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		<id>https://wiki.nomoreroominhell.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azywng</id>
		<title>No More Room in Hell - User contributions [en]</title>
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		<updated>2026-06-06T06:10:09Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Items&amp;diff=882</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Items&amp;diff=882"/>
				<updated>2013-12-24T01:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Tools */  Added the zippo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
There are a handful of items in NMRiH which are essential to player unity, teamwork and survival. These items are not highlighted or noted in the game and players must actively and vigorously search for them in any given level. They can be picked up using &amp;quot;E&amp;quot; by [[Beginner's Guide#Controls|default]].&lt;br /&gt;
&lt;br /&gt;
As of 1.05, if your inventory is at least half full or over, you will suffer a speed penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools in NMRiH are used in two capacities. The first is behaving more or less like a traditional melee weapon (except the flaregun, which behaves like a pistol). The second capacity is the special functionality of each, filling a certain roll that is unique for each tool. &lt;br /&gt;
&lt;br /&gt;
[[Welder]] -- Can be used to weld shut or cut through specific metal objects.&lt;br /&gt;
&lt;br /&gt;
[[Fire Extinguisher]] -- Aside from being a heavy-hitting melee weapon the extinguisher can be used to put out flames to clear paths.&lt;br /&gt;
&lt;br /&gt;
[[Flare Gun]] -- Not only a weapon for igniting zombies in to flaming pillars, but can be used to fire a signal flare for a helicopter to drop off a supply crate or even rescue in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Barricade Hammer]] -- A quick-hitting melee weapon that also allows the user to barricade doors, windows or other points (as chosen by the level designer) if they have wooden planks in their ammunition inventory.&lt;br /&gt;
&lt;br /&gt;
[[Maglite]] -- A crucially important tool used to illuminate the path for yourself and other players. Sometimes it flickers, but don't worry. It is an LED Maglite with batteries that essentially last forever.&lt;br /&gt;
&lt;br /&gt;
Zippo -- A lighter that can provide a small flame for the player to see with, but provides no other purpose (not even as a weapon).&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
===Walkie Talkie===&lt;br /&gt;
&lt;br /&gt;
Survivors who want to be able to communicate with each other across large distances should seek out the walkie talkie. When picked up, it provides the user a passive and easy way to communicate with other walkie talkie users who are in a different area of the current level they're in.&lt;br /&gt;
&lt;br /&gt;
=== Phalanx ===&lt;br /&gt;
''[[Phalanx|Go to full article 'Phalanx']]''&lt;br /&gt;
&lt;br /&gt;
This item is the [[Phalanx]] anti-infection drug. It is equipped from the Radial Inventory and consumed immediately. It will be removed from the inventory and will cure infection temporarily for 3 minutes, at which point it will slowly start to set back in and resume its deadly course.&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=881</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=881"/>
				<updated>2013-12-24T01:35:23Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Infection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
: Melee weapons can be thrown by holding down G, however it is usually better to hit a zombie with a melee weapon instead of throwing it.&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight, which is found around the map quite commonly. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon, but it's usually better to run, or even use fists! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
===Zippo===&lt;br /&gt;
: Introduced in a recent update, the Zippo is the player's lighter, which can be held out by pressing F without a flashlight, or holding down F if you do have one. After pressing primary attack a few times, the lighter lights up and projects a small flame, which can be used to illuminate an area, but it deals no damage to zombies.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage unless it's directed at the head and can claw the player to harm them. In addition, they can grab a player (immobilizing them) and deliver bite attacks, which will cause infection and possible bleeding.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players, and when a player becomes infected and dies, they turn into a runner. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down, and only one or two hits to the head are needed to kill them.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a single bullet or a swing of a melee weapon.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out, a strange sound effect will play once in a while, a special vision effect appears at the edges of the screen, and your breathing gets frantic. Eventually when you die (even if you're killed by a non-zombie related source like fall damage), you will fall down to the ground in a special death animation and after a predetermined time (usually a few moments), you will reanimate as a member of the undead, and as a runner, too! You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
