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{ "compare": { "fromrevid": 1, "torevid": 2, "*": "<tr><td colspan=\"2\" class=\"diff-lineno\" id=\"mw-diff-left-l1\" >Line 1:</td>\n<td colspan=\"2\" class=\"diff-lineno\">Line 1:</td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">'''MediaWiki has been successfully installed.'''</del></div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">==Introduction==</ins></div></td></tr>\n<tr><td class='diff-marker'> </td><td class='diff-context'></td><td class='diff-marker'> </td><td class='diff-context'></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">Consult </del>the <del class=\"diffchange diffchange-inline\">[//meta.wikimedia.org/wiki/Help:Contents User</del>'s Guide<del class=\"diffchange diffchange-inline\">] for information </del>on <del class=\"diffchange diffchange-inline\">using </del>the <del class=\"diffchange diffchange-inline\">wiki software</del>.</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Welcome to </ins>the <ins class=\"diffchange diffchange-inline\">No More Room in Hell Beginner</ins>'s Guide<ins class=\"diffchange diffchange-inline\">! If you're a new user, this page will help you learn some essential skills and facts that will greatly benefit you and your fellow survivors in the zombie apocalypse! In No More Room in Hell, you will play as a single individual in a group of survivors made up of 2 to 7 other individuals who have banded together with the common goal of escaping the zombie nightmare. The tasks that you and your fellow survivors must accomplish depend </ins>on the <ins class=\"diffchange diffchange-inline\">map, and what kind of gamemode it falls under</ins>.</div></td></tr>\n<tr><td class='diff-marker'> </td><td class='diff-context'></td><td class='diff-marker'> </td><td class='diff-context'></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div>== <del class=\"diffchange diffchange-inline\">Getting started </del>==</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Teamwork is extremely vital in No More Room in Hell, making it appealing to those who want a more slow paced co-operative experience. Stick with your teammates, make sure you're within shouting distance, because no one can help you if they can't hear your screams for help! Conserve your supplies; if you have any extra ammo or weapons however, share them with your fellow teammates so they can shoot off that pesky zombie who's about to grab a bite off of your arm. Be observant, you may miss some vital shotgun or an important objective item if you look around carelessly. Be cautious and alert when you're about to engage with combat against the undead menace; one bite and it can be all over for you.</ins></div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div>* [//<del class=\"diffchange diffchange-inline\">www</del>.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org</del>/<del class=\"diffchange diffchange-inline\">wiki</del>/<del class=\"diffchange diffchange-inline\">Manual</del>:<del class=\"diffchange diffchange-inline\">Configuration_settings Configuration settings list</del>]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div>* [//www.<del class=\"diffchange diffchange-inline\">mediawiki</del>.<del class=\"diffchange diffchange-inline\">org</del>/<del class=\"diffchange diffchange-inline\">wiki</del>/<del class=\"diffchange diffchange-inline\">Manual</del>:<del class=\"diffchange diffchange-inline\">FAQ MediaWiki FAQ</del>]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">This guide will ideally help you, the user, get the full experience of No More Room in Hell with little to no frustration!</ins></div></td></tr>\n<tr><td class='diff-marker'>\u2212</td><td class='diff-deletedline'><div><del class=\"diffchange diffchange-inline\">* </del>[<del class=\"diffchange diffchange-inline\">https</del>://<del class=\"diffchange diffchange-inline\">lists</del>.<del class=\"diffchange diffchange-inline\">wikimedia</del>.<del class=\"diffchange diffchange-inline\">org</del>/<del class=\"diffchange diffchange-inline\">mailman</del>/<del class=\"diffchange diffchange-inline\">listinfo</del>/<del class=\"diffchange diffchange-inline\">mediawiki</del>-<del class=\"diffchange diffchange-inline\">announce MediaWiki release mailing list</del>]</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div>==<ins class=\"diffchange diffchange-inline\">Requirements</ins>==</div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">In order to play No More Room in Hell, you need to have these items:</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div>* [<ins class=\"diffchange diffchange-inline\">http:</ins>//<ins class=\"diffchange diffchange-inline\">store</ins>.<ins class=\"diffchange diffchange-inline\">steampowered</ins>.<ins class=\"diffchange diffchange-inline\">com</ins>/<ins class=\"diffchange diffchange-inline\">app</ins>/<ins class=\"diffchange diffchange-inline\">440/ Team Fortress 2]</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">* [http</ins>:<ins class=\"diffchange diffchange-inline\">//www.steampowered.com/v/index.php?area=getsteamnow&cc=US Steam Account</ins>]</div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div>* <ins class=\"diffchange diffchange-inline\">2.8 gigabytes of free space for the mod installation itself</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">If you already have a paid Valve game (Left 4 Dead, Half-Life 2, etc.) then you already have a Steam account and a game to run NMRiH off of!</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">==How to Install==</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Installing via Desura===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Simply click this </ins>[<ins class=\"diffchange diffchange-inline\">http:</ins>//www.<ins class=\"diffchange diffchange-inline\">moddb</ins>.<ins class=\"diffchange diffchange-inline\">com</ins>/<ins class=\"diffchange diffchange-inline\">mods</ins>/<ins class=\"diffchange diffchange-inline\">no-more-room-in-hell/install link] and you should be all set; the download and installation is all automated! It is recommended that you restart Steam after Desura fully downloads and installs NMRiH.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Installing via .zip===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Download the NMRiH Beta 1.0 zip from one of these links, and extract the mod to your steamapps/sourcemods directory. After that, restart Steam if you had it running</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div>: <ins class=\"diffchange diffchange-inline\">[http://www.fileplanet.com/223111/220000/fileinfo/Half-Life-2---No-More-Room-In-Hell-Mod FilePlanet</ins>]</div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: </ins>[<ins class=\"diffchange diffchange-inline\">http</ins>://<ins class=\"diffchange diffchange-inline\">www</ins>.<ins class=\"diffchange diffchange-inline\">teamsanctum</ins>.<ins class=\"diffchange diffchange-inline\">com</ins>/<ins class=\"diffchange diffchange-inline\">nmrih_releases</ins>/<ins class=\"diffchange diffchange-inline\">beta1</ins>/<ins class=\"diffchange diffchange-inline\">NMRiH_Beta1_ClientWindows.zip Direct Download from the mod website]</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: [http://www.fileserve.com/file/qUHGF3C FileServe]</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">==Controls==</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Movement===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Default movement controls:</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">{| class="wikitable"</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|</ins>-</div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">! Key</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">! Action</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| w</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Move forward</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| s</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Move backward</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| a</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Move left (strafe)</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| d</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Move