<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.nomoreroominhell.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brentonator</id>
		<title>No More Room in Hell - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.nomoreroominhell.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brentonator"/>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/Special:Contributions/Brentonator"/>
		<updated>2026-04-04T09:33:59Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.3</generator>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=805</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=805"/>
				<updated>2013-11-26T22:19:43Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Objective Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
[[File:Func_zombie_spawns_should_be_single_entities.jpg|thumb|Don't combine multiple brushes as seen here.]]&lt;br /&gt;
You need to complete this section of spawn brush setup for both Objective and Survival game modes.&lt;br /&gt;
&lt;br /&gt;
You are required to have a single [[overlord_zombie_helper]] entity anywhere in your map. This step is important.&lt;br /&gt;
&lt;br /&gt;
You also need your func_zombie_spawn brush entities throughout your map where you want zombies to spawn (see Objective/Survival setup below for details). Try to avoid connecting multiple brushes with large gaps into one entity.&lt;br /&gt;
&lt;br /&gt;
While func_zombie_spawns CAN support multiple stories of a building, it is recommended to separate your floors. Each zone should be 1-100 units high, 1-2000 units above the ground, and at least 13 units from walls. With displacement surfaces you can set a single func_zombie_spawn above the highest point in the displacement.&lt;br /&gt;
&lt;br /&gt;
The following two sections have details on where to place your spawn brushes on the map depending on your map type.&lt;br /&gt;
&lt;br /&gt;
==Objective Spawn Brush Setup==&lt;br /&gt;
:Objective mode features a dynamic gameplay where players roam a map which is usually filled with zombies wherever they go. With these maps, the spawn system will automatically fill your func_zombie_spawns while they are enabled as the players roam and complete objectives.&lt;br /&gt;
:&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into logical zones where players can't see separate areas. Large fully visible areas should be one large zone with a high spawn density.&lt;br /&gt;
:&lt;br /&gt;
:While enabled, the func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Zones will replace dead zombies with live ones over a period of time. You can adjust this by setting spawn_regen_target to any value between 0 and 1. If you would like a zone to not replace dead zombies at all, set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
==Survival Spawn Brush Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. spawn_density and spawn_regen_target are ignored in survival mode, see [[Survival Setup]] for controlling the waves of zombies in survival mode.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Main_Page&amp;diff=714</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Main_Page&amp;diff=714"/>
				<updated>2013-11-07T17:12:25Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        WELCOME AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:280px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the No More Room in Hell Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the open encyclopedia about NMRIH that anyone can edit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;There are currently [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[Beginner's Guide|Beginner's Guide]]&lt;br /&gt;
* [[Items|Items]]&lt;br /&gt;
* [[Weapons|Weapons]]&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Gamemodes]]&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[VoteKick/VoteBan VoteKick and VoteBan Systems|VoteKick and VoteBan Systems]]&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[Mapping|Mapping for NMRiH]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        LANGUAGES OF MAIN-PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; text-align:center; font-size:1.05em; margin:3px 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
|[[Main Page|English]] '''·''' [[Main Page/ja|日本語]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This is the No More Room in Hell wiki. Here you can find various guides and helpful topics to help better yourself in the game.&lt;br /&gt;
&lt;br /&gt;
In order to edit, you will need to [http://www.nomoreroominhell.com/forums/index.php?app=core&amp;amp;module=global&amp;amp;section=register register on our forums], sign in to the forums, and then return to http://www.nmrih.com/wiki/ specifically while signed in. If you are visiting from http://wiki.nomoreroominhell.com/wiki/ you can not edit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        TODAY'S FEATURED CONTENT        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
&amp;lt;!--        TODAY'S FEATURED ARTICLE; DID YOU KNOW        --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Technical/Developer Resources&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;{{Dev_resources}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Did you know...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Did you know}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        IN THE NEWS       --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Popular Content&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-itn&amp;quot;&amp;gt;&lt;br /&gt;
* [[Beginner's Guide]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Gamemodes]]&lt;br /&gt;
* [[VoteKick/VoteBan VoteKick and VoteBan Systems|VoteKick and VoteBan Systems]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot; class=&amp;quot;noprint&amp;quot;&amp;gt;'''[[Wikipedia:Recent additions|Archive]]''' &amp;amp;ndash; '''[[Wikipedia:Your first article|Start a new article]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-otd-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-otd&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles written by [[Special:Statistics|{{NUMBEROFUSERS}}]] users ([[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] of which are active).&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot; class=&amp;quot;noprint&amp;quot;&amp;gt;'''[[Wikipedia:Recent additions|Archive]]''' &amp;amp;ndash; '''[[Wikipedia:Your first article|Start a new article]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Help ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Main_Page&amp;diff=706</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Main_Page&amp;diff=706"/>
				<updated>2013-11-07T08:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        WELCOME AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:280px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the No More Room in Hell Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the open encyclopedia about NMRIH that anyone can edit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;There are currently [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[Beginner's Guide|Beginner's Guide]]&lt;br /&gt;
* [[Items|Items]]&lt;br /&gt;
* [[Weapons|Weapons]]&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Gamemodes]]&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[VoteKick/VoteBan VoteKick and VoteBan Systems|VoteKick and VoteBan Systems]]&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[Mapping|Mapping for NMRiH]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        LANGUAGES OF MAIN-PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; text-align:center; font-size:1.05em; margin:3px 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
|[[Main Page|English]] '''·''' [[Main Page/ja|日本語]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This is the No More Room in Hell wiki. Here you can find various guides and helpful topics to help better yourself in the game.&lt;br /&gt;
&lt;br /&gt;
In order to edit, you will need to [http://www.nomoreroominhell.com/forums/index.php?app=core&amp;amp;module=global&amp;amp;section=register register on our forums], sign in to the forums, and then return to the wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        TODAY'S FEATURED CONTENT        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
&amp;lt;!--        TODAY'S FEATURED ARTICLE; DID YOU KNOW        --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Technical/Developer Resources&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;{{Dev_resources}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Did you know...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Did you know}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        IN THE NEWS       --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Popular Content&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-itn&amp;quot;&amp;gt;&lt;br /&gt;
* [[Beginner's Guide]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Gamemodes]]&lt;br /&gt;
* [[VoteKick/VoteBan VoteKick and VoteBan Systems|VoteKick and VoteBan Systems]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot; class=&amp;quot;noprint&amp;quot;&amp;gt;'''[[Wikipedia:Recent additions|Archive]]''' &amp;amp;ndash; '''[[Wikipedia:Your first article|Start a new article]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-otd-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-otd&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles written by [[Special:Statistics|{{NUMBEROFUSERS}}]] users ([[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] of which are active).&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot; class=&amp;quot;noprint&amp;quot;&amp;gt;'''[[Wikipedia:Recent additions|Archive]]''' &amp;amp;ndash; '''[[Wikipedia:Your first article|Start a new article]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Help ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Dedicated_Server_Setup&amp;diff=705</id>
		<title>Dedicated Server Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Dedicated_Server_Setup&amp;diff=705"/>
				<updated>2013-11-03T14:56:21Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Windows */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
This article covers the bare minimum for server setup. Additional guides are recommmended!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''What is a &amp;quot;listen&amp;quot; server?''&lt;br /&gt;
&lt;br /&gt;
A listen server is run through the game's software, it's functionality that's built in.&lt;br /&gt;
&lt;br /&gt;
This is ideal if you need to host a temporary server for friends to join within your city or province/state.&lt;br /&gt;
&lt;br /&gt;
''Jump to the article:'' [[Listen_Server_Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''What is a &amp;quot;dedicated&amp;quot; server?''&lt;br /&gt;
&lt;br /&gt;
A dedicated server is technicaly a server that is availiable all the time, day or night, 24/7, 365. To do this it has a dedicated machine to use.&lt;br /&gt;
&lt;br /&gt;
Special hardware should be used to run a dedicated server the right way. However, since it's just another piece of software you could use a spare computer.&lt;br /&gt;
&lt;br /&gt;
''Jump to the article:'' [[Dedicated_Server_Setup]]&lt;br /&gt;
&lt;br /&gt;
== Connectivity ==&lt;br /&gt;
{{Note|This article details port forwarding in a basic manor. If you’re familiar, you can skip it.}}&lt;br /&gt;
&lt;br /&gt;
To get things started, we should talk about what these &amp;quot;external&amp;quot; and &amp;quot;internal&amp;quot; IP addresses are, and how they affect you.&lt;br /&gt;
&lt;br /&gt;
You will probably have a DHCP server in your house/apartment. Most of the time this will be your router, but in some cases it could be something else. DHCP is a system that allows the router (or other device) to pass out internal IP addresses to other devices (such as your computer, laptop or tablet) that connect to it. Inside your network, all the devices talk to each other by using these '''internal''' addresses. Only devices inside your network can talk to others with these addresses - as they are reserved for use in LAN networks.&lt;br /&gt;
&lt;br /&gt;
{{Note|You can tell a LAN network ip from a public one as LAN IPs tend to start with 192.168}}&lt;br /&gt;
&lt;br /&gt;
If your friend wanted to connect to your NMRiH server, they may see it having the ip 192.168.1.2. This is what you see too, but your friend will scream and kick at not being able to connect. Just like you, your friend will be using these internal addresses as well. The problem here is that they correspond to computers/devices on ''their'' network, so when they try to connect, their router will '''only''' search on ''their'' network for a device that has the 192.168.1.2 address. In order to solve this problem, this is where external ip addresses come in. &lt;br /&gt;
&lt;br /&gt;
Your router is assigned a public (external) IP address by your ISP's modem so it can communicate to computers around the word. This public address is also used when someone wants to give you data (websites, game servers, etc.). You can tell your router to pass on information it gets on a &amp;quot;port&amp;quot; to a computer inside the network. This is done by specifying the IP of the machine on the network, and what port to send it to. The common term for this is called &amp;quot;Port Forwarding&amp;quot;, as it forwards the port(s) to another computer/device. This article won't go into detail about how to do that, but a great place to start is http://www.portforward.com, which will show you how to port forward.&lt;br /&gt;