: {{New In|1.07.2|Zombies now only infect when eating.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=880</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=880"/>
				<updated>2013-12-24T01:33:09Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Children */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
: Melee weapons can be thrown by holding down G, however it is usually better to hit a zombie with a melee weapon instead of throwing it.&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight, which is found around the map quite commonly. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon, but it's usually better to run, or even use fists! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
===Zippo===&lt;br /&gt;
: Introduced in a recent update, the Zippo is the player's lighter, which can be held out by pressing F without a flashlight, or holding down F if you do have one. After pressing primary attack a few times, the lighter lights up and projects a small flame, which can be used to illuminate an area, but it deals no damage to zombies.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage unless it's directed at the head and can claw the player to harm them. In addition, they can grab a player (immobilizing them) and deliver bite attacks, which will cause infection and possible bleeding.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players, and when a player becomes infected and dies, they turn into a runner. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down, and only one or two hits to the head are needed to kill them.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a single bullet or a swing of a melee weapon.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
: {{New In|1.07.2|Zombies now only infect when eating.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=879</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=879"/>
				<updated>2013-12-24T01:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Runners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
: Melee weapons can be thrown by holding down G, however it is usually better to hit a zombie with a melee weapon instead of throwing it.&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight, which is found around the map quite commonly. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon, but it's usually better to run, or even use fists! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
===Zippo===&lt;br /&gt;
: Introduced in a recent update, the Zippo is the player's lighter, which can be held out by pressing F without a flashlight, or holding down F if you do have one. After pressing primary attack a few times, the lighter lights up and projects a small flame, which can be used to illuminate an area, but it deals no damage to zombies.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage unless it's directed at the head and can claw the player to harm them. In addition, they can grab a player (immobilizing them) and deliver bite attacks, which will cause infection and possible bleeding.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players, and when a player becomes infected and dies, they turn into a runner. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down, and only one or two hits to the head are needed to kill them.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
: {{New In|1.07.2|Zombies now only infect when eating.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=878</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=878"/>
				<updated>2013-12-24T01:31:38Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Shamblers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
: Melee weapons can be thrown by holding down G, however it is usually better to hit a zombie with a melee weapon instead of throwing it.&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight, which is found around the map quite commonly. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon, but it's usually better to run, or even use fists! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
===Zippo===&lt;br /&gt;
: Introduced in a recent update, the Zippo is the player's lighter, which can be held out by pressing F without a flashlight, or holding down F if you do have one. After pressing primary attack a few times, the lighter lights up and projects a small flame, which can be used to illuminate an area, but it deals no damage to zombies.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage unless it's directed at the head and can claw the player to harm them. In addition, they can grab a player (immobilizing them) and deliver bite attacks, which will cause infection and possible bleeding.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
: {{New In|1.07.2|Zombies now only infect when eating.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=877</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=877"/>
				<updated>2013-12-24T01:31:20Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Shamblers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
