt;br /&gt;
&lt;br /&gt;
* [[Winchester 1892]] - a maximum of 16 rounds&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=9mm_Luger&amp;diff=357</id>
		<title>9mm Luger</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=9mm_Luger&amp;diff=357"/>
				<updated>2012-10-01T21:12:21Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:9mm ammo.png|thumb|alt=9mm Luger|A box of 9mmx19 Luger ammunition.]]&lt;br /&gt;
9x19mm Luger ammunition is a very common caliber in both the real world and in NMRiH. It is used in police and civilian handguns, carbines, and in submachine guns by hundreds of manufacturers from all over the world. First used by the Germans in 1902 it gained worldwide popularity after World Wars 1 and 2 with showing no signs of slowing down.&lt;br /&gt;
9mm Luger ammunition comes in boxes at a minimum of 1 and a maximum of 20 rounds per box.&lt;br /&gt;
9mm Luger ammunition has low-to-medium damage output and low range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
9mm Luger ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
* [[Beretta M9]] - a maximum of 15 rounds per magazine&lt;br /&gt;
&lt;br /&gt;
* [[HK MP5A3]] - a maximum of 30 rounds per magazine&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=45_ACP&amp;diff=356</id>
		<title>45 ACP</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=45_ACP&amp;diff=356"/>
				<updated>2012-10-01T21:10:32Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Acp45.png|thumb|alt=.45 ACP|A box of .45 ACP ammunition.]]&lt;br /&gt;
.45 Automatic Colt Pistol is a somewhat common though arguably obsolete high-powered military caliber once upon a time used in submachine guns though still a moderately common handgun cartridge. &lt;br /&gt;
In NMRiH, .45 ACP comes in boxes at a minimum of 1 and a maximum of 21 rounds per box.&lt;br /&gt;
As a cartridge .45 ACP ammunition has medium-to-high damage output and medium range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
.45 ACP ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Handguns:&lt;br /&gt;
* [[Colt 1911|Colt 1911 National Match]] - a maximum of 7 rounds per magazine&lt;br /&gt;
&lt;br /&gt;
* [[Ingram MAC-10|MAC-10]] - a maximum of 30 rounds per magazine&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=45_ACP&amp;diff=355</id>
		<title>45 ACP</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=45_ACP&amp;diff=355"/>
				<updated>2012-10-01T21:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Acp45.png|thumb|alt=.45 ACP|A box of .45 ACP ammunition.]]&lt;br /&gt;
.45 Automatic Colt Pistol is a somewhat common though arguably obsolete high-powered military caliber once upon a time used in submachine guns though still a moderately common handgun cartridge. &lt;br /&gt;
In NMRiH, .45 ACP comes in boxes at a minimum of 1 and a maximum of 21 rounds per box.&lt;br /&gt;
As a cartridge .45 ACP ammunition has medium-to-high damage output and medium range performance.&lt;br /&gt;
&lt;br /&gt;
== Weapons used ==&lt;br /&gt;
.45 ACP ammunition is used in the following weapons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Handguns:&lt;br /&gt;
[[Colt 1911|Colt 1911 National Match]] - a maximum of 7 rounds per magazine&lt;br /&gt;
&lt;br /&gt;
[[Ingram MAC-10|MAC-10]] - a maximum of 30 rounds per magazine&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Chainsaw&amp;diff=349</id>
		<title>Chainsaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Chainsaw&amp;diff=349"/>
				<updated>2012-09-30T17:34:38Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Chainsaw||[[Weapons#Weapons|Melee]]|???|???|???|???|me_chainsaw}}&lt;br /&gt;
&lt;br /&gt;
Chainsaws are tools used in the lumber industry and in landscaping. They are usually powered with gasoline two-stroke motors and pull a bladed chain along a steel guide bar at very high speeds. The Chainsaw is a unique weapon in NMRiH in that it can behave like a standard melee weapon as well as an ammmunition-consuming melee weapon. If the player uses Alt Fire (Mouse 2, [[Beginner's Guide#Controls|default]]), the engine will be turned on and fuel will be slowly consumed as it idles. Emitting sound, it will also attract zombies. When the player attacks, the chainsaw will be revved and held outward to cut through anything in the way of the blade.&lt;br /&gt;
&lt;br /&gt;
The Chainsaw in NMRiH is a slow-medium speed (off) and high speed (on), two-handed weapon that deals low-medium (off) to very high (on) damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
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[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=348</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Machete&amp;diff=348"/>
				<updated>2012-09-30T17:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
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&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Machete.png|500px|thumb|alt=Machete|A Machete]]&lt;br /&gt;
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==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Machete|Machete.png|[[Weapons#Weapons|Melee]]|???|???|???|???|me_machete}}&lt;br /&gt;
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Machetes are common tools for landscaping and forestry. They resemble a giant knife or sword, with a synthetic handle and a long, tempered steel blade meant to chop through large and thick tree branches and foliage. As a weapon it is capable of splitting bone with relative ease and it encounters very little air resistance resulting in fast swings.&lt;br /&gt;
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The Machete in NMRiH is a high speed, two-handed weapon that deals medium-high damage.&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
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== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Crowbar&amp;diff=347</id>
		<title>Crowbar</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Crowbar&amp;diff=347"/>
				<updated>2012-09-30T17:33:04Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Crowbar.png|500px|thumb|alt=Crowbar|A DHARMA Initiative issue Crowbar]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Crowbar|Crowbar.png|[[Weapons#Weapons|Melee]]|???|???|???|???|me_crowbar}}&lt;br /&gt;
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Sometimes called a prybar or jimmy bar, the crowbar is a long steel beam with a prying blade on the bottom and a curved neck with two teeth for grasping bolts, nails, and more. Crowbars can be found in many sizes and have practical uses in many maintenance, engineering, constuction, warehouse, and sanitation work.&lt;br /&gt;
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The Crowbar in NMRiH is a medium-high speed, two-handed weapon that deals medium-high damage.&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
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== Pros and Cons ==&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Spade&amp;diff=346</id>
		<title>Spade</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Spade&amp;diff=346"/>
				<updated>2012-09-30T17:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;Draco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Spade||[[Weapons#Weapons|Melee]]|???|???|???|???|me_shovel}}&lt;br /&gt;
&lt;br /&gt;
Spades are a very common form of shovel used for breaking ground and soil. They are used for everything from home gardening, agriculture, construction and other engineering uses. They have perpendicular grips at the top of the handle and and a thin steel blade at the bottom. &lt;br /&gt;
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The Spade in NMRiH is a medium speed, two-handed weapon that deals medium damage.&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
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== Pros and Cons ==&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Draco</name></author>	</entry>

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