&lt;br /&gt;
To play on the server '''you only need to have 27015 (UDP) open/forwarded'''. The server doesn't use TCP traffic on this port for gameplay and thus is recommended that you do not forward it.&lt;br /&gt;
&lt;br /&gt;
{{Note|While port forwarding is a quick and easy way to do this, it can be easily &amp;quot;messed up&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Now remember reading before about DHCP? It will come back to haunt you sadly. Since there is a limited amount of internal IP addresses, the router will try free up internal IP address for use. It will do this by removing unused addresses. These include computers/devices that are not on. So if you happen to turn the computer off that hosts the server and another device connects, it is likely to take that address your computer had and thus breaking the port forwarding you did. In order to prevent this from happening, you will have to set a static IP for the machine (technically the machine's ethernet interface).&lt;br /&gt;
&lt;br /&gt;
That should now all be clear, you may be wondering where to get your external/public IP from. There are many sites that show you it - even Google &amp;quot;What is my IP address&amp;quot;. After obtaining it, send it to your friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, many will argue at why you only need 27015 (UDP) open. Why not 27015 (TCP) with all those other ports as well? The remote console (RCON) for the server runs on 27015 (TCP) and can lead to security issues and Denial of Service attacks (DoS). ''You should only allow the TCP traffic in if you know what you're doing.'' Other ports shown in other guides are not needed, and thus don't need to be opened.&lt;br /&gt;
&lt;br /&gt;
==Setting up a Dedicated Server==&lt;br /&gt;
Dedicated servers are preferred if you want to ensure you get the best performance and flexibility. Most of the time, it's installed on a separate machine/computer where both it and the server are made available 24/7 (hence the term dedicated).&lt;br /&gt;
&lt;br /&gt;
{{Note|You cannot use a steam account in SteamCMD and the Steam Client concurrently. You should register a separate account for the exclusive use with SteamCMD.}}&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
''This section will outline setup and administration for the latest generation of Windows. Versions Server 2003, XP and lesser will not directly follow these steps.''&lt;br /&gt;
&lt;br /&gt;
You will require the core SteamCMD files. You can find them here: http://media.steampowered.com/client/steamcmd_win32.zip&lt;br /&gt;
&lt;br /&gt;
Extract the files to a directory other then the steam client. Now open a command prompt to that directory and run steamcmd.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Windows might give you an &amp;quot;Error: Steam needs to be online to update. Please confirm your network connection and try again.&amp;quot; or &amp;quot;Error: Download failed: http error 0&amp;quot; error if Internet Explorer is being anal.}}&lt;br /&gt;
:::&lt;br /&gt;
::: This is usually fixed by checking &amp;quot;Automatically detect settings&amp;quot; in IE (Internet Explorer) through the lan settings in the Internet option menu.&lt;br /&gt;
::: 1. Open Internet Explorer (IE)&lt;br /&gt;
::: 2. Click on Tools &amp;gt; Internet Options&lt;br /&gt;
::: 3. Click on the &amp;quot;Connections Tab&amp;quot;&lt;br /&gt;
::: 4. At the Bottom, you should see &amp;quot;Local Area Network (LAN) Settings&amp;quot;.&lt;br /&gt;
::: 5. Check the first box &amp;quot;Automatically detect settings&amp;quot;&lt;br /&gt;
::: 6. Hit ok, and apply. Try running the SteamCMD again, if it still doesn't work. try lowering your &amp;quot;Internet Security level zone&amp;quot; to medium or lower. You can find that in the &amp;quot;Security&amp;quot; tab in &amp;quot;Internet Options&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SteamCMD will update if required each time it exicuted. Now, login with anonymous to download the base 2013 multiplayer source sdk files.&lt;br /&gt;
&lt;br /&gt;
: login anonymous&lt;br /&gt;
:&lt;br /&gt;
: force_install_dir .\nmrih_ds\&lt;br /&gt;
:&lt;br /&gt;
: app_update 244310&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now for the key NMRiH files. You can not login with anonymous to install the files. You must login with a steam account, so far any will do (no reports otherwise).&lt;br /&gt;
&lt;br /&gt;
: login YOUR_USERNAME&lt;br /&gt;
: &lt;br /&gt;
: force_install_dir .\nmrih_ds\&lt;br /&gt;
: &lt;br /&gt;
: app_update 224260&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you should be able to navigate to the srcds.exe file and use: srcds.exe -console -game nmrih -insecure +map nmo_chinatown&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
''This section will outline setup and administration for common distros of Linux. Additional dependencies maybe required on your system. Consult your distro's documentation/support if you are unsure.''&lt;br /&gt;
&lt;br /&gt;
{{Note|If you are using a 64-bit build of your distro you require 32-bit libraries. See [https://developer.valvesoftware.com/wiki/SteamCMD#32-bit_libraries_on_64-bit_Linux_systems this page].}}&lt;br /&gt;
{{Warn|RHEL or Red Hat based linux distros do not support the GlibC version in use ''with the exception of Fedora''. This should be resolved with a 7.0 version of RHEL distros.}}&lt;br /&gt;
&lt;br /&gt;
At the terminal use: ''wget http://media.steampowered.com/client/steamcmd_linux.tar.gz''&lt;br /&gt;
&lt;br /&gt;
Extract the file with tar, ''tar -xvzf steamcmd_linux.tar.gz''&lt;br /&gt;
&lt;br /&gt;
Navigate to the directory, and use ''./steamcmd.sh'' to run the shell script.&lt;br /&gt;
&lt;br /&gt;
SteamCMD will update if required each time it run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now for the key NMRiH files. You '''can not''' login with anonymous to install the files. You must login with a steam account, so far any will do (no reports state otherwise).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: login YOUR_USERNAME&lt;br /&gt;
: &lt;br /&gt;
: force_install_dir ./nmrih_ds/&lt;br /&gt;
: &lt;br /&gt;
: app_update 224260&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you should be able to navigate to the srcds_nmrih file (./nmrih_ds/srcds/srcds_nmirh) and use: ''./srcds_nmrih''. You also have the option of using the old srcds_run script, placed in ./nmrih_ds/srcds/srcds_run and running it with ''./srcds_run -console -game nmrih +map nms_deadend''&lt;br /&gt;
&lt;br /&gt;
===ReactOS===&lt;br /&gt;
''While this operating system is in alpha stage, some steps maybe affected as the OS goes through gradual builds.''&lt;br /&gt;
&lt;br /&gt;
You will require the core SteamCMD files. You can find them here: http://media.steampowered.com/client/steamcmd_win32.zip&lt;br /&gt;
&lt;br /&gt;
Extract the files to a directory other then the steam client. Now open a command prompt to that directory and run steamcmd.&lt;br /&gt;
&lt;br /&gt;
SteamCMD will update if required each time it exicuted. Now, login with anonymous to download the base 2013 multiplayer source sdk files.&lt;br /&gt;
&lt;br /&gt;
: login anonymous&lt;br /&gt;
:&lt;br /&gt;
: force_install_dir .\nmrih_ds\&lt;br /&gt;
:&lt;br /&gt;
: app_update 244310&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now for the key NMRiH files. You can not login with anonymous to install the files. You must login with a steam account, so far any will do (no reports otherwise).&lt;br /&gt;
&lt;br /&gt;
: login YOUR_USERNAME&lt;br /&gt;
: &lt;br /&gt;
: force_install_dir .\nmrih_ds\&lt;br /&gt;
: &lt;br /&gt;
: app_update 224260&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you should be able to navigate to the srcds.exe file and use: srcds.exe -console -game nmrih +map nms_deadend&lt;br /&gt;
&lt;br /&gt;
== MetaMod &amp;amp; SourceMod ==&lt;br /&gt;
{{Note|This part is optional. However, it does add utilities for server administration.}}&lt;br /&gt;
&lt;br /&gt;
Since as of 1.07 NMRIH is now on the SDK 2013 engine, current stable builds of both don't support the new engine. Support was recently added for this engine a week or two ago (as of 10/31/2013).&lt;br /&gt;
&lt;br /&gt;
'''MetaMod:Source''' &lt;br /&gt;
&lt;br /&gt;
You must use a 1.10.1 dev branch. Snapshot 870 seems to work: http://www.metamodsource.net/mmsdrop/1.10/mmsource-1.10.1-hg870-windows.zip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SourceMod'''&lt;br /&gt;
&lt;br /&gt;
You must use a 1.6.0 dev branch. Snapshot 4164 seems to work: http://www.sourcemod.net/smdrop/1.6/sourcemod-1.6.0-hg4164-windows.zip&lt;br /&gt;
&lt;br /&gt;
{{Note|SourceMod 1.6 does come with gamedata for NMRiH.}}&lt;br /&gt;
&lt;br /&gt;
==Server Commands==&lt;br /&gt;
&lt;br /&gt;
You can use these commands on listen servers as well as dedicated servers. Enter the command/cvar you want to use, and the value (if it requires one).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''sv_votekick_timer 10''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''While on a listen server, open the developer console with the ~ key.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command/Cvar&lt;br /&gt;
! Description&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| changelevel&lt;br /&gt;
| Peacefuly change the map to another, and tell clients it's changing.&lt;br /&gt;
| changelevel nms_northway&lt;br /&gt;
|-&lt;br /&gt;
| map&lt;br /&gt;
| Force the server to change the map to another. Used to reload configuaration as it kicks all clients (Server Shutting Down).&lt;br /&gt;
| map nms_northway&lt;br /&gt;
|-&lt;br /&gt;
| kick&lt;br /&gt;
| Kick a player right away.&lt;br /&gt;
| kick dark_st3alth&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=MediaWiki:Monobook.js&amp;diff=704</id>
		<title>MediaWiki:Monobook.js</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=MediaWiki:Monobook.js&amp;diff=704"/>
				<updated>2013-11-02T22:57:01Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: Created page with &amp;quot;/* Any JavaScript here will be loaded for users using the MonoBook skin */     var _gaq = _gaq || [];   _gaq.push(['_setAccount', 'UA-31316806-1']);   _gaq.push(['_trackPagevi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Any JavaScript here will be loaded for users using the MonoBook skin */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  var _gaq = _gaq || [];&lt;br /&gt;
  _gaq.push(['_setAccount', 'UA-31316806-1']);&lt;br /&gt;
  _gaq.push(['_trackPageview']);&lt;br /&gt;
&lt;br /&gt;
  (function() {&lt;br /&gt;
    var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;&lt;br /&gt;
    ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';&lt;br /&gt;
    var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);&lt;br /&gt;
  })();&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=701</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=701"/>
				<updated>2013-11-02T11:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* How to Install */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=700</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=700"/>
				<updated>2013-11-02T11:00:33Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* How to Install */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] or [http://www.nmrih.com/steam/store/ Visit the steam store page now]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=699</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=699"/>
				<updated>2013-11-02T10:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Introduction */  Major rewrite. removed self serving text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=698</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=698"/>
				<updated>2013-11-01T21:54:52Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of [[Gamemodes|gamemode]] it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra [[Ammunition|ammo]] or [[Weapons|weapons]] however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important [[Gamemodes#Objective|objective]] item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
{{Note|If there is something worth noting, it will appear like this.}}&lt;br /&gt;
{{New In|Version|If there is a change with a version, it will stand out.}}&lt;br /&gt;
{{Warn|If something that you could do would have disastrous consequences, you'll see it.}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=697</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=697"/>
				<updated>2013-11-01T21:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of [[Gamemodes|gamemode]] it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra [[Ammunition|ammo]] or [[Weapons|weapons]] however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important [[Gamemodes#Objective|objective]] item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
{{Note|If there is something worth noting, it will appear like this.}}&lt;br /&gt;
{{New In|Version|If there is a change with a version, it will stand out.}}&lt;br /&gt;
{{Warn|If something that you could do would have disastrous consequences, you'll see it.}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=696</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=696"/>