: Melee weapons can be thrown by holding down G, however it is usually better to hit a zombie with a melee weapon instead of throwing it.&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight, which is found around the map quite commonly. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon, but it's usually better to run, or even use fists! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
===Zippo===&lt;br /&gt;
: Introduced in a recent update, the Zippo is the player's lighter, which can be held out by pressing F without a flashlight, or holding down F if you do have one. After pressing primary attack a few times, the lighter lights up and projects a small flame, which can be used to illuminate an area, but it deals no damage to zombies.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage unless it's directed at the head and can claw the player to harm them. In addition, they can grab a player (immobilizing them) and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
: {{New In|1.07.2|Zombies now only infect when eating.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=876</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=876"/>
				<updated>2013-12-24T01:29:38Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
: Melee weapons can be thrown by holding down G, however it is usually better to hit a zombie with a melee weapon instead of throwing it.&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight, which is found around the map quite commonly. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon, but it's usually better to run, or even use fists! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
===Zippo===&lt;br /&gt;
: Introduced in a recent update, the Zippo is the player's lighter, which can be held out by pressing F without a flashlight, or holding down F if you do have one. After pressing primary attack a few times, the lighter lights up and projects a small flame, which can be used to illuminate an area, but it deals no damage to zombies.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
: {{New In|1.07.2|Zombies now only infect when eating.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=875</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=875"/>
				<updated>2013-12-24T01:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Maglite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
: Melee weapons can be thrown by holding down G, however it is usually better to hit a zombie with a melee weapon instead of throwing it.&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight, which is found around the map quite commonly. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon, but it's usually better to run, or even use fists! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
: {{New In|1.07.2|Zombies now only infect when eating.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=874</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=874"/>
				<updated>2013-12-24T01:25:18Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Melee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
: Melee weapons can be thrown by holding down G, however it is usually better to hit a zombie with a melee weapon instead of throwing it.&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
: {{New In|1.07.2|Zombies now only infect when eating.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=873</id>
		<title>Beginner's Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Beginner%27s_Guide&amp;diff=873"/>
				<updated>2013-12-24T01:20:45Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Firearms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
Welcome to the No More Room in Hell Beginner's Guide!&lt;br /&gt;
&lt;br /&gt;
Learn the essential skills and facts to benefit you and fellow survivors in the zombie apocalypse! In No More Room in Hell, you play as a survivor in a group of 2 to 7 others who have banded together with the common goal of escaping the zombie nightmare. Tasks that you and your fellow survivors must accomplish depend on the map and it's [[Gamemodes|gamemode]].&lt;br /&gt;
&lt;br /&gt;
Teamwork is vital in No More Room in Hell, great for those who want a slower paced co-operative experience. Stick together making sure you're within shouting distance, you can't talk to each other unless you're within range!&lt;br /&gt;
&lt;br /&gt;
Conserve ammo &amp;amp; supplies until you really need them; use melee as much as possible and learn which melee weapons are most effective for you. If you have extra/unneeded [[Ammunition|ammo]] or [[Weapons|weapons]], share them with your teammates (Hold the 1 or 2 keys to select/drop), you'll thank them later when they have that extra round to take out that pesky zombie who's grabbed onto you by surprise. Be observant, you may miss some vital shotgun ammo or an important [[Gamemodes#Objective|objective]] item if you look around carelessly.&lt;br /&gt;
&lt;br /&gt;
Be cautious and alert when you're about to engage with combat against the undead menace; one bite and you can become infected or start bleeding profusely. Never forget the power of shoving (V) zombies away from you, it can make or break your escape route.&lt;br /&gt;
&lt;br /&gt;