right (strafe)</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Left Ctrl</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Duck</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Left Shift</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Sprint</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Spacebar</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Jump</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|}</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Combat===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Default combat controls:</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">{| class="wikitable"</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">! Key</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">! Action</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Mouse1</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Primary Attack</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Mouse2</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Secondary Attack/Ironsights</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| R</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Reload</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|Hold R</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|Show Ammo</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Q</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Last Used Weapon</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| G</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Drop weapon</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| 1</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Weapon Inventory</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| 2</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Ammo Inventory Inventory</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| F</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Turn Maglite on (if using one handed firearm)</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| V</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Bash</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Left Shift</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Sprint</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Spacebar</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Jump</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| MouseWheelUp</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Next Weapon</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| MouseWheelDown</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Previous Weapon</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|}</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Communication===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Default communication controls:</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">{| class="wikitable"</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">! Key</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">! Action</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| T</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Team message</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Y</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Chat message</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Mouse3</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Voice communication (headset, etc)</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| 3</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Voice Command</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|}</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Miscellaneous=== </ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">Defalt misc. controls:</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">{| class="wikitable"</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">! Key</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">! Action</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| TAB</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Display scoreboard</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| C</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Display Compass/Current Objective</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| E</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Use item</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|-</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| F5</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">| Take Screenshot</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">|}</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">==Gametypes==</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Objective===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Objective mode focuses on banding a group of survivors together, who must complete a series of predetermined tasks in order to complete the map they're in. Unlike in other zombie mods, No More Room in Hell uses an Objective Branching system which allows the map to randomly decide which objective the survivors must complete before they move on into the next area. This means that in every new round, the tasks that the survivors must accomplish may change, so they have to be vigilant and cautious. The ultimate goal is to reach the extraction zone before time runs out. Generally, Objective maps range from small and linear maps, to large and complex maps.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: The objectives range from simple item collecting to say, firing a nuclear ICBM. Most of these objectives will have a glow outline which will highlight its importance to the player. You, the player, can also use the compass to help locate these areas or items (default key is C). By default, grey dots point you to the current objective you need to go to, and red dots point you to important objects that you need to carry or pick up and bring to the current objective (grey dot on the compass).</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: If you are unaware on what to do, you can also bring up the current objective on your screen which also provides the compass (default C).</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">====Realism Mode====</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: This is an optional mode that server admins can switch on or off. By switching sv_realism to 1, the zombies can now be taken out with just one headshot. However, body shots won't affect them at all. In addition, the checkpoint spawning system is switched off. This means you have to be extremely careful with your one sole life!</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">==Weapons==</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Firearms===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: No More Room in Hell has a wide selection of firearms from across all spectrums. They are listed in further detail in [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Weapons this article</ins>]<ins class=\"diffchange diffchange-inline\">, but for now we can give you the overall summary on them here. </ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: In order to use a firearm, you have to first find the gun, and pick up (default key is E). However, you can't pick up another gun which is identical to the one you already have equipped (You can't carry two Beretta M9s for example). After that, you need to check if it has ammo, by holding down your reload key (default R). If there's no ammo, press your reload key if you have some extra rounds for it. In order to fire the actual gun, press your primary attack key (default MOUSE1). In order to go into Ironsight mode, press your secondary fire key (default MOUSE2). </ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: If the zombies are getting too close to you, you can shove them off with your bash key (default V). This will give you some breathing room. This uses stamina, however!</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Firearms are extremely lethal to zombies, if you aim for the head. In contrast, they won't do much if you aim for their kneecaps or arms.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Firearm damage is based on the ammo type the gun is using, a gun using .22LR rounds won't be as effective as a gun using .308 rounds.