				<updated>2013-11-01T21:53:19Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of [[Gamemodes|gamemode]] it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra [[Ammunition|ammo]] or [[Weapons|weapons]] however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important [[Gamemodes#Objective|objective]] item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
{{Note|If there is something worth noting, it will appear like this.}}&lt;br /&gt;
{{New In|Version|If there is a change with a version, it will stand out.}}&lt;br /&gt;
{{Warn|If something that you could do would have disastrous consequences, you'll see it.}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=695</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=695"/>
				<updated>2013-11-01T21:51:54Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of [[Gamemodes|gamemode]] it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra [[Ammunition|ammo]] or [[Weapons|weapons]] however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important [[Gamemodes#Objective|objective]] item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
{{Note|If there is something worth noting, it will appear like this.}}&lt;br /&gt;
{{New In|Version|If there is a change with a version, it will stand out.}}&lt;br /&gt;
{{Warn|If something that you could do would have disastrous consequences, you'll see it.}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
|Hold R&lt;br /&gt;
|Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite on (if using one handed firearm)&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Drop weapon/Throw (HOLD) weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=694</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=694"/>
				<updated>2013-11-01T21:48:50Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of [[Gamemodes|gamemode]] it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra [[Ammunition|ammo]] or [[Weapons|weapons]] however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important [[Gamemodes#Objective|objective]] item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
{{Note|If there is something worth noting, it will appear like this.}}&lt;br /&gt;
{{New In|Version|If there is a change with a version, it will stand out.}}&lt;br /&gt;
{{Warn|If something that you could do would have disastrous consequences, you'll see it.}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
|Hold R&lt;br /&gt;
|Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Drop weapon/Throw (HOLD) weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite on (if using one handed firearm)&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=693</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=693"/>
				<updated>2013-11-01T21:48:03Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of [[Gamemodes|gamemode]] it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra [[Ammunition|ammo]] or [[Weapons|weapons]] however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important [[Gamemodes#Objective|objective]] item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
{{Note|If there is something worth noting, it will appear like this.}}&lt;br /&gt;
{{New In|Version|If there is a change with a version, it will stand out.}}&lt;br /&gt;
{{Warn|If something that you could do would have disastrous consequences, you'll see it.}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
|Hold R&lt;br /&gt;
|Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Drop weapon/Throw (HOLD) weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite on (if using one handed firearm)&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=692</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=692"/>
				<updated>2013-11-01T21:47:21Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Gametypes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of [[Gamemodes|gamemode]] it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra [[Ammunition|ammo]] or [[Weapons|weapons]] however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important [[Gamemodes#Objective|objective]] item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
{{Note|If there is something worth noting, it will appear like this.}}&lt;br /&gt;
{{New In|Version|If there is a change with a version, it will stand out.}}&lt;br /&gt;
{{Warn|If something that you could do would have disastrous consequences, you'll see it.}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
|Hold R&lt;br /&gt;
|Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Drop weapon/Throw (HOLD) weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite on (if using one handed firearm)&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=691</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=691"/>
				<updated>2013-11-01T21:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Controls */  OMFG so much better looking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of [[Gamemodes|gamemode]] it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra [[Ammunition|ammo]] or [[Weapons|weapons]] however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important [[Gamemodes#Objective|objective]] item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
{{Note|If there is something worth noting, it will appear like this.}}&lt;br /&gt;
{{New In|Version|If there is a change with a version, it will stand out.}}&lt;br /&gt;
{{Warn|If something that you could do would have disastrous consequences, you'll see it.}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
|Hold R&lt;br /&gt;
|Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Drop weapon/Throw (HOLD) weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite on (if using one handed firearm)&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=690</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=690"/>
				<updated>2013-11-01T21:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of [[Gamemodes|gamemode]] it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra [[Ammunition|ammo]] or [[Weapons|weapons]] however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important [[Gamemodes#Objective|objective]] item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
{{Note|If there is something worth noting, it will appear like this.}}&lt;br /&gt;
{{New In|Version|If there is a change with a version, it will stand out.}}&lt;br /&gt;
{{Warn|If something that you could do would have disastrous consequences, you'll see it.}}&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Default movement controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Default combat controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
|Hold R&lt;br /&gt;
|Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Drop weapon/Throw (HOLD) weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite on (if using one handed firearm)&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Default communication controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous=== &lt;br /&gt;
Defalt misc. controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Dedicated_Server_Setup&amp;diff=676</id>
		<title>Dedicated Server Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Dedicated_Server_Setup&amp;diff=676"/>
				<updated>2013-10-31T22:31:25Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Windows */ Internet explorer looks like a bitch.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
This article covers the bare minimum for server setup. Additional guides are recommmended!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''What is a &amp;quot;listen&amp;quot; server?''&lt;br /&gt;
&lt;br /&gt;
A listen server is run through the game's software, it's functionality that's built in.&lt;br /&gt;
&lt;br /&gt;
This is ideal if you need to host a temporary server for friends to join within your city or province/state.&lt;br /&gt;
&lt;br /&gt;
''Jump to the article:'' [[Listen_Server_Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''What is a &amp;quot;dedicated&amp;quot; server?''&lt;br /&gt;
&lt;br /&gt;
A dedicated server is technicaly a server that is availiable all the time, day or night, 24/7, 365. To do this it has a dedicated machine to use.&lt;br /&gt;
&lt;br /&gt;
Special hardware should be used to run a dedicated server the right way. However, since it's just another piece of software you could use a spare computer.&lt;br /&gt;
&lt;br /&gt;
''Jump to the article:'' [[Dedicated_Server_Setup]]&lt;br /&gt;
&lt;br /&gt;
== Connectivity ==&lt;br /&gt;
{{Note|This article details port forwarding in a basic manor. If you’re familiar, you can skip it.}}&lt;br /&gt;
&lt;br /&gt;
To get things started, we should talk about what these &amp;quot;external&amp;quot; and &amp;quot;internal&amp;quot; IP addresses are, and how they affect you.&lt;br /&gt;
&lt;br /&gt;
You will probably have a DHCP server in your house/apartment. Most of the time this will be your router, but in some cases it could be something else. DHCP is a system that allows the router (or other device) to pass out internal IP addresses to other devices (such as your computer, laptop or tablet) that connect to it. Inside your network, all the devices talk to each other by using these '''internal''' addresses. Only devices inside your network can talk to others with these addresses - as they are reserved for use in LAN networks.&lt;br /&gt;
&lt;br /&gt;
{{Note|You can tell a LAN network ip from a public one as LAN IPs tend to start with 192.168}}&lt;br /&gt;
&lt;br /&gt;
If your friend wanted to connect to your NMRiH server, they may see it having the ip 192.168.1.2. This is what you see too, but your friend will scream and kick at not being able to connect. Just like you, your friend will be using these internal addresses as well. The problem here is that they correspond to computers/devices on ''their'' network, so when they try to connect, their router will '''only''' search on ''their'' network for a device that has the 192.168.1.2 address. In order to solve this problem, this is where external ip addresses come in. &lt;br /&gt;
&lt;br /&gt;
Your router is assigned a public (external) IP address by your ISP's modem so it can communicate to computers around the word. This public address is also used when someone wants to give you data (websites, game servers, etc.). You can tell your router to pass on information it gets on a &amp;quot;port&amp;quot; to a computer inside the network. This is done by specifying the IP of the machine on the network, and what port to send it to. The common term for this is called &amp;quot;Port Forwarding&amp;quot;, as it forwards the port(s) to another computer/device. This article won't go into detail about how to do that, but a great place to start is http://www.portforward.com, which will show you how to port forward.&lt;br /&gt;
&lt;br /&gt;
To play on the server '''you only need to have 27015 (UDP) open/forwarded'''. The server doesn't use TCP traffic on this port for gameplay and thus is recommended that you do not forward it.&lt;br /&gt;
&lt;br /&gt;
{{Note|While port forwarding is a quick and easy way to do this, it can be easily &amp;quot;messed up&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
Now remember reading before about DHCP? It will come back to haunt you sadly. Since there is a limited amount of internal IP addresses, the router will try free up internal IP address for use. It will do this by removing unused addresses. These include computers/devices that are not on. So if you happen to turn the computer off that hosts the server and another device connects, it is likely to take that address your computer had and thus breaking the port forwarding you did. In order to prevent this from happening, you will have to set a static IP for the machine (technically the machine's ethernet interface).&lt;br /&gt;
&lt;br /&gt;
That should now all be clear, you may be wondering where to get your external/public IP from. There are many sites that show you it - even Google &amp;quot;What is my IP address&amp;quot;. After obtaining it, send it to your friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, many will argue at why you only need 27015 (UDP) open. Why not 27015 (TCP) with all those other ports as well? The remote console (RCON) for the server runs on 27015 (TCP) and can lead to security issues and Denial of Service attacks (DoS). ''You should only allow the TCP traffic in if you know what you're doing.'' Other ports shown in other guides are not needed, and thus don't need to be opened.&lt;br /&gt;
&lt;br /&gt;
==Setting up a Dedicated Server==&lt;br /&gt;
Dedicated servers are preferred if you want to ensure you get the best performance and flexibility. Most of the time, it's installed on a separate machine/computer where both it and the server are made available 24/7 (hence the term dedicated).&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
''This section will outline setup and administration for the latest generation of Windows. Versions Server 2003, XP and lesser will not directly follow these steps.''&lt;br /&gt;
&lt;br /&gt;
{{New In|1.07|hldsupdatetool is no longer supported. SteamCMD is the only way to update files.}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will require the core SteamCMD files. You can find them here: http://media.steampowered.com/client/steamcmd_win32.zip&lt;br /&gt;
&lt;br /&gt;
Extract the files to a directory other then the steam client. Now open a command prompt to that directory and run steamcmd.&lt;br /&gt;
&lt;br /&gt;
{{Warn|Windows might give you an &amp;quot;Error: Steam needs to be online to update. Please confirm your network connection and try again.&amp;quot; or &amp;quot;Error: Download failed: http error 0&amp;quot; error if Internet Explorer is being anal.}}&lt;br /&gt;