If you follow everything written here, you should be well prepared for the zombie apocalypse and get the most out of your No More Room in Hell experience.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
In order to play No More Room in Hell, you need to have these items:&lt;br /&gt;
&lt;br /&gt;
* A free [http://www.steampowered.com/v/index.php?area=getsteamnow&amp;amp;cc=US Steam Account]&lt;br /&gt;
* 5 gigabytes of free hard disk space&lt;br /&gt;
&lt;br /&gt;
Graphical requirements are currently disputed.&lt;br /&gt;
&lt;br /&gt;
==How to Install==&lt;br /&gt;
[http://www.nomoreroominhell.com/download/ Download No More Room in Hell] from our download page or [http://www.nmrih.com/steam/store/ jump right to the steam store page now].&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Movement Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| w&lt;br /&gt;
| Move forward&lt;br /&gt;
|-&lt;br /&gt;
| s&lt;br /&gt;
| Move backward&lt;br /&gt;
|-&lt;br /&gt;
| a&lt;br /&gt;
| Move left (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| d&lt;br /&gt;
| Move right (strafe)&lt;br /&gt;
|-&lt;br /&gt;
| Left Ctrl&lt;br /&gt;
| Duck&lt;br /&gt;
|-&lt;br /&gt;
| Left Shift&lt;br /&gt;
| Sprint&lt;br /&gt;
|-&lt;br /&gt;
| Spacebar&lt;br /&gt;
| Jump&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Combat Controls&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| Mouse1&lt;br /&gt;
| Primary Attack&lt;br /&gt;
|-&lt;br /&gt;
| Long-Press Mouse1&lt;br /&gt;
| (with Melee) Charged Attack&lt;br /&gt;
|-&lt;br /&gt;
| Mouse2&lt;br /&gt;
| Secondary Attack/Ironsights&lt;br /&gt;
|-&lt;br /&gt;
| V&lt;br /&gt;
| Bash / Shove Zombie&lt;br /&gt;
|-&lt;br /&gt;
| Tap R&lt;br /&gt;
| Reload&lt;br /&gt;
|-&lt;br /&gt;
| Hold R&lt;br /&gt;
| Show Ammo&lt;br /&gt;
|-&lt;br /&gt;
| F&lt;br /&gt;
| Turn Maglite (Flashlight) on&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tap G&lt;br /&gt;
| Drop weapon&lt;br /&gt;
|-&lt;br /&gt;
| Long-press G&lt;br /&gt;
| Throw weapon&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Weapon Inventory&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Ammo Inventory Inventory&lt;br /&gt;
|-&lt;br /&gt;
| Q&lt;br /&gt;
| Last Used Weapon&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Holster&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelUp&lt;br /&gt;
| Next Weapon&lt;br /&gt;
|-&lt;br /&gt;
| MouseWheelDown&lt;br /&gt;
| Previous Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right:15px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Default communication controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| T&lt;br /&gt;
| Team message&lt;br /&gt;
|-&lt;br /&gt;
| Y&lt;br /&gt;
| Chat message&lt;br /&gt;
|-&lt;br /&gt;
| Mouse3&lt;br /&gt;
| Voice communication (headset, etc)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Voice Command&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Defalt misc. controls:&lt;br /&gt;
|-&lt;br /&gt;
! Key&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| TAB&lt;br /&gt;
| Display scoreboard&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| Display Compass/Current Objective&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
| Use item&lt;br /&gt;
|-&lt;br /&gt;
| F5&lt;br /&gt;
| Take Screenshot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gametypes==&lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
''[[Gamemodes#Objective|Go to full article 'Gamemodes - Objective']]''&lt;br /&gt;
: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to ''randomly'' decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.&lt;br /&gt;
&lt;br /&gt;
====Realism Mode====&lt;br /&gt;
: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!&lt;br /&gt;
&lt;br /&gt;
[[File:Def bag.png|thumb|alt=duffel bags|A duffel bag that is used to repair zones.]]&lt;br /&gt;
===Survival===&lt;br /&gt;
''[[Gamemodes#Survival|Go to full article 'Gamemodes - Survival']]''&lt;br /&gt;
: Survival mode focuses on two things: Area Defense and Survival. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: The National Guard designated certain areas as &amp;quot;safe zones&amp;quot; for survivor groups to regroup at and wait for extraction. Unbeknownst to the survivors though, the &amp;quot;safe zones&amp;quot; are actually being used as zombie bait to lure the massive undead horde away from the major metropolitan areas, to buy the National Guard some time to evacuate the remaining populace (as well as giving them breathing space after constant battles with the undead).&lt;br /&gt;
&lt;br /&gt;
: Players must defend predefined areas (the loading screen and the compass will show where they are) while simultaneously attempting to stay alive. These predefined areas (referred in-game as &amp;quot;Zones&amp;quot;)  may differ across each map but generally, they're relatively safe to return to and regroup. &lt;br /&gt;
&lt;br /&gt;
: Zombies will enter the map through a wave system. The longer you survive, the more zombies you must face down (25 zombies in wave one vs. 210 zombies in wave two) and runners/children will start to make a more common appearance.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
===Firearms===&lt;br /&gt;
''[[Weapons#Firearms|Go to full article 'Weapons - Firearms']]''&lt;br /&gt;