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: In order to switch guns, hold down your inventory key (default 1) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Some guns are heavier than others and can take up more space in your inventory.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: By default, ironsights are togglable. This means you can just simply press your secondary attack key once to enable them, and click again to disable them. For users who want their ironsights to be more like contemporary shooters, they can use this command in the console. (cl_stickyironsight 0)</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Ammo===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Each gun in No More Room in Hell uses a different ammo type. For example, you can't load a Sako 85 with .9mm rounds! They are represent as different ammo boxes of various sizes and shapes. For more information click on [http://www.nomoreroominhell.com/nmrihwiki/index.php?title=Ammunition this link].</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: In order to drop ammo, hold down your ammo inventory key (default 2) and mouse over to your desired ammo and click on the ammo.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Melee===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: No More Room in Hell contains many melee weapons that are accessible to you, the player. They are listed in further detail in this article, but for now we can give you the overall summary on them here. </ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Unlike the firearms, you start out with your fists, which can be used as a means to attack zombies or break down various items in a level you're in. However, they predictably don't do much damage to zombies (punching undead flesh doesn't do much if they can't feel a thing) but you can still push them away (default V)!</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Melees also have two sets of attacks, quick and charge. Quick attacks are accomplished by simply tapping your primary attack key. Charged attacks are accomplished by holding down your secondary attack key; the amount of time you spend charging multiplies the base attack damage your melee weapon has (max charge is 3.5 seconds, with a 55.8% damage bonus), though it drains your stamina pool.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Like the firearms, aim for the head! Head damage is considerably higher compared to torso damage.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Melee weapons are scattered around the level you're in; press your use key (default E) to pick up the weapon.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: In order to switch melee weapons, hold down your inventory key (default G) and mouse over to your desired weapon. If you want to drop a weapon, either hit H or hold down your inventory key and right click on the desired weapon you want to drop.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Like firearms, some melees are heavier than others so you have to be careful on what you carry.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">====Tools====</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Some melee weapons also double as tools. The barricade hammer and welder fall into this category. The welder can only be used on objectives that call for its usage (ie: fences that need to be unweld). To use the welder, hold down your secondary fire key and approach the desired objective. You know you've done it right if a progress bar appears on your screen! In contrast, the barricade hammer can be used to place boards up in any area (if the level has barricade board usage set up)! In order to use the barricade action, you must find a barricade board (they look like brown, narrow uneven boards). After that, press the secondary fire key. Areas in which you can place boards in are noted with transparent board icons.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Maglite===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: The maglite is your flashlight. It can dynamically illuminate the immediate area you're in to yourself and other players in real time. You can use it as a normal melee weapon! In order to turn on the maglite, press your secondary fire key. You can also use the maglite in conjunction with one handed firearms, by pressing F.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">==Zombies==</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">No More Room in Hell has a multitude of zombie types. They are listed in this article in greater detail, though a brief synopsis is listed below:</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Shamblers===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Shamblers are your slow zombies, they absorb a lot of damage. In addition, they can grab a player and deliver bite attacks, which will cause infection.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Runners===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Unlike the shamblers, runners can sprint towards players. Other than that their attack methods are exactly the same; in addition their health is lower so they can take less body shots before going down.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Children===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Children are faster than shamblers but aren't as fast as runners. They have a faster attack speed, but they're unable to grab and bite players. They are the weakest zombie type in NMRiH; a player can easily take out a child zombie with only a few bullets.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">==Infection and Death==</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Death===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Death is an unfortunate and tragic event in most societies. If you die from a zombie (or friendly fire), you will be taken to spectator mode. Some maps may have checkpoints so if the survivors progress far enough, you can get a second chance and respawn. If you die again however, you head back to the spectator mode and you will remain there until the survivors either finish the map (by completing objectives or dying), or if they reach another checkpoint.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Infection===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Infection is a slow death process that you can get if you're swiped enough at or bitten by various zombies. If you're infected, your vision starts to blur out and your breathing gets frantic. Eventually when you die, you will fall down to the ground dead and after a predetermined time, you will reanimate as a member of the undead. You can temporarily stop the infection though, if you use the pills item. Pills are represented as a small pill bottle item. They won't last long however, so you have to make the best of your life before you succumb to your death!</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">==Communication==</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Voice===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: Voice communication is distanced based, players who are far away from you cannot hear you, and vice versa. You have to stay close to your teammates if you want to effectively communicate with them. If you and other players have the walkie talkie item equipped however, you can talk to them regardless of the distance they're away from you.</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Text===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: The things described for voice chat applies to text chat as well; only difference is that even with a walkie talkie, you can't communicate with far away players (This will change though right? lol)</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">===Voice Commands===</ins></div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div> </div></td></tr>\n<tr><td colspan=\"2\"> </td><td class='diff-marker'>+</td><td class='diff-addedline'><div><ins class=\"diffchange diffchange-inline\">: No More Room in Hell also has a radial voice command menu for those who want to quickly bark out orders without stopping to type. This is distanced based too (default 3).</ins></div></td></tr>\n" } }