:::&lt;br /&gt;
::: This is usually fixed by checking &amp;quot;Automatically detect settings&amp;quot; in IE (Internet Explorer) through the lan settings in the Internet option menu.&lt;br /&gt;
::: 1. Open Internet Explorer (IE)&lt;br /&gt;
::: 2. Click on Tools &amp;gt; Internet Options&lt;br /&gt;
::: 3. Click on the &amp;quot;Connections Tab&amp;quot;&lt;br /&gt;
::: 4. At the Bottom, you should see &amp;quot;Local Area Network (LAN) Settings&amp;quot;.&lt;br /&gt;
::: 5. Check the first box &amp;quot;Automatically detect settings&amp;quot;&lt;br /&gt;
::: 6. Hit ok, and apply. Try running the SteamCMD again, if it still doesn't work. try lowering your &amp;quot;Internet Security level zone&amp;quot; to medium or lower. You can find that in the &amp;quot;Security&amp;quot; tab in &amp;quot;Internet Options&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SteamCMD will update if required each time it exicuted. Now, login with anonymous to download the base 2013 multiplayer source sdk files.&lt;br /&gt;
&lt;br /&gt;
: login anonymous&lt;br /&gt;
:&lt;br /&gt;
: force_install_dir .\nmrih_ds\&lt;br /&gt;
:&lt;br /&gt;
: app_update 244310&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now for the key NMRiH files. You can not login with anonymous to install the files. You must login with a steam account, so far any will do (no reports otherwise).&lt;br /&gt;
&lt;br /&gt;
: login dark_st3alth_rox_my_sox&lt;br /&gt;
: &lt;br /&gt;
: force_install_dir .\nmrih_ds\&lt;br /&gt;
: &lt;br /&gt;
: app_update 224260&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you should be able to navigate to the srcds.exe file and use: srcds.exe -console -game nmrih +map nms_deadend&lt;br /&gt;
&lt;br /&gt;
===Linux===&lt;br /&gt;
''This section will outline setup and administration for common distros of Linux. Additional dependencies maybe required on your system. Consult your distro's documentation/support if you are unsure.''&lt;br /&gt;
&lt;br /&gt;
{{New In|1.07|hldsupdatetool is no longer supported. SteamCMD is the only way to update files.}} &lt;br /&gt;
{{Note|If you are using a 64-bit build of your distro you require 32-bit libraries. See [https://developer.valvesoftware.com/wiki/SteamCMD#32-bit_libraries_on_64-bit_Linux_systems this page].}}&lt;br /&gt;
{{Warn|RHEL or Red Hat based linux distros do not support the GlibC version in use ''with the exception of Fedora''. This should be resolved with a 7.0 version of RHEL distros.}}&lt;br /&gt;
&lt;br /&gt;
At the terminal use: ''wget http://media.steampowered.com/client/steamcmd_linux.tar.gz''&lt;br /&gt;
&lt;br /&gt;
Extract the file with tar, ''tar -xvzf steamcmd_linux.tar.gz''&lt;br /&gt;
&lt;br /&gt;
Navigate to the directory, and use ''./steamcmd.sh'' to run the shell script.&lt;br /&gt;
&lt;br /&gt;
SteamCMD will update if required each time it run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now for the key NMRiH files. You '''can not''' login with anonymous to install the files. You must login with a steam account, so far any will do (no reports state otherwise).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: login dark_st3alth_rox_my_sox&lt;br /&gt;
: &lt;br /&gt;
: force_install_dir ./nmrih_ds/&lt;br /&gt;
: &lt;br /&gt;
: app_update 224260&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you should be able to navigate to the srcds_nmrih file (./nmrih_ds/srcds/srcds_nmirh) and use: ''./srcds_nmrih''. You also have the option of using the old srcds_run script, placed in ./nmrih_ds/srcds/srcds_run and running it with ''./srcds_run -console -game nmrih +map nms_deadend''&lt;br /&gt;
&lt;br /&gt;
===ReactOS===&lt;br /&gt;
''While this operating system is in alpha stage, some steps maybe affected as the OS goes through gradual builds.''&lt;br /&gt;
&lt;br /&gt;
{{New In|1.07|hldsupdatetool is no longer supported. SteamCMD is the only way to update files.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will require the core SteamCMD files. You can find them here: http://media.steampowered.com/client/steamcmd_win32.zip&lt;br /&gt;
&lt;br /&gt;
Extract the files to a directory other then the steam client. Now open a command prompt to that directory and run steamcmd.&lt;br /&gt;
&lt;br /&gt;
SteamCMD will update if required each time it exicuted. Now, login with anonymous to download the base 2013 multiplayer source sdk files.&lt;br /&gt;
&lt;br /&gt;
: login anonymous&lt;br /&gt;
:&lt;br /&gt;
: force_install_dir .\nmrih_ds\&lt;br /&gt;
:&lt;br /&gt;
: app_update 244310&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now for the key NMRiH files. You can not login with anonymous to install the files. You must login with a steam account, so far any will do (no reports otherwise).&lt;br /&gt;
&lt;br /&gt;
: login dark_st3alth_rox_my_sox&lt;br /&gt;
: &lt;br /&gt;
: force_install_dir .\nmrih_ds\&lt;br /&gt;
: &lt;br /&gt;
: app_update 224260&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you should be able to navigate to the srcds.exe file and use: srcds.exe -console -game nmrih +map nms_deadend&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MetaMod &amp;amp; SourceMod ==&lt;br /&gt;
{{Note|This part is optional. However, it does add utilities for server administration.}}&lt;br /&gt;
&lt;br /&gt;
Since as of 1.07 NMRIH is now on the SDK 2013 engine, current stable builds of both don't support the new engine. Support was recently added for this engine a week or two ago (as of 10/31/2013).&lt;br /&gt;
&lt;br /&gt;
'''MetaMod:Source''' &lt;br /&gt;
&lt;br /&gt;
You must use a 1.10.1 dev branch. Snapshot 870 seems to work: http://www.metamodsource.net/mmsdrop/1.10/mmsource-1.10.1-hg870-windows.zip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SourceMod'''&lt;br /&gt;
&lt;br /&gt;
You must use a 1.6.0 dev branch. Snapshot 4164 seems to work: http://www.sourcemod.net/smdrop/1.6/sourcemod-1.6.0-hg4164-windows.zip&lt;br /&gt;
&lt;br /&gt;
{{Note|SourceMod 1.6 does come with gamedata for NMRiH.}}&lt;br /&gt;
&lt;br /&gt;
==Server Commands==&lt;br /&gt;
&lt;br /&gt;
You can use these commands on listen servers as well as dedicated servers. Enter the command/cvar you want to use, and the value (if it requires one).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''sv_votekick_timer 10''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''While on a listen server, open the developer console with the ~ key.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Command/Cvar&lt;br /&gt;
! Description&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| changelevel&lt;br /&gt;
| Peacefuly change the map to another, and tell clients it's changing.&lt;br /&gt;
| changelevel nms_northway&lt;br /&gt;
|-&lt;br /&gt;
| map&lt;br /&gt;
| Force the server to change the map to another. Used to reload configuaration as it kicks all clients (Server Shutting Down).&lt;br /&gt;
| map nms_northway&lt;br /&gt;
|-&lt;br /&gt;
| kick&lt;br /&gt;
| Kick a player right away.&lt;br /&gt;
| kick dark_st3alth&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=568</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=568"/>
				<updated>2013-08-13T07:43:36Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
[[File:Func_zombie_spawns_should_be_single_entities.jpg|thumb|Don't combine multiple brushes as seen here.]]&lt;br /&gt;
You need to complete this section of spawn brush setup for both Objective and Survival game modes.&lt;br /&gt;
&lt;br /&gt;
You are required to have a single [[overlord_zombie_helper]] entity anywhere in your map. This step is important.&lt;br /&gt;
&lt;br /&gt;
You also need your func_zombie_spawn brush entities throughout your map where you want zombies to spawn (see Objective/Survival setup below for details). Try to avoid connecting multiple brushes with large gaps into one entity.&lt;br /&gt;
&lt;br /&gt;
While func_zombie_spawns CAN support multiple stories of a building, it is recommended to separate your floors. Each zone should be 1-100 units high, 1-2000 units above the ground, and at least 13 units from walls. With displacement surfaces you can set a single func_zombie_spawn above the highest point in the displacement.&lt;br /&gt;
&lt;br /&gt;
The following two sections have details on where to place your spawn brushes on the map depending on your map type.&lt;br /&gt;
&lt;br /&gt;
==Objective Spawn Brush Setup==&lt;br /&gt;
:Objective mode features a dynamic gameplay where players roam a map which is usually filled with zombies wherever they go. With these maps, the spawn system will automatically fill your func_zombie_spawns while they are enabled as the players roam and complete objectives.&lt;br /&gt;
:&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones to better permit progressive spawning.&lt;br /&gt;
:&lt;br /&gt;
:While enabled, the func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Zones will replace dead zombies with live ones over a period of time. You can adjust this by setting spawn_regen_target to any value between 0 and 1. If you would like a zone to not replace dead zombies at all, set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
==Survival Spawn Brush Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. spawn_density and spawn_regen_target are ignored in survival mode, see [[Survival Setup]] for controlling the waves of zombies in survival mode.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=567</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=567"/>
				<updated>2013-08-13T07:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
[[File:Func_zombie_spawns_should_be_single_entities.jpg|thumb|Don't combine multiple brushes as seen here.]]&lt;br /&gt;
You need to complete this section of spawn brush setup for both Objective and Survival game modes!&lt;br /&gt;
&lt;br /&gt;
You are required to have a single [[overlord_zombie_helper]] entity anywhere in your map. This step is important.&lt;br /&gt;
&lt;br /&gt;
You also need your func_zombie_spawn brush entities throughout your map where you want zombies to spawn (see Objective/Survival setup below for details). Try to avoid connecting multiple brushes with large gaps into one entity.&lt;br /&gt;
&lt;br /&gt;
While func_zombie_spawns CAN support multiple stories of a building, it is recommended to separate your floors. Each zone should be 1-100 units high, 1-2000 units above the ground, and at least 13 units from walls. With displacement surfaces you can set a single func_zombie_spawn above the highest point in the displacement.&lt;br /&gt;
&lt;br /&gt;
The following two sections have details on where to place your spawn brushes on the map depending on your map type.&lt;br /&gt;
&lt;br /&gt;
==Objective Spawn Brush Setup==&lt;br /&gt;
:Objective mode features a dynamic gameplay where players roam a map which is usually filled with zombies wherever they go. With these maps, the spawn system will automatically fill your func_zombie_spawns while they are enabled as the players roam and complete objectives.&lt;br /&gt;
:&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones to better permit progressive spawning.&lt;br /&gt;
:&lt;br /&gt;
:While enabled, the func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Zones will replace dead zombies with live ones over a period of time. You can adjust this by setting spawn_regen_target to any value between 0 and 1. If you would like a zone to not replace dead zombies at all, set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
==Survival Spawn Brush Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. spawn_density and spawn_regen_target are ignored in survival mode, see [[Survival Setup]] for controlling the waves of zombies in survival mode.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=451</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Weapons&amp;diff=451"/>
				<updated>2012-11-16T21:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Pot Shot Mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
The weapons in No More Room in Hell are meant to reflect a varied assortment of civilian, law enforcement and military firearms as well as obvious and unique melee weapons for close combat. Weapons are usually common in and around the opening areas of a level, to equip players initially. Weapons become less common place and more rare as the levels go on, forcing players to search high and low from obvious places such as gun shops to the less conspicuous areas such as behind a knocked over book shelf.&lt;br /&gt;
&lt;br /&gt;
=== During Gameplay ===&lt;br /&gt;
Weapons can be equipped from the Radial Inventory, by clicking on the weapon with Mouse1. Clicking Mouse2 on the weapon will drop it to the ground for another player to pick up. Weapons can also be equipped by scrolling with the mousewheel.&lt;br /&gt;
&lt;br /&gt;
By [[Beginner's Guide#Controls|default]], pressing and holding Mouse2 will shoulder the firearm to ironsights mode for more precision. Your movement and field of view are more constrained while in ironsights. Releasing Mouse2 will return you to hip firing.&lt;br /&gt;
&lt;br /&gt;
All weapons and equipment have an assigned mass that will affect the player's mobility and agility. A encumbrance of inventory will also result in a faster stamina drain. &lt;br /&gt;
&lt;br /&gt;
==== Bashing ====&lt;br /&gt;
&lt;br /&gt;
The ability to bash, to shove back an opponent, is a key gameplay mechanic to NMRiH. &lt;br /&gt;