: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article], but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). &lt;br /&gt;
&lt;br /&gt;
: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!&lt;br /&gt;
&lt;br /&gt;
: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.&lt;br /&gt;
&lt;br /&gt;
: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.&lt;br /&gt;
&lt;br /&gt;
: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit G or hold down your inventory key and right click on the desired weapon you want to drop. To holster your weapon (gun or otherwise), hit H.&lt;br /&gt;
&lt;br /&gt;
: Some guns are heavier than others and can take up more space in your inventory (assault rifles are heavier than pistols, for instance).&lt;br /&gt;
&lt;br /&gt;
: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)&lt;br /&gt;
&lt;br /&gt;
{{New In|1.05|There's a 10% chance that your bullets can knock a zombie back; this applies to each individual pellet in a shotgun shell (shotguns are more useful in close quarters combat!)}}&lt;br /&gt;
&lt;br /&gt;
====Skillshot Mode====&lt;br /&gt;
&lt;br /&gt;
Some firearms will allow you to enter a 'focused' aiming mode, which will double your damage and give you a 75% chance to knock a zombie back. To activate this mode, simply enter IronSights mode and stand still for 3 seconds. If done correctly, your vision will have a sanguine tint and a Depth of Field effect, along with your character holding his/her breath.&lt;br /&gt;
&lt;br /&gt;
===Ammo===&lt;br /&gt;
''[[Ammunition|Go to full article 'Ammunition']]''&lt;br /&gt;
&lt;br /&gt;
: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes.&lt;br /&gt;
:&lt;br /&gt;
: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.&lt;br /&gt;
: &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
:{{Note|Ammo can be hard to find, so be accurate and only take shots you really need to take!}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
''[[Weapons#Melee_Weapons|Go to full article 'Weapons - Melee Weapons']]''&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. &lt;br /&gt;
&lt;br /&gt;
: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!&lt;br /&gt;
&lt;br /&gt;
: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.&lt;br /&gt;
&lt;br /&gt;
: {{Note|Like [[Weapons#Firearms|firearms]], you should aim for the head! Head damage is considerably higher compared to torso damage.}}&lt;br /&gt;
&lt;br /&gt;
: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.&lt;br /&gt;
&lt;br /&gt;
: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.&lt;br /&gt;
&lt;br /&gt;
: Like firearms, some melees are heavier than others so you have to be careful on what you carry.&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee attacks can now knock zombies back. Bladed weapons have a 10% chance to push a zombie back with a quick attack (30% if charged) and Blunt weapons have a 40% chance with a quick attack (80% if charged).}}&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|Melee quick attacks now consume stamina. The amount of stamina required depends on the type of weapon being used. The sledgehammer uses up the most stamina (7 to 8 successful quick attacks before you tire yourself out) while the smaller one handed weapons consume the least stamina (15-25 successful quick attacks).&lt;br /&gt;
)}}&lt;br /&gt;
&lt;br /&gt;
====Tools====&lt;br /&gt;
&lt;br /&gt;
: Some melee weapons also double as tools. The [[Barricade Hammer|barricade hammer]] and [[welder]] fall into this category. The [[welder]] can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the [[welder]], hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the [[Barricade Hammer|barricade hammer]] can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.&lt;br /&gt;
&lt;br /&gt;
===Maglite===&lt;br /&gt;
&lt;br /&gt;
: The [[maglite]] is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.&lt;br /&gt;
&lt;br /&gt;
==Zombies==&lt;br /&gt;
&lt;br /&gt;
No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|There's a 25% chance that a Shambler/Runner can enter a fake death mode. They'll enter a ragdoll phase and will get back up with 50% less health in a certain amount of time.}}&lt;br /&gt;
&lt;br /&gt;
===Shamblers===&lt;br /&gt;
&lt;br /&gt;
: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.&lt;br /&gt;
&lt;br /&gt;
===Children===&lt;br /&gt;
&lt;br /&gt;
: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.&lt;br /&gt;
&lt;br /&gt;
===Burning Zombies===&lt;br /&gt;
&lt;br /&gt;
: Rarely, if you set a Shambler on fire, they might 'morph' into a special kind of zombie where they're now able to sprint rather than walk, and may deal double damage! These zombies should be dealt with first since they have the element of surprise (an entire group of survivors can get wiped out). Eventually, the fire will scramble the brain and kill the zombie.&lt;br /&gt;
&lt;br /&gt;
==Infection and Death==&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.&lt;br /&gt;
&lt;br /&gt;
===Infection===&lt;br /&gt;
&lt;br /&gt;
: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the [[Phalanx]] item. [[Phalanx]] (or pills for short) are represented as a small pill bottle item. They won't last long however (3 minutes), so you have to make the best of your life before you succumb to your death!&lt;br /&gt;