[[File:bash.jpg|thumb|alt=Bashing|The &amp;quot;bash&amp;quot; function in action]]Zombies can grab players preventing any further movement and massively increase the risk of infection. Bashing (sometimes referred to as &amp;quot;shoving&amp;quot;) a zombie will push them out of your way by a couple of feet and break any hold on you that they may have had. Generally speaking bashing does not do much damage, but some weapons such as the [[SKS]] (which features a bayonet) do substantial damage when bashing.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Melee weapons are by far the most common place of all weapons in NMRiH. They can be found all over the place and vary in size and speed. Some melee weapons are one handed, which allows them to be used with the flashlight. Most melee weapons do not have this ability however, as many are large and cumbersome.&lt;br /&gt;
&lt;br /&gt;
[[Kitchen Knife]]&lt;br /&gt;
&lt;br /&gt;
[[Hatchet]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Axe]]&lt;br /&gt;
&lt;br /&gt;
[[Baseball Bat]]&lt;br /&gt;
&lt;br /&gt;
[[Sledgehammer]]&lt;br /&gt;
&lt;br /&gt;
[[Pipe Wrench]]&lt;br /&gt;
&lt;br /&gt;
[[Lead Pipe]]&lt;br /&gt;
&lt;br /&gt;
[[Spade]]&lt;br /&gt;
&lt;br /&gt;
[[Crowbar]]&lt;br /&gt;
&lt;br /&gt;
[[Machete]]&lt;br /&gt;
&lt;br /&gt;
[[Chainsaw]]&lt;br /&gt;
&lt;br /&gt;
=== Charged Attacks ===&lt;br /&gt;
&lt;br /&gt;
All melee weapons feature a &amp;quot;charged&amp;quot; attack which can be accomplished by pressing and holding Mouse1 ([[Beginner's Guide#Controls|default]]) and given a few seconds the attack should be fully charged. Winding up with a charged attack is a sure way to deal a massive blow to any hostile, but keep in mind that charged attacks drain stamina in chunks.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
[[Welder]]&lt;br /&gt;
&lt;br /&gt;
[[Fire Extinguisher]]&lt;br /&gt;
&lt;br /&gt;
[[Flare Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Barricade Hammer]]&lt;br /&gt;
&lt;br /&gt;
[[Maglite]]&lt;br /&gt;
&lt;br /&gt;
=== Special Applications ===&lt;br /&gt;
&lt;br /&gt;
As listed above each tool has its own unique abilities. Many of these are used to complete objectives (extinguishing fires, cutting through doors) while others augment the gameplay (barricading doors, signalling for a supply drop). By default if the player uses Mouse2 ([[Beginner's Guide#Controls|default]]), this will activate the Special of the tool. This applies to all except the flaregun, whose functionality is only achieved if fired in to the sky at an angle at or greater than 75 degrees.&lt;br /&gt;
&lt;br /&gt;
== Firearms ==&lt;br /&gt;
&lt;br /&gt;
=== Round in the Chamber ===&lt;br /&gt;
&lt;br /&gt;
In No More Room in Hell, Firearms have two sets of default capacities. The '''magazine capacity''' and a '''round in the chamber'''. '''Magazine Capacity''' tells how many bullets are within a magazine, while a '''round in the chamber''' tells whether a round is loaded into the guns barrel or &amp;quot;chamber&amp;quot; itself, ready to fire. &lt;br /&gt;
&lt;br /&gt;
For example, the [[Beretta M9]] has a magazine capacity of 15 rounds but can hold 16 rounds in total with a round chambered. This would look like this, 15+1. To achieve this goal, simply reload while still having rounds in the magazine. Most weapons have this by default and will be listed with the original magazine ammo count and a plus to say whether the weapon can accept a round chambered. There are only certain exceptions of this rule where weapons do not receive this feature.&lt;br /&gt;
&lt;br /&gt;
=== Ammunition Check ===&lt;br /&gt;
&lt;br /&gt;
Almost all firearms, as well as the [[Flare Gun]] and [[Chainsaw]] can have an ''Ammo Check''. By holding down Reload ('''R''' by default), the player will initiate a small animation which the player will check the weapons total ammunition count. As of the 1.05 update, Characters will play an audio cue to how many rounds are remaining in their current magazine. &lt;br /&gt;
&lt;br /&gt;
In the case of Handguns, Shotguns and some Rifles with capacities below 15 rounds, the player will give an approximate number of the remaining rounds left in their weapon. For weapons such as the MP5A3, M16A4, MAC-10, Beretta M9 and Winchester 1892 will refer to a rough approximation of the number of rounds left in the magazine such as &amp;quot;Magazine is full&amp;quot;, &amp;quot;Over Half&amp;quot;, &amp;quot;Half a Mag&amp;quot; and &amp;quot;Almost full&amp;quot;, only until the weapon drops below 15 rounds will an exact number of rounds be stated. In the case of the Beretta M9, the term &amp;quot;Magazine is Full&amp;quot; refers to a fully loaded magazine plus a round in the chamber.&lt;br /&gt;
&lt;br /&gt;
=== Ironsights ===&lt;br /&gt;
Iron sighting is possible with all firearms, and can be done by holding down Mouse2 ([[Beginner's Guide#Controls|default]]) for the desired duration.&lt;br /&gt;
[[File:Iornsight 1911.png|thumb|alt=Ironsights|Iron Sights on the 1911 pistol.]] Ironsighting raises the firearm up to eye level allowing you to look down the sights and greatly improve your accuracy, and narrow your cone of fire to help preserve ammunition.&lt;br /&gt;
&lt;br /&gt;
====Pot Shot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter Iron Sights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath. Currently this only affects Handguns.&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
&lt;br /&gt;
[[Ruger Mark III]] - The Ruger Mark III is the latest variant of the Ruger [[.22 LR|rimfire]] pistols. Popular across the states as a premier and inexpensive target pistol used to introduce hundreds if not thousands of shooters to the sport of pistol shooting or to try new and inexperienced pistol shooters alike, it offers a smooth action and near non-existent recoil. Frequently a popular pistol for &amp;quot;Plinking&amp;quot;, Target Shooting and close range pest control. &lt;br /&gt;
&lt;br /&gt;
[[Beretta M9]] - A common civilian and law enforcement sidearm chambered in [[9mm Luger]] ammunition. The M9 is also the standard sidearm of the United States Army. It holds 15 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Colt 1911|Colt National Match 1911]] - 100 years of pedigree have gone in to making the Colt 1911 one of the finest handguns ever built. After many years in service with the US Army, the rugged, powerful and reliable [[.45 ACP|.45]] pistol still sees much use in the civilian firearm market. It holds seven rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson 686|Smith &amp;amp; Wesson 686-6]] - One of Smith &amp;amp; Wesson's finest modern double-action revolvers, the [[.357 Magnum]] 686-6 features a 4.5 inch barrel and a six-round cylinder.&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
&lt;br /&gt;
[[SV10|Beretta SV10 Perennia]] - A high-class trap shooting over-under shotgun manufactured by Fabbrica d'Armi Pietro Beretta in Italy, this [[12 Gauge]] shotgun features premium hand-treated wood and a hand engraved polished steel alloy nickel-plated receiver. This full size beauty of a sporting shotgun sells for a wopping $3500.&lt;br /&gt;
&lt;br /&gt;
[[Mossberg 500A]] - The Mossberg 500 is a series of shotguns manufactured by O.F. Mossberg &amp;amp; Sons. Intended for use in harsh and dirty conditions, such as waterfowl hunting or combat, the Model 500 series is designed to be easy to clean and maintain as well as being affordable on the current market today. The Mossberg 500A denotes the 12 Gauge variant firing 2 3/4&amp;quot; 00 Buckshot loads from a 5+1 magazine.&lt;br /&gt;
&lt;br /&gt;
[[Remington 870|Remington 870 Police Magnum]] - One of the best selling pump-action shotguns ever designed, the Remington 870 has seen an unending, massive wave of popularity in the civilian market since its introduction in 1951. It is also a favorite of local and state police forces, as well as an issued firearm of many branches of the Department of Defense. It comes with an 8 round tube magazine.&lt;br /&gt;
&lt;br /&gt;
[[Super X3|Winchester Super X3]] - A semi-automatic [[12 Gauge]] shotgun designed specifically for the sporting and hunting civilian market, the Winchester Super X3 has won numerous awards for its reliability and ergonomics, being used frequently in competitive shooting or in bird hunting. It can hold five rounds.&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
&lt;br /&gt;
[[Ruger 10/22]] - With over five million manufactured rifles since 1964, the Ruger 10/22 is one of the best selling and most common civilian [[.22 LR|rimfire]] rifles in the world. By no means fancy or posh, this cheap simple rifle has been used for generations to introduce children to the world of shooting sports, and is frequently used for target plinking, small game hunting and pest control. The version in-game sports a black synthetic stock and frame with a clear satin receiver and barrel. It holds 10+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Winchester 1892]] - The Model 1892 made its debut at the closing of the American Frontier but nonetheless, the '92 has appeared throughout countless western Motion Pictures and Television shows. Modern reproduction models, which utilize stronger materials are re-chambered to fire modern pistol cartridges such as the .357 Magnum. The Model 1892 is popular amongst Cowboy Shooters and re-enactments and is often a popular hunting weapon for Varmints and Intermediate game by Civilian Shooters. The Model 1892 in-game chambers .357 Magnum rounds with a magazine capacity of 15+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Simonov SKS]] - Designed by Sergei Simonov for the USSR in 1944 and based on the German StG-44 and the Russian AVS-36, the SKS was one of the first firearms to be chambered for the now-infamous [[7.62x39mm|7.62x39mm Soviet]] cartridge. The SKS is a wildly popular rifle in the civilian market due to its cheap cost and high surplus numbers. Most in civilian ownership can trace their origins to service in the Red Army. It is loaded by ten round stripper clips.&lt;br /&gt;
&lt;br /&gt;
[[Sako 85]] - Manufactured by Finnish firearm manufacturer Sako Limited, the Sako Model 85 was first built in 2006 for the international hunting and sporting market. It is available in a wide range calibers ranging from .22-250 Remington all the way up to .416 Remington Magnum. The Sako 85 featured in NMRiH is equipped with a Bushnell Dusk and Dawn hunting optic, and chambered in [[.308|.308 Winchester]] with five round magazines plus 1 chambered.&lt;br /&gt;
&lt;br /&gt;
=== Military &amp;amp; Police ===&lt;br /&gt;
&lt;br /&gt;
[[M16A4|FN M16A4]] - Based on the original AR designed by Eugene Stoner in 1958, the decades have been good to the classic design and have seen it pass through a number of iterations. The current standard assault rifle of the United States forces is the M16A4 manufactured by FN Herstal, and is commonly used in a semi-automatic fire mode and often equipped with a Trijicon ACOG optic as well as KAC M5 handguard for equipping vertical grips. They come equipped with 30 round magazines chambered in [[5.56mm|5.56mmx45 NATO]] ammunition.&lt;br /&gt;
&lt;br /&gt;
[[MP5A3|HK MP5A3]] - Made famous in 1980 after being used in a raid by British SAS commandos to liberate the Iranian Embassy in London, the MP5 family of submachine guns has gone on to become one of the best selling and most widely used submachine guns in the world. It is used in the United States by numerous local, state and federal agencies from everything from security to law enforcement to special forces operations. The MP5A3 is chambered in 9mm Luger and uses 30 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Ingram MAC-10|MAC-10]] - Developed by Gorden B. Ingram in 1964, the MAC-10, officially known as M-10 was a highly compact, blowback operated machine pistol firing the .45 ACP cartridge and was predominately made from steel stampings. While it was used by US Navy Seals during the Vietnam War, it later gained a bad reputation after civilian models could easily be converted to fully automatic fire being used by various criminal organizations and the popularly televised &amp;quot;Gang Culture&amp;quot; where it became synonymous with &amp;quot;Drive-By Shootings&amp;quot;. Regardless the weapon had a high rate of fire of nearly over 1000 rounds per minute, dwindling its 30 round magazine capacity in less than a second.&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
&lt;br /&gt;
[[Frag Grenade|M67 Fragmentation Grenade]] - The M67 grenade is a fragmentation hand grenade used by the United States military. The M67 is a replacement for the M61 grenade used during the Vietnam War, and the older Mk 2 &amp;quot;pineapple&amp;quot; grenade used since World War II. Hand Grenades come in a variety of types, the most common being Fragmentation grenades. &amp;quot;Frag's&amp;quot; as they are colloquially named are designed to explode with metal fragments inducing injury or death. In No More Room in Hell, Frag Grenades have a large blast area but are not very effective versus Zombies. &lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Main_Page&amp;diff=450</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Main_Page&amp;diff=450"/>
				<updated>2012-11-16T18:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        WELCOME AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:280px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the No More Room in Hell Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the open encyclopedia about NMRIH that anyone can edit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;There are currently [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[Beginner's Guide|Beginner's Guide]]&lt;br /&gt;
* [[Items|Items]]&lt;br /&gt;
* [[Weapons|Weapons]]&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Gamemodes]]&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[VoteKick/VoteBan VoteKick and VoteBan Systems|VoteKick and VoteBan Systems]]&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[:Category:EntitySetup|Mapping for NMRiH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This is the '''NEW''' No More Room in Hell wiki. Here you can find various guides and helpful topics to help better yourself in the game.&lt;br /&gt;
&lt;br /&gt;
In order to edit, you will need to [http://www.nomoreroominhell.com/forums/index.php?app=core&amp;amp;module=global&amp;amp;section=register register on our forums], sign in to the forums, and then return to the wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        TODAY'S FEATURED CONTENT        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
&amp;lt;!--        TODAY'S FEATURED ARTICLE; DID YOU KNOW        --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Technical/Developer Resources&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;{{Dev_resources}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Did you know...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Did you know}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        IN THE NEWS       --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Popular Content&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-itn&amp;quot;&amp;gt;&lt;br /&gt;
* [[Beginner's Guide]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Gamemodes]]&lt;br /&gt;
* [[VoteKick/VoteBan VoteKick and VoteBan Systems|VoteKick and VoteBan Systems]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot; class=&amp;quot;noprint&amp;quot;&amp;gt;'''[[Wikipedia:Recent additions|Archive]]''' &amp;amp;ndash; '''[[Wikipedia:Your first article|Start a new article]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-otd-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-otd&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles written by [[Special:Statistics|{{NUMBEROFUSERS}}]] users ([[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] of which are active).&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot; class=&amp;quot;noprint&amp;quot;&amp;gt;'''[[Wikipedia:Recent additions|Archive]]''' &amp;amp;ndash; '''[[Wikipedia:Your first article|Start a new article]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Help ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Main_Page&amp;diff=449</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Main_Page&amp;diff=449"/>
				<updated>2012-11-16T18:13:47Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--        BANNER ACROSS TOP OF PAGE        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;width:100%; background:#f9f9f9; margin:1.2em 0 6px 0; border:1px solid #ddd;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:61%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        WELCOME AND ARTICLE COUNT        --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width:280px; border:none; background:none;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:280px; text-align:center; white-space:nowrap; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#000;&amp;quot;&amp;gt;Welcome to the No More Room in Hell Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%;&amp;quot;&amp;gt;the open encyclopedia about NMRIH that anyone can edit.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;quot; style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;There are currently [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--        PORTAL LIST ON RIGHT-HAND SIDE        --&amp;gt;&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[Beginner's Guide|Beginner's Guide]]&lt;br /&gt;
* [[Items|Items]]&lt;br /&gt;
* [[Weapons|Weapons]]&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Gamemodes]]&lt;br /&gt;
| style=&amp;quot;width:13%; font-size:95%;&amp;quot; |&lt;br /&gt;
* [[VoteKick/VoteBan VoteKick and VoteBan Systems|VoteKick and VoteBan Systems]]&lt;br /&gt;
* [[Dedicated Server Setup]]&lt;br /&gt;
* [[:Category:EntitySetup|Mapping for NMRiH]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
This is the '''NEW''' No More Room in Hell wiki. Here you can find various guides and helpful topics to help better yourself in the game.&lt;br /&gt;
&lt;br /&gt;
In order to edit, you will need to [http://www.nomoreroominhell.com/forums/index.php?app=core&amp;amp;module=global&amp;amp;section=register register on our forums], sign in to the forums, and then return to the wiki.&lt;br /&gt;
&lt;br /&gt;
FIXED: {{bug|Currently users who have an underscore in their username can't sign in. Administrators are attempting to resolve this.}} : FIXED&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--        TODAY'S FEATURED CONTENT        --&amp;gt;&lt;br /&gt;
{| id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin:4px 0 0 0; background:none; border-spacing: 0px;&amp;quot;&lt;br /&gt;
&amp;lt;!--        TODAY'S FEATURED ARTICLE; DID YOU KNOW        --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:55%; border:1px solid #cef2e0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
{| id=&amp;quot;mp-left&amp;quot; style=&amp;quot;vertical-align:top; background:#f5fffa;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Technical/Developer Resources&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000;&amp;quot; | &amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:2px 5px&amp;quot;&amp;gt;{{Dev_resources}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-dyk-h2&amp;quot; style=&amp;quot;margin:3px; background:#cef2e0; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Did you know...&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-dyk&amp;quot;&amp;gt;{{Did you know}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
&amp;lt;!--        IN THE NEWS       --&amp;gt;&lt;br /&gt;
| class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:45%; border:1px solid #cedff2; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
{| id=&amp;quot;mp-right&amp;quot; style=&amp;quot;width:100%; vertical-align:top; background:#f5faff;&amp;quot;&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Popular Content&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-itn&amp;quot;&amp;gt;&lt;br /&gt;
* [[Beginner's Guide]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Ammunition]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Levels]]&lt;br /&gt;
* [[Gamemodes]]&lt;br /&gt;
* [[VoteKick/VoteBan VoteKick and VoteBan Systems|VoteKick and VoteBan Systems]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot; class=&amp;quot;noprint&amp;quot;&amp;gt;'''[[Wikipedia:Recent additions|Archive]]''' &amp;amp;ndash; '''[[Wikipedia:Your first article|Start a new article]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;padding:2px;&amp;quot; | &amp;lt;h2 id=&amp;quot;mp-otd-h2&amp;quot; style=&amp;quot;margin:3px; background:#cedff2; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Wiki Statistics&amp;lt;/h2&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000; padding:2px 5px 5px;&amp;quot; | &amp;lt;div id=&amp;quot;mp-otd&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles written by [[Special:Statistics|{{NUMBEROFUSERS}}]] users ([[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] of which are active).&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;text-align: right;&amp;quot; class=&amp;quot;noprint&amp;quot;&amp;gt;'''[[Wikipedia:Recent additions|Archive]]''' &amp;amp;ndash; '''[[Wikipedia:Your first article|Start a new article]]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MediaWiki Help ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=354</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=354"/>
				<updated>2012-10-01T17:19:56Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
[[File:Func_zombie_spawns_should_be_single_entities.jpg|thumb|Don't combine multiple brushes as seen here.]]&lt;br /&gt;
You need to complete this section of spawn brush setup for both Objective and Survival game modes.&lt;br /&gt;
&lt;br /&gt;
You are required to have a single [[overlord_zombie_helper]] entity anywhere in your map. This step is important.&lt;br /&gt;
&lt;br /&gt;
You also need your func_zombie_spawn brush entities throughout your map where you want zombies to spawn (see Objective/Survival setup below for details). Try to avoid connecting multiple brushes with large gaps into one entity.&lt;br /&gt;
&lt;br /&gt;
While func_zombie_spawns CAN support multiple stories of a building, it is recommended to separate your floors. Each zone should be 1-100 units high, 1-2000 units above the ground, and at least 13 units from walls. With displacement surfaces you can set a single func_zombie_spawn above the highest point in the displacement.&lt;br /&gt;
&lt;br /&gt;
The following two sections have details on where to place your spawn brushes on the map depending on your map type.&lt;br /&gt;
&lt;br /&gt;
==Objective Spawn Brush Setup==&lt;br /&gt;
:Objective mode features a dynamic gameplay where players roam a map which is usually filled with zombies wherever they go. With these maps, the spawn system will automatically fill your func_zombie_spawns while they are enabled as the players roam and complete objectives.&lt;br /&gt;
:&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones to better permit progressive spawning.&lt;br /&gt;
:&lt;br /&gt;
:While enabled, the func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Zones will replace dead zombies with live ones over a period of time. You can adjust this by setting spawn_regen_target to any value between 0 and 1. If you would like a zone to not replace dead zombies at all, set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
==Survival Spawn Brush Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. spawn_density and spawn_regen_target are ignored in survival mode, see [[Survival Setup]] for controlling the waves of zombies in survival mode.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=353</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=353"/>
				<updated>2012-10-01T16:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
[[File:Func_zombie_spawns_should_be_single_entities.jpg|thumb|Don't combine multiple brushes as seen here.]]&lt;br /&gt;
You need to complete this section of spawn brush setup for both Objective and Survival game modes.&lt;br /&gt;
&lt;br /&gt;
You are required to have a single [[overlord_zombie_helper]] entity anywhere in your map. This step is important.&lt;br /&gt;
&lt;br /&gt;
You also need your func_zombie_spawn brush entities throughout your map where you want zombies to spawn (see Objective/Survival setup below for details). Try to avoid connecting multiple brushes with large gaps into one entity.&lt;br /&gt;
&lt;br /&gt;
While func_zombie_spawns CAN support multiple stories of a building, it is recommended to separate your floors. Each zone should be 1-100 units high, 1-2000 units above the ground, and at least 18 units from walls. With displacement surfaces you can set a single func_zombie_spawn above the highest point in the displacement.&lt;br /&gt;
&lt;br /&gt;
The following two sections have details on where to place your spawn brushes on the map depending on your map type.&lt;br /&gt;
&lt;br /&gt;
==Objective Spawn Brush Setup==&lt;br /&gt;
:Objective mode features a dynamic gameplay where players roam a map which is usually filled with zombies wherever they go. With these maps, the spawn system will automatically fill your func_zombie_spawns while they are enabled as the players roam and complete objectives.&lt;br /&gt;
:&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones to better permit progressive spawning.&lt;br /&gt;
:&lt;br /&gt;
:While enabled, the func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Zones will replace dead zombies with live ones over a period of time. You can adjust this by setting spawn_regen_target to any value between 0 and 1. If you would like a zone to not replace dead zombies at all, set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
==Survival Spawn Brush Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. spawn_density and spawn_regen_target are ignored in survival mode, see [[Survival Setup]] for controlling the waves of zombies in survival mode.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=File:Func_zombie_spawns_should_be_single_entities.jpg&amp;diff=352</id>
		<title>File:Func zombie spawns should be single entities.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=File:Func_zombie_spawns_should_be_single_entities.jpg&amp;diff=352"/>
				<updated>2012-10-01T16:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: Don't make L shapes or other hollow shapes out of brushes then turn them into a single func_zombie_spawn.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't make L shapes or other hollow shapes out of brushes then turn them into a single func_zombie_spawn.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=281</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=281"/>
				<updated>2012-09-25T18:49:03Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place a single [[overlord_zombie_helper]] entity anywhere in your map. &lt;br /&gt;
&lt;br /&gt;