&lt;br /&gt;
: {{New In|1.05|The time it takes for you to become a zombie has been extended to two minutes.}}&lt;br /&gt;
: {{New In|1.07.2|Zombies now only infect when eating.}}&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
===Voice===&lt;br /&gt;
&lt;br /&gt;
: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.&lt;br /&gt;
{{Note|Many new players don't know voice chat degrades (gets quieter) with distance.}}&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
&lt;br /&gt;
: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players!&lt;br /&gt;
&lt;br /&gt;
===Voice Commands===&lt;br /&gt;
&lt;br /&gt;
: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Crowbar&amp;diff=872</id>
		<title>Crowbar</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Crowbar&amp;diff=872"/>
				<updated>2013-12-24T01:06:50Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Crowbar.png|500px|thumb|alt=Crowbar|A DHARMA Initiative issue Crowbar]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Crowbar|Crowbar.png|[[Weapons#Weapons|Melee]]|???|???|???|yes|me_crowbar}}&lt;br /&gt;
&lt;br /&gt;
Sometimes called a prybar or jimmy bar, the crowbar is a long steel beam with a prying blade on the bottom and a curved neck with two teeth for grasping bolts, nails, and more. Crowbars can be found in many sizes and have practical uses in many maintenance, engineering, constuction, warehouse, and sanitation work.&lt;br /&gt;
&lt;br /&gt;
The Crowbar in NMRiH is a medium-high speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
* Relatively fast compared to two-handed weapons&lt;br /&gt;
* Can hold a flash light in the other hand&lt;br /&gt;
* Charged attack very effective when aimed at the head&lt;br /&gt;
* Can knock back zombies effectively&lt;br /&gt;
* Unlike other flashlight-compatiable weapons, when performing a charge attack, the flashlight does not move&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
* Almost as heavy as a two-handed weapon&lt;br /&gt;
* Somewhat exhausting to use&lt;br /&gt;
* One-hit kills with quick attack quite rare&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=871</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=871"/>
				<updated>2013-12-24T01:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Medium|Light-Medium|No|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in NMRiH is a medium speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The pipe wrench is relatively heavy (almost as heavy as the lead pipe), but it's swings are relatively fast and the charge attack is enough to bring down a zombie if the head is struck, not to mention that the wrench is a very common weapon. However, being only a pipe wrench, the wrench requires the user to be much closer to a zombie that with the other weapons (like the sledgehammer and fire axe) without the high damage that weapons like the kitchen knife and machete can offer. Being a blunt weapon, it does have a greater knockback chance, but the zombie is usually killed before it comes into effect. This can also be paired with the flashlight, making a good weapon in dark places compared to the two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Somewhat quick&lt;br /&gt;
* Somewhat frugal on energy- 20 to 25 swings before exhaustion&lt;br /&gt;
* Very common&lt;br /&gt;
* Compatiable with maglite&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy for a one-handed weapon&lt;br /&gt;
* Shortish range&lt;br /&gt;
* Weak compared with the other one-handed weapons&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=870</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=870"/>
				<updated>2013-12-24T01:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Medium|Light-Medium|No|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in NMRiH is a medium speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The pipe wrench is relatively heavy (almost as heavy as the lead pipe), but it's swings are relatively fast and the charge attack is enough to bring down a zombie if the head is struck, not to mention that the wrench is a very common weapon. However, being only a pipe wrench, the wrench requires the user to be much closer to a zombie that with the other weapons (like the sledgehammer and fire axe) without the high damage that weapons like the kitchen knife and machete can offer. Being a blunt weapon, it does have a greater knockback chance, but the zombie is usually killed before it comes into effect. This can also be paired with the flashlight, making a good weapon in dark places compared to the two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Somewhat quick&lt;br /&gt;
* Somewhat frugal on energy- 20 to 25 swings before exhaustion&lt;br /&gt;
* Very common&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* Shortish range&lt;br /&gt;
* Weak for a two-handed weapon- and perhaps even for a one-handed weapon&lt;br /&gt;
* Does not allow for wielding a maglite along with it&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=869</id>
		<title>Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Pipe_Wrench&amp;diff=869"/>