You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn. Generally these should be less than 50 units high, 10 units off the ground, and at least 10 units from walls and objects in the map. Depending on your type of map, you will need to setup the func_zombie_spawn brushes a certain way...&lt;br /&gt;
&lt;br /&gt;
==Objective Spawn Brush Setup==&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
:&lt;br /&gt;
:While enabled, the func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Zones will replace dead zombies with live ones over a period of time. You can adjust this by setting spawn_regen_target between 0 and 1. If you would like a zone to not replace dead zombies at all, set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
==Survival Spawn Brush Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. spawn_density and spawn_regen_target are ignored in survival mode, see [[Survival Setup]] for controlling the waves of zombies in survival mode.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Survival_Setup&amp;diff=280</id>
		<title>Survival Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Survival_Setup&amp;diff=280"/>
				<updated>2012-09-25T18:47:03Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* To get survival working in your map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
==Survival Overview==&lt;br /&gt;
&lt;br /&gt;
Introduced in patch 1.03, Survival is a wave-based game mode where the survivors try to hold out against waves of the zombie horde while defending up to six separate &amp;quot;safe zones&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Survival maps use the '''NMS_''' prefix.&lt;br /&gt;
&lt;br /&gt;
==To get survival working in your map==&lt;br /&gt;
&lt;br /&gt;
There are a few key things that are required for survival mode to work: zombie spawning, a wave controller, safe zones, chopper drop point and entry/exit points, a &amp;quot;3d nav mesh&amp;quot;, and (optionally) safe zone supply + heal kits.&lt;br /&gt;
&lt;br /&gt;
1. Set up zombie spawning as in [[Zombie_Spawning_Setup]]. &lt;br /&gt;
&lt;br /&gt;
2. Add from 1 to 6 '''func_safe_zone''' brush entities covering the areas you would like to be considered safe zones.  Any more than 6 safe zones will be ignored (and is too much anyways!).&lt;br /&gt;
&lt;br /&gt;
3. Add an '''overlord_wave_controller''' to your map.  This handles the wave system.  With this you can set the starting zombie count, number of additional zombies per wave, spawn cap, and more.  ''Please note that the 'NG Freq' and 'Ending Wave' fields are not currently used.  Also, waves currently cap out at 256 zombies.''&lt;br /&gt;
&lt;br /&gt;
4. Add one or more '''resupply_point''' point entities.  These are the locations where the resupply chopper will drop supplies during resupply waves.  ''These should be placed on the ground!''&lt;br /&gt;
&lt;br /&gt;
5. Add a '''nav_area_3d''' brush covering the sky of your map.  This should be no lower than ~768 units above your ground.  This is used for the chopper navigation.&lt;br /&gt;
&lt;br /&gt;
6. Add one or more '''chopper_entryexit_point''' point entities.  These are the locations that a resupply chopper can spawn and despawn.  '''These should be INSIDE of your nav_area_3d'''.&lt;br /&gt;
&lt;br /&gt;
(Optional)&lt;br /&gt;
7. Add one or more '''nmrih_health_station_location''' point entities in your safe zones along with '''nmrih_health_station''' point entities anywhere in your map.  Players can bring the nmrih_health_station entities back to the nmrih_health_station_location and are provided a health station that lets them heal up to a total of 200 damage.&lt;br /&gt;
&lt;br /&gt;
8. Add one or more '''nmrih_safezone_supply''' point entities anywhere in your map.  Players may +USE this entity to receive an item that, when dropped into a safe zone, heal the safe zone for 10% of its health.&lt;br /&gt;
&lt;br /&gt;
==Example Map==&lt;br /&gt;
&lt;br /&gt;
An example map, complete with VMF, can be found at this link: http://dl.dropbox.com/u/907542/NMRiH/nms_zone_test.zip&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=279</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=279"/>
				<updated>2012-09-25T18:26:02Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Survival Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place a single [[overlord_zombie_helper]] entity anywhere in your map. &lt;br /&gt;
&lt;br /&gt;
You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn. Generally these should be less than 10 units high, 10 units off the ground, and at least 10 units from walls and objects in the map. Depending on your type of map, you will need to setup the func_zombie_spawn brushes a certain way...&lt;br /&gt;
&lt;br /&gt;
==Objective Spawn Brush Setup==&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
:&lt;br /&gt;
:While enabled, the func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Zones will replace dead zombies with live ones over a period of time. You can adjust this by setting spawn_regen_target between 0 and 1. If you would like a zone to not replace dead zombies at all, set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
==Survival Spawn Brush Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. spawn_density and spawn_regen_target are ignored in survival mode, see [[Survival Setup]] for controlling the waves of zombies in survival mode.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=278</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=278"/>
				<updated>2012-09-25T18:09:54Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Survival Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place a single [[overlord_zombie_helper]] entity anywhere in your map. &lt;br /&gt;
&lt;br /&gt;
You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn. Generally these should be less than 10 units high, 10 units off the ground, and at least 10 units from walls and objects in the map. Depending on your type of map, you will need to setup the func_zombie_spawn brushes a certain way...&lt;br /&gt;
&lt;br /&gt;
==Objective Spawn Brush Setup==&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
:&lt;br /&gt;
:While enabled, the func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Zones will replace dead zombies with live ones over a period of time. You can adjust this by setting spawn_regen_target between 0 and 1. If you would like a zone to not replace dead zombies at all, set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
==Survival Spawn Brush Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. spawn_density and spawn_regen_target are ignored in survival mode, see overlord_wave_controller for controlling the waves of zombies in survival mode.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=277</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=277"/>
				<updated>2012-09-23T22:42:07Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place a single [[overlord_zombie_helper]] entity anywhere in your map. &lt;br /&gt;
&lt;br /&gt;
You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn. Generally these should be less than 10 units high, 10 units off the ground, and at least 10 units from walls and objects in the map. Depending on your type of map, you will need to setup the func_zombie_spawn brushes a certain way...&lt;br /&gt;
&lt;br /&gt;
==Objective Spawn Brush Setup==&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
:&lt;br /&gt;
:While enabled, the func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Zones will replace dead zombies with live ones over a period of time. You can adjust this by setting spawn_regen_target between 0 and 1. If you would like a zone to not replace dead zombies at all, set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
==Survival Spawn Brush Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=97</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=97"/>
				<updated>2012-09-05T01:29:48Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn.&lt;br /&gt;
&lt;br /&gt;
Generally your spawn zones should be less than 10 units high, 10 units off the ground, and at least 10 units from walls and objects in the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on your type of map, you will need to setup the func_zombie_spawn brushes a certain way...&lt;br /&gt;
&lt;br /&gt;
==Objective Map Setup==&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
:&lt;br /&gt;
:The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
==Survival (Wave Based) Map Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=96</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=96"/>
				<updated>2012-09-05T01:18:52Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn.&lt;br /&gt;
&lt;br /&gt;
Depending on your type of map, you will need to setup the func_zombie_spawn brushes a certain way...&lt;br /&gt;
&lt;br /&gt;
==Objective Map Setup==&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
:&lt;br /&gt;
:The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
==Survival (Wave Based) Map Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=95</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=95"/>
				<updated>2012-09-05T01:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Spawn Brush Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn.&lt;br /&gt;
&lt;br /&gt;
Depending on your type of map, you will need to setup the func_zombie_spawn brushes a certain way...&lt;br /&gt;
&lt;br /&gt;
:==Objective Map Setup==&lt;br /&gt;
:Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
:&lt;br /&gt;
:The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
:&lt;br /&gt;
:Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
:&lt;br /&gt;
:==Survival (Wave Based) Map Setup==&lt;br /&gt;
:Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=94</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=94"/>
				<updated>2012-09-05T00:57:33Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Navigation Mesh Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn.&lt;br /&gt;
&lt;br /&gt;
Depending on your type of map, you will need to setup the func_zombie_spawn brushes a certain way...&lt;br /&gt;
&lt;br /&gt;
==Objective Map Setup==&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
==Survival (Wave Based) Map Setup==&lt;br /&gt;
Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Once you have set up your Spawn Brushes, you will need to setup the Zombie navigation. Navigation is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=93</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=93"/>
				<updated>2012-09-05T00:56:28Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn.&lt;br /&gt;
&lt;br /&gt;
Depending on your type of map, you will need to setup the func_zombie_spawn brushes a certain way...&lt;br /&gt;
&lt;br /&gt;
==Objective Map Setup==&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
==Survival (Wave Based) Map Setup==&lt;br /&gt;
Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=92</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=92"/>
				<updated>2012-09-05T00:54:44Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Setup Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Spawn Brush Setup=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn.&lt;br /&gt;
&lt;br /&gt;
==Objective Zombie Spawning Setup==&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
==Wave Based Zombie Spawning Setup==&lt;br /&gt;
Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=91</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=91"/>
				<updated>2012-09-05T00:54:27Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Introduced in 1.02 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn.&lt;br /&gt;
&lt;br /&gt;
==Objective Zombie Spawning Setup==&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
==Wave Based Zombie Spawning Setup==&lt;br /&gt;
Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=Navigation Mesh Setup=&lt;br /&gt;
'''Required for both Objective &amp;amp; Survival maps.'''&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=90</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=90"/>
				<updated>2012-09-05T00:53:14Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Wave Based Zombie Spawning Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn.&lt;br /&gt;
&lt;br /&gt;
==Objective Zombie Spawning Setup==&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
==Wave Based Zombie Spawning Setup==&lt;br /&gt;
Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=Introduced in 1.02=&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=89</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=89"/>
				<updated>2012-09-05T00:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Objective Zombie Spawning Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn.&lt;br /&gt;
&lt;br /&gt;
==Objective Zombie Spawning Setup==&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
=Wave Based Zombie Spawning Setup=&lt;br /&gt;
Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=Introduced in 1.02=&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=88</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=88"/>
				<updated>2012-09-05T00:52:51Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Setup Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn.&lt;br /&gt;
&lt;br /&gt;
=Objective Zombie Spawning Setup=&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
=Wave Based Zombie Spawning Setup=&lt;br /&gt;
Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=Introduced in 1.02=&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=87</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=87"/>
				<updated>2012-09-05T00:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* How to setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
The [[overlord_zombie_helper]] entity relies on having [[func_zombie_spawn]] aka spawn brushes around your map in order to spawn zombies.&lt;br /&gt;
&lt;br /&gt;
=Objective Zombie Spawning Setup=&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
=Wave Based Zombie Spawning Setup=&lt;br /&gt;
Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=Introduced in 1.02=&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=86</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=86"/>
				<updated>2012-09-05T00:51:18Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Wave Based Zombie Spawning Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
The [[overlord_zombie_helper]] entity relies on having [[func_zombie_spawn]] aka spawn brushes around your map in order to spawn zombies.&lt;br /&gt;
&lt;br /&gt;
=Objective Zombie Spawning Setup=&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
=Wave Based Zombie Spawning Setup=&lt;br /&gt;
Set up func_zombie_spawn brushes around the perimeter of your map where the zombies should come from. The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=How to setup=&lt;br /&gt;
&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn. &lt;br /&gt;
&lt;br /&gt;
''Note:  For wave maps, the func_zombie_spawn entities should have its Disable Self Thinking spawn flag checked''&lt;br /&gt;
&lt;br /&gt;
==Introduced in 1.02==&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=85</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=85"/>
				<updated>2012-09-05T00:43:08Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Wave Based Zombie Spawning Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
The [[overlord_zombie_helper]] entity relies on having [[func_zombie_spawn]] aka spawn brushes around your map in order to spawn zombies.&lt;br /&gt;
&lt;br /&gt;
=Objective Zombie Spawning Setup=&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
=Wave Based Zombie Spawning Setup=&lt;br /&gt;
The func_zombie_spawn entities should have their Disable Self Thinking spawn flag checked.&lt;br /&gt;
&lt;br /&gt;
=How to setup=&lt;br /&gt;
&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn. &lt;br /&gt;
&lt;br /&gt;
''Note:  For wave maps, the func_zombie_spawn entities should have its Disable Self Thinking spawn flag checked''&lt;br /&gt;
&lt;br /&gt;
==Introduced in 1.02==&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=84</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=84"/>
				<updated>2012-09-05T00:42:04Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Objective Zombie Spawning Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
The [[overlord_zombie_helper]] entity relies on having [[func_zombie_spawn]] aka spawn brushes around your map in order to spawn zombies.&lt;br /&gt;
&lt;br /&gt;
=Objective Zombie Spawning Setup=&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
=Wave Based Zombie Spawning Setup=&lt;br /&gt;
Be sure to have the overlord_wave_controller entity on your map.&lt;br /&gt;
&lt;br /&gt;
=How to setup=&lt;br /&gt;
&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn. &lt;br /&gt;
&lt;br /&gt;
''Note:  For wave maps, the func_zombie_spawn entities should have its Disable Self Thinking spawn flag checked''&lt;br /&gt;
&lt;br /&gt;
==Introduced in 1.02==&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=83</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=83"/>
				<updated>2012-09-05T00:41:49Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Setup Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
The [[overlord_zombie_helper]] entity relies on having [[func_zombie_spawn]] aka spawn brushes around your map in order to spawn zombies.&lt;br /&gt;
&lt;br /&gt;
=Objective Zombie Spawning Setup=&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
=Wave Based Zombie Spawning Setup=&lt;br /&gt;
Be sure to have the overlord_wave_controller entity on your map.&lt;br /&gt;
&lt;br /&gt;
=How to setup=&lt;br /&gt;
&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn. &lt;br /&gt;
&lt;br /&gt;
''Note:  For wave maps, the func_zombie_spawn entities should have its Disable Self Thinking spawn flag checked''&lt;br /&gt;
&lt;br /&gt;
==Introduced in 1.02==&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=82</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=82"/>
				<updated>2012-09-05T00:41:33Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Setup Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
The [[overlord_zombie_helper]] entity relies on having [[func_zombie_spawn]] aka spawn brushes around your map in order to spawn zombies.&lt;br /&gt;
&lt;br /&gt;
Set up one spawn brush per room or hallway, and try to split larger outdoor zones into multiple smaller zones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Objective Zombie Spawning Setup=&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and by default zones are set to auto-regenerate to 60% of their maximum zombies no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
=Wave Based Zombie Spawning Setup=&lt;br /&gt;
Be sure to have the overlord_wave_controller entity on your map.&lt;br /&gt;
&lt;br /&gt;
=How to setup=&lt;br /&gt;
&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn. &lt;br /&gt;
&lt;br /&gt;
''Note:  For wave maps, the func_zombie_spawn entities should have its Disable Self Thinking spawn flag checked''&lt;br /&gt;
&lt;br /&gt;
==Introduced in 1.02==&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=81</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=81"/>
				<updated>2012-09-05T00:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
The [[overlord_zombie_helper]] entity relies on having [[func_zombie_spawn]] aka spawn brushes around your map in order to spawn zombies.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and most zones are set to auto-regenerate to 60% of their maximum no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
=How to setup=&lt;br /&gt;
&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn. &lt;br /&gt;
&lt;br /&gt;
''Note:  For wave maps, the func_zombie_spawn entities should have its Disable Self Thinking spawn flag checked''&lt;br /&gt;
&lt;br /&gt;
==Introduced in 1.02==&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=80</id>
		<title>Zombie Spawning Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Zombie_Spawning_Setup&amp;diff=80"/>
				<updated>2012-09-05T00:37:47Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* Setup Instructions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:EntitySetup]]&lt;br /&gt;
&lt;br /&gt;
Zombie spawning in No More Room in Hell is handled by one of the [[Overlord]]'s helper entities, [[overlord_zombie_helper]]&lt;br /&gt;
&lt;br /&gt;
The [[overlord_zombie_helper]] entity controls two different types of spawning, ''Periodic'' and ''Instant''.&lt;br /&gt;
&lt;br /&gt;
 '''Periodic Spawning'''&lt;br /&gt;
 Refers to the spawning that is done actively by the overlord in order to give the feeling of continually spawning zombies.&lt;br /&gt;
&lt;br /&gt;
 '''Instant Spawning'''&lt;br /&gt;
 Refers to any spawning that is done in one shot, for example as an event or during the wave system.&lt;br /&gt;
&lt;br /&gt;
Whenever the spawner tries to spawn zombies, it will spread the zombies over all active [[func_zombie_spawn]] entities unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
=Setup Instructions=&lt;br /&gt;
&lt;br /&gt;
The [[overlord_zombie_helper]] entity relies on having [[func_zombie_spawn]] aka spawn brushes around your map in order to spawn zombies.&lt;br /&gt;
&lt;br /&gt;
The func_zombie_spawn brushes will automatically fill with zombies the closer the players get to them. If you think there are too many or too few zombies in a specific spawn brush, set the spawn_density to a value between .1 and 10. &amp;quot;10&amp;quot; is 10x normal zombies. &amp;quot;.1&amp;quot; is 10% normal zombies.&lt;br /&gt;
&lt;br /&gt;
Auto-regeneration occurs over time, and most zones are set to auto-regenerate to 60% of their maximum no matter how many zombies are killed. If you would like a zone to deactivate after it's last zombie is killed set spawn_regen_target to 0.&lt;br /&gt;
&lt;br /&gt;
Please see the individual [[overlord_zombie_helper]] and [[func_zombie_spawn]] pages for details on these entities.&lt;br /&gt;
&lt;br /&gt;
=How to setup=&lt;br /&gt;
&lt;br /&gt;
In order for zombie spawning to work in your map, you need to place an [[overlord_zombie_helper]] entity anywhere in your map.  This entity is responsible for handling the spawning of any zombies in the game.  You also need to place func_zombie_spawn brushes throughout your map where you want zombies to be able to spawn.  ''Note:  For wave maps, the func_zombie_spawn entities should have its Disable Self Thinking spawn flag checked''&lt;br /&gt;
&lt;br /&gt;
==Introduced in 1.02==&lt;br /&gt;
&lt;br /&gt;
Zombie navigation (and to a lesser extent, spawning) is now controlled with nav meshes; this means you must create a .nav file in order for the func_zombie_spawn brushes to activate properly&lt;br /&gt;
&lt;br /&gt;
To create a .nav you must&lt;br /&gt;
* Start NMRiH up and load your map as a local server (highly recommended that you compile the newest version of your map for this purpose)&lt;br /&gt;
* Type sv_cheats 0 into the console (` to open console) and hit enter&lt;br /&gt;
* Type sv_idle_autokick_enabled 0 into console and hit enter&lt;br /&gt;
* Type nav_generate into console and hit enter&lt;br /&gt;
&lt;br /&gt;
Depending on how big and complex the map is, the process will take a few minutes to a few hours.&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=79</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=79"/>
				<updated>2012-09-01T05:17:13Z</updated>
		
		<summary type="html">&lt;p&gt;Brentonator: /* How to Install */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide! If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend on the map, and what kind of gamemode it falls under.&lt;br /&gt;
&lt;br /&gt;
Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra ammo or weapons however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important objective item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.&lt;br /&gt;
&lt;br /&gt;
This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* [http://store.steampowered.com/app/440/ Team Fortress 2]&lt;br /&gt;
* [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 2.8 gigabytes of free space for the mod installation itself&lt;br /&gt;
&lt;br /&gt;
If you already have a paid Valve game (Left 4 Dead, Half-Life 2, etc.) then you already have a Steam account and a game to run NMRiH off of!&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
&lt;br /&gt;
Go to our download page for download instructions.&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
Default movement controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Default combat controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
|Hold R&lt;br /&gt;
|Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
| G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite on (if using one handed firearm)&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Communication===&lt;br /&gt;
&lt;br /&gt;
Default communication controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous=== &lt;br /&gt;
Defalt misc. controls:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in. Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to randomly decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
: The objectives range from simple item collecting to say, firing a nuclear ICBM. Most of these objectives will have a glow outline which will highlight its importance to the player. You, the player, can also use the compass to help locate these areas or items (default key is C). By default, grey dots point you to the current objective you need to go to, and red dots point you to important objects that you need to carry or pick up and bring to the current objective (grey dot on the compass).&lt;br /&gt;
&lt;br /&gt;
: If you are unaware on what to do, you can also bring up the current objective on your screen which also provides the compass (default C).&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory.&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes. For more information click on [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Ammunition this link].&lt;br /&gt;
&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: Like the firearms, aim for the head! Head damage is considerably higher compared to torso damage.&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The barricade hammer and welder fall into this category. The welder can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the welder, hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the barricade hammer can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The maglite is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the pills item. Pills are represented as a small pill bottle item. They won't last long however, so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players (This will change though right? lol)&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Brentonator</name></author>	</entry>

	</feed>