				<updated>2013-12-24T00:54:52Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Pipe Wrench||[[Weapons#Weapons|Melee]]|Very Common|Medium|Light-Medium|No|me_mwrench}}&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is an adjustable household plumbing and maintenance tool designed by Daniel Stillson in 1869. They vary in size and length, and are made out of steel and can exert incredible amounts of direct and angular pressure. &lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench in NMRiH is a medium speed, one-handed weapon that deals medium-high damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Pipe Wrench is a generally avoided weapon- and for good reason. Perhaps its sole virtue could be that it is a common enough weapon; it can be picked up on the tool bench in Broadway next to the FastEx van, for example. Beyond that, however, it's heavy, packs a punch relative to the lead pipe, cannot be wielded with a maglite, it's charge attack obscures one view, and it lacks the range of other two-handed melee weapons.&lt;br /&gt;
&lt;br /&gt;
It is, generally speaking, less exhausting and quicker than other two-handed weapons. A series of rapid blows can and will defeat a zombie, and one good blow to the head with this weapon after fully charged still has a good chance to take down a zombie with one hit. Beyond this, however, the sledgehammer and fire ax will both take down zombies with greater frequency, and both the baseball bat and spade have the comfort of range to make up for their weaker power. Even the lead pipe has the virtue of allowing the use of a maglite, leaving the pipe wrench as simply a mediocre weapon.&lt;br /&gt;
&lt;br /&gt;
If and when one is desperate enough to wield up, simply aim for the head and swing with absolute desperation; a series of rapid swings can continually knock back zombies while players with better weapons show up; if not this, one might kill a few zombies and simply dodge the rest.&lt;br /&gt;
&lt;br /&gt;
In the very least, it is a better option than just fists.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
Pros&lt;br /&gt;
* Somewhat quick&lt;br /&gt;
* Somewhat frugal on energy- 20 to 25 swings before exhaustion&lt;br /&gt;
* Very common&lt;br /&gt;
&lt;br /&gt;
Cons&lt;br /&gt;
* Heavy&lt;br /&gt;
* Shortish range&lt;br /&gt;
* Weak for a two-handed weapon- and perhaps even for a one-handed weapon&lt;br /&gt;
* Does not allow for wielding a maglite along with it&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Talk:Pipe_Wrench&amp;diff=868</id>
		<title>Talk:Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Talk:Pipe_Wrench&amp;diff=868"/>
				<updated>2013-12-24T00:54:30Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Talk:Pipe_Wrench&amp;diff=867</id>
		<title>Talk:Pipe Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Talk:Pipe_Wrench&amp;diff=867"/>
				<updated>2013-12-24T00:54:12Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: Created page with &amp;quot; == AzyWng == Someone edit the page, the pipe wrench can now be used alongside a maglite, and it isn't as weak as it once was (I've used it before)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== AzyWng ==&lt;br /&gt;
Someone edit the page, the pipe wrench can now be used alongside a maglite, and it isn't as weak as it once was (I've used it before)&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Barricade_Hammer&amp;diff=738</id>
		<title>Barricade Hammer</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Barricade_Hammer&amp;diff=738"/>
				<updated>2013-11-09T21:47:01Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Pros and Cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Hammer weapon.png|500px|thumb|right|alt=barricade hammer|A claw hammer.]]&lt;br /&gt;
A claw hammer is a tool primarily used for pounding nails into, or extracting nails from, some other object. Claw Hammers are generally associated with Woodworking.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Claw Hammer|Hammer weapon.png|[[Weapons#Weapons|Melee]]|Common|Low to Moderate|Low|No|tool_barricade}}&lt;br /&gt;
&lt;br /&gt;
The barricade hammer, alternatively called Claw Hammer or Nail Hammer is a very common civilian tool. The hammer may be the oldest tool for which definite evidence exists (dating back to to 2,600,000 BCE).&lt;br /&gt;
&lt;br /&gt;
The Barricade Hammer featured in NMRiH is used to barricade areas defined by the map designer. In order to do so, you require wooden boards and must be close to a door that is able to be barricaded in order to place a board. It will take a few seconds to effectively barricade a door at which point the only way of removing said board is to destroy it. &lt;br /&gt;
&lt;br /&gt;
{{Note|In some cases, players can crouch or jump over wooden boards and it is not always necessary to full board up a door.}} &lt;br /&gt;
&lt;br /&gt;
[[File:Def_board.png|200px|thumb|none|alt=Barricade Board|A wooden board.]]&lt;br /&gt;
&lt;br /&gt;
While being a useful tool, it can also deal damage and acts like many melee weapons. It has a fast rate of attack and while its swings maybe low in damage, taking anywhere from 4 or 5 hits to kill a Zombie, it's attack rate and low stamina cost mean it can still be an effective close range melee weapon.&lt;br /&gt;
&lt;br /&gt;
The hammer cannot be used in conjunction with a [[Maglite|maglite]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
if one is using a barricade hammer as a weapon there is a quick way to kill a zombie. 1 charge hit to the head and 1-2 quick hits. Sometimes it will take a tremendous amount of hits for some zombies. when you barricade doors you don't always have to barricade fully. you can patch a door with one plank only to save wood for other doors. With this strategy players are able to hit through the gaps of the door to kill the zombie on the other side. If the door was partially patch you can crouch through the open space to get to the side. When patching doors fully make sure it is the right door. once you patch the door fully it is basically a wall, you cannot jump over it, you cannot crouch, and you can't even hit a zombie with melee. since it takes a few seconds to patch 1 slot in a door, it is wise to patch doors near the end of the round or during supply drops.the only way to kill a zombie through a fully patched door is to have great accuracy with a gun. just shoot though the small gaps in between the boards.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
Pros:&lt;br /&gt;
*Can barricade doors to slow down zombies&lt;br /&gt;
*Realatively fast&lt;br /&gt;
*Common&lt;br /&gt;
*Light (Doesn't take up much space in the radial inventory)&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
*Weak&lt;br /&gt;
*Short ranged&lt;br /&gt;
*While barricading, you are vunerable to attack&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Fists&amp;diff=737</id>
		<title>Fists</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Fists&amp;diff=737"/>
				<updated>2013-11-09T21:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: Created page with &amp;quot; == Fists ==  The fists are the very first weapon available to a newly spawned survivor.  Pros: *No weight in inventory *Available once spawned and does not have to be found  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Fists ==&lt;br /&gt;
&lt;br /&gt;
The fists are the very first weapon available to a newly spawned survivor.&lt;br /&gt;
&lt;br /&gt;
Pros:&lt;br /&gt;
*No weight in inventory&lt;br /&gt;
*Available once spawned and does not have to be found&lt;br /&gt;
&lt;br /&gt;
Cons:&lt;br /&gt;
*Next to no damage&lt;br /&gt;
*Short range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*1000 kills with the fists will grant the achivement Bare Knuckle.&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	<entry>
		<id>https://wiki.nomoreroominhell.com/index.php?title=Fire_Extinguisher&amp;diff=736</id>
		<title>Fire Extinguisher</title>
		<link rel="alternate" type="text/html" href="https://wiki.nomoreroominhell.com/index.php?title=Fire_Extinguisher&amp;diff=736"/>
				<updated>2013-11-09T21:23:24Z</updated>
		
		<summary type="html">&lt;p&gt;Azywng: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Weapons|Go to full article 'Weapons']]''&lt;br /&gt;
[[File:Fire_ext.png|500px|thumb|alt=Fire Extinguisher|A common Fire Extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{Template:Weapon_Info|Fire Extinguisher|Fire_ext.png|[[Weapons#Weapons|Melee]]|Rare|Moderate|Moderate to High|No|}}&lt;br /&gt;
&lt;br /&gt;
Fire Extinguishers are pieces of emergency equipment used for fire suppression. NMRiH features a multi-purpose fire extinguisher for fighting many different kinds of fires. It will behave as a standard melee weapon, though alternate fire will ready the hose for spraying fire suppressing foam.&lt;br /&gt;
&lt;br /&gt;
Currently Fire Extinguishers have no use in the game as the Fire Suppression mechanic has not been implemented yet.&lt;br /&gt;
&lt;br /&gt;
As a weapon, the Fire Extinguisher in NMRiH is a slow speed, two-handed weapon that deals medium damage.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Often only encountered during Survival Maps, the Fire Extinguisher is somewhat of a useless tool currently as its fire suppression mechanic has not been implemented yet. The Fire Extinguisher is often found inside Supply Drops and merely functions as a means of taking up space.&lt;br /&gt;
&lt;br /&gt;
As a weapon, the Fire Extinguisher is heavy, slow and only deals medium damage with a relatively short range. The fire extinguisher should be avoided as it is not a reliable weapon. If anyone should find themselves using the weapon, keep your distance and make effective use of both charged and light attacks, a charged attack will usually knock a foe back, while a light attack is ample to finish them off however its slow speed and short range is its main downsides and should be dropped as a more suitable weapon is found.&lt;br /&gt;
&lt;br /&gt;
== Pros and Cons ==&lt;br /&gt;
&lt;br /&gt;
''Pro's''&lt;br /&gt;
&lt;br /&gt;
* Used for Fire Suppression (Not in-game currently)&lt;br /&gt;
&lt;br /&gt;
''Con's''&lt;br /&gt;
&lt;br /&gt;
* Heavy&lt;br /&gt;
* Slow&lt;br /&gt;
* Takes up alot of Inventory space&lt;br /&gt;
* Only deals medium to high damage&lt;br /&gt;
* Uses up alot of Stamina&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
&lt;br /&gt;
*250 kills with the fire extinguisher will grant the achivement Only YOU. This is a reference to Smokey the Bear's line, &amp;quot;Only YOU can prevent fires.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Azywng</name></author>	</entry>

	</feed>